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Crafting in The Elder Scrolls Online seems to be shaping up to be something very special and quite unique in the MMO space. In today's Elder Scrolls column, we take a look at a recent conversation with Creative Director Paul Sage and his thoughts about crafting and community. See what we gained from the discussion and then leave your thoughts in the comments.
One thing that’s plagued a great many themepark games over the years is the notion that all the best items must either a.) be obtained through group-centric encounters or b.) through arduous grinding or c.) all of the above. In recent years, there have been a handful of games which try to break this stodgy old mold: The Secret World comes to mind. In that game you can make some fantastic stuff, but even then the best items are still obtained through the dungeons and other group content and I hear reports that crafting is actually falling behind.
Read more of Bill Murphy's The Elder Scrolls Online: Crafting a Community.
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