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Originally posted by Buttermilch Originally posted by Vagrant_Zero EVE Online would be BETTER for a strong storyline based PvE experience, not worse. And that same strong PvE experience would in no way encroach on the PvP experience, they are not mutually exclusive.
Well, there is just one problem.
If you want to improve one aspect of your game, another one will shrivel. This is because development teams have limited resources.
But somehow you are right. Having better storylines for EvEs PvE would not make the game worse.
If you want to improve one aspect of your game another one will shrivel? Why is that? I have a hard time understanding how a good pve or pvp game can suffer from building the other play style, yes if you universally change the game to accomodate those changes then it could affect the other system but I don't think that statement is as universal as you make it since it isn't necessary to change one part of the game to beef up another, sure maybe pvp will not get development for some time but if you are already recognized as having awesome pvp how does that change anything?
but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....
I really liked the sith warrior story in SWTOR. The game itself wasn't great after the story ended but it did at least have that. SI one wasn't too bad either.
I tend not to bother reading the story in most games when it turns out to be nothing more than just a go over there to do more quests.
Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security. I don't Forum PVP. If you feel I've attacked you, it was probably by accident. When I don't understand, I ask. Such is not intended as criticism.
GW2! There is no doubt.
It starts of with a quiet announcement that the developers will no longer be making any more of the original series, as they want to work towards what they really want out of the Guild Wars series. The murmurs of what might be dance thier way through the minds of the players. The mere mention of the title drew the hopes of many, as well as sneers of derision whispered with rumours of vapourware.
Murmurs, like any vehicle of motion, require fuel and many of them had fallen silent. The idle minds had moved on to different worlds, and even though many had stayed dedicated to the original, there wasn't much talk. The world slept.
Then on a cold dreary night, the world first laid eyes on The Elementalist! Men, women and children cheered in unison as the Elementalist showed off her talents, churning the earth with a wave of her hand, spraying forth a trident of water that damaged her foes whilst healing her allies. She released a mighty pheonix into the air and we gazed in amazement as the fiery beast circled round. The world cheered as she raised her arms up into the air, bringing showers of meteors smashing into the ground in a spectacle of sight and sound.
One by one the new heroes were marched out in front of the world. One by one, new eyes were opened. One by one, new fans and followers were added to the ranks of those eagerly anticipating GW2. The world echoes in fervor of the anticipation of the title. Every cheer, every praise, every hope adding to the cacophony of anticipation. The stars themselves seems to shimmer more brightly when one heard the name of GW2 on the wind.
The announcement came, and beta weekends were starting. It was spring, and the world finally seemed right. Children and adults alike were dancing and laughing. Birds were singing their songs, and the sun warmed the smiles of everyone.
Everyone except the mean old troll Poopypants. He didn't like it when the sun shone so brightly. He liked the quiet when the world slept. He didn't want all the happiness and singing. So he brewed up a concoction of lies and discord, and spread it around, hoping to taint the world back into a slumber.
The world was not so easily fooled however, and beta weekends went off with glee and happiness. Good tidings went out, and the world's excitement grew and grew. The coming of GW2 was coming closer and closer, and it looked like it would hit with the force of a locomotive!
Finally, the game is released and the world rejoices. The servers are hammered hard and appear that they are going to falter, but they hold strong. Wave after wave of rave reveiws come in, the world has finally found the game that will move the genre forward. The sun has never shone so bright!
Poopypants the troll, is not happy. Not. happy. at. all. When the sun shines so bright, it's easy to see his sickly spots of lies and deceit. He covers himself with a disquise, pretending to be another player. He starts to spread his sickening filth around the community.
One by one, the people start to realize how enamoured they had become with the game. How overwhelmed they had been. Poopypants sneered with glee at every comment, and every sign of disappointment. The moment that someone mentioned the slightest dissatisfaction, Poopypants rushed to their side, to defend their right to be unhappy. Little did they know that his taint was affecting them too. Suddenly they seen the sickly spots of lies and deceit covering them, and they too wanted to hide from the light.
Then one bitterly cold day in November, catastophe struck, and the devs released a new patch, that was supposed to brighten the day of all, but not all were so receiving to it's warmth. Many rejected the new patch and joined the side of Poopypants. Gradually, the world began to darken once again, and Poopypants sighed with happiness, as the darkness hid how ugly he had become.
All was not lost however, there were still many who fought the dying of the light. They battled day and night, through gloom and dreary. They knew the light still shone brightly, even though many had averted their eyes, and found dark places to dwell. Through the next couple months, they tirelessly fought.
Until one bright day in January, a new patch had arrived. And people began to listen once again. One by one people threw off their distrust, and looked once again towards the light. GW2, had not been diminished, but stood strong. Ready to lead the way into a new generation of mmorpgs.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.
TSW ofc. Set a new bar of storytelling in MMO genre.
And there isnt much competition for second place either. Maybe LoTRO and SWToR. I didnt like the story in GW: Factions, though I havent finished it
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GW1 by far. The story about the White Mantle was just awesome.
Sadly, the story in GW2 is not as good.
Originally posted by mindw0rk TSW ofc. Set a new bar of storytelling in MMO genre. And there isnt much competition for second place either. Maybe LoTRO and SWToR. I didnt like the story in GW: Factions, though I havent finished it
If you've actually played TSW from start to finish and pick another MMO for best story, you should never procreate. I might be able to give you a pass if your a completely Star Wars nerd, but that's about it.
SWTOR for me.
Every class story was awesome but liked the IA the most.
Planet quests were really well done and the companion quests were stellar.
Gdemami -Informing people about your thoughts and impressions is not a review, it's a blog.
The only stories that count in an MMORPG are the stories YOU created with other people.
Be that WOW or EVE, the talk between people and their mutual dreams in a world is the only thing that counts in the long run.
Actually I would be embarassed if an NPC talking to me would be the ulitmate in video gaming.
That's why I NEVER play things like Skyrim.
Asheron's Call is still the best story and lore by far. It is an original IP and not a rehash of elves/orcs/dragons et al. The original writer for the game was amazing.
To answer one of the older posts, there is a great difference between having just lore and background vs a story line.
With lore and background, you can take your own view on the history. You can evaluate the various actors and actions from your own unique perspective and playstyle. You can choose whether to follow up on the guidance of the lore or go do your own thing. Your gaming experience is yours, not someone elses.
With a storyline, you are just reading from a script. You are getting someone elses views, emotions, analysis, etc. imposed on you. The script defines you. All you get to do is change clothes.
If MMORPG players were around when God said, "Let their be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it.-Luke McKinney, The 7 Biggest Dick Moves in the History of Online Gaming
"In the end, SWG may have been more potential and promise than fulfilled expectation. But Id rather work on something with great potential than on fulfilling a promise of mediocrity."-Raph Koster
Originally posted by Shorun GW1 by far. The story about the White Mantle was just awesome.
agree - White Mantle was my favorite "canned" story
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I really like the Guild Wars story, and the Lord of the Rings story.
On a sidenote though, I wish they'd drop individual stories in MMOs. I despise them.
In terms of overarching story - GW1.
In terms of individual stories - TSW.
TSW has some great dialogue, unfortunately the overarching story is pure pants. GW1 is more of an epic tale, albiet conventional. The Eye of the North storyline was fantastic.
Originally posted by Pedrob Well Ultima had an amazing story line until it hit the MMO. Have to agree with a lot and say LOTRO for the best Storyline in a MMO. AoC and WAR could have had great storyline due to their IP but they didn't focus on that at all.
Totally agree on WAR. Here was an IP that could have made for an epic story line to rival LOTRO but instead the focus was simply not there. Awesome example of awesome IP done wrong. WoW on the other hand has okish IP (mostly ripped off/borrowed) but implemented it really well in the game.
Final Fantasy XI for me.
"To be what you are not, experience what you are not." -Saint John of the CrossAuthored 131 missions in Vendetta OnlineCheck it out on Steam