Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Fuzzy Avatars Solved! Please re-upload your avatar if it was fuzzy!

GW2 Dynamic Events ARE revolutionary, I can't wait till they are evolutionary!

11213141517

Comments

  • eye_meye_m Notta Chance, ABPosts: 3,133Member Uncommon
    Originally posted by Zorgo
    Originally posted by Torgrim
    Originally posted by Zorgo
    Originally posted by Gaia_Hunter

    Regardless of who introduced PQs/Rifts or Dynamic Events first:

    - people in WAR levelled by doing quests/instances,

    - people in Rift levelled by doing quests/instances,

    - people in GW2 level by wandering around the world and having Dynamic Events pop up on them.

    I can see a difference and I prefer it.

    Others don't and they can be happy playing Warhammer online and Rift without doing PQs and Rifts,

    ....I levelled in WAR and Rift by using a combination of features, including and sometimes primarily PQs and Rifts.....

     - the same as I did in GW2...using a combination of all its features.

    Who exactly are these people who didn't use rifts or pq's? That's delusional.

     

    WAR and RIFT are quest hub based, GW2 are not.

    You are right, it has DE hubs and heart hubs....yet that statement has no relevance to the posts you quoted.

    Do people use a variety of multiple features for  progression in all three games? Yes.

     

    WTH is a DE hub?  A map?  Then every game is a hub based game because things only happen on the map. Well, maybe if we try harder we can be even a little more simplistic about things. Don't give up yet, keep trying!

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

  • kartoolkartool Hamilton, ONPosts: 472Member Uncommon
    Originally posted by dontadow
    Originally posted by kartool

    Regardless of how you feel about DE's, they're not new. They're still basically questing - same as every other MMO. GW2 is the Apple of dynamic events. They took a bunch of ideas from other people and put them in a nice package.

    I personally think GW2 is a well made game, but the lore and repetiveness of the quest bores me to tears. The quests themselves are the same as any other game - escort, kill or fetch. Sure there's a couple of nicely done quests in the game but it's really just more of the same.

    This is such BS.  And its annoying. By this logic nothing is new, a game was invented thousands of years ago, so Arenanet did nothing that the guy who made catch did.  Just give folk credit where credit is do, their implication on quests is new and innovative. 

    I said the game was well made, and my Apple analogy even speaks to the innovative part. Taking existing ideas and re-packaging them is basically what innovation is! If the lore interested me and the quests didn't start to feel like that same 10 quests or so with a different back-story at lvl 50 I'd probably still be playing the game. I didn't say it was a bad game, I just stated why I don't enjoy it. Other peoples opinions might be different than yours once in a while .

  • ZorgoZorgo Deepintheheartof, TXPosts: 2,226Member
    Originally posted by eyelolled
    Originally posted by Zorgo
    Originally posted by Torgrim
    Originally posted by Zorgo
    Originally posted by Gaia_Hunter

    Regardless of who introduced PQs/Rifts or Dynamic Events first:

    - people in WAR levelled by doing quests/instances,

    - people in Rift levelled by doing quests/instances,

    - people in GW2 level by wandering around the world and having Dynamic Events pop up on them.

    I can see a difference and I prefer it.

    Others don't and they can be happy playing Warhammer online and Rift without doing PQs and Rifts,

    ....I levelled in WAR and Rift by using a combination of features, including and sometimes primarily PQs and Rifts.....

     - the same as I did in GW2...using a combination of all its features.

    Who exactly are these people who didn't use rifts or pq's? That's delusional.

     

    WAR and RIFT are quest hub based, GW2 are not.

    You are right, it has DE hubs and heart hubs....yet that statement has no relevance to the posts you quoted.

    Do people use a variety of multiple features for  progression in all three games? Yes.

     

    WTH is a DE hub?  A map?  Then every game is a hub based game because things only happen on the map. Well, maybe if we try harder we can be even a little more simplistic about things. Don't give up yet, keep trying!

    i have noticed that de events often originate from specific areas on a map; i.e. a few different 'hubs' on the map where the de chains begin. I'm sorry that you find that mechanic simplistic - it wasn't meant as a value of good or bad just an explanation of structure.

  • ZorgoZorgo Deepintheheartof, TXPosts: 2,226Member
    Originally posted by eyelolled
    Originally posted by Zorgo
    Originally posted by Torgrim
    Originally posted by Zorgo
    Originally posted by Gaia_Hunter

    Regardless of who introduced PQs/Rifts or Dynamic Events first:

    - people in WAR levelled by doing quests/instances,

    - people in Rift levelled by doing quests/instances,

    - people in GW2 level by wandering around the world and having Dynamic Events pop up on them.

    I can see a difference and I prefer it.

    Others don't and they can be happy playing Warhammer online and Rift without doing PQs and Rifts,

    ....I levelled in WAR and Rift by using a combination of features, including and sometimes primarily PQs and Rifts.....

     - the same as I did in GW2...using a combination of all its features.

    Who exactly are these people who didn't use rifts or pq's? That's delusional.

     

    WAR and RIFT are quest hub based, GW2 are not.

    You are right, it has DE hubs and heart hubs....yet that statement has no relevance to the posts you quoted.

    Do people use a variety of multiple features for  progression in all three games? Yes.

     

    WTH is a DE hub?  A map?  Then every game is a hub based game because things only happen on the map. Well, maybe if we try harder we can be even a little more simplistic about things. Don't give up yet, keep trying!

    I have noticed specifi areas on the maps where npc's start DE events; often with more than one DE beginning from a similar location. Example, you have the kids conjuring the bears, the hunt for the stag head, and I believe one other which all originate from the same 'village' or 'settlement'; having DE's start a specific location on a map, that location could arguably be labelled a 'hub'. 

    This is not a value statement about whether hubs are good or bad - I am sorry, you find GW2's way of doing things simplistic. I would have qualified it as 'efficient'. 

  • eye_meye_m Notta Chance, ABPosts: 3,133Member Uncommon
    Yeah, sorry but no. DE's start all over the place and to imply they start at a collective area is just wrong.  Not even close.

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

  • mikahrmikahr ZagrebPosts: 1,066Member

    Didnt i say it will degenerate to "its all bunch of zeros and ones so its not original or revolutionary".

    Unfortunately for naysayers our culture doesnt accept this line of reasoning.

    There have been many original and revolutnary pieces of clothes even if that caveman that put some dead animal around his hips "invented clothes" and "clothes has been done before".

    And gum tyres were quite original and revolutionray even if "wheel has been invented long ago" and "wheel has been done before".

     

    Originally posted by Vunak23

    Oh I didn't embarrass myself. Dynamic is a word that means ever changing and constant motion.

    Yes you did, and no it isnt.

    No really need to go further since your premise is wrong.

  • dimnikardimnikar ZanistanvillePosts: 271Member

    Still on about the "auto accept all quests upon entering zone" game feature?

     

    This conversation can actually last this long?

  • evilastroevilastro EdinburghPosts: 4,270Member
    Originally posted by Zorgo
    Originally posted by eyelolled
    Originally posted by Zorgo
    Originally posted by Torgrim
    Originally posted by Zorgo
    Originally posted by Gaia_Hunter

    Regardless of who introduced PQs/Rifts or Dynamic Events first:

    - people in WAR levelled by doing quests/instances,

    - people in Rift levelled by doing quests/instances,

    - people in GW2 level by wandering around the world and having Dynamic Events pop up on them.

    I can see a difference and I prefer it.

    Others don't and they can be happy playing Warhammer online and Rift without doing PQs and Rifts,

    ....I levelled in WAR and Rift by using a combination of features, including and sometimes primarily PQs and Rifts.....

     - the same as I did in GW2...using a combination of all its features.

    Who exactly are these people who didn't use rifts or pq's? That's delusional.

     

    WAR and RIFT are quest hub based, GW2 are not.

    You are right, it has DE hubs and heart hubs....yet that statement has no relevance to the posts you quoted.

    Do people use a variety of multiple features for  progression in all three games? Yes.

     

    WTH is a DE hub?  A map?  Then every game is a hub based game because things only happen on the map. Well, maybe if we try harder we can be even a little more simplistic about things. Don't give up yet, keep trying!

    I have noticed specifi areas on the maps where npc's start DE events; often with more than one DE beginning from a similar location. Example, you have the kids conjuring the bears, the hunt for the stag head, and I believe one other which all originate from the same 'village' or 'settlement'; having DE's start a specific location on a map, that location could arguably be labelled a 'hub'. 

    This is not a value statement about whether hubs are good or bad - I am sorry, you find GW2's way of doing things simplistic. I would have qualified it as 'efficient'. 

     A few dynamic events happen at camps,because that is obviously where people hang out. People don't just sit around in the wild waiting for you. That doesn't make them hubs by a long shot, dynamic events are chains, they might start in a town, but they will take you all over the map, with new ones happening all over the place.

    Very different to 'go collect as many quests as possible from this hub, go kill everything nearby, return to hub to hand in quests'.

    To be honest, I have never seen more than different 2 events happen from the same spot though. Unless they are part of a chain. Definitely not enough to be classified as a hub.

  • BloodaxesBloodaxes ZabbarPosts: 2,653Member Uncommon

    When I first playd the game on launch I had no expierence of this so called dynamic events so I started with a fresh mind not knowing what they looked like but only based on the posts on this site.

    First thing that got in my head wasn't "cool" or "wow" but nothing. First few levels I really wasn't impressed with the dynamic events as some happen FAR TOO OFTEN it just doesn't make sense.

    There's also the biggest issue I have myself with this game which are 90%+ of the dynamic events are too short and don't provide much meaningless back story on why you have to do that or who are you defending or what are you protecting from the enemy to acquire. 

    Now I won't deny there are some cool events because there are, but usually they are in the minority while more then 90% of the events are simply rehashed over and over with no appearnt reason apart of "questing" to keep on going forward in the game.

    A good example of a worthwile event is helping a group of asura escaping a lab, once the first event is done most people go away but they kept on talking so I remained and poof 2nd arc of the event appeared! That is what I want from these events not a simple kill that or protect that/me from the bad monsters.

    I hope in the future we got more meaningless events that last more than 1 objective rather than the same shit over and over.

    image

  • mikahrmikahr ZagrebPosts: 1,066Member
    Originally posted by bloodaxes

    When I first playd the game on launch I had no expierence of this so called dynamic events so I started with a fresh mind not knowing what they looked like but only based on the posts on this site.

    First thing that got in my head wasn't "cool" or "wow" but nothing. First few levels I really wasn't impressed with the dynamic events as some happen FAR TOO OFTEN it just doesn't make sense.

    There's also the biggest issue I have myself with this game which are 90%+ of the dynamic events are too short and don't provide much meaningless back story on why you have to do that or who are you defending or what are you protecting from the enemy to acquire. 

    Now I won't deny there are some cool events because there are, but usually they are in the minority while more then 90% of the events are simply rehashed over and over with no appearnt reason apart of "questing" to keep on going forward in the game.

    A good example of a worthwile event is helping a group of asura escaping a lab, once the first event is done most people go away but they kept on talking so I remained and poof 2nd arc of the event appeared! That is what I want from these events not a simple kill that or protect that/me from the bad monsters.

    I hope in the future we got more meaningless events that last more than 1 objective rather than the same shit over and over.

    I actually like theres some "grand" ones and lot of small ones.

    And most of these people actually never bothered to do what you did and stayed to listen to their convos/poke around a bit but just mindlessly followed zerg around and never experienced anything but "zerg kill stuff". While the game allows you to do that, you dont get to complain about stuff game has but you skipped/never found out (i saw quite a bit of people do exactly that).

    Irony is that at the same time they want more "open ended" and "games that dont hold your hand" while at the same time they managed to "get lost" in GW2 lol

    And yah. More cool stuff! :) You can NEVER have enough of cool stuff :)

  • eye_meye_m Notta Chance, ABPosts: 3,133Member Uncommon
    Originally posted by mikahr
    Originally posted by bloodaxes

    When I first playd the game on launch I had no expierence of this so called dynamic events so I started with a fresh mind not knowing what they looked like but only based on the posts on this site.

    First thing that got in my head wasn't "cool" or "wow" but nothing. First few levels I really wasn't impressed with the dynamic events as some happen FAR TOO OFTEN it just doesn't make sense.

    There's also the biggest issue I have myself with this game which are 90%+ of the dynamic events are too short and don't provide much meaningless back story on why you have to do that or who are you defending or what are you protecting from the enemy to acquire. 

    Now I won't deny there are some cool events because there are, but usually they are in the minority while more then 90% of the events are simply rehashed over and over with no appearnt reason apart of "questing" to keep on going forward in the game.

    A good example of a worthwile event is helping a group of asura escaping a lab, once the first event is done most people go away but they kept on talking so I remained and poof 2nd arc of the event appeared! That is what I want from these events not a simple kill that or protect that/me from the bad monsters.

    I hope in the future we got more meaningless events that last more than 1 objective rather than the same shit over and over.

    I actually like theres some "grand" ones and lot of small ones.

    And most of these people actually never bothered to do what you did and stayed to listen to their convos/poke around a bit but just mindlessly followed zerg around and never experienced anything but "zerg kill stuff". While the game allows you to do that, you dont get to complain about stuff game has but you skipped/never found out (i saw quite a bit of people do exactly that).

    Irony is that at the same time they want more "open ended" and "games that dont hold your hand" while at the same time they managed to "get lost" in GW2 lol

    And yah. More cool stuff! :) You can NEVER have enough of cool stuff :)

    DE's do not play well with people that rush content. They blow past everything, and the storylines that help create the synergy of the system are lost.

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

  • waynejr2waynejr2 West Toluca Lake, CAPosts: 4,481Member Uncommon
    Originally posted by Kuppa
    @kade
    Look at the big picture. The events themselves are similar to other attempts but with a bit of a different spin like you mention. But the game is built around them completely, which definitely males it very different and at the very least a "revolution".

     So compared to earlier games, this game is centered around less options than before.  I wouldn't say that less is revolutionary.

    Why do you need to have this be revolutionary?  Be honest, what does this give you?

  • eye_meye_m Notta Chance, ABPosts: 3,133Member Uncommon
    Originally posted by waynejr2
    Originally posted by Kuppa
    @kade
    Look at the big picture. The events themselves are similar to other attempts but with a bit of a different spin like you mention. But the game is built around them completely, which definitely males it very different and at the very least a "revolution".

     So compared to earlier games, this game is centered around less options than before.  I wouldn't say that less is revolutionary.

    Why do you need to have this be revolutionary?  Be honest, what does this give you?

    I don't see how GW2 has less options than before. I will admit, it has less junk and clutter than other games, but I really don't see it having less options than others. Why don't you describe it to us in detail?

     

     

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

  • AerowynAerowyn BUZZARDS BAY, MAPosts: 7,928Member
    duplicate post

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • eye_meye_m Notta Chance, ABPosts: 3,133Member Uncommon
    Originally posted by Aerowyn

     

    you forgot one of the #1 rules of these forums if someone doesn't enjoy any said feature in any particular game then it doesn't exist or isn't relavent

    I know. Before I signed up to the site I thought the number one rule was party till you drop. Wow, was I on the wrong site!.

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

  • Gaia_HunterGaia_Hunter BristolPosts: 2,830Member Uncommon
    Originally posted by jpnz
    Originally posted by Gaia_Hunter
     

    First, what does any of that has to do with DEs?

     

    Still waiting for anyone to say why DE is 'revolutionary' when the game design was done before.

    X-series does it better, Space Rangers does it better and those games were released 10+ years ago.

    Saying 'GW2 as a collective is good' is not the same as 'DE is revolutionary' btw.

    DE's are revolutionary because they changed how you play around other people while questing/leveling up.

    There is no need for parties, there is no need to be on the same quest.

    You can say PQs and Rifts do that as well, but PQs and Rifts have no story, have no follow up.

    DEs have a story just like quests. Many of them have follow ups.

    Addtionally, part of the story of DEs is not told by text but by real visual events, complemented with text and audio.

    Basically DEs grab PQs/Rifts ability for auto grouping (even make it easier) add the "reasons"/motivation to kill mobs just like quests do and display the reasons with real time graphics, text and audio as opposed to only text.

    DEs = streamlined PQs/Rifts + better presented and streamlined quests.

    That plus the fact they are present in the game in a massive way, is exactly why DEs are revolutionary.


    It is different from X-series and Space Rangers because it is brought to a multi player setting - last time I checked X-series and Space rangers were single player space sims.

    When you need to compare a fantasy MMORPG to a combat/trade space sim to say GW2 isn't nothing new, well...

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • ZorgoZorgo Deepintheheartof, TXPosts: 2,226Member
    Originally posted by evilastro

    WTH is a DE hub?  A map?  Then every game is a hub based game because things only happen on the map. Well, maybe if we try harder we can be even a little more simplistic about things. Don't give up yet, keep trying!

    I have noticed specifi areas on the maps where npc's start DE events; often with more than one DE beginning from a similar location. Example, you have the kids conjuring the bears, the hunt for the stag head, and I believe one other which all originate from the same 'village' or 'settlement'; having DE's start a specific location on a map, that location could arguably be labelled a 'hub'. 

    This is not a value statement about whether hubs are good or bad - I am sorry, you find GW2's way of doing things simplistic. I would have qualified it as 'efficient'. 

     A few dynamic events happen at camps,because that is obviously where people hang out. People don't just sit around in the wild waiting for you. That doesn't make them hubs by a long shot, dynamic events are chains, they might start in a town, but they will take you all over the map, with new ones happening all over the place.

    Very different to 'go collect as many quests as possible from this hub, go kill everything nearby, return to hub to hand in quests'.

    To be honest, I have never seen more than different 2 events happen from the same spot though. Unless they are part of a chain. Definitely not enough to be classified as a hub.

    Most would except that the word 'hub' aptly discribes 'a place where people hang out'. And you know as well as I do that it is more than a 'few'.

    you also know as well as I do that when you pick up a quest from a quest hub - you don't accomplish the task at the hub - they are usually a chain which will take you all over the map. 

    GW2 is certainly doing it differently - there is more flow, it is more organic, you can join into it in any part of the chain rather than having to catch follks up to the part you are on, etc. 

    But imo, it is still the same concept, applied in a different way.

    As I have said before, whether you like GW2 or don't like GW2 depends solely on whether you place emphasis on 'the same ol' concept - or the 'applied in a different way'.

     

  • jdnycjdnyc Long Island City, NYPosts: 1,696Member

    Warhammer Online was first with the PQ.  Depending on whom you ask and how broad the definition, City of Heroes and Final Fantasy 11 had a mix of it as well.

    Rift expanded on that and was partially successful.

    GW2 expanded on both ideas and was partially successful.

    But GW2 DE is in no way revoloutionary or evolutionary or anything else in between.

    In fact if you're going to compare implementation of dynamic events in a themepark game now, Rift has the competition decimated.  Hands down.  GW2 Dragon fights are an embarrassment.  Rift's Storm Legion Volan fight is probably the best content available right now for a DE themepark experience.  Too bad many gamers won't try out Rift again to see how strong that game has matured.

    Personally, I'll take Rift's Zone Events over the GW2 DE stuff any day.

    That is, if we're talking themepark.  Sandbox is a completely different story.

     

  • jdnycjdnyc Long Island City, NYPosts: 1,696Member
    Originally posted by Zorgo
     

    you also know as well as I do that when you pick up a quest from a quest hub - you don't accomplish the task at the hub - they are usually a chain which will take you all over the map. 

    you mean like Rift's Zone events?  and no many don't do that.  many stay in the local area.  hell most do.

    GW2 is certainly doing it differently - there is more flow, it is more organic, you can join into it in any part of the chain rather than having to catch follks up to the part you are on, etc. 

    Like Rift's Instant Adventures?

    But imo, it is still the same concept, applied in a different way.

    As I have said before, whether you like GW2 or don't like GW2 depends solely on whether you place emphasis on 'the same ol' concept - or the 'applied in a different way'.

     

     

  • KhinRuniteKhinRunite ManilaPosts: 879Member
    Originally posted by jdnyc
    Originally posted by Zorgo
     

    you also know as well as I do that when you pick up a quest from a quest hub - you don't accomplish the task at the hub - they are usually a chain which will take you all over the map. 

    you mean like Rift's Zone events?  and no many don't do that.  many stay in the local area.  hell most do.

    GW2 is certainly doing it differently - there is more flow, it is more organic, you can join into it in any part of the chain rather than having to catch follks up to the part you are on, etc. 

    Like Rift's Instant Adventures?

    But imo, it is still the same concept, applied in a different way.

    As I have said before, whether you like GW2 or don't like GW2 depends solely on whether you place emphasis on 'the same ol' concept - or the 'applied in a different way'.

     

     

    You're talking about stuff introduced during Storm Legion, or atleast through a patch, right? That's just part of an MMO growing up. You seriously can't expect that GW2 DEs will stay as it is. Fact is, Rift started out with randomized mob spawns AKA Rifts. Over time it got better and better. I personally believe GW2 (as well as many other games) influenced these improvements to Rift.

  • eye_meye_m Notta Chance, ABPosts: 3,133Member Uncommon
    Originally posted by Zorgo
    Originally posted by evilastro

    WTH is a DE hub?  A map?  Then every game is a hub based game because things only happen on the map. Well, maybe if we try harder we can be even a little more simplistic about things. Don't give up yet, keep trying!

    I have noticed specifi areas on the maps where npc's start DE events; often with more than one DE beginning from a similar location. Example, you have the kids conjuring the bears, the hunt for the stag head, and I believe one other which all originate from the same 'village' or 'settlement'; having DE's start a specific location on a map, that location could arguably be labelled a 'hub'. 

    This is not a value statement about whether hubs are good or bad - I am sorry, you find GW2's way of doing things simplistic. I would have qualified it as 'efficient'. 

     A few dynamic events happen at camps,because that is obviously where people hang out. People don't just sit around in the wild waiting for you. That doesn't make them hubs by a long shot, dynamic events are chains, they might start in a town, but they will take you all over the map, with new ones happening all over the place.

    Very different to 'go collect as many quests as possible from this hub, go kill everything nearby, return to hub to hand in quests'.

    To be honest, I have never seen more than different 2 events happen from the same spot though. Unless they are part of a chain. Definitely not enough to be classified as a hub.

    Most would except that the word 'hub' aptly discribes 'a place where people hang out'. And you know as well as I do that it is more than a 'few'.

    you also know as well as I do that when you pick up a quest from a quest hub - you don't accomplish the task at the hub - they are usually a chain which will take you all over the map. 

    GW2 is certainly doing it differently - there is more flow, it is more organic, you can join into it in any part of the chain rather than having to catch follks up to the part you are on, etc. 

    But imo, it is still the same concept, applied in a different way.

    As I have said before, whether you like GW2 or don't like GW2 depends solely on whether you place emphasis on 'the same ol' concept - or the 'applied in a different way'.

     

    The thing is, I doubt that most people would consider a place where you get a few quests from as a "hub".  DE's start, continue and complete all over the place and if you wanted to say that standard quests do too, well that's fine. BUT, there are a lot of occurances of multiple (more than 10) quests starting from a single outpost or town. That is a hub, and that is something many people are glad that GW2 moved away from. 

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

  • caetftlcaetftl Los Angeles, CAPosts: 358Member

    There was a time when there were no hubs... so moving away from hubs is not revolutionary... WoW really went hardcore on quest hubs, and then slowly refined the design of it so people had a smoother more fluid leveling experience through zones.... but before that many mmos had little to no questing... it was about going out into the world and killing stuff to level. 

    GW2 doesn't even goad you to explore to the extent of the old mmos, instead of a hub telling you where to go you just run around like a gopher to marks on the map. 

  • eye_meye_m Notta Chance, ABPosts: 3,133Member Uncommon
    Originally posted by caetftl

    There was a time when there were no hubs... so moving away from hubs is not revolutionary... WoW really went hardcore on quest hubs, and then slowly refined the design of it so people had a smoother more fluid leveling experience through zones.... but before that many mmos had little to no questing... it was about going out into the world and killing stuff to level. 

    GW2 doesn't even goad you to explore to the extent of the old mmos, instead of a hub telling you where to go you just run around like a gopher to marks on the map. 

    Thing is, that is exactly how I don't play it. Maybe that's why I enjoy it so much, while others don't.  If I had my way, there wouldn't be a map,  at least not a minimap.  I play the game for what is in front of me. I just take part in the world, and I enjoy the flow and feel of the gameplay. The map is for figuring out what you've missed.

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

  • Gaia_HunterGaia_Hunter BristolPosts: 2,830Member Uncommon
    Originally posted by caetftl

    There was a time when there were no hubs... so moving away from hubs is not revolutionary... WoW really went hardcore on quest hubs, and then slowly refined the design of it so people had a smoother more fluid leveling experience through zones.... but before that many mmos had little to no questing... it was about going out into the world and killing stuff to level. 

    GW2 doesn't even goad you to explore to the extent of the old mmos, instead of a hub telling you where to go you just run around like a gopher to marks on the map. 

    Here we go with not knowing what the words mean again.

    Revolution means "turn around", it doesn't mean something never seen before.

    It seems every "marketing buzz word" has to mean "new", "unique".

    Going from a hub base back to a non hub base is a "revolution".

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • jdnycjdnyc Long Island City, NYPosts: 1,696Member
    Originally posted by KhinRunite
    Originally posted by jdnyc
    Originally posted by Zorgo
     

    you also know as well as I do that when you pick up a quest from a quest hub - you don't accomplish the task at the hub - they are usually a chain which will take you all over the map. 

    you mean like Rift's Zone events?  and no many don't do that.  many stay in the local area.  hell most do.

    GW2 is certainly doing it differently - there is more flow, it is more organic, you can join into it in any part of the chain rather than having to catch follks up to the part you are on, etc. 

    Like Rift's Instant Adventures?

    But imo, it is still the same concept, applied in a different way.

    As I have said before, whether you like GW2 or don't like GW2 depends solely on whether you place emphasis on 'the same ol' concept - or the 'applied in a different way'.

     

     

    You're talking about stuff introduced during Storm Legion, or atleast through a patch, right? That's just part of an MMO growing up. You seriously can't expect that GW2 DEs will stay as it is. Fact is, Rift started out with randomized mob spawns AKA Rifts. Over time it got better and better. I personally believe GW2 (as well as many other games) influenced these improvements to Rift.

    Some through a patch.  Storm Legion built on that.  Zone events have been around since Beta 2 of Rift.

     

Sign In or Register to comment.