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Title Says it all..
Would the Fallout IP work better or worse instead of the Elder Scrolls IP for this alledged DAoC style game that Zenimax are trying to Make?
How Would you feel about the current surrounding 'issues' If it were a fallout game were talking about?
Comments
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Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Well, When zeniamx decided to make an mmorpg, They had 2 popular IP's to chose from: Elder scrolls and fallout....
I'm asking if they chose the fallout IP instead, How would you feel about how the current team planned to make it.
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
Do You think a 3 faction system could actually work tho? Say Enclave, NCR, Legion?
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
My thoughts are that IF TESO is a hit, they will probably make a Fallout MMO. All depends on how much cash they make on TESO.
Im looking forward to TESO right now. Not hyped, but its looking good. Even with all the things bein said about it on these forums.
Now you have me thinking of about a Fallout MMO...geeze, thanks. :P
Well, They actually Dropped the plans for the Fallout mmo that was in the works....
And years later came out with TESO.
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
Tough question for me. Not sure if I really want either of them. I personally would rather see original IPs. IF I had to pick just one of them, TESO would be the pick.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Have you not played that fallout 3 mod that adds tons of people to the wasteland? Its very believable?
Fallen Earth Seems to of made a populated wasteland also, So imo i could be done.
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
absolutely not.
Yes, a thousand times yes. I would've been perfectly fine with Fallout being skinned over DAoC2. I would actually be excited to play that game.
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TESO is a good first step. Better to leave the Fallout IP alone until someone can do it right.
A legit Fallout MMO wouldn't be limited to 3 factions anyway.
It would also have be ridiculously large, seamless, and sandboxy as others have stated, in order prevent crowding in the post-apocalyptic wasteland. Something along the lines of all the Fallen Earth maps combined... multiplied by 3. Full looting and perhaps full death would also be something a Fallout MMO would need to stay true to itself. Of course this would require non-unique names (account based like CO and STO) so everyone could continuously make new characters. Survival needs and an FPS format would be required too, if they wanted to make it believable.
It would be like the DayZ of MMOs.
Maybe someone will pull it off one day... maybe...
Here we go with the full-loot FFA PvP vs "carebears" debate again.
So far, no MMO has done it in a way that creates a highly-profitable game. Two fantasy games (DF, M:O) with a third one in beta are struggling to attract players. One sci-fi game (Earthrise) tanked within months of launch. It is safe to assume the style of game either can't be done right so that it attracts a healthy population (aka, very small market for such a game), or nobody has hit the mark. My guess is the former. With three attempts and a fourth one in limbo, the odds that a healthy market actually exists for a full-loot, FFA PvP game is near zero.
My personal problem with those types of games is that they bring out the worst people our planet has to offer. A game is fun when it is a challenge, but when an end-game person goes on a noob killing-spree just for fun, it is the equivalent of someone bringing a gun into a school. The person with the gun might be having fun, but the rest of us are just trying to not lose our hard-earned progress.
Fallout would work even worse than TES. At least TES isn't known for it nonlinear quests or morally questionable content.
Of course, Beth's FO3 had neither and people seemed to like it.
IMO Fallout would make for a Way Worse DAoC 2 Mashup.
Don't even know where to begin on why it shouldn't be done with 3 locked factions in a Apocolyptic Wasteland Usually Built Upon Player Choices. Specially with only 1 Race. Human. and how would a Class Based(Specialization) System even work in Fallout. Not to Mention a Fallout Game without much Player Choices just wouldn't seem right.
It would work out just fine if they did it right. A huge world like vanguard had would give lots of areas of wasteland with no one around for miles.
Factions pvp and sandbox/theampark all come down to the quality of story and game mechanics not the IP.