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I have been pretty much following the game for more than 2 years now and have checked out everything about foundry. One thing surprizing me is - how much potential of foundry has been underplayed. So I thought I will put examples of what foundry can do at its full potential (or basically what you can already do with STO foundry):-
Myth: With foundry you can only create linear missions.
Not true. It is very much possible to create sub-quests. You can even create a mission in which only objective is to go and open the reward chest. However it may have 20-30 subquests like - solving a puzzle, kill a monster boss, not kill a monster but sneak past it, rescue a princess jumping from platforms like MARIO and survive traps along the way(and even throw in a Bowser perhaps), many more kind of sub-quests which my limited imagination can't fanthom right now. etc. etc.
Myth: You cannot model a map.
Not true. While mesh-editing is not possible, that is not the only way to design a map. Think of Legos. That is how you can create your own unique world using prefabs - placing it as you want. Infact, you can create beautiful maps just by using models - hills, oceans etc.
What else you can do:-
Make a Sephiroth like encounter in which a final boss changes forms as you fight him - first form, second form then final form.
Make a courtroom drama in which you find evidences and argue in depth.
Make an open map, like a big map where you go around finding stuff to do and when you get bored, just open the chesta nd leave.
Secret areas which can only be accessed on conditions (I don't know for sure for lack on info on cryptic's side, but I think skills like theivery and dungeoneering can also be used as a trigger).
Optional branch for actions - e.g. a door is locked and you decide either to use brains to solve puzzle and open the door, or you use brute strength to crush it. If you use brutal force, it wakes up sleeping enemies who attack you. Solving puzzle, you can pass without fighting them.
Now, all of the above can be done by STO foundry. They say NW foundry will be an updated version. So I believe it can do much more. But I don't understand why the potential of foundry is underplayed that much. Perhaps they don't want to scare the new users from trying it and want to concentrate on showing what things foundry can do easily.
But for good authors, challange in foundry is important. They should be showing the greatest potential by using "advanced meathods" instead of showing simple things which you can do after watching "before beginners" STO foundry video.
Sources:- STO foundry videos and foundry videos shown by cryptic.