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I loved WoW's then-new total world quest experience when it first came out. Constantly interacting with in game characters and performing tasks according to the lore and the situation within each zone throughout the entire leveling experience was very immersive for a very long time. Phasing also helped preserve a sense of having a lasting impact on the world, although it came at some expenses. Nevertheless, nothing remains fresh forever. It eventually gets old and tiring.
I find GW2's event system to be amazingly refreshing at the moment. Just wandering around the world and encountering stuff as it happens around you (and for everyone else around you as well) feels so much more immediate, fluid, and natural than quests ever could. Everyone around you is always "on the same quest" as you, so you will usually find yourself playing with other players more naturally--although in GW2, a common criticism is that it tends to feel more like you are playing *alongside* other players than *with* them.
STO and DDO.
They put you in story instances that can change according to your progress.
right now my favorite questing system is in GW2. I hope other companies take this concept and make it even better instead of cursing us with the ! questing over and over from quest hub A to quest hub B to C etc...
It doesnt matter how innovative your mmo is, if it has the old generic WoW's quest grinding ill just go play WoW that is more experienced with that old system.
Originally posted by grouikfr Asheron's Call of course. No marker, no journal, just a storyline evolving each monthes, town criers who would give you hints for coins, and other NPC would lead you to dungeons with platform games and rares items, you would craft items that could be customized with questings, and all of that with no tracker, just your story being written in your memories. I also loved the fact that every quest had a reward which was quite unique and sometimes useful to max level, and that there were loads of quests.
i never played that game, but that questing sounds pretty interesting. As long as its a dynamic system with no hand holding count me in.
a yo ho ho
oddly, I am not 'feeling' questing anymore.
I couldn't get myself to finish eve's tutorial. I feel a lot more like running around and doing stuff at will nowadays.
the last mmo i liked questing in was WoW, naturally.
A game without a questing system.
Asheron's Call. Nothing like having the most engrossing and detailed questing system in the game that actually combines, brains with brawn and a dose of agility. Here is an example of an awesome quest:
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
i would say world of warcraft
i hate questing >< id rather do instances and raid but alas you need to be level cap in order to do the hard fun stuff right?
leveling in wow wasnt so bad for me, and mind you i reaaaaally hate questing heh xD
There are people who play games and then there are gamers.
Do you mean QUESTS? Or chores? Because most games have chores for you to do. Not really quests. GW2 Personal story is one of the better quest systems I have seen. EQ1 had quests that took time and you actually attempted to achieve something. Most games are filled with go out and kill chores to fill your time and speed up xp.
I wouldnt mind checking out STOR, but I really just never had an interest in the gameplay elements I have seen.
AoC had some of the better written dialogue I have seen for their chores.
Originally posted by cybertrucker Do you mean QUESTS? Or chores? Because most games have chores for you to do.
This is very true.
to my SWToR I'll also add TSW. Those are the only two games I've ever really enjoyed the quests in abundance.
City of Villains had my favorite questing, because almost all the quests were part of story arcs. The Secret World does this as well.
I really don't like the random one-shot "Could you bring me some X?" quests. Lord of the Rings Online was looking good, until random "Could you bring my some pies?" quests happened. Guild Wars 2 is even worse in this regard.
SWG pre cu.
There wasn't any.
You just logged in and you were on your own.
Old school: EQ1, the epic weapons quests were truly epic.
Newer System: Rift Storm Legion, Love the carnage quests and not having to go from hub to hub to level. Just start killing things and bam oh that was a quest awesome.
Currently Playing: ESO and FFXIVHave played: You name itIf you mention rose tinted glasses, you better be referring to Mitch Hedberg.
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Out of all the MMOs I've played, WoW has the best system imho. That's why everyone tries to copy it. There's serious quests that you have to save a town, zone, or even the world. Then there's hilarious quests, like the numerous poo quests, which is expected now days with every release lol. The problem I have with many games is they take thier world too seriously. It's always "We're all gonna die unless you do this" quests. In WoW, you help people who's fel hound ate thier keys. Or gather spy film from wolves that ate it...ect.
P.S. Someone at blizzard has a poo fetish me thinks XD
By large measure: SWTOR. Never ever enjoyed so much questing with superb voice acting and incredible twists in story. For starting areas and for same reason loved also Aoc.
Now i actually can not any longer enjoy any other kind of questing, but I'm still ok with wow, gw2, ...
Originally posted by daltanious By large measure: SWTOR. Never ever enjoyed so much questing with superb voice acting and incredible twists in story. For starting areas and for same reason loved also Aoc. Now i actually can not any longer enjoy any other kind of questing, but I'm still ok with wow, gw2, ...
The story is good. Too bad the combat is not fun to me. If they have better combat, i would still be playing that game.
Originally posted by nariusseldon Originally posted by daltanious By large measure: SWTOR. Never ever enjoyed so much questing with superb voice acting and incredible twists in story. For starting areas and for same reason loved also Aoc. Now i actually can not any longer enjoy any other kind of questing, but I'm still ok with wow, gw2, ...
As usually people have very different tastes. Actually combat was also very beloved by myself. :-) The only thing I never enjoyed, but is not fault of swtor, is space combat as i do not like that kind of fight.