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what role do u love playing in a dungeon?

2

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  • KyleranKyleran Tampa, FLPosts: 19,981Member Uncommon
    Originally posted by Nadia

    missed a role - Utility

     

    something that the Evequest classes Bard and Enchanter would be categorized as

     

    Yeah, I agree, Utility classes which would do CC or Off heal with occasional DPS were always my favorite role, and  largely absent from modern MMOs these days.

    I used to like to do main healing when the combat pacing was slower, but in today's titles the rush, rush, rush mentatlity is a bit too much for my blood pressure, so I can't really perform in that role any more.

    So RDPS is probably where I'm going to focus my time going forward, especially if any involve CC/Support.

     

    In my day MMORPG's were so hard we fought our way through dungeons in the snow, uphill both ways.
    "I don't have one life, I have many lives" - Grunty
    Still currently "subscribed" to EVE, and only EVE!!!
    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  • BrooksTechBrooksTech Canton, ILPosts: 163Member
    Healer
  • HomituHomitu Hometown, HIPosts: 2,030Member
    Originally posted by Robokapp
    Originally posted by XAPGames
    Originally posted by Robokapp

     

     ... there's a female player in the back who spends her entire time making sure I'm healthy, and my welbeing makes her happy.

     

    Shhh...  just don't tell him that the "female" happy to keep him alive is actually a guy in New Jersey eating burritos while playing healer *grin*

    it does not matter...healer's real life gender is irrelevant. in my fantasy its a female.

     

    since we'll never have irl interactions, the irl gender plays no role...only the in-game role is relevant. it's a RPG afterall. Any interaction with that person will strictly involve interracting with its online persona anyway.

     

    without going into a long essay...what character you play will affect how you interact with others. your level of confidence, positioning, calling things out, aggressiveness etc. eventually combined with your irl personality, a pseudo-persona develops that is a function of yourself as well a how you see the game world thru your character's eyes. aka how confident you are in your ability to play your character.

     

    it's that pseudo-persona that I care about interacting with not your irl one. I interact with people irl for their irl personalities.

     

    that made no sense did it ? basically you + your character A differs from you + your character B. substracting YOU, what remains if a personality entirely driven by your character. and that one...will be that of a female healer most often in the case of a female healer played by any gender. :D. BECAUE I IMAGINE IT AS SO.

    It was still enlightening that you fantasized that the player behind the character was female no matter what.  Are you just roleplaying characters with your admittedly sub-par RP skills? (My first reaction to that statement was that it wasn't even RP at all, until you clarified in  your next sentence, because no RP ever brings "players" into the conversation.)  Or are you actually projecting your fantasies to the people behind the computers?  

  • VaporsVapors Fr.Posts: 407Member Uncommon
    Where is the dmg dealer with so much survivability so he could also tank choice? :(
  • HomituHomitu Hometown, HIPosts: 2,030Member
    As for me, I downright require that the game allows me to switch it up and play different roles frequently.  Any one role gets boring to me after a while.  Being able to play multiple roles significantly enhances the game's longevity for me.  That said, my prefered role is that of healer.  But even as a healer, I better be able to contribute to timed CC and do some supplimentary damage.  
  • dave6660dave6660 New York, NYPosts: 2,543Member Uncommon
    Give me a support class.  Crowd control or debuffer.  Sadly, it seems those roles are disappearing.

    “There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.”
    -- Herman Melville

  • nariusseldonnariusseldon santa clara, CAPosts: 22,441Member

    RDPS.

     

  • SovrathSovrath Boston Area, MAPosts: 18,452Member Uncommon

    Normally I would say DPS but I so enjoyed Tanking in Tera that I have fallen in love with my lancer's capabilities.

    Still,I love dps.

  • Vunak23Vunak23 In your house eatin'' your cookies, FLPosts: 635Member

    Depends on the game for me. Some games I like to play melee DPS, others I like to tank, some I like playing ranged DPS. It all depends. My favorite all around playstyle is a hybrid character that can do a mix, so yea...

     

     


    Originally posted by dave6660 Give me a support class.  Crowd control or debuffer.  Sadly, it seems those roles are disappearing.
     

     

     

    Also that...man what I would give for a proper support class. 

    "In the immediate future, we have this one, and then we’ve got another one that is actually going to be – so we’re going to have, what we want to do, is in January, what we’re targeting to do, this may or may not happen, so you can’t hold me to it. But what we’re targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo

  • RossbossRossboss Runes of Magic, TXPosts: 240Member
    You missed support characters in the poll. Other than being the "backup plan" I do enjoy being ranged dps characters. It's fun to see how close the enemy will get before they are filled with arrows and lying on the ground.

    I played WoW up until WotLK, played RoM for 2 years and now Rift.
    I am F2P player. I support games when I feel they deserve my money and I want the items enough.
    I don't troll, and I don't take kindly to trolls.

  • nariusseldonnariusseldon santa clara, CAPosts: 22,441Member
    Originally posted by dave6660
    Give me a support class.  Crowd control or debuffer.  Sadly, it seems those roles are disappearing.

    CC is not completely gone. Back in CATA, you needs to CC mobs in dungeons. Of course they have nerfed it now.

  • rojoArcueidrojoArcueid hell, NJPosts: 6,766Member Uncommon

    i play Ranged DPS. I dont like to be forced to tank or heal because thats what my class is made for. If the trinity is heavily enforced in the game, i stick to ranged dps. If the trinity is flexible then i can role a dps healer class. Focused on DPS but with off heals.

    I dont like tanking unless i am solo questing (not dungeons)... i tried tanking rage fire chasm with a prot paladin years ago and the wipe was imminent. Never tried it again and not interested in it.

    image
  • Vunak23Vunak23 In your house eatin'' your cookies, FLPosts: 635Member
    Originally posted by nariusseldon
    Originally posted by dave6660
    Give me a support class.  Crowd control or debuffer.  Sadly, it seems those roles are disappearing.

    CC is not completely gone. Back in CATA, you needs to CC mobs in dungeons. Of course they have nerfed it now.

    There is a difference between random CC from a DPS class and a true support class that can control situations completely the way they want. 

    Or bards in Vangaurd/FFXI. This gameplay type is starting to diminish and go away.. its sad really because I loved that gameplay. 

    "In the immediate future, we have this one, and then we’ve got another one that is actually going to be – so we’re going to have, what we want to do, is in January, what we’re targeting to do, this may or may not happen, so you can’t hold me to it. But what we’re targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo

  • FearumFearum Cinnaminson, NJPosts: 1,166Member Uncommon
    I like playing either healer or tank. DPS has always been pretty boring.
  • neobahamut20neobahamut20 ste-julie, QCPosts: 336Member

    Sadly most games are designed in a way where the hardest job is actually RDPS and the most active is MDPS.

    For example... a "hard" fight for most people involves the boss doing some sort of shitty aoe or hitting hard. If the AoE hits everyone, might as well stay close to the boss and keep dps up if you are melee as well as range. If he hits hard, then you just have to pray to have a geared tank and decent healers. However, most of the time only melee has to run out so they have to pay attention.

    As for the wipes, well most of them are caused by lame DPS. Be it the player or gear's fault, that is of no matter. The only class that doesn't have a rotation reset is the RDPS which is what makes it hardest, because you must figure out the optimal rotation based on your gear and NEVER mess up. Subpar MDPS often get locked out by AoE or very similar attacks & damage which simplifies everything so they are quite close to the best MDPS players.  Because of that, RDPS focus so much on their pressing 1 2 3 4 5 in the right order that they have problems moving out of a big circle and that makes RDPS the hardest role.

    They simply never learn to play

    Boycotting EA. Why? They suck, even moreso since 2008.

  • nariusseldonnariusseldon santa clara, CAPosts: 22,441Member
    Originally posted by Vunak23
    Originally posted by nariusseldon
    Originally posted by dave6660
    Give me a support class.  Crowd control or debuffer.  Sadly, it seems those roles are disappearing.

    CC is not completely gone. Back in CATA, you needs to CC mobs in dungeons. Of course they have nerfed it now.

    There is a difference between random CC from a DPS class and a true support class that can control situations completely the way they want. 

    Or bards in Vangaurd/FFXI. This gameplay type is starting to diminish and go away.. its sad really because I loved that gameplay. 

    I am not disagreeing. I am just saying some CC gameplay is still needed here and there.

    I think cc will revive once addons like recount can track seconds you keep a mob in CC :P

  • dave6660dave6660 New York, NYPosts: 2,543Member Uncommon
    Originally posted by Zooce

    Tank.

     

    I like being in control of the pace of pulling and ensuring the group has a good time.  Being a good tank makes plenty of dps and healer friends for future dungeon runs.  Nothing worse than a tank that can't hold aggro or pulls too much/ too little.

     

    I usually play all the roles (alt-o-holic), so I know what to expect from the other players.

    Call me old fashion, but I liked when there was a dedicated puller class.  He would then off load the mob(s) to the tank.

    I haven't seen that setup since FFXI though.

    “There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.”
    -- Herman Melville

  • nariusseldonnariusseldon santa clara, CAPosts: 22,441Member
    Originally posted by dave6660
    Originally posted by Zooce

    Tank.

     

    I like being in control of the pace of pulling and ensuring the group has a good time.  Being a good tank makes plenty of dps and healer friends for future dungeon runs.  Nothing worse than a tank that can't hold aggro or pulls too much/ too little.

     

    I usually play all the roles (alt-o-holic), so I know what to expect from the other players.

    Call me old fashion, but I liked when there was a dedicated puller class.  He would then off load the mob(s) to the tank.

    I haven't seen that setup since FFXI though.

    Dedicated puller .. probably not. Because who would want to just pull, and sit around doing nothing for the rest of the fight. The puller function is alive and well in WOW hunter, for example. So the function has not gone away, and a good pull is always desirable.

  • Rthuth434Rthuth434 uniondale, NYPosts: 346Member
    crowd control.
  • coretex666coretex666 PraguePosts: 1,934Member Uncommon

    Caster dps

    Waiting for L2 EU Classic

  • PsychowPsychow SF Giants Territory, CAPosts: 1,784Member

    RDPS for me. Tank would be second.

  • rojoArcueidrojoArcueid hell, NJPosts: 6,766Member Uncommon
    Originally posted by dave6660
    Originally posted by Zooce

    Tank.

     

    I like being in control of the pace of pulling and ensuring the group has a good time.  Being a good tank makes plenty of dps and healer friends for future dungeon runs.  Nothing worse than a tank that can't hold aggro or pulls too much/ too little.

     

    I usually play all the roles (alt-o-holic), so I know what to expect from the other players.

    Call me old fashion, but I liked when there was a dedicated puller class.  He would then off load the mob(s) to the tank.

    I haven't seen that setup since FFXI though.

    i remember being a puller as an aoe archer. That was old school yes, but fun. The part that was not fun was grinding the mobs to level up. D:

    image
  • GrayGhost79GrayGhost79 Webster, MAPosts: 4,813Member
    Originally posted by nariusseldon
    Originally posted by dave6660
    Originally posted by Zooce

    Tank.

     

    I like being in control of the pace of pulling and ensuring the group has a good time.  Being a good tank makes plenty of dps and healer friends for future dungeon runs.  Nothing worse than a tank that can't hold aggro or pulls too much/ too little.

     

    I usually play all the roles (alt-o-holic), so I know what to expect from the other players.

    Call me old fashion, but I liked when there was a dedicated puller class.  He would then off load the mob(s) to the tank.

    I haven't seen that setup since FFXI though.

    Dedicated puller .. probably not. Because who would want to just pull, and sit around doing nothing for the rest of the fight. The puller function is alive and well in WOW hunter, for example. So the function has not gone away, and a good pull is always desirable.

    Depends lol, in a setup like FFXI full time puller was fun. Did this many times as thf/rng or thf/nin in FFXI. Track mobs, stealth, attack, flee. Mob shows up at party, tank provokes and you go on the prowl again. A good party would keep this going for hours on end with few breaks and the puller was never sitting around. 

  • KyleranKyleran Tampa, FLPosts: 19,981Member Uncommon
    Originally posted by GrayGhost79
    Originally posted by nariusseldon
    Originally posted by dave6660
    Originally posted by Zooce

    Tank.

     

    I like being in control of the pace of pulling and ensuring the group has a good time.  Being a good tank makes plenty of dps and healer friends for future dungeon runs.  Nothing worse than a tank that can't hold aggro or pulls too much/ too little.

     

    I usually play all the roles (alt-o-holic), so I know what to expect from the other players.

    Call me old fashion, but I liked when there was a dedicated puller class.  He would then off load the mob(s) to the tank.

    I haven't seen that setup since FFXI though.

    Dedicated puller .. probably not. Because who would want to just pull, and sit around doing nothing for the rest of the fight. The puller function is alive and well in WOW hunter, for example. So the function has not gone away, and a good pull is always desirable.

    Depends lol, in a setup like FFXI full time puller was fun. Did this many times as thf/rng or thf/nin in FFXI. Track mobs, stealth, attack, flee. Mob shows up at party, tank provokes and you go on the prowl again. A good party would keep this going for hours on end with few breaks and the puller was never sitting around. 

    Been quite a while since I've seen MMO's with a puller like that, but I do remember, after completing a pull they would go off and snare the next pull, carefully managing to bring it back at the correct time, neither too early or too late, in order to optimize efficiency.  Was actually a pretty challenging role at ttimes.

     

    In my day MMORPG's were so hard we fought our way through dungeons in the snow, uphill both ways.
    "I don't have one life, I have many lives" - Grunty
    Still currently "subscribed" to EVE, and only EVE!!!
    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  • itgrowlsitgrowls newport news, VAPosts: 2,951Member
    Originally posted by sadWinds

    As for me, i love healing, i do get blamed alot for wipes but the need to pay attention to everyone's health bar, status, surrounding  and the constant pressure makes me choose this role over others.

    I like tanking but  i felt that tanking has way too much responsibility like threat management, knowing how to pull and also how to go about doing the dungeon. 

    Im curious about the preference of you guys, pls participate in the poll and discuss your reasons ^^

    When I played AD&D the paper and dice version, I always played priests. The other guys in my team never liked playing anything but warriors and thieves, but I was the priest. I usually outshined them all when defeating enemies and when keeping us safe, they all just stood there covering their face in shame as I took the credit once again.

    Once the GM tried to trap us all in Ravenloft. They all decided to screw the priest over and many of them got turned into vampires, when I saw there was no one left to save I cast the only spell that would actually allow me to escape with the soulstone. LOL they were very angry with me for weeks after, and all had to reroll characters.

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