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Has faction lock made u lose intrest?

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  • AlucardlbAlucardlb Yankton, SDPosts: 83Member
    Yea more or less has killed it for me, i Play in a large guild so trying to get 30ish people to agree on what races to play is never going to happen
  • AsariashaAsariasha Somewhere inPosts: 218Member Uncommon

    While I understand that being limited in terms of exploration to the zones of the chosen realm, I think that such a limitation is the right design decision. The player is forced to decide on which side to play meaning that it generates what is called realm pride. It is a very strong mechanic in order to create a lasting identification to the realm (alliance) you chose to fight for and supports the creation of an avid community.

     

    Being forced to make a decision always makes oneself feel uncomfortable, but to me this is of major importance. because. Community and the interaction between players actually is what makes you feel comfortable and "at home" in a MMORPG. It uses the bond between players of a realm and strong feelings aligned to that bond to fight for your and your realms interests.

     

     

  • haplo602haplo602 Posts: 212Member Uncommon
    Originally posted by fs23otm

    I can tell very few people played DAoC. 

    Everyone that is complaining never played DAoC. Otherwise they would not be complaining. Faction Locks work not because they are trying to "stop you from seeing the world"... they are trying to get PVP correctly done. That hasn't been accomplished in any game since DAoC. 

    ESO will be a PVP game with PVE.

    Or you can make people create their own factions and fight with each other ... like say EVE Online ??? PvP there works great without faction lock.

  • DSWBeefDSWBeef phoenix, AZPosts: 791Member
    Originally posted by Alucardlb
    Yea more or less has killed it for me, i Play in a large guild so trying to get 30ish people to agree on what races to play is never going to happen

    Same here. 

    Playing: War Thunder, World of Warcraft, and Grim Dawn
    Waiting on:Everquest Next and The Black Desert

  • KyleranKyleran Tampa, FLPosts: 19,966Member Uncommon
    Originally posted by Iceman8235
    I don't mind not having the entire map to roam for pve, if anything I'd rather have it that way.  DAoC was the best gaming experience I've ever had and part of the draw was seeing enemies as real invaders from unknown lands.  A lot of the mystery would be lost if enemies could freely mingle outside of the open world pvp areas.

    Different strokes for different folks.  I too enjoyed DAOC, and the blue servers were fun as my introduction to DAOC, but the limitation of not being able to freely visit all parts of the realm was a big reason for me to re-roll and spend far more time on Mordred, the FFA PVP server.

    In fact, DAOC had two alterate rules servers, one for those who favored PVP and a cooperative server with no PVP at all where again, players would visit all areas of the realm and cooperate between the factions.

    Some folks want to be able to visit the entire world on a single character.  Unfortunately for them doesn't look like ESO will be that game but hey, you never know.

     

    In my day MMORPG's were so hard we fought our way through dungeons in the snow, uphill both ways.
    "I don't have one life, I have many lives" - Grunty
    Still currently "subscribed" to EVE, and only EVE!!!
    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  • MaelwyddMaelwydd CrawleyPosts: 1,123Member
    Originally posted by Asariasha

    While I understand that being limited in terms of exploration to the zones of the chosen realm, I think that such a limitation is the right design decision. The player is forced to decide on which side to play meaning that it generates what is called realm pride. It is a very strong mechanic in order to create a lasting identification to the realm (alliance) you chose to fight for and supports the creation of an avid community.

     

    Being forced to make a decision always makes oneself feel uncomfortable, but to me this is of major importance. because. Community and the interaction between players actually is what makes you feel comfortable and "at home" in a MMORPG. It uses the bond between players of a realm and strong feelings aligned to that bond to fight for your and your realms interests.

     

     

    Realm pride...

    What if you have no interest in the PvP side of the game and just want to play a TES game with friends? If you have no interest in the conflict then this design choice is BAD. Seeing as how TES series are 100% PvE games choosing to make the onlive version Dictate to these PvE fans that they have to engage in the PvP design, no choice, no escape...and to top if off lock 2/3rds of the world off unless you make an alt....

    Seriously?

  • boxsndboxsnd Kraxton, ARPosts: 438Member Common
    Completely the opposite for me. 3 factions is the way to go for PvP-centric MMOs. Nothing more boring than fighting enemies that look and play exactly the same as you. Also not being able to visit the enemies' area adds to the mystique / rivalry.

    DAoC - Excalibur & Camlann

  • Loke666Loke666 MalmöPosts: 17,934Member Uncommon

    Locking factions have its advantages and disadvantages.

    I dont see it as one of the turnoffs from the game though, there are far more annoying steps away from the elder scroll games like their use of classes in a game that should really be classless.

    Hopefully will the game be a more modern version of DaoC and I might play it but as I see it is the misstake they made to make it an elder scroll MMO. Zenimax should either have bought the rights for DaoC or made a new IP instead. An elder scroll MMO should be more like Daggerfall with better graphics, combat mechanics and AI.

    Free for all PvP demands its own game and having it with ESOs mechanics would not work that well. Look on AoC, if ESO had FFA PvP the result would be very similar.

  • DixonHillDixonHill SchleswigPosts: 154Member

    Not being able to physically walk into the other teritories is just stupid, period. Especially in the context of the game´s world (it being one, big continent). And i can guaranty you, that however they will actually implement this ingame, (be it terrain design, impassable mountains, gates, walls, etc) it will feel stupid, unrealistic and artificial.

    Further does it, imo, NOT foster realm pride, nor does it have any other game play benefit. 

  • AsariashaAsariasha Somewhere inPosts: 218Member Uncommon

    @Maelwydd:

    Apparently, character leveling to max level happens in the "home zones". This is where most of the PvE aspects of the game seem to take place. So far we do not know, if there will be enough PvE content for max level players to keep PvE oriented players satisfied. And to be honest, I doubt it. Within 12 years of playing MMOs I have not seen even one theme park MMO that managed to satisfy content-rushing players.

     

    I've got the feeling you await the developers to create your perfect version of a TES MMORPG. This will most likely not happen. The TESO concept clearly is about 3 factions. As far as we know, it will be some sort of a theme park and the fight between the 3 factions seems to be what to expect as endgame content. Keeping these facts in mind, to force players to make a decision on what realm to play supports the concept and the generation of realm pride and identity.

  • ElikalElikal ValhallaPosts: 8,063Member

    Nah. I mean, it will maybe a letdown in several aspects. But it will certainly be fun for a time. I hardly lose interest in a MMO, teh. I mean SWTOR, DCU, other MMOs I critizised and still had also fun elements for a time. No need to be radical love/hate person.

    Partially it's also just us. We aren't as inexperienced and see all as wonder as we used to. But you can't rewind the clock.

    image

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • curacura WarsawPosts: 950Member Uncommon
    Nope. Lack of open world pvp, housing and sand box features did.
  • AsariashaAsariasha Somewhere inPosts: 218Member Uncommon
    Great posting, Ellikal! Especially experienced MMO players are very hard to be satisfied. We have seen tons of MMO concepts and many of us know how a MMO works in general. The magic has gone and it is hard for us to recreate the enthusiasm we once had as "Noobs" :)
  • VoreDockVoreDock port richey, FLPosts: 129Member
    this will be the whole ES world up to now we have gotten one pice in each game the space covered will be  the size of both north and south america  it is in short the biggest world of any game ever almost dbl the size of WoW each faction will have a space larger than skyrim plus Cyrodill witch anyone can go to  it's not a problem not by far
  • rwyanrwyan raleigh, NCPosts: 461Member

    I don't understand the fuss really.  DAoC was designed like this.  Each Realm had its own isolated PvE area and then there were shared PvP areas (which did feature PvE dungeons and what not).

     

    Once again, the "gaming community" is all up in arms about something.  I can understand concern but this has been done before (in WAR as well to some degree and even WoW) it worked out fine.

     

    Every one breath.... put your big/girl pants back on and understand that all will be okay :)

  • azzamasinazzamasin Butler, OHPosts: 3,066Member Uncommon
    Originally posted by cura
    Nope. Lack of open world pvp, housing and sand box features did.

    Cyrodill is open and housing is first priority on the list after release.  Sandboxes suck ass and are a niche sub-genre.

     

    As to answer the OP's question.........HELL YES.  I get the following:
    • Spiritual Successor to DAoC.  The best PvP game of all time
    • Open world exploration across vast swathes of Tamriel
    • open ended class bas system that lets me wear any armor and wiled any weapon I want plus I get to customize my skills and pick and choose which skills suit me more.
    • A return to non-Instanced dungeons

     

     

     

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • curacura WarsawPosts: 950Member Uncommon
    Originally posted by azzamasin
    Originally posted by cura
    Nope. Lack of open world pvp, housing and sand box features did.

    Cyrodill is open and housing is first priority on the list after release.  Sandboxes suck ass and are a niche sub-genre.

     

    As to answer the OP's question.........HELL YES.  I get the following:
    • Spiritual Successor to DAoC.  The best PvP game of all time
    • Open world exploration across vast swathes of Tamriel
    • open ended class bas system that lets me wear any armor and wiled any weapon I want plus I get to customize my skills and pick and choose which skills suit me more.
    • A return to non-Instanced dungeons

     

     

     

    Cyrodill is closed area, there are no details on how they want to implement housing and themeparks are for low intelligence masses. See what i did here?

  • azzamasinazzamasin Butler, OHPosts: 3,066Member Uncommon
    Originally posted by Loke666

    Locking factions have its advantages and disadvantages.

    I dont see it as one of the turnoffs from the game though, there are far more annoying steps away from the elder scroll games like their use of classes in a game that should really be classless.

    Hopefully will the game be a more modern version of DaoC and I might play it but as I see it is the misstake they made to make it an elder scroll MMO. Zenimax should either have bought the rights for DaoC or made a new IP instead. An elder scroll MMO should be more like Daggerfall with better graphics, combat mechanics and AI.

    Free for all PvP demands its own game and having it with ESOs mechanics would not work that well. Look on AoC, if ESO had FFA PvP the result would be very similar.

    Locking the factions has all the advantages and no disadvantages from a gaming point of view.  They deviated from Elder Scrolls only when it didnt make sense in an online persistent world like an MMO.  As for classes, they are basically allowing all the customization and open-endedness of the RPG's while keeping some sembalnce of a class based system to attract a different type of audience.  Again all the benefits and none of the drawbacks.

     

    The game is the spiritual successor to DAoC in all ways right down to the realm pride that faction locked PvE areas provide.  IMO what better way to attract 2 different types of players (and to potentially have greater profits) then to appeal to TES players and MMO players.  Again Zenimax gets the best of both worlds.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • GrunchGrunch yuma, AZPosts: 493Member
    People need to realize this game is going to be more of a DAoC 2 then Elder Scrolls. To me this is very good because DAoC was awesome and I can't wait for ESO to release.

    "I'm sorry but your mmo has been diagnosed with EA and only has X number of days to live."

  • azzamasinazzamasin Butler, OHPosts: 3,066Member Uncommon
    Originally posted by cura
    Originally posted by azzamasin
    Originally posted by cura
    Nope. Lack of open world pvp, housing and sand box features did.

    Cyrodill is open and housing is first priority on the list after release.  Sandboxes suck ass and are a niche sub-genre.

     

    As to answer the OP's question.........HELL YES.  I get the following:
    • Spiritual Successor to DAoC.  The best PvP game of all time
    • Open world exploration across vast swathes of Tamriel
    • open ended class bas system that lets me wear any armor and wiled any weapon I want plus I get to customize my skills and pick and choose which skills suit me more.
    • A return to non-Instanced dungeons

     

     

     

    Cyrodill is closed area, there are no details on how they want to implement housing and themeparks are for low intelligence masses. See what i did here?

    Cyodill is a zone jsut as much as Skyrim is a zone.  Hence it is an open area.  You're thinking of seemless versus zoning and it has no bearing on whether or not its open or instanced.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • 3-4thElf3-4thElf Elftown, MEPosts: 489Member

    Locked factions, locked classes, locked progression, phasing. Yeah the usual stuff that made me tired of theme park games pretty much made me lose interest. I know there's a hype machine out there trying to paint a different picture for this game, but they're the same ones who try to say RIFT is different or Secret World is different. They're a lil' different, but not different enough.

    And I mean the locked factions excites the DAoC crowd? DAoC is still around. Mechanics from 2001 excites people? No innovation, just straight up cloning is what people want?

    It's not what they want. Zeni's going to have to launch B2P and swell on about box sales, because if they go hunting for subs they won't be there after 6 months.

    a yo ho ho

  • DSWBeefDSWBeef phoenix, AZPosts: 791Member
    Originally posted by azzamasin
    Originally posted by cura
    Nope. Lack of open world pvp, housing and sand box features did.

    Cyrodill is open and housing is first priority on the list after release.  Sandboxes suck ass and are a niche sub-genre.

     

    As to answer the OP's question.........HELL YES.  I get the following:
    • Spiritual Successor to DAoC.  The best PvP game of all time
    • Open world exploration across vast swathes of Tamriel
    • open ended class bas system that lets me wear any armor and wiled any weapon I want plus I get to customize my skills and pick and choose which skills suit me more.
    • A return to non-Instanced dungeons

     

     

     

    YOu dont help your cause when you say "Sandboxes suck ass" Makes you look like a wow kiddie.

    Playing: War Thunder, World of Warcraft, and Grim Dawn
    Waiting on:Everquest Next and The Black Desert

  • VoreDockVoreDock port richey, FLPosts: 129Member

    this will be the whole ES world up to now we have gotten one pice in each game the space covered will be  the size of both north and south america  it is in short the biggest world of any game ever almost dbl the size of WoW each faction will have a space larger than skyrim plus Cyrodill witch anyone can go to  it's not a problem not by far

     

  • curacura WarsawPosts: 950Member Uncommon
    Originally posted by azzamasin
    Originally posted by cura
    Originally posted by azzamasin
    Originally posted by cura
    Nope. Lack of open world pvp, housing and sand box features did.

    Cyrodill is open and housing is first priority on the list after release.  Sandboxes suck ass and are a niche sub-genre.

     

    As to answer the OP's question.........HELL YES.  I get the following:
    • Spiritual Successor to DAoC.  The best PvP game of all time
    • Open world exploration across vast swathes of Tamriel
    • open ended class bas system that lets me wear any armor and wiled any weapon I want plus I get to customize my skills and pick and choose which skills suit me more.
    • A return to non-Instanced dungeons

     

     

     

    Cyrodill is closed area, there are no details on how they want to implement housing and themeparks are for low intelligence masses. See what i did here?

    Cyodill is a zone jsut as much as Skyrim is a zone.  Hence it is an open area.  You're thinking of seemless versus zoning and it has no bearing on whether or not its open or instanced.

    I know what is difference between zoned and simless world and i dont care if game is one or another. But if there is only one zone to pvp you cant say its open world pvp. What bothers me is i would not have my favourite random pvp during leveling. I couldnt care less about zerging in Cyrodill. Its boring.

  • MiklosanMiklosan turkuPosts: 176Member

    Still interested but it sure is a big minus!

     

    And too many minus..........

     

     

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