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What they have always done is create a framework for us to create an amazing game and sandbox.
I think the above is my real issue with ESO Oblivon skyrim and morrowind were bugged to hell and created using low res reduced detail and generic stuff BUT the tools were there for players and modders to use that framework to create amazing things.
I am not just talking content I am talking updated textures and models, clothing and items, stories and entire world redos.
Even the sex mods created a whole new set of non adult specific mods to do with hires clothings and skins.
Extended script systems and animation, detailed life systems for animals and players, complete vampire and werewolf races with powers and cycles.
All these things before and beside the dlc the company came out with.
My morrowind game has 217 mods about 15gb of data and still works 1904 hours on my latest save game
My oblivion game has 130 mods about 22gb of extra data 1205 hours on my latest playthrough.
My Skyrim game has 76 mods about 17gb of extra data 604 hours on my latest playthrough.
Now I know mmo games are different but if the debacle with SWTOR and remember how hyped we were after seeing that very first CGI?
You could not realisticly ever live upto that hype and then TSO comes out with a heart pumping CGI and could it really ever live up to it, for what is essentially with variance a wow/doac Elderscrolls reskin cross.
Just like Most Elder scrolls players can not expect anything like the true spirit of the single player game in the mmo.
Really I just feel TSO should not have been done and it may be a success but it will never be elder scrolls.