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Camelot Unchained: Mark Jacobs Announces Camelot Unchained

13

Comments

  • DeddpoolDeddpool alta loma, CAPosts: 192Member Uncommon
    Originally posted by exile01
    Originally posted by Daxamar
    Originally posted by boxsnd
    ESO, AA, and now this. 2013 is gonna be awesome!

    Awesome, indeed! +1

    Except this game will come out in maybe 4 years. Pathfinder online anyone? estimated release 2017.

    Pathfinder expected beta is in 2014, the kickstarter funds shaved off over a year of dev time, 2015 release expected as they said in a podcast.

    image

  • ChakaCanChakaCan San Antonio, TXPosts: 22Member

    Awesome!!!  I hope they are going to use a style of combat similar to the action combat of Elder Scrolls.   Warhammer felt a little too linear to me, but Daoc felt more wide open.

    Open it up, Mark!!!  You the man!!!

  • OgreRaperOgreRaper Detroit, MIPosts: 376Member

    A 3 faction RvR-only game made by the man who gave us DAOC? Shut up and take my money!!!

  • Mari2kMari2k rzhz, MNPosts: 371Member
    Im in, please start the kickstarter ! I will spent anything I have !!!!
  • NytM4reNytM4re New York, NYPosts: 21Member Uncommon
    This is a dream come true,, please take all my money
  • RaventreeRaventree Yourtown, MNPosts: 456Member
    While I absolutely LOVE the idea of someone finally taking a stab at DAoC 2 (even if it is unofficial), I seriously wonder if a small developer will be able to do it justice.  Regardless, I will be keeping an eye on this and trying it out when it arrives.

    Currently playing:
    Rift
    Played:
    SWToR, Aion,EQ, Dark Age of Camelot
    World of Warcraft, AoC

  • NadiaNadia Canonsburg, PAPosts: 11,866Member Uncommon
    im not a pvp fan but this is great news
  • sylvaanasylvaana Roslyn, WAPosts: 2Member

    /throws money at screen!

    THis really is a dream come true, DAoC was THE best game ever. Please just make DAoC with updated graphics and you have made me the happiest nerd in existence.

     

    Sylvaana--Hibernia--Eldritch-Tristan Server <Vestige>

     

  • goatfightgoatfight Roslyn, WAPosts: 7Member
    DOWANT
  • LeiferonLeiferon Colchester, VTPosts: 4Member
    Leiferio, Bard, Hib Tristian BoS reporting in. Hell ya!

    ~Leif

  • VhalnVhaln Chicago, ILPosts: 3,159Member
    Originally posted by Quicksand
    Originally posted by Vhaln

    I enjoyed the PvE in DAOC a lot, and think it was probably even critical to the success of RvR, not to mention crafting.  I think it worked as well as it did, because it was all tied together so well, these different elements that were all integral to one another.  None of this modern game design where you keep it all seperate and irrelevant, because some people might like one aspect of the game, but not another.

    In the early days, the frontiers were deserted for quite a while, and there weren't even battlegrounds, yet.  It was ALL PvE that got the ball rolling, and even two years later, I remember how many people spent way more time leveling alts to 50, than RvRing with them, even though they did so for RvR.  It gave the PvE a greater sense of purpose. 

    People remember DAOC for the RvR, but without the massive foundation of PvE, I don't think DAOC would be remembered for much of anything.

    I think you MAY have missunderstood my post. I enjoyed the PvE when DAoC started without a doubt, but it was very evident that there was very little effort by Mythic put into the PvE side of DAoC in terms of trying to keep any players focused on it. The focus for Mythic (clearler stated by them when the game launched) was RvR. And that was clear when you played (if you played back then)

    As far as the Frountier being empty, thats an insane claim (I'm not talking about the first month before there were very many lvl 50's yet).

    However, I did enjoy PvE in DAoC, And the release of Darkness falls (making the RvR fight directly over a  PvE was awesome In my opinion)

     

    Leveling was a lot slower in those days, so yeah, I meant before most people got to 50.  That was at least a few months, where people were happily PvEing though.  These days, MMOs can die in less than the time it took for DAOC to even get its RvR up to speed.  Before most of the playerbase even knew RvR was going to be this huge thing they should be aiming for, they were just playing it like it was a new alternative to EQ, and that aspect of the game was done well enough that it had a lot to do with its initial popularity.

     

    I don't know if we're disagreeing exactly, but I'm just saying that I think that whole PvE experience was important to the game overall, so I'm not so sure about this talk of Camelot Unchained being much more PvP focused.

     

    I think most of the DAOC playerbase came for the PvE, but stayed for the RvR.  Both were vital, really.

     

    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  • ShakyMoShakyMo BradfordPosts: 7,207Member
    Agree with vhaln

    What made daoc great was its one of the few mmos where pvp and pve were both good.

    Now I can enjoy a game that's all pvp like planetside. And once over I could enjoy a game that's 90% pve (most mmos), although I'm burned out on that its gotten stale. I long for a game where I can spend equal time in pvp and pve and work on crafting and all 3 are important to each other, its a more well rounded experience. The only current game that comes close is eve.
  • ice-vortexice-vortex Xenia, OHPosts: 951Member

    I think overall it is a mistake to go p2p in today's market, even if they just want to be niche. The fact of the matter is that people play and leave games regardless  whether it is a p2p or f2p, but a f2p is far more enticing for the new players you need to replace the old players.

    It's fine if they want to target a 45,000 niche player base, but if that is the only people who start playing their game and they have no growth, they will end up with 4,500 players instead of the 45,000 they want. The hardcore base of a game is always a small percentage of the initial playerbase. The issue with MMOs is that players will leave if their server starts getting low populated, even if they really like the game. So then there is a domino effect of people exiting a  game. What f2p provides is a higher player base so paying players have more reason to stick around.

  • OzmodanOzmodan Hilliard, OHPosts: 7,193Member Uncommon
    Originally posted by ice-vortex

    I think overall it is a mistake to go p2p in today's market, even if they just want to be niche. The fact of the matter is that people play and leave games regardless  whether it is a p2p or f2p, but a f2p is far more enticing for the new players you need to replace the old players.

    It's fine if they want to target a 45,000 niche player base, but if that is the only people who start playing their game and they have no growth, they will end up with 4,500 players instead of the 45,000 they want. The hardcore base of a game is always a small percentage of the initial playerbase. The issue with MMOs is that players will leave if their server starts getting low populated, even if they really like the game. So then there is a domino effect of people exiting a  game. What f2p provides is a higher player base so paying players have more reason to stick around.

    I have to disagree.  Personally, f2p just screams cheap in my mind.  Going f2p initially just announces to the world you can't compete.  Nothing wrong with free trials though.  P2p is still the best way to go.  You put out a decent product that has content that is reusable like DAoC had you will keep people.  The pvp games out there right now are pathetic, most are sandboxes with a horrible pvp ruleset.  Hopefully Mr Jacobs has watched and learned.

  • WarWitchWarWitch charlotte, NCPosts: 104Member Uncommon

    I have waited for years for this !!!

    The Origional WarWitch

     

  • RaventreeRaventree Yourtown, MNPosts: 456Member
    Darkness Falls was the best idea ever, outside of 3-realm RVR.

    Currently playing:
    Rift
    Played:
    SWToR, Aion,EQ, Dark Age of Camelot
    World of Warcraft, AoC

  • finnmacool1finnmacool1 Corona, CAPosts: 453Member
    Vdeo says launching march 2013. Anything released out of the ether with 1 month notice will suck.
  • DrannyDranny BarnsleyPosts: 276Member Uncommon
    Originally posted by finnmacool1
    Vdeo says launching march 2013. Anything released out of the ether with 1 month notice will suck.

    Kickstarter launching in march 2013 not the game

  • AsheramAsheram Posts: 1,971Member Uncommon
    Abraham Lincoln "Mob Slayer".image

    image
  • wolffinwolffin Kentwood, LAPosts: 186Member

    So True. DAoC had a good balance, that made the PvE and RvR co-dependent. It's what most mordern games are missing.

    image
  • WarleyWarley Jackson, MIPosts: 376Member Uncommon

    JUST IN: EA buys City State Entertainment and renames Camelot Unchained to Dark Age of Camelot 2.  Here's the official statement by John Riccitiello:

    "With the purchase of City State Entertainment and the newly named Dark Age of Camelot 2, we see plenty of innovative opportunities to bring to the DAoC fans.  We'll create the 6th pillar of MMORPG's, which is three factions. The 7th pillar of MMORPG's and the future of MMORPG's is the new and highly innovative business model we like to call B2PP2PF2P hybrid."

    When pressed further about the B2PP2PF2P business model Mr. Riccitiello had this to say:

    "We plan to target as many people with the launch of DAoC 2 as possible.  This will be our biggest project ever with even more voice overs than ever before and we plan to introduce actual rollercoaster tracks to each level to make it easier for players to explore the rich world.  Players will also be able to purchase extra value by unlocking quest markers over NPC's heads, which compliments the rollercoaster tracks leading right up to that NPC.  In addition to this, players will be able to unlock NPC's by purchasing the NPC booster pack which adds even more value to their experience!"

  • heocatheocat Mount Rainier, WAPosts: 167Member Uncommon
    I'm in

    image

  • redcappredcapp brook, NYPosts: 722Member
    Mordred server, please. :)
  • Zandramas666Zandramas666 HannoverPosts: 20Member
    omg i'm so in
  • ComanComan Hattem, AKPosts: 2,036Member Uncommon
    Originally posted by Dranny
    Originally posted by finnmacool1
    Vdeo says launching march 2013. Anything released out of the ether with 1 month notice will suck.

    Kickstarter launching in march 2013 not the game

    So kickstarter campaign going to suck then I guess!

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