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Okay, this is a repost from over on the Steam forums (not me), but I thought it summed up really well many of the preconceptions people have about TSW:
[Orignally posted by Mike Litoris]:
I get really irritated when I read the same things about this game over and over again. I feel that while some people have responded in an informative and civil matter, not all explanations have been as eloquent as they could be. So, I would like to address some of these things individually so that each person viewing each point doesn't get lost in a sea of text or just walk away because tl;dr. If something interests you, just move to the subject line of text you feel you need to see.
Quests are boring just like every other MMO fetch quest :
Wrong. There is a very large variety of missions that involve both investigation and/or outright Google'ing as well as quite a few stealth missions that require finesse and guile. The main faction story missions that follow your character development throughout the game are also a nice grab bag of all the mission types. And it's not a thing about 2 or 3 missions like this to break it up amongst a sea of fetch stuff, but a seriously heavy balance that's almost even. This game does have "fetch/kill count" missions but...even some of those cookie cutter MMO style missions referred to here are done with style or some element of ambience that makes them feel just a bit more intuitive. Maybe you'll have to really search for your kill, or maybe it's not as easy as knocking one over and you have to figure out 'how' to kill it, etc. So, even the boring isn't so boring. Anyone saying that this game has boring regular ol' MMO missions just simply has not played the game past the first two missions and they are lying.
There is no raiding:
Wrong...kinda. There is 'a' raid. But, in fact there are plenty of other raid quality material to be had if people just do them. As for an official raid, yea there's just the one...but there are Lairs which are pretty much open world raids where you can farm out nice chunks of XP, get loot, and form bosses for other loot and upgrades. But, keep in mind that this game hasn't been out that long, and in comparison to other MMOs it's actually not any different in it's development progression. When World of Warcraft first came out their first raid instance was Blackrock Spire. Think about that for a minute and let it sink in if you're familiar with it. Also, this doesn't count the seasonal raid material that has popped up so far.
[Ortwig's Note: Nightmare mode dungeons are TSW's raid equivalent. The New York City Raid is also there, along with Lairs.]
PvP doesn't exist and is broken:
Wrong. Just because people don't play your faction (cough - Dragon) doesn't mean it's dead, it just means you're not a part of the biggest of two factions enjoying it. Transfer to another server or change sides if it's what you're dying for. Is it something for a strictly PvP type person? Not at this stage because you can't really do it 24/7 (think Wintergrasp). But again I need to put this in perspective of other MMOs (or just WoW lol)...of which didn't have anything but world pvp until well over a year after it was out. And even then the battlegrounds were broken for a solid year too at the least. PvP is not something that many MMOs have gotten right and had perfect at launch...or a year following for that matter.
What's the point of a Cabal if there's nothing to do?:
Sometimes I want to choke people. When I hear this rant it becomes one of those times. First off, many people do grasp the core concept of a Cabal/Guild. That concept is for social purposes first and foremost. And those purposes are particularly to keep you and your close friends together in one place without actually having to be in one place. You get your own chat channel, your own bank, and your own ranks so the jerks in charge can randomly kick their friends and have a laugh or bark at new guys and experience a sense of power that they otherwise never see irl. The advent of Guild advancement in other MMO titles is a fairly new concept and still fairly infantile. And even those with advancement concepts in working order right now...still tend to be broken and offer nothing more than just a ruse of farming XP. In reality, taking that part away...you still have the same thing in Secret World. And right now, Cabals have plenty to do if people need to kill time. Such as the typical organized dungeon run, raid night, lair farm, or theatre production for the RP'ers.
The combat sucks:
Definitely, positively, absolutely...wrong. I imagine this comes from people that have 2 skills unlocked and have repeatedly had their butt handed to them by the zombies on the road to the Kingsmouth Sheriff's Dept. In which case; you're doing it wrong. If you keep getting violated past the point of having say ohhhh...10 skills unlocked...you're still doing it wrong. This game does not hold your hand, but if you need advice on why you can't survive more than 3 hits or why you can't kill anything, the community will help you. You cannot just throw points all willy nilly into your tree and actually see good results from it. You have to think it out and plan ahead to some degree. And if you can't think it out, they were nice enough to add skill point Starter Decks so that people would know how to spend points into something that works. Take advantage of your resources available to you and learn the game before jumping in expecting to "win all teh lootz". Otherwise you will walk away with a big sadface crying and whining like all those that use this line. And before anyone argues with 1,1,1,1,1,2,1 - name one MMO that does not play like this to some degree, then the argument would be valid. All puns aside; the combat in this game is more deep than I could have ever imagined. When you can theorycraft a skill set that allows you to kill raid mobs en masse without taking damage or dying - that can otherwise destroy you in 1 hit...I'd say the complexity of the combat is unsurpassed. I love building a seemingly new character every other day just because of curiosity or there's something new I want to try.
So, all in all I think many of these comments are coming from people that have spent very little time with the game and they do not help bring customers in. Which is a sad thing considering this is probably one of the most rich and involved MMO experiences I have ever had. I have played: EVE, Allods, WoW, EQ, EQ2, STO, AoC, Rift, GW 1 and 2, Requiem, Hellgate, Invictus, SWTOR, and many many many more. This game is my absolute favorite because it does everything right. There are bugs, but every MMO has it's bugs. Nothing has broken the game. There are things that aren't fully realized, but every MMO has it's teething process. I believe in this game. And I know it will grow more and more. I've brought 4 new people to this game so far and that list will grow. Oh, and the fact that Nightmare mode dungeons make WoW Heroic raids look like a cute little baby toy warms my heart. And it warms my heart even more that all the little trolls with bad attitudes will never make it past the Gatekeeper to know what it's like.