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So I'm playing Saints Row the Third, and a thought comes to my head as I enter an instance:
"If people are fine with instances existing in single-player open world games, then what's the big deal with instances existing in open-world massively multiplayer games?"
Granted, maybe there is some leap in logic I am missing, but it struck me as odd. Any explanation?
Also, INb4 Narius and his passionate love of lobbies (Yes, that does get annoying after a while).