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When I put what I've seen of this game together into one big picture, I'm seeing a game that is aiming to answer complaints made toward many of this genres entries over the last 5-7 years.
Those complaints being:
1: Lack of exploration
2: Two factions can be lopsided and doesn't work
3: Creating too many servers, merges etc...
4: FFA PVP being problematic toward PVE game-play
5: Lack of meaningful rewarding PVP
6: Environments being static with no acknowledgement of deeds done
7: Crafting being an after thought as well as inferior to other gear paths
8: Classes and progression within, too similar to WOW
If you've watched the PUB for the last 5 years or so, I think you'll remember many of these complaints above being trending topics over those years. As many games have released with these problems or faced them soon after release. Another common complaint was hyping a game over many years, rather than just months before people get to see it.
I'm not saying ESO will be the answer to these problems, I'm just seeing many of them being taken on in it's design. Much like the goal seemed to be for GW2.
If anything good comes of that, it's that it shows devs are moving toward new ideas and rehashes of old ones we rarely see.
Where my thread titles comes from though is a worry that they may be trying to take on too many of those complaints, or are aiming to please too wide a demographic. A focus on doing many things okay, rather than a few things near perfect, can be almost as bad as doing nothing right.
As the saying goes, "we shall see". I'll remain caustiously optimistic until beta.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson