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OK for melee, what about ranged combat?

GaladournGaladourn AthensPosts: 1,052Member
DO we know if ranged combat/spellcasting is equally non-tab-target like melee (apparently) is? Do you have to aim or do you simply select a target and spam 1,2,3,4?

Comments

  • RaysheRayshe London, ONPosts: 1,284Member
    I really do hope i get to aim, cause im actually good at it. Also big damage on sneak attacks please.

    Because i can.
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  • Rthuth434Rthuth434 uniondale, NYPosts: 346Member
    it has hard lock(tab targeting) buty you can freely attack and aim anything as well. guess which the path of least resistance will be.
  • deakondeakon birminghamPosts: 583Member

    This is what paul sage had said about it:

     

     

    What we can tell you right now is that the targeting system is very similar to what you experienced when you visited us for the preview event. Like in Skyrim, your attacks go where your reticle is aimed. So, while we don’t have traditional tab-targeting, we do have a system where if enemies are close together, you can tab to select the one you wish to hit. Think of this more as an aid to aiming, and this can be especially effective for ranged combat.

    All targeting is ultimately based on where your reticle is aimed–when you have your reticle aimed at a monster (or group of monsters) you can lock onto a target and even cycle through a group to select the one you want to attack. In the case of monsters that are closely stacked on each other, the one you have ‘selected’ is the one your attacks will hit. If your reticle is clearly on one target but your target-aid is on another target, you will still hit the target your reticle is on. Also, you must be facing your target to hit them.

    There’s a bit more to the targeting and aiming system than that (and we’ll go into more detail in the Ask Us Anything and upcoming combat-centric community content), but hopefully that gives you a general idea. As with anything in development, just keep in mind that this is subject to change.

     

    link

  • azzamasinazzamasin Butler, OHPosts: 3,058Member Uncommon
    Originally posted by Galadourn
    DO we know if ranged combat/spellcasting is equally non-tab-target like melee (apparently) is? Do you have to aim or do you simply select a target and spam 1,2,3,4?

    It is.  For healing though we don't know how it will work though.

     

    For ranged Archery and Magic it works the same as the melee.  Remember your first 2 slots are devoted to your weapon skills but I dunno if that includes your Left Mouse Button, I imagine it doesn't.  I would guess your LMB is used as a resource free (or insignificant cost) light attack but I could be wrong about that.

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  • deakondeakon birminghamPosts: 583Member
    Originally posted by Rthuth434
    it has hard lock(tab targeting) buty you can freely attack and aim anything as well. guess which the path of least resistance will be.

    Theres no hard lock, tab is only there for sorting out stacked mobs, if you tab one mob and target another it will always go to the mob your reticle is on

  • OgreRaperOgreRaper Detroit, MIPosts: 376Member
    I'm glad projectiles won't be homing missles... like in WoW. That stuff is wiggity wack.
  • WellzyCWellzyC Stillwater, MNPosts: 557Member Uncommon

     

    Having to aim your spells and arrows makes combat SOOOOO much more fun.

     

    I really hope this is the case, After playing Skryim and Farcry 3 I think that normal tab targeting will bore the hell out of me.

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  • tiefighter25tiefighter25 Winchester, MAPosts: 937Member
    Do you promise that as a melee charcter, I won't be snared, turned into a pincushion while a pet gnaws on my legs, till I finally get unsnared to chase a hunter who, while facing away from me and running, continually fires arrows at me?
  • CrazyhorsekCrazyhorsek LisboaPosts: 244Member Uncommon
    Originally posted by tiefighter25
    Do you promise that as a melee charcter, I won't be snared, turned into a pincushion while a pet gnaws on my legs, till I finally get unsnared to chase a hunter who, while facing away from me and running, continually fires arrows at me?

    don't forget "(...) continually fires arrows at me through trees and rocks"

    That was a pretty acurate description lol

    image
  • deakondeakon birminghamPosts: 583Member
    Originally posted by tiefighter25
    Do you promise that as a melee charcter, I won't be snared, turned into a pincushion while a pet gnaws on my legs, till I finally get unsnared to chase a hunter who, while facing away from me and running, continually fires arrows at me?

    You will more than likely have a gap closer (we already know the DK has) also everyone has a cc break/immunity ability and if an archer can fire at you while running away without the aid of a hard lock then more power to him/her

  • PaincakePaincake Den HaagPosts: 139Member
    Originally posted by deakon

    This is what paul sage had said about it:

     

     

    What we can tell you right now is that the targeting system is very similar to what you experienced when you visited us for the preview event. Like in Skyrim, your attacks go where your reticle is aimed. So, while we don’t have traditional tab-targeting, we do have a system where if enemies are close together, you can tab to select the one you wish to hit. Think of this more as an aid to aiming, and this can be especially effective for ranged combat.

    All targeting is ultimately based on where your reticle is aimed–when you have your reticle aimed at a monster (or group of monsters) you can lock onto a target and even cycle through a group to select the one you want to attack. In the case of monsters that are closely stacked on each other, the one you have ‘selected’ is the one your attacks will hit. If your reticle is clearly on one target but your target-aid is on another target, you will still hit the target your reticle is on. Also, you must be facing your target to hit them.

    There’s a bit more to the targeting and aiming system than that (and we’ll go into more detail in the Ask Us Anything and upcoming combat-centric community content), but hopefully that gives you a general idea. As with anything in development, just keep in mind that this is subject to change.

     

    link

    Sounds allright I suppose, first I'd like to see it with my own eyes. They should release a video with gameplay demonstration. I hope its not consolized where the aim is aiding you too much.

  • Even if you manually have to place your aiming reticle at something before firing that doesn't exclude your spells are "homing."

    And frankly it's probably not going to be very fun to be a mage if anyone can simply sidestep your spells.

  • DraemosDraemos Antartica, AKPosts: 1,469Member
    Originally posted by Rthuth434
    it has hard lock(tab targeting) buty you can freely attack and aim anything as well. guess which the path of least resistance will be.

    Ugh, that's terrible. 

  • DraemosDraemos Antartica, AKPosts: 1,469Member
    Originally posted by Paincake
    Originally posted by deakon

    This is what paul sage had said about it:

     

     

    What we can tell you right now is that the targeting system is very similar to what you experienced when you visited us for the preview event. Like in Skyrim, your attacks go where your reticle is aimed. So, while we don’t have traditional tab-targeting, we do have a system where if enemies are close together, you can tab to select the one you wish to hit. Think of this more as an aid to aiming, and this can be especially effective for ranged combat.

    All targeting is ultimately based on where your reticle is aimed–when you have your reticle aimed at a monster (or group of monsters) you can lock onto a target and even cycle through a group to select the one you want to attack. In the case of monsters that are closely stacked on each other, the one you have ‘selected’ is the one your attacks will hit. If your reticle is clearly on one target but your target-aid is on another target, you will still hit the target your reticle is on. Also, you must be facing your target to hit them.

    There’s a bit more to the targeting and aiming system than that (and we’ll go into more detail in the Ask Us Anything and upcoming combat-centric community content), but hopefully that gives you a general idea. As with anything in development, just keep in mind that this is subject to change.

     

    link

    Sounds allright I suppose, first I'd like to see it with my own eyes. They should release a video with gameplay demonstration. I hope its not consolized where the aim is aiding you too much.

    Sounds like STOs version of aimed targeting,which is just ridiculously watered down and doesn't actually reward being a decent aim... It's just a targeting system.

  • deakondeakon birminghamPosts: 583Member
    Originally posted by Draemos
    Originally posted by Paincake
    Originally posted by deakon

    This is what paul sage had said about it:

     

     

    What we can tell you right now is that the targeting system is very similar to what you experienced when you visited us for the preview event. Like in Skyrim, your attacks go where your reticle is aimed. So, while we don’t have traditional tab-targeting, we do have a system where if enemies are close together, you can tab to select the one you wish to hit. Think of this more as an aid to aiming, and this can be especially effective for ranged combat.

    All targeting is ultimately based on where your reticle is aimed–when you have your reticle aimed at a monster (or group of monsters) you can lock onto a target and even cycle through a group to select the one you want to attack. In the case of monsters that are closely stacked on each other, the one you have ‘selected’ is the one your attacks will hit. If your reticle is clearly on one target but your target-aid is on another target, you will still hit the target your reticle is on. Also, you must be facing your target to hit them.

    There’s a bit more to the targeting and aiming system than that (and we’ll go into more detail in the Ask Us Anything and upcoming combat-centric community content), but hopefully that gives you a general idea. As with anything in development, just keep in mind that this is subject to change.

     

    link

    Sounds allright I suppose, first I'd like to see it with my own eyes. They should release a video with gameplay demonstration. I hope its not consolized where the aim is aiding you too much.

    Sounds like STOs version of aimed targeting,which is just ridiculously watered down and doesn't actually reward being a decent aim... It's just a targeting system.

    Its not like sto at all as it isnt tab targeting

     

    Its reticle targeting but with a soft lock (kinda like mass effect), you can use tab to sort through stacked targets but if you tab target someone and aim at someone who isnt stacked  by your tabbed target you will hit the person your reticle is on not the person tabbed, if you arent aiming at the person with your reticle you wont hit them regardless of tab

  • NitthNitth AustraliaPosts: 3,684Member Uncommon


    Originally posted by deakon
    Originally posted by Draemos Originally posted by Paincake Originally posted by deakon This is what paul sage had said about it:     What we can tell you right now is that the targeting system is very similar to what you experienced when you visited us for the preview event. Like in Skyrim, your attacks go where your reticle is aimed. So, while we don’t have traditional tab-targeting, we do have a system where if enemies are close together, you can tab to select the one you wish to hit. Think of this more as an aid to aiming, and this can be especially effective for ranged combat. All targeting is ultimately based on where your reticle is aimed–when you have your reticle aimed at a monster (or group of monsters) you can lock onto a target and even cycle through a group to select the one you want to attack. In the case of monsters that are closely stacked on each other, the one you have ‘selected’ is the one your attacks will hit. If your reticle is clearly on one target but your target-aid is on another target, you will still hit the target your reticle is on. Also, you must be facing your target to hit them. There’s a bit more to the targeting and aiming system than that (and we’ll go into more detail in the Ask Us Anything and upcoming combat-centric community content), but hopefully that gives you a general idea. As with anything in development, just keep in mind that this is subject to change.
      link
    Sounds allright I suppose, first I'd like to see it with my own eyes. They should release a video with gameplay demonstration. I hope its not consolized where the aim is aiding you too much.
    Sounds like STOs version of aimed targeting,which is just ridiculously watered down and doesn't actually reward being a decent aim... It's just a targeting system.
    Its not like sto at all as it isnt tab targeting

     

    Its reticle targeting but with a soft lock (kinda like mass effect), you can use tab to sort through stacked targets but if you tab target someone and aim at someone who isnt stacked  by your tabbed target you will hit the person your reticle is on not the person tabbed, if you arent aiming at the person with your reticle you wont hit them regardless of tab


    That's not what ive read in videos, When Targeting is referenced its always like this.

    "You can lock a target so its easy to hit in a group" - Which would imply that it negates splintering off and damaging the other mobs.

    image
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  • deakondeakon birminghamPosts: 583Member
    Originally posted by Nitth

     


    Originally posted by deakon

    Originally posted by Draemos

    Originally posted by Paincake

    Originally posted by deakon This is what paul sage had said about it:    

    What we can tell you right now is that the targeting system is very similar to what you experienced when you visited us for the preview event. Like in Skyrim, your attacks go where your reticle is aimed. So, while we don’t have traditional tab-targeting, we do have a system where if enemies are close together, you can tab to select the one you wish to hit. Think of this more as an aid to aiming, and this can be especially effective for ranged combat. All targeting is ultimately based on where your reticle is aimed–when you have your reticle aimed at a monster (or group of monsters) you can lock onto a target and even cycle through a group to select the one you want to attack. In the case of monsters that are closely stacked on each other, the one you have ‘selected’ is the one your attacks will hit. If your reticle is clearly on one target but your target-aid is on another target, you will still hit the target your reticle is on. Also, you must be facing your target to hit them. There’s a bit more to the targeting and aiming system than that (and we’ll go into more detail in the Ask Us Anything and upcoming combat-centric community content), but hopefully that gives you a general idea. As with anything in development, just keep in mind that this is subject to change.
      link
    Sounds allright I suppose, first I'd like to see it with my own eyes. They should release a video with gameplay demonstration. I hope its not consolized where the aim is aiding you too much.
    Sounds like STOs version of aimed targeting,which is just ridiculously watered down and doesn't actually reward being a decent aim... It's just a targeting system.
    Its not like sto at all as it isnt tab targeting

     

     

    Its reticle targeting but with a soft lock (kinda like mass effect), you can use tab to sort through stacked targets but if you tab target someone and aim at someone who isnt stacked  by your tabbed target you will hit the person your reticle is on not the person tabbed, if you arent aiming at the person with your reticle you wont hit them regardless of tab


     

    That's not what ive read in videos, When Targeting is referenced its always like this.

    "You can lock a target so its easy to hit in a group" - Which would imply that it negates splintering off and damaging the other mobs.

    Maby if you read through the quotes in your post......

     

    Here's the relevent bit:

    "All targeting is ultimately based on where your reticle is aimed–when you have your reticle aimed at a monster (or group of monsters) you can lock onto a target and even cycle through a group to select the one you want to attack. In the case of monsters that are closely stacked on each other, the one you have ‘selected’ is the one your attacks will hit. If your reticle is clearly on one target but your target-aid is on another target, you will still hit the target your reticle is on. Also, you must be facing your target to hit them."

  • General_Dru-ZodGeneral_Dru-Zod Unknown, CAPosts: 136Member
    Originally posted by deakon
    Originally posted by Nitth

     


    Originally posted by deakon

    Originally posted by Draemos

    Originally posted by Paincake

    Originally posted by deakon This is what paul sage had said about it:    

    What we can tell you right now is that the targeting system is very similar to what you experienced when you visited us for the preview event. Like in Skyrim, your attacks go where your reticle is aimed. So, while we don’t have traditional tab-targeting, we do have a system where if enemies are close together, you can tab to select the one you wish to hit. Think of this more as an aid to aiming, and this can be especially effective for ranged combat. All targeting is ultimately based on where your reticle is aimed–when you have your reticle aimed at a monster (or group of monsters) you can lock onto a target and even cycle through a group to select the one you want to attack. In the case of monsters that are closely stacked on each other, the one you have ‘selected’ is the one your attacks will hit. If your reticle is clearly on one target but your target-aid is on another target, you will still hit the target your reticle is on. Also, you must be facing your target to hit them. There’s a bit more to the targeting and aiming system than that (and we’ll go into more detail in the Ask Us Anything and upcoming combat-centric community content), but hopefully that gives you a general idea. As with anything in development, just keep in mind that this is subject to change.
      link
    Sounds allright I suppose, first I'd like to see it with my own eyes. They should release a video with gameplay demonstration. I hope its not consolized where the aim is aiding you too much.
    Sounds like STOs version of aimed targeting,which is just ridiculously watered down and doesn't actually reward being a decent aim... It's just a targeting system.
    Its not like sto at all as it isnt tab targeting

     

     

    Its reticle targeting but with a soft lock (kinda like mass effect), you can use tab to sort through stacked targets but if you tab target someone and aim at someone who isnt stacked  by your tabbed target you will hit the person your reticle is on not the person tabbed, if you arent aiming at the person with your reticle you wont hit them regardless of tab


     

    That's not what ive read in videos, When Targeting is referenced its always like this.

    "You can lock a target so its easy to hit in a group" - Which would imply that it negates splintering off and damaging the other mobs.

    Maby if you read through the quotes in your post......

     

    Here's the relevent bit:

    "All targeting is ultimately based on where your reticle is aimed–when you have your reticle aimed at a monster (or group of monsters) you can lock onto a target and even cycle through a group to select the one you want to attack. In the case of monsters that are closely stacked on each other, the one you have ‘selected’ is the one your attacks will hit. If your reticle is clearly on one target but your target-aid is on another target, you will still hit the target your reticle is on. Also, you must be facing your target to hit them."

    Sounds good to me.

    image

  • ShakyMoShakyMo BradfordPosts: 7,207Member
    One thing it won't have though, the slow down when zoomed perks on archery, that won't work in a mmo.
  • deakondeakon birminghamPosts: 583Member
    Originally posted by ShakyMo
    One thing it won't have though, the slow down when zoomed perks on archery, that won't work in a mmo.

    Yeah I suspect thats one of the reasons why the game needs a soft lock too tbh, physics based projectiles would be extremely hard to pull off well in a mmo, infact any projectile with a noticable travel time would be hard to pull off without some form of aim assist, glad they confirmed dodge/roll for pvp in the latest guardian interview tho, so at least you can get out of the way even with the soft lock

  • DraemosDraemos Antartica, AKPosts: 1,469Member
    Originally posted by deakon
    Originally posted by Draemos
    Originally posted by Paincake
    Originally posted by deakon

    This is what paul sage had said about it:

     

     

    What we can tell you right now is that the targeting system is very similar to what you experienced when you visited us for the preview event. Like in Skyrim, your attacks go where your reticle is aimed. So, while we don’t have traditional tab-targeting, we do have a system where if enemies are close together, you can tab to select the one you wish to hit. Think of this more as an aid to aiming, and this can be especially effective for ranged combat.

    All targeting is ultimately based on where your reticle is aimed–when you have your reticle aimed at a monster (or group of monsters) you can lock onto a target and even cycle through a group to select the one you want to attack. In the case of monsters that are closely stacked on each other, the one you have ‘selected’ is the one your attacks will hit. If your reticle is clearly on one target but your target-aid is on another target, you will still hit the target your reticle is on. Also, you must be facing your target to hit them.

    There’s a bit more to the targeting and aiming system than that (and we’ll go into more detail in the Ask Us Anything and upcoming combat-centric community content), but hopefully that gives you a general idea. As with anything in development, just keep in mind that this is subject to change.

     

    link

    Sounds allright I suppose, first I'd like to see it with my own eyes. They should release a video with gameplay demonstration. I hope its not consolized where the aim is aiding you too much.

    Sounds like STOs version of aimed targeting,which is just ridiculously watered down and doesn't actually reward being a decent aim... It's just a targeting system.

    Its not like sto at all as it isnt tab targeting

     

    Its reticle targeting but with a soft lock (kinda like mass effect), you can use tab to sort through stacked targets but if you tab target someone and aim at someone who isnt stacked  by your tabbed target you will hit the person your reticle is on not the person tabbed, if you arent aiming at the person with your reticle you wont hit them regardless of tab

    I didn't say it was like STOs tab targeting...  I said it was like STOs manual targeting, which is nearly exactly what you described.  So thanks.

  • DraemosDraemos Antartica, AKPosts: 1,469Member
    Originally posted by General_Dru-Zod
    Originally posted by deakon
    Originally posted by Nitth

     


    Originally posted by deakon

    Originally posted by Draemos

    Originally posted by Paincake

    Originally posted by deakon This is what paul sage had said about it:    

    What we can tell you right now is that the targeting system is very similar to what you experienced when you visited us for the preview event. Like in Skyrim, your attacks go where your reticle is aimed. So, while we don’t have traditional tab-targeting, we do have a system where if enemies are close together, you can tab to select the one you wish to hit. Think of this more as an aid to aiming, and this can be especially effective for ranged combat. All targeting is ultimately based on where your reticle is aimed–when you have your reticle aimed at a monster (or group of monsters) you can lock onto a target and even cycle through a group to select the one you want to attack. In the case of monsters that are closely stacked on each other, the one you have ‘selected’ is the one your attacks will hit. If your reticle is clearly on one target but your target-aid is on another target, you will still hit the target your reticle is on. Also, you must be facing your target to hit them. There’s a bit more to the targeting and aiming system than that (and we’ll go into more detail in the Ask Us Anything and upcoming combat-centric community content), but hopefully that gives you a general idea. As with anything in development, just keep in mind that this is subject to change.
      link
    Sounds allright I suppose, first I'd like to see it with my own eyes. They should release a video with gameplay demonstration. I hope its not consolized where the aim is aiding you too much.
    Sounds like STOs version of aimed targeting,which is just ridiculously watered down and doesn't actually reward being a decent aim... It's just a targeting system.
    Its not like sto at all as it isnt tab targeting

     

     

    Its reticle targeting but with a soft lock (kinda like mass effect), you can use tab to sort through stacked targets but if you tab target someone and aim at someone who isnt stacked  by your tabbed target you will hit the person your reticle is on not the person tabbed, if you arent aiming at the person with your reticle you wont hit them regardless of tab


     

    That's not what ive read in videos, When Targeting is referenced its always like this.

    "You can lock a target so its easy to hit in a group" - Which would imply that it negates splintering off and damaging the other mobs.

    Maby if you read through the quotes in your post......

     

    Here's the relevent bit:

    "All targeting is ultimately based on where your reticle is aimed–when you have your reticle aimed at a monster (or group of monsters) you can lock onto a target and even cycle through a group to select the one you want to attack. In the case of monsters that are closely stacked on each other, the one you have ‘selected’ is the one your attacks will hit. If your reticle is clearly on one target but your target-aid is on another target, you will still hit the target your reticle is on. Also, you must be facing your target to hit them."

    Sounds good to me.

    The facing bit pretty much confirms that it's a target lock system and that actual aiming is irrelevant, which is actually worse than STOs manual aim.  If it was an actual aiming system you wouldn't need to clarify a facing clause.

  • deakondeakon birminghamPosts: 583Member
    Originally posted by Draemos
    Originally posted by General_Dru-Zod
    Originally posted by deakon
    Originally posted by Nitth

     


    Originally posted by deakon

    Originally posted by Draemos

    Originally posted by Paincake

    Originally posted by deakon This is what paul sage had said about it:    

    What we can tell you right now is that the targeting system is very similar to what you experienced when you visited us for the preview event. Like in Skyrim, your attacks go where your reticle is aimed. So, while we don’t have traditional tab-targeting, we do have a system where if enemies are close together, you can tab to select the one you wish to hit. Think of this more as an aid to aiming, and this can be especially effective for ranged combat. All targeting is ultimately based on where your reticle is aimed–when you have your reticle aimed at a monster (or group of monsters) you can lock onto a target and even cycle through a group to select the one you want to attack. In the case of monsters that are closely stacked on each other, the one you have ‘selected’ is the one your attacks will hit. If your reticle is clearly on one target but your target-aid is on another target, you will still hit the target your reticle is on. Also, you must be facing your target to hit them. There’s a bit more to the targeting and aiming system than that (and we’ll go into more detail in the Ask Us Anything and upcoming combat-centric community content), but hopefully that gives you a general idea. As with anything in development, just keep in mind that this is subject to change.
      link
    Sounds allright I suppose, first I'd like to see it with my own eyes. They should release a video with gameplay demonstration. I hope its not consolized where the aim is aiding you too much.
    Sounds like STOs version of aimed targeting,which is just ridiculously watered down and doesn't actually reward being a decent aim... It's just a targeting system.
    Its not like sto at all as it isnt tab targeting

     

     

    Its reticle targeting but with a soft lock (kinda like mass effect), you can use tab to sort through stacked targets but if you tab target someone and aim at someone who isnt stacked  by your tabbed target you will hit the person your reticle is on not the person tabbed, if you arent aiming at the person with your reticle you wont hit them regardless of tab


     

    That's not what ive read in videos, When Targeting is referenced its always like this.

    "You can lock a target so its easy to hit in a group" - Which would imply that it negates splintering off and damaging the other mobs.

    Maby if you read through the quotes in your post......

     

    Here's the relevent bit:

    "All targeting is ultimately based on where your reticle is aimed–when you have your reticle aimed at a monster (or group of monsters) you can lock onto a target and even cycle through a group to select the one you want to attack. In the case of monsters that are closely stacked on each other, the one you have ‘selected’ is the one your attacks will hit. If your reticle is clearly on one target but your target-aid is on another target, you will still hit the target your reticle is on. Also, you must be facing your target to hit them."

    Sounds good to me.

    The facing bit pretty much confirms that it's a target lock system and that actual aiming is irrelevant, which is actually worse than STOs manual aim.  If it was an actual aiming system you wouldn't need to clarify a facing clause.

    He states that if you aim with your reticle but target someone else with tab you hit where your reticle is aimed at, thats a pretty clear description of an actual aiming system

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