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GW2: The most influential mmorpg of 2012

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  • eye_meye_m Notta Chance, ABPosts: 3,133Member Uncommon
    Originally posted by Malacth
    Originally posted by eyelolled
    Originally posted by Leucent
    Originally posted by slickbizzle

    I think Warcraft is incorporating a jumping puzzle into their next patch. 

     

    Not sure if you'll need to be exalted with every faction in the game, and do 500 dailies, and run every dungeon/raid/BG,  to take part in it or not though.

     

     

     

     

    Lol, GW2 was not the first with jumping puzzles. AC had them, WAR had them, SWTOR had them off the top of my head.

    Oh? So Asheron's Call had jumping puzzles, RvR, sPvP, multiple tiered storylines, Dynamic Events, monthly content updates including map expansions, exploration completion goals, mini-games, personal resource nodes, combo fields, shared experience and loot on OW mobs, underwater combat, and running software that allows the developers to patch them on the fly, including the implimentation of new content. (sorry for the excessive amount of comma's in that sentence)

    No, it wasn't AC. It wasn't AoC. It wasn't Aion. It wasn't WoW. It wasn't DAOC. It wasn't SWG. It wasn't SWTOR. It wasn't any of them.

    It was GW2.

     

    EDIT: I know it's the same post in both threads, but it was meant to be here, not in the other thread. My bad.

     

    Yes, GW2 put those features into one MMO frst, but does that really make it inflential? 

    GW2 was not the first MMO to introduce any of those said features.

    It will be influential, like all MMO's are when they're newly released, the next game will take a few concepts and ideas, but this happens every year. 

    I agree GW2 was 2012's most influential game, but like I said earlier, its easy to win a race when you're the only one running.

    A new MMO will be 2013's most influential MMO, and the cycle will continue on year after year, as it always has. GW2 is not the god game that will change this sadly.

    I never said it was the god game. I said it was the most influential game of 2012.  I also said that I wanted to see it be the same in 2013.

     

    AND GW2 is the FIRST and THE ONLY mmo to be able to update their servers on the fly.

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

  • AerowynAerowyn BUZZARDS BAY, MAPosts: 7,928Member
    Originally posted by Malacth
    Originally posted by eyelolled
    Originally posted by Leucent
    Originally posted by slickbizzle

    I think Warcraft is incorporating a jumping puzzle into their next patch. 

     

    Not sure if you'll need to be exalted with every faction in the game, and do 500 dailies, and run every dungeon/raid/BG,  to take part in it or not though.

     

     

     

     

    Lol, GW2 was not the first with jumping puzzles. AC had them, WAR had them, SWTOR had them off the top of my head.

    Oh? So Asheron's Call had jumping puzzles, RvR, sPvP, multiple tiered storylines, Dynamic Events, monthly content updates including map expansions, exploration completion goals, mini-games, personal resource nodes, combo fields, shared experience and loot on OW mobs, underwater combat, and running software that allows the developers to patch them on the fly, including the implimentation of new content. (sorry for the excessive amount of comma's in that sentence)

    No, it wasn't AC. It wasn't AoC. It wasn't Aion. It wasn't WoW. It wasn't DAOC. It wasn't SWG. It wasn't SWTOR. It wasn't any of them.

    It was GW2.

     

    EDIT: I know it's the same post in both threads, but it was meant to be here, not in the other thread. My bad.

     

    Yes, GW2 put those features into one MMO frst, but does that really make it inflential? 

    GW2 was not the first MMO to introduce any of those said features.

    It will be influential, like all MMO's are when they're newly released, the next game will take a few concepts and ideas, but this happens every year. 

    I agree GW2 was 2012's most influential game, but like I said earlier, its easy to win a race when you're the only one running.

    A new MMO will be 2013's most influential MMO, and the cycle will continue on year after year, as it always has. GW2 is not the god game that will change this sadly.

    who said it was? out of the about 7 MMOs im looking forward to in 2013 i sure hope one is a better game overall. GW2 to me is a great game and the best themepark currently out but there is a ton of room for improvement in many many aspects. 2013 looks like its shaping up to be a great year for MMOs. Oh also GW2 was hardly the only horse on the track last year

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • LeucentLeucent Penticton, BCPosts: 2,371Member
    Originally posted by Aerowyn
    Originally posted by eyelolled
    Originally posted by Leucent
    Originally posted by slickbizzle

    I think Warcraft is incorporating a jumping puzzle into their next patch. 

     

    Not sure if you'll need to be exalted with every faction in the game, and do 500 dailies, and run every dungeon/raid/BG,  to take part in it or not though.

     

     

     

     

    Lol, GW2 was not the first with jumping puzzles. AC had them, WAR had them, SWTOR had them off the top of my head.

    Oh? So Asheron's Call had jumping puzzles, RvR, sPvP, multiple tiered storylines, Dynamic Events, monthly content updates including map expansions, exploration completion goals, mini-games, personal resource nodes, combo fields, shared experience and loot on OW mobs, underwater combat, and running software that allows the developers to patch them on the fly, including the implimentation of new content. (sorry for the excessive amount of comma's in that sentence)

    No, it wasn't AC. It wasn't AoC. It wasn't Aion. It wasn't WoW. It wasn't DAOC. It wasn't SWG. It wasn't SWTOR. It wasn't any of them.

    It was GW2.

     

    EDIT: I know it's the same post in both threads, but it was meant to be here, not in the other thread. My bad.

    you forgot one of the #1 rules of these forums if someone doesn't enjoy any said feature in any particular game then it doesn't exist or isn't relavent :)

    I was simply commenting on the JUMPING PUZZLES comment, obviously. I m really starting to think the few of you rabid fanbois left are really grasping at straws, freaking out over every little thing. It s just a game, get a little bit of a life, and stop taking it so serious.

  • MalacthMalacth LiverpoolPosts: 116Member
    Originally posted by Aerowyn
    Originally posted by Malacth
    Originally posted by eyelolled
    Originally posted by Leucent
    Originally posted by slickbizzle

    I think Warcraft is incorporating a jumping puzzle into their next patch. 

     

    Not sure if you'll need to be exalted with every faction in the game, and do 500 dailies, and run every dungeon/raid/BG,  to take part in it or not though.

     

     

     

     

    Lol, GW2 was not the first with jumping puzzles. AC had them, WAR had them, SWTOR had them off the top of my head.

    Oh? So Asheron's Call had jumping puzzles, RvR, sPvP, multiple tiered storylines, Dynamic Events, monthly content updates including map expansions, exploration completion goals, mini-games, personal resource nodes, combo fields, shared experience and loot on OW mobs, underwater combat, and running software that allows the developers to patch them on the fly, including the implimentation of new content. (sorry for the excessive amount of comma's in that sentence)

    No, it wasn't AC. It wasn't AoC. It wasn't Aion. It wasn't WoW. It wasn't DAOC. It wasn't SWG. It wasn't SWTOR. It wasn't any of them.

    It was GW2.

     

    EDIT: I know it's the same post in both threads, but it was meant to be here, not in the other thread. My bad.

     

    Yes, GW2 put those features into one MMO frst, but does that really make it inflential? 

    GW2 was not the first MMO to introduce any of those said features.

    It will be influential, like all MMO's are when they're newly released, the next game will take a few concepts and ideas, but this happens every year. 

    I agree GW2 was 2012's most influential game, but like I said earlier, its easy to win a race when you're the only one running.

    A new MMO will be 2013's most influential MMO, and the cycle will continue on year after year, as it always has. GW2 is not the god game that will change this sadly.

    who said it was? out of the about 7 MMOs im looking forward to in 2013 i sure hope one is a better game overall. GW2 to me is a great game and the best themepark currently out but there is a ton of room for improvement in many many aspects. 2013 looks like its shaping up to be a great year for MMOs. Oh also GW2 was hardly the only horse on the track last year

    Just out of curiosity - who else was racing with GW2?

    Swtor was 2011, but okay, I'll let you have that one. The Secret World too. I can't think of a single other AAA MMO last year.

  • AerowynAerowyn BUZZARDS BAY, MAPosts: 7,928Member
    Originally posted by Malacth
    Originally posted by Aerowyn
    Originally posted by Malacth
    Originally posted by eyelolled
    Originally posted by Leucent
    Originally posted by slickbizzle

    I think Warcraft is incorporating a jumping puzzle into their next patch. 

     

    Not sure if you'll need to be exalted with every faction in the game, and do 500 dailies, and run every dungeon/raid/BG,  to take part in it or not though.

     

     

     

     

    Lol, GW2 was not the first with jumping puzzles. AC had them, WAR had them, SWTOR had them off the top of my head.

    Oh? So Asheron's Call had jumping puzzles, RvR, sPvP, multiple tiered storylines, Dynamic Events, monthly content updates including map expansions, exploration completion goals, mini-games, personal resource nodes, combo fields, shared experience and loot on OW mobs, underwater combat, and running software that allows the developers to patch them on the fly, including the implimentation of new content. (sorry for the excessive amount of comma's in that sentence)

    No, it wasn't AC. It wasn't AoC. It wasn't Aion. It wasn't WoW. It wasn't DAOC. It wasn't SWG. It wasn't SWTOR. It wasn't any of them.

    It was GW2.

     

    EDIT: I know it's the same post in both threads, but it was meant to be here, not in the other thread. My bad.

     

    Yes, GW2 put those features into one MMO frst, but does that really make it inflential? 

    GW2 was not the first MMO to introduce any of those said features.

    It will be influential, like all MMO's are when they're newly released, the next game will take a few concepts and ideas, but this happens every year. 

    I agree GW2 was 2012's most influential game, but like I said earlier, its easy to win a race when you're the only one running.

    A new MMO will be 2013's most influential MMO, and the cycle will continue on year after year, as it always has. GW2 is not the god game that will change this sadly.

    who said it was? out of the about 7 MMOs im looking forward to in 2013 i sure hope one is a better game overall. GW2 to me is a great game and the best themepark currently out but there is a ton of room for improvement in many many aspects. 2013 looks like its shaping up to be a great year for MMOs. Oh also GW2 was hardly the only horse on the track last year

    Just out of curiosity - who else was racing with GW2?

    Swtor was 2011, but okay, I'll let you have that one. The Secret World too. I can't think of a single other AAA MMO last year.

    TERA as well as PS2... you could almost say swtor was 2012... so thats 3 or 4 other big names

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • eye_meye_m Notta Chance, ABPosts: 3,133Member Uncommon
    Originally posted by Leucent
    Originally posted by Aerowyn
    Originally posted by eyelolled
    Originally posted by Leucent
    Originally posted by slickbizzle

    I think Warcraft is incorporating a jumping puzzle into their next patch. 

     

    Not sure if you'll need to be exalted with every faction in the game, and do 500 dailies, and run every dungeon/raid/BG,  to take part in it or not though.

     

     

     

     

    Lol, GW2 was not the first with jumping puzzles. AC had them, WAR had them, SWTOR had them off the top of my head.

    Oh? So Asheron's Call had jumping puzzles, RvR, sPvP, multiple tiered storylines, Dynamic Events, monthly content updates including map expansions, exploration completion goals, mini-games, personal resource nodes, combo fields, shared experience and loot on OW mobs, underwater combat, and running software that allows the developers to patch them on the fly, including the implimentation of new content. (sorry for the excessive amount of comma's in that sentence)

    No, it wasn't AC. It wasn't AoC. It wasn't Aion. It wasn't WoW. It wasn't DAOC. It wasn't SWG. It wasn't SWTOR. It wasn't any of them.

    It was GW2.

     

    EDIT: I know it's the same post in both threads, but it was meant to be here, not in the other thread. My bad.

    you forgot one of the #1 rules of these forums if someone doesn't enjoy any said feature in any particular game then it doesn't exist or isn't relavent :)

    I was simply commenting on the JUMPING PUZZLES comment, obviously. I m really starting to think the few of you rabid fanbois left are really grasping at straws, freaking out over every little thing. It s just a game, get a little bit of a life, and stop taking it so serious.

    I know. You were simply picking out one small portion of the game and pointing out that GW2 wasn't the first with it. 

    Just as an FYI, you weren't the first person to do that in this thread.

    And sorry if I sounded hostile by listing off a bunch of components about GW2 at once. I never realized how angry it sounds to say THAT many things in a row.  My apologies

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

  • VolgoreVolgore Posts: 2,206Member Uncommon

    Yes, to me GW2 was the most influencial mmorpg of 2012, because it influenced me to try other games i wouldn't have played before. Skyrim, Torchlight 2, Kingdoms of Amalur come to mind.

    [mod edit]

    image
  • eye_meye_m Notta Chance, ABPosts: 3,133Member Uncommon
    Originally posted by Volgore

    Yes, to me GW2 was the most influencial mmorpg of 2012, because it influenced me to try other games i wouldn't have played before. Skyrim, Torchlight 2, Kingdoms of Amalur come to mind.

    I never tried Kingdoms of Amalur, but Skyrim and Torchlight 2 are a couple great games!

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

  • Alber_gamerAlber_gamer RomePosts: 557Member Uncommon

    The only and true fact is that GW2 would have been glad to mean 1/10th of what GW1 meant to the mmo industry.

     

    GW2 ended up being a flavour of the month, now long buried and forgotten and off the radar of any average mmo gamer. But then again, they don't care. They already sold the boxes to those that were caught in the hype train, so for them it's mission accomplished anyway. Nobody plays nowadays, so what? It just means that their server maintenance gets cheaper till they overhype next paid expansion.

     

    I mean, who could resist the continuation of an epic game of heart grinding, puzzle jumping, circular "dynamic" eventing, incredible storywriting and voiceacting to meet the super-epic world destroying end boss fight in which your mission is to get into a static turret and spam a button unchallenged till it falls off a rock.*

     

     

     

     

    * This whole paragraph might contain selective sarcasm.

    My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.

  • eye_meye_m Notta Chance, ABPosts: 3,133Member Uncommon
    Originally posted by Alber_gamer

    The only and true fact is that GW2 would have been glad to mean 1/10th of what GW1 meant to the mmo industry.

     

    GW2 ended up being a flavour of the month, now long buried and forgotten and off the radar of any average mmo gamer. But then again, they don't care. They already sold the boxes to those that were caught in the hype train, so for them it's mission accomplished anyway. Nobody plays nowadays, so what? It just means that their server maintenance gets cheaper till they overhype next paid expansion.

     

    I mean, who could resist the continuation of an epic game of heart grinding, puzzle jumping, circular "dynamic" eventing, incredible storywriting and voiceacting to meet the super-epic world destroying end boss fight in which your mission is to get into a static turret and spam a button unchallenged till it falls off a rock.*

     

     

     

     

    * This whole paragraph might contain selective sarcasm.

    well, if the average gamer is no longer concerned with GW2, it's nice to know that the above average gamer is still enjoying it.

    :)

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

  • LeucentLeucent Penticton, BCPosts: 2,371Member
    Originally posted by eyelolled
    Originally posted by Leucent
    Originally posted by Aerowyn
    Originally posted by eyelolled
    Originally posted by Leucent
    Originally posted by slickbizzle

    I think Warcraft is incorporating a jumping puzzle into their next patch. 

     

    Not sure if you'll need to be exalted with every faction in the game, and do 500 dailies, and run every dungeon/raid/BG,  to take part in it or not though.

     

     

     

     

    Lol, GW2 was not the first with jumping puzzles. AC had them, WAR had them, SWTOR had them off the top of my head.

    Oh? So Asheron's Call had jumping puzzles, RvR, sPvP, multiple tiered storylines, Dynamic Events, monthly content updates including map expansions, exploration completion goals, mini-games, personal resource nodes, combo fields, shared experience and loot on OW mobs, underwater combat, and running software that allows the developers to patch them on the fly, including the implimentation of new content. (sorry for the excessive amount of comma's in that sentence)

    No, it wasn't AC. It wasn't AoC. It wasn't Aion. It wasn't WoW. It wasn't DAOC. It wasn't SWG. It wasn't SWTOR. It wasn't any of them.

    It was GW2.

     

    EDIT: I know it's the same post in both threads, but it was meant to be here, not in the other thread. My bad.

    you forgot one of the #1 rules of these forums if someone doesn't enjoy any said feature in any particular game then it doesn't exist or isn't relavent :)

    I was simply commenting on the JUMPING PUZZLES comment, obviously. I m really starting to think the few of you rabid fanbois left are really grasping at straws, freaking out over every little thing. It s just a game, get a little bit of a life, and stop taking it so serious.

    I know. You were simply picking out one small portion of the game and pointing out that GW2 wasn't the first with it. 

    Just as an FYI, you weren't the first person to do that in this thread.

    And sorry if I sounded hostile by listing off a bunch of components about GW2 at once. I never realized how angry it sounds to say THAT many things in a row.  My apologies

    Fair enough, but at least to me, everything you mentioned, it doesn t even do well IMO. This game felt like a carnival to me, fun little spurts, then the boredom settles in, and you realize you re getting ripped off.

  • mikahrmikahr ZagrebPosts: 1,066Member
    Originally posted by Alber_gamer

    The only and true fact is that GW2 would have been glad to mean 1/10th of what GW1 meant to the mmo industry.

     

    GW2 ended up being a flavour of the month, now long buried and forgotten and off the radar of any average mmo gamer. But then again, they don't care. They already sold the boxes to those that were caught in the hype train, so for them it's mission accomplished anyway. Nobody plays nowadays, so what? It just means that their server maintenance gets cheaper till they overhype next paid expansion.

     

    I mean, who could resist the continuation of an epic game of heart grinding, puzzle jumping, circular "dynamic" eventing, incredible storywriting and voiceacting to meet the super-epic world destroying end boss fight in which your mission is to get into a static turret and spam a button unchallenged till it falls off a rock.*

    * This whole paragraph might contain selective sarcasm.

    My whole gaming community (around 150 people give a take or few) started playing SWTOR very enthusiasticly in early access (premade guild and all that), and abandoned the game completely (started with first month) at 3 months mark, and they all still play GW2 since prelaunch in full strenght.

    Noone (but me) even expressed interest to check out SWTOR again, EVEN for free, i tried and stopped again because game is getting worse and con job with paid content update was pretty much something than made me write off SWTOR forever.

    And they are all pretty "average mmo gamers".

    Get your facts straight

    Originally posted by Leucent

    This game felt like a carnival to me, fun little spurts, then the boredom settles in, and you realize you re getting ripped off.

    Think you ment games like SWTOR here...khm... cartel shop...khm... *whistle* ....khm...PAID content updates on top of SUB...khm....*humms - whistle*

  • LeucentLeucent Penticton, BCPosts: 2,371Member
    Originally posted by mikahr
    Originally posted by Alber_gamer

    The only and true fact is that GW2 would have been glad to mean 1/10th of what GW1 meant to the mmo industry.

     

    GW2 ended up being a flavour of the month, now long buried and forgotten and off the radar of any average mmo gamer. But then again, they don't care. They already sold the boxes to those that were caught in the hype train, so for them it's mission accomplished anyway. Nobody plays nowadays, so what? It just means that their server maintenance gets cheaper till they overhype next paid expansion.

     

    I mean, who could resist the continuation of an epic game of heart grinding, puzzle jumping, circular "dynamic" eventing, incredible storywriting and voiceacting to meet the super-epic world destroying end boss fight in which your mission is to get into a static turret and spam a button unchallenged till it falls off a rock.*

    * This whole paragraph might contain selective sarcasm.

    My whole gaming community (around 150 people give a take or few) started playing SWTOR very enthusiasticly in early access (premade guild and all that), and abandoned the game completely (started with first month) at 3 months mark, and they all still play GW2 since prelaunch in full strenght.

    Noone (but me) even expressed interest to check out SWTOR again, EVEN for free, i tried and stopped again because game is getting worse and con job with paid content update was pretty much something than made me write off SWTOR forever.

    And they are all pretty "average mmo gamers".

    Get your facts straight

    Originally posted by Leucent

    This game felt like a carnival to me, fun little spurts, then the boredom settles in, and you realize you re getting ripped off.

    Think you ment games like SWTOR here...khm... cartel shop...khm... *whistle* ....khm...PAID content updates on top of SUB...khm....*humms - whistle*

    Nope, I definately meant GW2.

  • NadiaNadia Canonsburg, PAPosts: 11,866Member Common
    Originally posted by eyelolled

     GW2 is the FIRST and THE ONLY mmo to be able to update their servers on the fly.

    I dont play mmos for their downtime capacity

    -- but GW2 patching technology is greatly appreciated :)

  • PivotelitePivotelite Hamilton, ONPosts: 2,167Member

    Theres like four rabid GW2 fans left from the seemingly endless sea of them before launch and they are really trying hard to grasp at straws lately.

     

    These threads and the fact you respond to every comment is a little ridiculous.

     

    I mean i've watched the rabid GW2 fanboys fade away one by one... wonder when the last few will give up and realize GW2 will never be the mondo super MMO it was hyped up to be. It will be your average MMO, so far it hasn't done any better than SWTOR. 

     

    Box sales were similar and retention rate is probably similar too, well see if anyone is even talking about GW2 in a years time.

     

    No MMO will ever be a breakout success like WoW, they will quickly get lost in a sea of MMOs, sooner people realize this the less disappointed they'll be in the future.

     

    The Elder scrolls has a chance of selling 5m+ boxes copies though just due to the IP and it's direct relation with gamers, ESO is probably a year away from release and it's already at over 1m likes on facebook with average marketing, once marketing starts at launch time it's going to be ridiculous.

    image

  • DrolkinDrolkin Palio, NBPosts: 242Member
    I remember GW2, was fun for a month, but I wouldn't call it influential.
  • VolkonVolkon Sterling, VAPosts: 3,788Member
    Originally posted by Drolkin
    I remember GW2, was fun for a month, but I wouldn't call it influential.

    Really? You come back to the forums half a year later after playing for a month to comment on it still... I'd say it's more influential than you're willing to let on.

    Oderint, dum metuant.
    image

  • FangrimFangrim PrestonPosts: 589Member
    Originally posted by botrytis
    Originally posted by Fangrim
    Originally posted by Lawlmonster
    Originally posted by botrytis
    Originally posted by boxsnd
    Not so fast GW2 fan! If in the near future we see other MMOs adopting things like no trinity, the downed mechanic in PvE and PvP, hearts and dynamic events, overflow servers etc then we might say it's influential. Until then, patience.

    I can't see any other game, from last year, that other companies will be influenced by. I am happy that there is no trinity as I am bored to death with that simplified game mechanic. It was used a crutch for too long.

    Isn't the homogonization of classes into builds that can complete every task necessary in groups just as boring?

    Nah,its 10 times more boring.

    I find it boring that you have to have, in other games like RIft, one healer or more, one tank or more, DPS (only specific builds please) and always asking for people and to be rejected when you don't have what is expected. For as versatile builds can be in Rift, they still boil down to 1-2 build per profession that are wanted and used. All the others are throw aways. The same can be said for all the other games out there that use the trinity.

     

    It was your opinion and that is fine - don't state it as fact.

     

    They are not homogenized as you you say. Rift got homogenized because of the limited builds actually used at end game. Play a mesmer in GW2 and see how different the builds can be.

    To me it is fact and that is all that matters to me.

    Gnome Wankers two.After the events of 18/07/2015 i fucking hate anyone that has anything to do with skyforge
    image

  • VolkonVolkon Sterling, VAPosts: 3,788Member
    Originally posted by Fangrim
    Originally posted by botrytis
    Originally posted by Fangrim
    Originally posted by Lawlmonster
    Originally posted by botrytis
    Originally posted by boxsnd
    Not so fast GW2 fan! If in the near future we see other MMOs adopting things like no trinity, the downed mechanic in PvE and PvP, hearts and dynamic events, overflow servers etc then we might say it's influential. Until then, patience.

    I can't see any other game, from last year, that other companies will be influenced by. I am happy that there is no trinity as I am bored to death with that simplified game mechanic. It was used a crutch for too long.

    Isn't the homogonization of classes into builds that can complete every task necessary in groups just as boring?

    Nah,its 10 times more boring.

    I find it boring that you have to have, in other games like RIft, one healer or more, one tank or more, DPS (only specific builds please) and always asking for people and to be rejected when you don't have what is expected. For as versatile builds can be in Rift, they still boil down to 1-2 build per profession that are wanted and used. All the others are throw aways. The same can be said for all the other games out there that use the trinity.

     

    It was your opinion and that is fine - don't state it as fact.

     

    They are not homogenized as you you say. Rift got homogenized because of the limited builds actually used at end game. Play a mesmer in GW2 and see how different the builds can be.

    To me it is fact and that is all that matters to me.

    You are, of course, entitled to your own set of opinions. You are not, however, entitled to your own facts.

     

    Opinions are what someone thinks.

    Facts are.

    Oderint, dum metuant.
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  • botrytisbotrytis In Flux, MIPosts: 2,567Member
    Originally posted by Pivotelite

    Theres like four rabid GW2 fans left from the seemingly endless sea of them before launch and they are really trying hard to grasp at straws lately.

     

    These threads and the fact you respond to every comment is a little ridiculous.

     

    I mean i've watched the rabid GW2 fanboys fade away one by one... wonder when the last few will give up and realize GW2 will never be the mondo super MMO it was hyped up to be. It will be your average MMO, so far it hasn't done any better than SWTOR. 

     

    Box sales were similar and retention rate is probably similar too, well see if anyone is even talking about GW2 in a years time.

     

    No MMO will ever be a breakout success like WoW, they will quickly get lost in a sea of MMOs, sooner people realize this the less disappointed they'll be in the future.

     

    The Elder scrolls has a chance of selling 5m+ boxes copies though just due to the IP and it's direct relation with gamers, ESO is probably a year away from release and it's already at over 1m likes on facebook with average marketing, once marketing starts at launch time it's going to be ridiculous.

    It is like sex, if you compare every time to your first, then you will never get the WoW affect you had back then (sorry put it this way but it is a good example).  The same can be said for gaming....

     

    There are plenty of GW2 players and now that the new patch is out and fixes some major issues, the rest can be dealt with. Your assumption of few, is more than likely worng.

     

    We don't know enough about ESO to even say how many boxes it will sell. By the hype I have seen of it (and your post is a prime example of unmitigated hype) the game will as many detractors as GW2 does. Why? People don't see how their hype wrecks things.

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    "In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
    by Naqaj - 7/17/2013 MMORPG.com forum

  • ikarrianikarrian SPosts: 122Member

    Influential? in my eyes,  GW2 is a wreck, i bought it, regret it badly after few hours. Sad story that ended after a good nights sleep. And i can deff say its not very influential... I dont see much that any other game would really want.

    The influential games are those who have been in active duty for a long time. Like UO, Asheron's call for example.

  • LeucentLeucent Penticton, BCPosts: 2,371Member
    Originally posted by Volkon
    Originally posted by Drolkin
    I remember GW2, was fun for a month, but I wouldn't call it influential.

    Really? You come back to the forums half a year later after playing for a month to comment on it still... I'd say it's more influential than you're willing to let on.

    Why not comment on it. People giving their opinion 10+ years later about EQ1 or UO or AC1 happens all the time, good or bad. Is GW2 immune to such things. It doesn t make it influential, it was a huge disappointment for alot of people, so they still will talk down on it to let other people know the other side. Guess what there will be topics about GW2 2-3 years from now I m sure, not for it s influential nature but because it was a good memory or bad memory for some.

     

  • Mari2kMari2k rzhz, MNPosts: 371Member

    abloslutly nothing inovative in gw.

    public quests stolen from WAR.

    Jump puzzles stolen form com. of WOW.

    PvP stolen from DAOC.

    The other things in that game where nothing good, so nobody wants to see them again.

    No offence, I relly wanted to like this game, played it for one week and was bored to dead.

  • Gaia_HunterGaia_Hunter BristolPosts: 2,801Member Uncommon
    Originally posted by Mari2k

    abloslutly nothing inovative in gw.

    public quests stolen from WAR.

    Jump puzzles stolen form com. of WOW.

    PvP stolen from DAOC.

    The other things in that game where nothing good, so nobody wants to see them again.

    No offence, I relly wanted to like this game, played it for one week and was bored to dead.

    See a dynamic event combines the easy grouping of PQs with the motivation to kill mobs behind quest. It also both makes that grouping even easier and streamlined and delivers the quest with a mixture of real time action, voice acting and a text complement.

    DE = better PQs + better questing -> text book innovation.

     

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • LeucentLeucent Penticton, BCPosts: 2,371Member
    Originally posted by Gaia_Hunter
    Originally posted by Mari2k

    abloslutly nothing inovative in gw.

    public quests stolen from WAR.

    Jump puzzles stolen form com. of WOW.

    PvP stolen from DAOC.

    The other things in that game where nothing good, so nobody wants to see them again.

    No offence, I relly wanted to like this game, played it for one week and was bored to dead.

    See a dynamic event combines the easy grouping of PQs with the motivation to kill mobs behind quest. It also both makes that grouping even easier and streamlined and delivers the quest with a mixture of real time action, voice acting and a text complement.

    DE = better PQs + better questing -> text book innovation.

     

    So your opinion is fact now? DE=orange circle chasing+no questing=nice try.

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