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Playing: Darkfall Unholy Wars & ArcheAge(Alpha)Backed: Shards Online, Camelot UnchainedLoved: Vanilla WoW,UO,Shadowbane,EQ,DAoC,Asheron's Call(Darktide)
=-D Only on a forum can optimism be called bad and pessimism the good thing =-D Welcome to the internet and forums.
Originally posted by ShakyMo There's no battlegrounds pvp.
Yes...there is. All PvP will be in PvP instanced zones which is what a PvP battleground is...and yes, they were called battlegrounds in DaoC long before WoW came along and people started to accociate the word with mini-pvp instances.
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
Originally posted by ShakyMo One other thing with pve, they have both instanced dungeons and open dungeons. Going out on a limb but I'm guessing they will have huge outdoor everyone join in inclusive style raiding too - in the vein of daoc & coh. That was afterall friors area on daoc.
The old EQ1 MMOer in me almost cried a little when I read this. I miss my old days in uppper and lower GUK. People who know what that means will be as happy as I am. I like instanced dungeons but there is nothing like a good old fashion dungeon crawl to bring a community together.
Originally posted by ShakyMo No a battleground (in the sense of wow and everything since) is an instanced pvp match in a small area between fixed teams which you queue to enter. Once they have enough players to fill the teams the match comences, usually involing some bobbins like capture the flag. TESO does not have those Cyrodil is a large area where pvp is flagged , there are objectives to capture, towns and dungeons familiar from oblivion are dotted about and other pve content. There is no match. There is no queue. There is no waiting until the teams are full. ENTIRELY DIFFERENT THING. Daoc battlegrounds were their own beast. They were mid sized zones you used for pvp while leveling. Again they were persistent rather than instanced matches.
For the point of the thread this is not a point. ESO will have a lot more then just PvP. More then one kind of dungeon. Crafting system that has been said will have some weight to it. Open world dynamic/public quests. This game is not focused on PvP or PvE. Its a mix bag of nuts. Kinda how I like my MMOs. I hope it gets player housing as well, as that was an awesome part of Elder Scrolls.
The devs have had the right words falling out of their mouths about end game so far. Things like "we want to make sure our game is sticky", "adventure zones are end game content that can be done solo", "You'll need to do a bit of everything to get the absolute best gear" and "beta will last until we think the game is ready for launch" etc.
Plus their RvR plans sound interesting (alternate advancement, starving out keeps etc), so even if pve end game is a bust i will have that to play for a while (plus the other 2 factions to level up in), but the RvR would have to be pretty damn amazing if theirs no pve end game and the game is asking for a sub.
How well things end up is anyones guess tho, because yes the right words are coming from the right mouths, but they are words i've heard time and again.
Yeah those DAoC BGs were a necessary evil once the RvR zones became the stomping grounds for the 50s. I was there at the beginning when 50 of us (in our 20s) could wipe at just the keep lord fight
The 15 minute tiny WOW style BGs came much later and totally screwed up what people today think about PvP. Throw modern-day BGs back in time to the early days of MMOs and players would say "wtf id that shit?" But FPS lobby players would have been right at home.
I'm glad TESO won't have them and decided to go with the GW-like boost to max level instead..