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Really am hoping for some simple scripting for bosses but not holding my breathe on that.. what are some basic ideas people will do for there first foundry?
I'm thinking a 5 floor dungeon that each level is basically a long hallway with enemies swarming down on you then at the end of each hall is a big ass boss fight.. something simple to start out:)
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
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thought they were using STO as a base and expanding from it... i dunno i could be wrong on that
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
IIRC they've mentioned having some sort of templates for boss actions, where you could use one boss character model and combine it with a certain script of another boss. However, no custom scripting will be available.
Comparing NWO to STO foundry, they've mentioned it's like comparing W7 to W3.11.
I would love to see remakes of some classic WoW dungeons, like Scarlet Monastery or Zul'Farak.
Hard to say. I'm pretty interested in this function aswell, as I've been a PnP (and lately PbP) GM for more than 20 years and created countless of homebrew adventures.
Hopefully it won't be too limited so we can create something amazing with it.