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Territory control

xpiherxpiher Indianapolis, INPosts: 3,311Member
Can anyone give me the down and dirty of territory control please. Thanks

image
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher

Comments

  • GrayKodiakGrayKodiak Nada, FLPosts: 576Member

    Once your guild level is high enough, determined by onlne players and activity of your guild player base.

    You can purchase or fight over a piece of guild land which you will find in most areas. Once your guild has the spot you can upgrade individual buildings (or expand the size of the area) by contributing liang and wood/ore to the processs. However if your guild gets involved in a conflict with another guild and there is a war you can loose that land or have all your upgraded building reduced back down to level 0 status...

    Having land can give some benifits to a guild such as the ability to patrol the guild and get the passive 15% cultivation buff, there are some benifits to upgrading some of the structures as well.

  • CnameCname KinabaluPosts: 125Member Uncommon

     

    The following features haven’t been implemented in the English version yet but a guild that controls both bases in a territory (“scene”) has some special benefits through its leader – which as the result of the conquest is known as a heroic cult leader.

    Each heroic cult leader is considered ruler of a particular territory scene and has a unique title. He can issue two edicts (independently) once per day:

    • Taxation – Collect a daily tax of official (tradable) silver from territory on behalf of the guild. The tax collection varies according to the actual territory – the territories outside the schools provide only 100 liang per day while the major cities provide 2.5 ding (2500 liang).  A typical territory would provide 500 liang daily.
     
    • Set a Mayhem hour – Once per day, the heroic cult leader has the option to declare a “mayhem hour” on areas within his guild’s zone of control (the ZOC will be shaded blue in the territory map – covering resource nodes and farmland but not the whole map). While Mayhem Hour is in effect, his guild members can kill any outsiders within the guild’s ZOC without incurring any infamy points.        

    "A game is fun if it is learnable but not trivial" -- Togelius & Schmidhuber

  • bcbullybcbully Westland, MIPosts: 8,275Member Uncommon
    Originally posted by Cname

     

    The following features haven’t been implemented in the English version yet but a guild that controls both bases in a territory (“scene”) has some special benefits through its leader – which as the result of the conquest is known as a heroic cult leader.

    Each heroic cult leader is considered ruler of a particular territory scene and has a unique title. He can issue two edicts (independently) once per day:

    • Taxation – Collect a daily tax of official (tradable) silver from territory on behalf of the guild. The tax collection varies according to the actual territory – the territories outside the schools provide only 100 liang per day while the major cities provide 2.5 ding (2500 liang).  A typical territory would provide 500 liang daily.
     
    • Set a Mayhem hour – Once per day, the heroic cult leader has the option to declare a “mayhem hour” on areas within his guild’s zone of control (the ZOC will be shaded blue in the territory map – covering resource nodes and farmland but not the whole map). While Mayhem Hour is in effect, his guild members can kill any outsiders within the guild’s ZOC without incurring any infamy points.        

    uh huh

  • xpiherxpiher Indianapolis, INPosts: 3,311Member
    That's what I was afriad of. Taxation is good for main trade hubs, but vitrually meaningless everywhere else. Its not different than most F2P Asian MMOs with territory control. Well, at least you don't have to pay to play the territory meta game... right?

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

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