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Do today's gamer's even play MMO's for PVE anymore or is it all about ganking and pvp now?

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  • KonfessKonfess Dallas, TXPosts: 953Member Uncommon
    The real culprit are the FPS games & FPS gamers. If they had any skill at he fps They would still be playing them, but this group doesn’t have the skill to play FPS. So they have come to MMORPG is hopes of finding less skilled players than themselves.

    You can identify these people by the demand for pvp in forums, their complaints about rpg combat being “face roll” and a demand for a more action (FPS) style of combat. Other buzz words used by gamers who prefer FPS is the need for more dynamic events and NPCs. These players failed at Far Gear’s of Modern Duty, but are hoping to find some acknowledgement of their skill. Skill they clearly don’t have, in MMORPG’s.

    FPSs are mostly played on consoles, the commonality of hardware leaves only skill as the deciding factor in victory (usually). In that setting the failed FPS player has no hope of achieving the notoriety they falsely believe they deserve. After abandoning FPS in shame, they try PC based MMORPG. The diversity of hardware configuration assures them that there will be some whose hardware negates their skill and gives the FPS gamer a chance to win at pvp.

    When the FPS gamer continues to fail at pvp, they turn to ganking. Their reasoning, pve players clearly are not good at pvp and are easy targets. Contrary to popular belief the FPS gamer are not kids but 20 year olds, ex-college students whose parents still buy them everything.

    Pardon any spelling errors
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    As if it could exist, without being payed for.
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  • MadimorgaMadimorga Atlanta, GAPosts: 1,887Member Uncommon

    Unfortunately for Arenanet a lot of us are burned out on PVE and small scale PvP and we thought WvW was the best part of Guild Wars 2 by far.  Why is that unfortunate?

     

    Rendering issues.

    Exploits.

    Extreme unbalance between servers and consequently server hopping, which just made things worse.

     

    So yes, a lot of us are tired of PVE and enjoy the challenge of PvP, especially PvP on a huge scale.  But creating and maintaining that type of content seems to be beyond what Arenanet can manage or wants to allocate resources to.  Much easier to whip up a few dungeons, tack on some shiny top end gear, and take the rest of the day off.

     

     

    image

    I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

    ~Albert Einstein

  • ScottgunScottgun Williamsville, NYPosts: 356Member
    Originally posted by Konfess

     Contrary to popular belief the FPS gamer are not kids but 20 year olds, ex-college students whose parents still buy them everything.

    As opposed to PvE'ers who are college professors.

    Now we're calling prostitutes "sex workers". What's next? Calling hit men "end-of-life technicians"?

  • RefMinorRefMinor MyTownPosts: 3,452Member
    Originally posted by nariusseldon
    Originally posted by Lokero

    P.S. The reason no one shows good sportsmanship anymore, such as telling your opponent "Hey, great fight, man," or tips their hats in respect, is because games don't allow it.  The majority of games today don't allow you to communicate with your faction enemies, etc.  Makes me sad, I've had some great chats with folks in the past after a PvP battle, giving each other tips and showing appreciation for a great fight.

    Not true in the e-sports game like SC2, or LOL, or even WOT. You can chat with anyone.

    But they aren't MMO's, the thread is about MMO's as per its title, please try not to derail.

  • daltaniousdaltanious waPosts: 2,145Member Uncommon
    Originally posted by Isturi

    It seems that todays gamers are just for pvp and ganking anymore. It seems that lore and pve has taken a back seat with MMO gaming anymore. Do gamers of today even care about lore or pve or do they perfer to just get the game role a class and go out and try to gank someone for a cheap thrill? I get the impresion that DEV are catering most MMO games now to the pvp crowd.

    Am I wrong?

     

    I could not care less for pvp then I currently do. PvE is only world I'm interested in. I was also always kind of person that will help any player in trouble with pve world, does not matter if "opposite faction" and not to jump on his troath when alredy half dead from pve fight.

  • SQTOSQTO victoria, BCPosts: 188Member

    So what are these pvp centric mmorpgs ? I would love to try them.

     

  • dave6660dave6660 New York, NYPosts: 2,543Member Uncommon
    Originally posted by SQTO

    So what are these pvp centric mmorpgs ? I would love to try them.

     

    I'm still trying to figure that out.  I asked about that earlier in the thread and didn't get much of an answer.  According to this site's game list, there have been about 250 games released since Jan 2008.  Of those which ones force PvP on the players... the only answer given was Aion.  That's 0.4% of the population.

    How can anyone complain when they own 99% of the market share?

    “There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.”
    -- Herman Melville

  • MadimorgaMadimorga Atlanta, GAPosts: 1,887Member Uncommon
    Originally posted by dave6660
    Originally posted by SQTO

    So what are these pvp centric mmorpgs ? I would love to try them.

     

    I'm still trying to figure that out.  I asked about that earlier in the thread and didn't get much of an answer.  According to this site's game list, there have been about 250 games released since Jan 2008.  Of those which ones force PvP on the players... the only answer given was Aion.  That's 0.4% of the population.

    How can anyone complain when they own 99% of the market share?

    Eve Online has forced PvP.  Darkfall is forced PvP so is Mortal Online, Archeage seems like it will be (sad to say, otherwise I'd play it in a heartbeat), Age of Wushu/Wulin is forced PvP, and many games have PvP servers.

     

    Personally, I'm not interested in either getting ganked all the time when out in the open world or having to run around with 20 people everywhere I go to not get ganked, so these games don't remotely appeal to me even though I love being able to go to an area with large scale PvP if and when I choose to.

     

     

    image

    I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

    ~Albert Einstein

  • EiviEivi DundeePosts: 96Member
    From the poll results so far, it seems that PvP players are just a vocal minority. Glad to hear it tbh. I always feel i get a lot of crap for being a purely pve player.

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  • dave6660dave6660 New York, NYPosts: 2,543Member Uncommon
    Originally posted by Madimorga
    Originally posted by dave6660
    Originally posted by SQTO

    So what are these pvp centric mmorpgs ? I would love to try them.

     

    I'm still trying to figure that out.  I asked about that earlier in the thread and didn't get much of an answer.  According to this site's game list, there have been about 250 games released since Jan 2008.  Of those which ones force PvP on the players... the only answer given was Aion.  That's 0.4% of the population.

    How can anyone complain when they own 99% of the market share?

    Eve Online has forced PvP.  Darkfall is forced PvP so is Mortal Online, Archeage seems like it will be (sad to say, otherwise I'd play it in a heartbeat), Age of Wushu/Wulin is forced PvP, and many games have PvP servers.

     

    Personally, I'm not interested in either getting ganked all the time when out in the open world or having to run around with 20 people everywhere I go to not get ganked, so these games don't remotely appeal to me even though I love being able to go to an area with large scale PvP if and when I choose to.

    Ok.  We're up to 3 games now.  Archeage doesn't count because it hasn't been released.

    Eve was released 10 years ago.  I looking for games in the past 5 years.

    We're at 1.2% PvP vs 98.8% PvE.

    I'm curious whether PvP can break 5%.

    “There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.”
    -- Herman Melville

  • MadimorgaMadimorga Atlanta, GAPosts: 1,887Member Uncommon
    Originally posted by dave6660
    Originally posted by Madimorga
    Originally posted by dave6660
    Originally posted by SQTO

    So what are these pvp centric mmorpgs ? I would love to try them.

     

    I'm still trying to figure that out.  I asked about that earlier in the thread and didn't get much of an answer.  According to this site's game list, there have been about 250 games released since Jan 2008.  Of those which ones force PvP on the players... the only answer given was Aion.  That's 0.4% of the population.

    How can anyone complain when they own 99% of the market share?

    Eve Online has forced PvP.  Darkfall is forced PvP so is Mortal Online, Archeage seems like it will be (sad to say, otherwise I'd play it in a heartbeat), Age of Wushu/Wulin is forced PvP, and many games have PvP servers.

     

    Personally, I'm not interested in either getting ganked all the time when out in the open world or having to run around with 20 people everywhere I go to not get ganked, so these games don't remotely appeal to me even though I love being able to go to an area with large scale PvP if and when I choose to.

    Ok.  We're up to 3 games now.  Archeage doesn't count because it hasn't been released.

    We're at 1.2% PvP vs 98.8% PvE.

    I'm curious whether PvP can break 5%.

    I agree PvPers get the short end of the stick when it comes to MMOs.  One reason why is we are a minority that is subdivided into smaller groups.  And those groups are often hostile to each other.  

     

    Like full open world versus restricted areas and every category of that in between.  Like large scale versus small scale PvP, and solo versus group (this one is a big deal when these two are mixed because of what premades do to randoms).  

     

    We are divided further by the things that divide other gamers, like sub-genre (fantasy, sci-fi, other).  So yeah, we don't have as much voice as pure PVE players.  And I believe our content is much harder and more costly to develop and maintain than your average dungeon grind for shinies PVE content.

    image

    I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

    ~Albert Einstein

  • ShakyMoShakyMo BradfordPosts: 7,207Member
    Eve online doesn't really have "forced pvp", its possible to avoid pvp if you build smart and stick to high sec.

    Forced pvp in last 5 years - aion, planetside 2, darkfall, mortal online can't think of any others.

    Forced to grind out linear stale boring as hell pve though - bloody loads of them.
  • ShakyMoShakyMo BradfordPosts: 7,207Member
    This site hardly counts as average mmo gamers. Lots of grumpy ex EQ, swg etc.. players here wanting a hard pve game.
  • RefMinorRefMinor MyTownPosts: 3,452Member
    Originally posted by Eivi
    From the poll results so far, it seems that PvP players are just a vocal minority. Glad to hear it tbh. I always feel i get a lot of crap for being a purely pve player.

    Current Poll

    57% PvE

    43% PvP

     

  • MadimorgaMadimorga Atlanta, GAPosts: 1,887Member Uncommon
    Originally posted by ShakyMo
    Eve online doesn't really have "forced pvp", its possible to avoid pvp if you build smart and stick to high sec.

    Forced pvp in last 5 years - aion, planetside 2, darkfall, mortal online can't think of any others.

    Forced to grind out linear stale boring as hell pve though - bloody loads of them.

    I'll grant you that, Eve is a unique duck.  There are some who don't even risk that much PvP because they never leave station!  But from what I gathered during the admittedly short time I played there is a lot of content players who aren't interested in PvP will never see and a lot of things they'll never be able to do.

    image

    I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

    ~Albert Einstein

  • dave6660dave6660 New York, NYPosts: 2,543Member Uncommon
    Originally posted by ShakyMo
    Eve online doesn't really have "forced pvp", its possible to avoid pvp if you build smart and stick to high sec.

    Forced pvp in last 5 years - aion, planetside 2, darkfall, mortal online can't think of any others.

    Forced to grind out linear stale boring as hell pve though - bloody loads of them.

    Planetside 2... good catch.

    That brings us up to 1.6% PvP vs 98.4% PvE.

    “There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.”
    -- Herman Melville

  • greenreengreenreen Punchoo, AKPosts: 2,101Member Uncommon

    I luuuuuurve PVP. The ganking I never got into. Answered both though on your poll because if I just wanted PVP I would play a shooter game. If I can't get progression items in PVP to make me better I like to bring them in from PVE so I am likely to do some of that to get what makes me strong enough to compete. I do think of my end game as PVP and my pre-game PVE lots of times. Going into battle with my fancy pants gear or my bad gear is going to then change my difficulty level. That need to adapt is usually what makes us better. It's not all about gear though, I've been known to fight naked just to show off a little but gear or any stat boosts have been traditionally what the games offered outside our little war zones. Ask me about taking on 4 people while killing their dolyak and being naked in GW2 hehe. That needs to be a bumper sticker. That sort of stuff gives me a rush when I stealth away and survive. Forget skydiving lol this is no risk adrenaline rushes.

    Maybe it's from playing healers for so long, I notice when my heals say they were done and the person dies anyway - guess who I blame, the game. There is a sense in a PVP game that more time has been spent making sure the combat is as real-time as possible and responsive and that makes my gameplay better. That part I like, hitting a skill and waiting for it to go off frustrates me more than anything in a game. If your game is only PVE then you can have more slack in the combat because if you haven't noticed, creatures that you would consider "grind mobs" don't attack very quickly, that's why it's easy to win and in some game you can auto-attack and still win. Especially times when DPS doesn't matter until an enrage timer hits. I can handle animations being off or staged, I can handle graphics cutting into each other but one thing I NEED in a game is for it to be responsive when the numbers are calculated. Often I'm living on a hair of life and fighting more things/people than I should be. If there are others out there thinking the same, that could be why you see so many PVP things brought up. That real-time moment is when you notice that things aren't perfect or could be improved.

  • LoktofeitLoktofeit Stone Mountain, GAPosts: 13,669Member Uncommon
    Originally posted by ShakyMo

    Forced pvp in last 5 years - aion, planetside 2, darkfall, mortal online can't think of any others.
     

    Calling that 'forced PVP' is like saying Monopoly has forced dice rolling.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
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  • RzepRzep warsawPosts: 716Member Uncommon
    I almost always focus on PvE, I have never in all my years ganked anyone. I like questing and lore if its good. PvP is something that I sometimes indulge in. I loved Wintergrasp and WvW in GW2 is awesome, but thats about it. Ive stopped trying to play on PvP servers ages ago.
  • AeonbladesAeonblades Home, GAPosts: 2,083Member
    Originally posted by RefMinor
    Originally posted by Eivi
    From the poll results so far, it seems that PvP players are just a vocal minority. Glad to hear it tbh. I always feel i get a lot of crap for being a purely pve player.

    Current Poll

    57% PvE

    43% PvP

     

    I'm no math teacher, but it looks like 57% to 8% dude. I did get a good laugh out of the washington politics style poll reading though. I love PvP, but a good PvP game hasn't come out in years, hopefully this one will make up for it. Thanks :)

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  • ScottgunScottgun Williamsville, NYPosts: 356Member
    Originally posted by Aeonblades
    Originally posted by RefMinor
    Originally posted by Eivi
    From the poll results so far, it seems that PvP players are just a vocal minority. Glad to hear it tbh. I always feel i get a lot of crap for being a purely pve player.

    Current Poll

    57% PvE

    43% PvP

     

    I'm no math teacher, but it looks like 57% to 8% dude. I did get a good laugh out of the washington politics style poll reading though. I love PvP, but a good PvP game hasn't come out in years, hopefully this one will make up for it. Thanks :)

    True, but I think you would agree that if he had said that strictly PvP players are a vocal minority, that would be true but not very enlightening (Did anyone in mmorpg history ever think that strict PvP'ers were the bulk of the fans of the genre?). But a significant number do both. And if the poll question was, "Would you play a mmorpg that was strictly PvE?" I think we would see a much different result.

    Now we're calling prostitutes "sex workers". What's next? Calling hit men "end-of-life technicians"?

  • DraemosDraemos Antartica, AKPosts: 1,469Member
    Originally posted by ShakyMo
    This site hardly counts as average mmo gamers. Lots of grumpy ex EQ, swg etc.. players here wanting a hard pve game.

    They should be playing TSW.  That game is fantastic for folks who like challenging and meaningful PvE. 

  • ksternalksternal Hainesport, NJPosts: 81Member
    PvE only, as MMO's these days make absolutely horrible PvP content in the game these days in my opinion. The last MMO game were I sort of enjoyed PvP was Warhammer Online, but that game is centered around PvP and not PvE.
  • ShakyMoShakyMo BradfordPosts: 7,207Member
    Kstern
    Give ps2 a try, a decent try the first hour or so is hard.

    I liked wars pvp a lot better than recent games (well until bioware broke it with 1.4), but I like ps2 more. If you played gw2 and thought "fun at the begining but lacks rivalry for long term fun" you might find whats missing from joining a ps2 guild.
  • znaiikaznaiika denver, PAPosts: 203Member

    @  RefMinor.

    Actualy. 

    pvp 8.8%

    The rest are those who prefer pve 57.1%

    And those who like pve and pvp in mix are 29.9.

    So 8.8% hardcore pvpers are most vocal in whole, compared to pve community.

    If you mix first and third option? then do me a favor and count second and third together as well.

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