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Originally posted by Asariasha @Maelwydd: I've got the feeling you await the developers to create your perfect version of a TES MMORPG. This will most likely not happen. The TESO concept clearly is about 3 factions. As far as we know, it will be some sort of a theme park and the fight between the 3 factions seems to be what to expect as endgame content. Keeping these facts in mind, to force players to make a decision on what realm to play supports the concept and the generation of realm pride and identity.
I am happy with a lot of what I hear except this faction lock as it is, as the OP suggested, totally removed any excitement in hte game. I am still interested and hope that their design concept, through play testing and listenning to genuine concerns, is adjusted.
There is no need to faction lock races to maintain a 3 faction PvP game. This isn't a single nation invading or defending their homeland. This is a fight for the crown. Sure the heads of each faction have many allies but is it really believeable or even neccessary to lock every single player and NPC into these factions?
You see the reason I think they are locking races to factions has a great deal to do with the fear that, due to the IP being used, a large prtion of the population would not have joined a PvP faction if given the choice. They have to show faction numbers are high because without that then the focus of the game, Cryodil, would really be a failure.
But even if that were not the case and lots of people with the freedom of choice did join a faction how would taht change the game?
What is the differnence between faction locking race and each character choosing their faction?
Faction locking races make the PvP better.
Not having faction locked races would promote diversity in each faction, allow friends to play together, add an element of suprise to PvP fights as you wouldn't know just by looking which faction they belong to, it would alow people to roam around the entire world, it would allow for any quest in any region to be done by any character, it would allow dungeons in each region to be done by any character not just characters from that particular faction....the list goes on.
And either way you still have 3 faction PvP....
Originally posted by Grunch People need to realize this game is going to be more of a DAoC 2 then Elder Scrolls. To me this is very good because DAoC was awesome and I can't wait for ESO to release.
Hate on, haters. There will always be Archeage for you. But dont worry, i for one wont miss you in TESO
Originally posted by DSWBeef Originally posted by azzamasin Originally posted by cura Nope. Lack of open world pvp, housing and sand box features did.
Cyrodill is open and housing is first priority on the list after release. Sandboxes suck ass and are a niche sub-genre.
YOu dont help your cause when you say "Sandboxes suck ass" Makes you look like a wow kiddie.
So the umpteen million threads on these forums dissing & bad mouthing themeparks are ok but one person who hates sandboxs say soemthing and you call them out on it. Novel approach.......and its the reason I included it in my post, showing the hypocrocy of people is a a goal of mine every day.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
Originally posted by ikarrian And you've seen the areas?
My thoughts exactly, hehe. I like seeing people whine about things they haven't even seen or experienced.
Originally posted by ikarrian Originally posted by Grunch People need to realize this game is going to be more of a DAoC 2 then Elder Scrolls. To me this is very good because DAoC was awesome and I can't wait for ESO to release.
The Elder Scrolls Online.
Say it again then ask yourself, is calling someone who loves The Elder Scrolls series of games a hater because the game is more DAOC2 then TES really your level of social skills and intellect?
This too, I still play DAoC off and on. Can't wait for TESO.
Originally posted by azzamasin Originally posted by DSWBeef Originally posted by azzamasin Originally posted by cura Nope. Lack of open world pvp, housing and sand box features did.
I never said thos threads are OK. But you arnt helping this so called "feud".
Playing: War Thunder, World of Warcraft, and Grim DawnWaiting on:Everquest Next and The Black Desert
Originally posted by cura Originally posted by azzamasin Originally posted by cura Originally posted by azzamasin Originally posted by cura Nope. Lack of open world pvp, housing and sand box features did.
Cyrodill is closed area, there are no details on how they want to implement housing and themeparks are for low intelligence masses. See what i did here?
Cyodill is a zone jsut as much as Skyrim is a zone. Hence it is an open area. You're thinking of seemless versus zoning and it has no bearing on whether or not its open or instanced.
I know what is difference between zoned and simless world and i dont care if game is one or another. But if there is only one zone to pvp you cant say its open world pvp. What bothers me is i would not have my favourite random pvp during leveling. I couldnt care less about zerging in Cyrodill. Its boring.
Thats like me getting to call the sky Periwinkle when it's obviously blue grey. You are entitled to your own opinions but not your own facts.
Huge difference between Open and Instanced. Zoned and seemless. Cyrodill is an Open World Zone and sense PvP takes place in it then by definition it is open world PvP. Theres only Open and instanced!!!!!!!!!!!!!!
Originally posted by DSWBeef The only think TESO has going for it is its RVR if that sucks hard then its gonan crash and burn.
I am not even interested in the RvR because my tastes have grown and I have become more of a one trick pony in my old age. I am really interested in the Exploration centric gameplay and open public dungeons. Im hoping it offeres more support on thsoe fronts then GW2 did.
Originally posted by Dantae87 i for one am leening to yes, now not lost 100% , i will give the game a shot but right off the bat 75% intrest is lost due to this flaw....i do not see a intrest in a game where i cannot explore the world and am limited to a set area, in wich is brutally unrealistic. They have taken a HUGE aspect of what a MMO is by removing world exploration...for a company that said this game is focused on exploration this is the wrong direction. I would like to write my story the way i want it to be written, not locked to one place like "John lived in Daggerfall and never seen the outter world cuz it wasnt allowed..." cuz that sounds like a epic story alright.... ArcheAge cant get here fast enough....hope ESO dosnt kill off the Elder Scrolls series like how blizzard did to the Warcraft series because of WoW suscess... P.S No im no ta noob ganker wolrd PvP lover...i just liked how WoW did it but dont liek WoW...so dont tell me to go back to WoW cuz it sucks now... this guy explains my view exactly...watch it and see where us kind of ppl come from: https://www.youtube.com/watch?v=pCmveOvYXzo This guy offers a good suggestion on what could have been done to address this issue at 2:40 in his video: https://www.youtube.com/watch?v=_ZxZH1L4eAw
LOL the first video wants to compare the game to WoW instead of comparing it to DAoC. The 2nd video the game isa sandbox fan.
Quit watching both after I discovered both those caveats and their opinions are instantly void in my book.
Originally posted by ShakyMo People are looking at this the wrong way. If they hadn't gone with a daoc style design the GAME WOULD BE SMALLER There would be no need for all those pve zones if everyone shared them, if you could pve everywhere they could get away with only having 1/3rd of tamriel in game to SAVE MONEY. You would get tsw.
Not only this Shaky we would have the same exact MMO thats been released every year for the last 8 years. I wonder how many of these posts rail against Clones when they sit here in every thread about ESO asking for the game to be more clone like. This truely boggles my mind.
This isnt WoW 2.0, UO 2.0, SWG 2.0 (THANK GOD)
This is Spart...........err this is DAoC 2.0. You know that higly acclaimed MMO thats never been copied in the same way as the original. Call me insane but I'll take an MMO thats cloned off something thats been done one other time over something thats been done 4-7 times per year.
If you want your sandbox.......go to ArcheAge its prolly gonna get released the same time as ESO will be by all estimations.
If you want your Open World FFA PvP play DF:UW when it releases in a few months.
For the rest of us who want the spiritual successor to DAoC lets keep the hype going.
Originally posted by azzamasin Originally posted by DSWBeef The only think TESO has going for it is its RVR if that sucks hard then its gonan crash and burn.
Im a bit wary on the exploration side of it. If they did it like Vanguard which promotes exploration then its awesome but if its like wow where if you follow the quest hubs then you arent really missing anything then its gonna be bad.
Interesting question. Has it made me lose intrest? No, I don't think so. It's more of a confirmation on the TYPE of game we are getting. I was dissappointed that the "Hiddend Home Worlds" system is being implemented ala swtor, my intrest is tied to the combat and itemization system though.
All I know is that Cyrodiil is going to have to be really special. If it's not, TES has already lost 40-45% of it's launch population.
Completely lost instrest. Will not sign up for beta or play the game at release.
The war should have never been racial imo. It should've been about 3 different groups fighting for the ruby throne. No idea why DAoC took precedent over TES.
Originally posted by DSWBeef Originally posted by azzamasin Originally posted by DSWBeef The only think TESO has going for it is its RVR if that sucks hard then its gonan crash and burn.
Per Bill (staff here) and other press releases from the October press event the exploration is identical to Skyrim. Go off in the distance and P.O.I.'s pop up on your compass and msot (if not all) have a quest associated with it.
My only worry is will it be enough, because we know from dev reviews that certain segments of the continent are not accessible (leaving room for expansions) but if they offer plenty of open dungeons it should satiate my apetite for exploration. I long to visit open dungeons like Stonehenge Barrows and Caer Sidi from DAoC.(http://www.valmerwolf.com/mappe/Albion/alb_dun_stonehenge.jpg)
Originally posted by sapphen Completely lost instrest. Will not sign up for beta or play the game at release. The war should have never been racial imo. It should've been about 3 different groups fighting for the ruby throne. No idea why DAoC took precedent over TES.
Becasue that would be exactly like 99% of every MMO released since 2005. Its time we grow as a genre from something thats been cloned to death.
Yes, mainly what made me lose interest in the game is because of faction lock. That simply just kills the spirit of Elder Scrolls game where you are free to roam where you want and join whatever faction you like.
But also because of this megaserver thing. A computer is going to tell me which server/instance I want to play on? Thanks but no thanks.
Originally posted by azzamasin Originally posted by ShakyMo People are looking at this the wrong way. If they hadn't gone with a daoc style design the GAME WOULD BE SMALLER There would be no need for all those pve zones if everyone shared them, if you could pve everywhere they could get away with only having 1/3rd of tamriel in game to SAVE MONEY. You would get tsw.
Why would an Elder Scrolls MMO be DAoC 2.0 instead of an Elder Scrolls MMO, e.g. Skyrim Online. That is what I dont agree with, they did not use the Elder Scrolls framework to build this MMO and are just using the skin to apply to another game's MMO template.
I will still try it, because I love Elder Scrolls. But since I'm not a pvper I really don't know what this game offers me after the shinyness has faded.
The faction lock is just dull, lazy, uninspired thinking by Mr Firor and team who seem to just be focussed on making Dark Age of Tamriel rather than something better.