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Let's Talk RvR: DAoC Veterans Welcome

nate1980nate1980 Member UncommonPosts: 2,063

Okay, so I admit that I've been focusing on the negative when it comes to this game and on top of that, I haven't followed the game hardly at all. I just picked up some of the bad things, such as faction locked races, factions in general, classes, and other things. Nevermind all of that, and let's talk RvR, since I finally decided to read up on the game at their website.

My first MMORPG ever was DAoC, and I started playing that in 2002. I played that game for years before switching to SWG. Now I never looked at DAoC as a PvP game like most others on this website did. I enjoyed the group grinding experience with the 40+ classes more than anything else, but I did enjoy the battlegrounds and some RvR.

A lot of people are getting hyped up about ESO having RvR and I wonder why. What about DAoC's RvR did you like specifically. The overall experience was definitely fun for a time and the best PvP I've been apart of in this genre, but I feel people are forgetting all the bad things aswell. I name some of them and you all give your own pros and cons I guess.

1. Buff Bots. I hated people who duo boxed, since it gave an unfair advantage to single account players like myself. However, I do think having distinct class roles in a group PvP game is important. (Buffers, controllers, healers, tanks, and dps)

2. 1 min mezzes and various stuns. One thing I hate the most in all MMORPG's concerning PvP is stunlocking. That's when several players jump on your ass and alternatly stun you so you can't fight back. Instant death. I think some limited stunning is fine, but there should be immunity. I actually much prefer body blocking and knockbacks and knockdowns ala WAR than lots of stunning.

3. Downtime. In RvR, you spent most of your time running around looking for a fight, or getting to where the fighting was. For veteran MMO players than have reduced the amount of time they play MMORPG's (ie. 3 hours or less per night on most nights) this can be a hinderance to getting into the real action. In a 3 hour time span in a RvR game, on a lot of nights, you may spend 2 hours of that just running around, getting back to a fight after respawning, or just looking for a fight in general.

4. Ranged trumps melee. In every RvR game, aside from WAR, ranged always has the advantage, whether it be 1v1 encounters where they kite, or keep and tower defense/offense. In WAR, tanks could taunt and perform knockbacks and knockdowns, so they were more useful. In SWTOR, melee have a variety of spells and abilities to close the gap and defend against range. 

So that's about all the cons I can think of. I did enjoy the Realm Ranks alternative advancement system and I hope ESO has something like it, but I have my doubts. I also didn't like GW2's version of RvR and reminded me of the bad points in this kind of PvP system. Will be interested in hearing your thoughts.

Comments

  • azzamasinazzamasin Member UncommonPosts: 3,105
    Originally posted by nate1980

    Okay, so I admit that I've been focusing on the negative when it comes to this game and on top of that, I haven't followed the game hardly at all. I just picked up some of the bad things, such as faction locked races, factions in general, classes, and other things. Nevermind all of that, and let's talk RvR, since I finally decided to read up on the game at their website.

    My first MMORPG ever was DAoC, and I started playing that in 2002. I played that game for years before switching to SWG. Now I never looked at DAoC as a PvP game like most others on this website did. I enjoyed the group grinding experience with the 40+ classes more than anything else, but I did enjoy the battlegrounds and some RvR.

    A lot of people are getting hyped up about ESO having RvR and I wonder why. What about DAoC's RvR did you like specifically. The overall experience was definitely fun for a time and the best PvP I've been apart of in this genre, but I feel people are forgetting all the bad things aswell. I name some of them and you all give your own pros and cons I guess.

    1. Buff Bots. I hated people who duo boxed, since it gave an unfair advantage to single account players like myself. However, I do think having distinct class roles in a group PvP game is important. (Buffers, controllers, healers, tanks, and dps)

    2. 1 min mezzes and various stuns. One thing I hate the most in all MMORPG's concerning PvP is stunlocking. That's when several players jump on your ass and alternatly stun you so you can't fight back. Instant death. I think some limited stunning is fine, but there should be immunity. I actually much prefer body blocking and knockbacks and knockdowns ala WAR than lots of stunning.

    3. Downtime. In RvR, you spent most of your time running around looking for a fight, or getting to where the fighting was. For veteran MMO players than have reduced the amount of time they play MMORPG's (ie. 3 hours or less per night on most nights) this can be a hinderance to getting into the real action. In a 3 hour time span in a RvR game, on a lot of nights, you may spend 2 hours of that just running around, getting back to a fight after respawning, or just looking for a fight in general.

    4. Ranged trumps melee. In every RvR game, aside from WAR, ranged always has the advantage, whether it be 1v1 encounters where they kite, or keep and tower defense/offense. In WAR, tanks could taunt and perform knockbacks and knockdowns, so they were more useful. In SWTOR, melee have a variety of spells and abilities to close the gap and defend against range. 

    So that's about all the cons I can think of. I did enjoy the Realm Ranks alternative advancement system and I hope ESO has something like it, but I have my doubts. I also didn't like GW2's version of RvR and reminded me of the bad points in this kind of PvP system. Will be interested in hearing your thoughts.

    The thing I liked about RvR was that it was in the open world and not instanced.  It also allowed PvE to be seperate from PvP.

     

    Other then that could care less.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • deakondeakon Member Posts: 583

    1. I hate multi boxing too, should be a bannable offence imho

     

    2. They've said that everyone gets a cc break that gives immunity to cc for a few secconds (I vaguely remember them saying 6 secconds somewhere, which seems long to me) but it costs stamina to use, so stun locking shouldnt be an issue

     

    3. Yeah there needs to be a waypoint system thats not so close to the action that its just a zerg but not so far away as its a chore either imho

     

    4. It's reticle aimed with a soft lock and theres also a dodge/roll for pvp too so melee shouldnt be at much of a disadvantage, plus we know that at least one melee class has a good gap closer, and if it becomes a range stand off you can always just use a ranged weapon and swap to a more range focussed deck

  • boxsndboxsnd Member UncommonPosts: 438
    Originally posted by nate1980

    Okay, so I admit that I've been focusing on the negative when it comes to this game and on top of that, I haven't followed the game hardly at all. I just picked up some of the bad things, such as faction locked races, factions in general, classes, and other things. Nevermind all of that, and let's talk RvR, since I finally decided to read up on the game at their website.

    My first MMORPG ever was DAoC, and I started playing that in 2002. I played that game for years before switching to SWG. Now I never looked at DAoC as a PvP game like most others on this website did. I enjoyed the group grinding experience with the 40+ classes more than anything else, but I did enjoy the battlegrounds and some RvR.

    A lot of people are getting hyped up about ESO having RvR and I wonder why. What about DAoC's RvR did you like specifically. The overall experience was definitely fun for a time and the best PvP I've been apart of in this genre, but I feel people are forgetting all the bad things aswell. I name some of them and you all give your own pros and cons I guess.

    1. Buff Bots. I hated people who duo boxed, since it gave an unfair advantage to single account players like myself. However, I do think having distinct class roles in a group PvP game is important. (Buffers, controllers, healers, tanks, and dps)

    I agree and no other game had such a buffbot problem after daoc. hopefully ESO won't repeat the mistake.

    2. 1 min mezzes and various stuns. One thing I hate the most in all MMORPG's concerning PvP is stunlocking. That's when several players jump on your ass and alternatly stun you so you can't fight back. Instant death. I think some limited stunning is fine, but there should be immunity. I actually much prefer body blocking and knockbacks and knockdowns ala WAR than lots of stunning.

    I too hate stunlocking but I think you might be confused here. WoW had stunlocking. DAoC did not. You could get stunned ONCE every minute and there was various ways to get out of it (purge, group purge, resists and determination if it's a magic stun). If you ever died while in stun it's your own fault for blowing your purge at the wrong time or overextending when your purge is down. 1 min mezzes were only effective against new players who didn't know how combat them and use them to their advantage. Nothing wrong with them either. The CC system in DAoC was the best of any MMO to this date.

    3. Downtime. In RvR, you spent most of your time running around looking for a fight, or getting to where the fighting was. For veteran MMO players than have reduced the amount of time they play MMORPG's (ie. 3 hours or less per night on most nights) this can be a hinderance to getting into the real action. In a 3 hour time span in a RvR game, on a lot of nights, you may spend 2 hours of that just running around, getting back to a fight after respawning, or just looking for a fight in general.

    This was a problem at off hours when the server was empty and after ToA when the daoc population dropped significantly. It could be solved by simply giving players a command to see how many enemies/allies are in a certain zone. ESO with its mega-server tech should be able to have full zones all the time.

    4. Ranged trumps melee. In every RvR game, aside from WAR, ranged always has the advantage, whether it be 1v1 encounters where they kite, or keep and tower defense/offense. In WAR, tanks could taunt and perform knockbacks and knockdowns, so they were more useful. In SWTOR, melee have a variety of spells and abilities to close the gap and defend against range. 

    Sorry what? On my server it was usually the other way around. Zerkers, savages, mercs reigned supreme. Only hibs were running caster groups for a while until people figured out how to play against pbaoe groups. I agree that it should be balanced though. 

    So that's about all the cons I can think of. I did enjoy the Realm Ranks alternative advancement system and I hope ESO has something like it, but I have my doubts. I also didn't like GW2's version of RvR and reminded me of the bad points in this kind of PvP system. Will be interested in hearing your thoughts.

     

    DAoC - Excalibur & Camlann

  • DistopiaDistopia Member EpicPosts: 21,183

    First i must say that I'm not really expecting AvA to feel like DAOC's RvR felt at the time. Back when I played DAOC it was my first real MMO, I still remember the first time I walked through the gates to the frontier, I was a complete MMO noob at the time (just running around seeing the world). It was awe inspriing to me then. Since then I've seen so much good and bad PVP, combat/CC systems, etc.. At this point it just comes down to PVP that is acceptable and gives my guild something to do for longer then a few months. We'll see if this turns out to be that...

    Considering my viewpoint above, I can't really go back and look at DAOC's pitfalls and apply them toward ESO. It might not have any of the issues above, it could have them all, I'm not sure.

    For me DAOC is at least 70% nostalgia, much like Pre-cu SWG is at this point, it's still fun, but it's no where near the experience I remember it as, simply because in my head I don't have to experience the drawbacks. As an example DAOC's controls...

     

     

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • ShakyMoShakyMo Member CommonPosts: 7,207
    1 I hate buff botters too
    2 I actually think warhammer had the best cc system when they fixed it, short term aoe / cone cc, mid term single cc, all cc breAKs on damage. Especially the last part.
    3 unless I'm playing a sandbox like eve, I think long walk is the best penalty for a hybrid / themepark. It's one of the things war got wrong, way too easy to reinforce.
    4 I agree war had the best implementation of tanks in pvp, but daoc was ok, tanks were still usefull, the worst way to do tanks in pvp though is wow style "your armour is useless, just run around twating people with a 2 hander"

    To sumarise daoc is one of the best 2 mmo games for pvp, along with eve.

    But it also for the time very well looked after pveers, I preferred it pve wise to EQ, maybe ac was better though. It also looked after explorers & crafters.

    Many games have tried to replicate its pvp, but have failed.
    War, only 2 sides, too easy to reinforce, segmented.
    Aion, ultimately all about the raid grinders
    Aoc, buggy as fuck
    Tsw, too small, too chumy in pve
    Gw2, no rivalry due to no names and server shuffle, too rez zergy (though did bring back long walk)
    Swtor, LOL

    The closest was planetside 1, which is my 3rd favourite mmo.

    Other games the come fairly close are planetside 2, chaos online and rf online
  • boxsndboxsnd Member UncommonPosts: 438
    Originally posted by Distopia

    First i must say that I'm not really expecting AvA to feel like DAOC's RvR felt at the time. Back when I played DAOC it was my first real MMO, I still remember the first time I walked through the gates to the frontier, I was a complete MMO noob at the time (just running around seeing the world). It was awe inspriing to me then. Since then I've seen so much good and bad PVP, combat/CC systems, etc.. At this point it just comes down to PVP that is acceptable and gives my guild something to do for longer then a few months. We'll see if this turns out to be that...

    Considering my viewpoint above, I can't really go back and look at DAOC's pitfalls and apply them toward ESO. It might not have any of the issues above, it could have them all, I'm not sure.

    For me DAOC is at least 70% nostalgia, much like Pre-cu SWG is at this point, it's still fun, but it's no where near the experience I remember it as, simply because in my head I don't have to experience the drawbacks. As an example DAOC's controls...

     

     

    Have you tried classic DAoC recently (on uthgard)? It's not just nostalgia. The game is still fun as hell. The only thing it's missing is a good RvR population. The few times that Thidranki wasn't empty I had a ton of fun 8v8ing or zerging around. Just like the old times.

    DAoC - Excalibur & Camlann

  • skyexileskyexile Member CommonPosts: 692

    I could probably go on and on and on about open RvR for hours, but ill keep my points short but in my experience there is certain things the game needs for long last engaging RvR.

    Combat, combat is at the top of my list, but i dont believe its the most important factor, but the combat cant be bland, there needs to multiple roles and playstles and all need to be viable, when a player gets board of something, they can try out something else.

    Map design, maps need to have variety to them, they cant all be the same boring designs, there needs to be heaps of different variations between bases for different strategies. But on bases, the maps need to be large enough so battles flow and well, 3 factions helps this, but as we saw in PS2, there's not a great deal of flow to them, unlike PS1.

    Supply and meta game, the game cant all be just combat and fighting for bases, there needs to be some meta game and enchantments to the layers of the matagame, i think supply be it through PS1's ANT or GW2s yaks, these offer very good layers to combat, allowing escorts of supply, interceptions of supply and the sieging of bases, draining supply.

    Individual Goals and win condition, i think having a global win condition for a faction can be bad, especially if that win can be foreseen like a points tally in GW2, it makes people give upand feel like they're loosing, this may seem carebear of me, but iv spent along time playing PvP's and people or factions that are loosing stop playing, thats bad, while a global win condition for a faction probably can exist, an individual player still needs to be rewarded or have another goal so they feel like they have accomplished something, even in a loss. I think games should ahve a great deal of different goals to suit different players, from faction domination, achievements, leader boards, renown ranks to seeking the perfect itemisation of gear.

    thats my main points of problems i always have with PVP MMORPGs.


    SKYeXile
    TRF - GM - GW2, PS2, WAR, AION, Rift, WoW, WOT....etc...
    Future Crew - High Council. Planetside 1 & 2.

  • MiklosanMiklosan Member Posts: 176

    Is this game Dark age of camelot 2?

    This forum seems to talk only about that game. Hey, isnt daoc still running? Then might wanna go play it instead?

    Must it be excactly like daoc with new graphics? Really??  Is the Elder Scrolls games really that bad? Really??

     

    When I first heard about this game I thought; "Oh dear, I love mmo's, I love the Elder scrolls singleplayer games and and..... there will be 3 factions? Didn't they have that in DaoC? Oh yes and people still claiming that the pvp was very very good in that game.  Awesome, this sounds like the game for me"  -That was til I started visiting the Elder Scrolls Online forums on this site.

     

    I never ever had anything against DaoC or their players. I respected their community, the devs of that game and well... anything surrounding that game. And the pvp as I mentioned, is consider one of the best. So what I've heard.

    But now, on different threads it seems like people who actually like the Elder Scroll part of this game are hardly even welcomed. Now this is DaoC Part Two!!!

    Exploring?? What are you talking about, move along this game aint for you! Or reroll and reroll again!

    Dungeon?? Go play WoW or something!

    Roleplaying?? Go play Lord of the Rings or whatever!!

    This game is 3 faction pvp!!! DaoC is back!!

     

    This whole thing has just made me a little sad and wonder if I should just keep on playing the mmo I'm allready busy with and forget about all this...

    The lore,

    the exploration,

    the dungeons,

    the beautiful scenery,

    the roleplaying,

    the nostalgia,

    the quests,

    the pvp with three factions, yes, it actually sounds FUN!!

    ooh and the music!!!

     

    Hey, this is 3 faction pvp DaoC Style!! Skip the rest of your crappy list or move along!

     

    But but.... I just... I mentioned three factions pvp sounded like fun...

    Shut it!!!

    ;(

     

     

     

     

     

     

     

     

     

     

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by boxsnd
    Originally posted by Distopia

    First i must say that I'm not really expecting AvA to feel like DAOC's RvR felt at the time. Back when I played DAOC it was my first real MMO, I still remember the first time I walked through the gates to the frontier, I was a complete MMO noob at the time (just running around seeing the world). It was awe inspriing to me then. Since then I've seen so much good and bad PVP, combat/CC systems, etc.. At this point it just comes down to PVP that is acceptable and gives my guild something to do for longer then a few months. We'll see if this turns out to be that...

    Considering my viewpoint above, I can't really go back and look at DAOC's pitfalls and apply them toward ESO. It might not have any of the issues above, it could have them all, I'm not sure.

    For me DAOC is at least 70% nostalgia, much like Pre-cu SWG is at this point, it's still fun, but it's no where near the experience I remember it as, simply because in my head I don't have to experience the drawbacks. As an example DAOC's controls...

     

     

    Have you tried classic DAoC recently (on uthgard)? It's not just nostalgia. The game is still fun as hell. The only thing it's missing is a good RvR population. The few times that Thidranki wasn't empty I had a ton of fun 8v8ing or zerging around. Just like the old times.

    Might have to give it a shot. I've thought about it off and on since they released the classic server.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • Originally posted by Miklosan

    But now, on different threads it seems like people who actually like the Elder Scroll part of this game are hardly even welcomed. Now this is DaoC Part Two!!!

    Exploring?? What are you talking about, move along this game aint for you! Or reroll and reroll again!

    Dungeon?? Go play WoW or something!

    Roleplaying?? Go play Lord of the Rings or whatever!!

    This game is 3 faction pvp!!! DaoC is back!!

     

    This whole thing has just made me a little sad and wonder if I should just keep on playing the mmo I'm allready busy with and forget about all this...

    The lore,

    the exploration,

    the dungeons,

    the beautiful scenery,

    the roleplaying,

    the nostalgia,

    the quests,

    the pvp with three factions, yes, it actually sounds FUN!!

    ooh and the music!!!

    DAoC had those things too.

  • Gbye_MLGGbye_MLG Member Posts: 1

    DAOC was the first mmo I ever played.  I've played every game under the sun and I will tell you why DAOC RvR is the best ever in my opinion.

    1) FIrst of all it was completely open.  If you enjoyed zerging you took keeps, and had your zerg vs zerg combat.  I was a 8v8 type player and my guild would run around looking for other 8v8 groups.  Which could easily be setup through the VNboards which is old school I know.

    2)  There is no other game that has the abilty to have a never ending character.  Every game these days follows the same montra.  Do pvp to get pvp gear so ur stats are better while you pve.  That's it.  DAOC had realm points, which allowed you to get realm abilites that could be used in pve and pvp thus allowing you to forever advance your character.  The game wasn't based around gear as much as being skilled for lack of better words.

    3) I have no idea why other MMO's don't copy this idea.  The dungeon Darkness Falls.  It was a dungeon that could only acessed by controlling the most terrority.  This is amazing because it makes people have to PvP to get to the PvE content thus tying the 2 worlds together.  So if you wanted to get that awesome piece of gear you had to not only gain acess, but also clean the dungeon out of baddies.

    4)  Battlegrounds were amazing.  I hate how everygame has instanced pvp.  DAOC did it right by having a zone you could zone into anytime and battle people around your level in a small non-stop open play area.  So sometimes it was dead sometimes it was packed.  And you had that nice keep in the middle to have as an objective.  Also I must mention here you got really good xp while killing people.  I see so many "PvP" servers in game being carebear because they just want to kill their 10 mobs and move on DAOC was the only game where people were ruthless.  I.E. I'm level 21 and im with a couple of same level friends.  I see a guy xping whoes 7-8 levels higher.  If we manage to kill the guy we get heeeeps of xp.  So it makes people want to actually be competitive. But back on topic

    5) Class systems in this game were amazing.  If you were a tank, you literally were a tank.  You had terrible dps and no ability to heal.  Same as a healer, you had no dps and could only heal and buff.  I love this because games like Rift make it to where everyone can do anything.  This doesn't promote grouping unless if you were running dungeons.  If i'm a tank or a dps, I WANT to group with a healer or a hybrid healer because it will make my leveling experience better, but as far as RvR it made it better because you had a very distinctive role in pvp.  Alot of people don't want to level multi chars, but DAOC didn't make the 1-50 a killer grind towords it's peek years.  So you can roll multiple characters np to enjoy in pve and pvp.

    6)  Every realm had their own classes.  It took some time to balance, but once it was balanced it was amazing.  It's not like everyyyy other game different races all the same classes.  

     

    Those are just a few points about that game.   Every game these day is all about getting gear that's it.  It's not about a the being able to get more spells and abilities that make your character stronger. And these abilties were useable in PvE and RvR, just really was amazing and so orginal. If a game could be made that could take some of the new age ideas and mix it with the unique RvR/exp experience of daoc it would be a home run.  I know daoc players know what i'm talking about.

    PS.  Yah my grammer sucks, thank you Sailor Jerry

     

  • nate1980nate1980 Member UncommonPosts: 2,063
    Originally posted by Gbye_MLG

    DAOC was the first mmo I ever played.  I've played every game under the sun and I will tell you why DAOC RvR is the best ever in my opinion.

    1) FIrst of all it was completely open.  If you enjoyed zerging you took keeps, and had your zerg vs zerg combat.  I was a 8v8 type player and my guild would run around looking for other 8v8 groups.  Which could easily be setup through the VNboards which is old school I know.

    2)  There is no other game that has the abilty to have a never ending character.  Every game these days follows the same montra.  Do pvp to get pvp gear so ur stats are better while you pve.  That's it.  DAOC had realm points, which allowed you to get realm abilites that could be used in pve and pvp thus allowing you to forever advance your character.  The game wasn't based around gear as much as being skilled for lack of better words.

    3) I have no idea why other MMO's don't copy this idea.  The dungeon Darkness Falls.  It was a dungeon that could only acessed by controlling the most terrority.  This is amazing because it makes people have to PvP to get to the PvE content thus tying the 2 worlds together.  So if you wanted to get that awesome piece of gear you had to not only gain acess, but also clean the dungeon out of baddies.

    4)  Battlegrounds were amazing.  I hate how everygame has instanced pvp.  DAOC did it right by having a zone you could zone into anytime and battle people around your level in a small non-stop open play area.  So sometimes it was dead sometimes it was packed.  And you had that nice keep in the middle to have as an objective.  Also I must mention here you got really good xp while killing people.  I see so many "PvP" servers in game being carebear because they just want to kill their 10 mobs and move on DAOC was the only game where people were ruthless.  I.E. I'm level 21 and im with a couple of same level friends.  I see a guy xping whoes 7-8 levels higher.  If we manage to kill the guy we get heeeeps of xp.  So it makes people want to actually be competitive. But back on topic

    5) Class systems in this game were amazing.  If you were a tank, you literally were a tank.  You had terrible dps and no ability to heal.  Same as a healer, you had no dps and could only heal and buff.  I love this because games like Rift make it to where everyone can do anything.  This doesn't promote grouping unless if you were running dungeons.  If i'm a tank or a dps, I WANT to group with a healer or a hybrid healer because it will make my leveling experience better, but as far as RvR it made it better because you had a very distinctive role in pvp.  Alot of people don't want to level multi chars, but DAOC didn't make the 1-50 a killer grind towords it's peek years.  So you can roll multiple characters np to enjoy in pve and pvp.

    6)  Every realm had their own classes.  It took some time to balance, but once it was balanced it was amazing.  It's not like everyyyy other game different races all the same classes.  

     

    Those are just a few points about that game.   Every game these day is all about getting gear that's it.  It's not about a the being able to get more spells and abilities that make your character stronger. And these abilties were useable in PvE and RvR, just really was amazing and so orginal. If a game could be made that could take some of the new age ideas and mix it with the unique RvR/exp experience of daoc it would be a home run.  I know daoc players know what i'm talking about.

    PS.  Yah my grammer sucks, thank you Sailor Jerry

     

    Good post and I agree. I don't think TES is the series to bastardize into a DAoC type game, but I'd love to see a sequel to DAoC so we can all enjoy those times again. Alas, it'll never happen if only because people don't like to group grind, and developers won't be bothered to create 40+ different classes.

  • M1NDS3TM1NDS3T Member Posts: 1
    Originally posted by nate1980

    A lot of people are getting hyped up about ESO having RvR and I wonder why. What about DAoC's RvR did you like specifically. The overall experience was definitely fun for a time and the best PvP I've been apart of in this genre, but I feel people are forgetting all the bad things aswell. I name some of them and you all give your own pros and cons I guess.

    1. Buff Bots. I hated people who duo boxed, since it gave an unfair advantage to single account players like myself. However, I do think having distinct class roles in a group PvP game is important. (Buffers, controllers, healers, tanks, and dps)

    2. 1 min mezzes and various stuns. One thing I hate the most in all MMORPG's concerning PvP is stunlocking. That's when several players jump on your ass and alternatly stun you so you can't fight back. Instant death. I think some limited stunning is fine, but there should be immunity. I actually much prefer body blocking and knockbacks and knockdowns ala WAR than lots of stunning.

    3. Downtime. In RvR, you spent most of your time running around looking for a fight, or getting to where the fighting was. For veteran MMO players than have reduced the amount of time they play MMORPG's (ie. 3 hours or less per night on most nights) this can be a hinderance to getting into the real action. In a 3 hour time span in a RvR game, on a lot of nights, you may spend 2 hours of that just running around, getting back to a fight after respawning, or just looking for a fight in general.

    4. Ranged trumps melee. In every RvR game, aside from WAR, ranged always has the advantage, whether it be 1v1 encounters where they kite, or keep and tower defense/offense. In WAR, tanks could taunt and perform knockbacks and knockdowns, so they were more useful. In SWTOR, melee have a variety of spells and abilities to close the gap and defend against range. 

    So that's about all the cons I can think of. I did enjoy the Realm Ranks alternative advancement system and I hope ESO has something like it, but I have my doubts. I also didn't like GW2's version of RvR and reminded me of the bad points in this kind of PvP system. Will be interested in hearing your thoughts.

    1. Putting buffs on a tether was a good move. Back in the early days when you could just buff at the gate and then take off to the other side of the frontier it was a bit ridiculous. But having to have the toon with the buffs near you at all times balanced it out a bit. Having said that, there was an insanely tight multiboxing guild on my server who I watched singlehandedly defend a keep successfully as an 8 man group (with only 4 actual players) against upwards of 200 enemies for over 2 hours using choke points and ridiculous AOE damage. It didn't really seem right that this should be the case with just 4 people multiboxing...but it was bloody brilliant to watch.
     
    2. I loved mezzing...although they did get really irritating when you didn't have purge. But the thing I liked about it is that a good, organised group could really turn the tides in a fight with a good mez. Whereas a good mez by an unorganized group was really just a bit of a waste. Don't get me wrong, I did like the CC in WAR much better overall, but I do miss the tactics used around having a good mezzer in your group.
     
    3. See, now, I don't view this as a negative at all. I loved the idea of having to regroup after a fight. Tactically, it makes so much more sense than a constant rush from a portal. I don't want to have to run all the way from my home realm, but in a game that centers around siege combat and defense, having the downtime actually allows you to accomplish your objective in a more strategic way. You win the initial fight, you converge and take a door down, you regroup to defend, you win the fight, you take the next door down, etc. This was a major flaw with WAR, since you were always just a skip and a jump away from a keep whenever you respawned which meant nearly constant reinforcements and called for much less teamwork to achieve your goal. 
     
    4. Not entirely true. It depends on the type of range and the type of melee you're talking about. Attacking a shield tank as a ranger or scout in DAOC was silly since the high block just took away most of your damage, and if they had a bubble caster with them forget it. Once they charge you, you're toast unless you could outrun them. Most of the highest realm rank players on my server were melee dps....zerkers (pre-nerf), mercs, blademasters and the like. Played well, they could rip most any other class apart.  Two-handed tanks were really nasty as well. I didn't find it was range that trumped anything in particular in DAOC, but it was the CC/AOE combinations...which goes back to your second point. If they can balance the CC, still providing some good tactical use for groups but not resulting in complete incapacitation to the same level as DAOC did, it should prove to be pretty good. But I suppose that's easier said than done. =)
     
    One other thing I'll mention that I had a love/hate relationship with in DAOC was /stick. While I actually liked it since it kept you on your intended target amidst a couple hundred other players on the battlefield, it made things far too easy in some situations. Particularly when it came to positional combat. And it let you be lazy. Having a /follow command I have no issues with, but /stick was more than a bit broken.
  • Caliburn101Caliburn101 Member Posts: 636
    Originally posted by Miklosan

    Is this game Dark age of camelot 2?

    This forum seems to talk only about that game. Hey, isnt daoc still running? Then might wanna go play it instead?

    Must it be excactly like daoc with new graphics? Really??  Is the Elder Scrolls games really that bad? Really??

    When I first heard about this game I thought; "Oh dear, I love mmo's, I love the Elder scrolls singleplayer games and and..... there will be 3 factions? Didn't they have that in DaoC? Oh yes and people still claiming that the pvp was very very good in that game.  Awesome, this sounds like the game for me"  -That was til I started visiting the Elder Scrolls Online forums on this site.

    I never ever had anything against DaoC or their players. I respected their community, the devs of that game and well... anything surrounding that game. And the pvp as I mentioned, is consider one of the best. So what I've heard.

    But now, on different threads it seems like people who actually like the Elder Scroll part of this game are hardly even welcomed. Now this is DaoC Part Two!!!

    Exploring?? What are you talking about, move along this game aint for you! Or reroll and reroll again!

    Dungeon?? Go play WoW or something!

    Roleplaying?? Go play Lord of the Rings or whatever!!

    This game is 3 faction pvp!!! DaoC is back!!

    This whole thing has just made me a little sad and wonder if I should just keep on playing the mmo I'm allready busy with and forget about all this...

    The lore,

    the exploration,

    the dungeons,

    the beautiful scenery,

    the roleplaying,

    the nostalgia,

    the quests,

    the pvp with three factions, yes, it actually sounds FUN!!

    ooh and the music!!!

    Hey, this is 3 faction pvp DaoC Style!! Skip the rest of your crappy list or move along!

    But but.... I just... I mentioned three factions pvp sounded like fun...

    Shut it!!!

    ;(

    Indeed - the 'DAoC or bust' hypetrain is overloaded with this one-track-minded bull.

    No reason to not have both - but the DAoC crowd can't see past their rose-tinted nostalgia to the concerns of others.

    Imagine the outcry from them if a DAoC 2 had been developed and had elements of TES forced into it in a way which seriously impacted on the way 3-faction PvP had worked in DAoC 1.

    The boards would be flooded with tears and vitriol...

    Anyway...

    I thinks it's likely the PvP will be good. I can't see why not.

    It's a shame they had to frack one of the best things about the incredibly successful IP they are using to do it.

    The obvious implication of this thread's title is of course this;

    "DAoC Veterans Welcome - Elder Scrolls Veterans irrelevant..."

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