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Black Desert Online - Sandbox MMO

2

Comments

  • AdamTMAdamTM Frankfurt Am MainPosts: 1,376Member
    Originally posted by blognorg

     


    Originally posted by f0dell54

    Originally posted by ragz45

    Originally posted by negativf4kk

    Originally posted by ragz45

    Originally posted by OG_Zorvan

    Originally posted by Gundric ... Korean mmo  
    Pass.
      LoL just thinking the same thing.  I see Korean and it's an instant pass... 
    very objective
    Heh I lived in Pohang for 6 years as part of my Military service.  I got the chance to play many games with Koreans, and really get into their gaming culture.  While I appreciate it for what it is.  It is still an instant pass for me, because Korean games are made for a different type of adudience than what I enjoy. Most Korean's pay for internet access by the minuite or by the MB.  Thus their games are developed with more of a grindy aspect in mind.  Because grinding is the best way for them to get a sense of accomplishment in a short ammount of time.  Story's and living, breathing, worlds take a lot longer to evolve, thus cost them more in connection costs. This is slowly changing as the upperclass in Korea is starting to pay a monthly fee for internet access, but by slowly changing I'm talking a snail's pace.  In 5-10 years we may see Korean games with more of a western approach to games with in depth story and more of a living breathing world.  But for the time being, until their internet payment models change, we will continue to see grindy type games coming out of Korea.
      What does this have to do with anything? All this says is that you think Korean games are grindy unevolved games. Basically rubbish.   Your opinion is no different then negativf4kk. So, again very objective. Game looks awesome by the way can't wait to try it.
     

     

    I'm not sure objective means what you think it does. Subjective seems to fit your context better. Regardless, some people are going to be turned off to Korean games, because of their history. Admittedly, it turned me off a bit, too, because I've only played one Korean game that I liked; and it was an old one. I must have tried at least ten in the last several years and hated all of them. I'm going to reserve my judgement on this one until I play it, but I'm not holding my breath.

    Right over your head, by a mile or two.

    image
  • blognorgblognorg Roseburg, ORPosts: 643Member
    Originally posted by AdamTM
    Originally posted by blognorg

     


    Originally posted by f0dell54

    Originally posted by ragz45

    Originally posted by negativf4kk

    Originally posted by ragz45

    Originally posted by OG_Zorvan

    Originally posted by Gundric ... Korean mmo  
    Pass.
      LoL just thinking the same thing.  I see Korean and it's an instant pass... 
    very objective
    Heh I lived in Pohang for 6 years as part of my Military service.  I got the chance to play many games with Koreans, and really get into their gaming culture.  While I appreciate it for what it is.  It is still an instant pass for me, because Korean games are made for a different type of adudience than what I enjoy. Most Korean's pay for internet access by the minuite or by the MB.  Thus their games are developed with more of a grindy aspect in mind.  Because grinding is the best way for them to get a sense of accomplishment in a short ammount of time.  Story's and living, breathing, worlds take a lot longer to evolve, thus cost them more in connection costs. This is slowly changing as the upperclass in Korea is starting to pay a monthly fee for internet access, but by slowly changing I'm talking a snail's pace.  In 5-10 years we may see Korean games with more of a western approach to games with in depth story and more of a living breathing world.  But for the time being, until their internet payment models change, we will continue to see grindy type games coming out of Korea.
      What does this have to do with anything? All this says is that you think Korean games are grindy unevolved games. Basically rubbish.   Your opinion is no different then negativf4kk. So, again very objective. Game looks awesome by the way can't wait to try it.
     

     

    I'm not sure objective means what you think it does. Subjective seems to fit your context better. Regardless, some people are going to be turned off to Korean games, because of their history. Admittedly, it turned me off a bit, too, because I've only played one Korean game that I liked; and it was an old one. I must have tried at least ten in the last several years and hated all of them. I'm going to reserve my judgement on this one until I play it, but I'm not holding my breath.

    Right over your head, by a mile or two.

    I think I may have been too subtle for you; I thought you were going to run with it. My bad.

  • ApraxisApraxis RegensburgPosts: 1,515Member Uncommon
    Originally posted by lalartu

    guys, you do realize that Guild Wars 1/2, City of Heroes/Villains, Tera Online and a bunch of other successful games are "Korean MMOs" 

    NCSoft is Korean

    Well.. not exactly. Guild Wars is from ANet and City of Heroes from Cryptic Studios/Paragon Studios, both companies from NA though both part of NCSoft.. but there NA devision.

    Tera Online is from Korea.

    The point why a lot of ppl think that koreans game are not good is because the amount of cheaply produced f2p games.

    But almost all games from NCSoft Lineage, Lineage2, Aion are first class, if you like it or not is another point.

  • tom_goretom_gore TamperePosts: 1,796Member Uncommon

    I hope the new era of sandbox games (ArcheAge and this) will become HUGE in Korea. Maybe the western devs will some day see the light, too.

    Still waiting for UO 2.

     

  • GaladournGaladourn AthensPosts: 1,052Member
    the problem with all MMOs developed by Asian developers (at least imho), is that although the visual detail can be stunning - as is the case with this one - if you actually watch videos of the game the gameplay eerily resembles coin-op machines of the 90's.
  • AvisonAvison Orlando, FLPosts: 350Member

    My only problem with Korean mmos is that all patches and content are designed for their demographic. It takes ages for anything to ever get to our side. And IF they decide to do some kind of patch for our demographic it takes 4x longer than a patch would for theirs.

    By being a Korean mmo it automatically stratifies the userbase and slows the games percievable evolution on our end.

    In this sense when I hear the term "Korean MMO" I think of games that are either trash or are good but will never be timely with the U.S audience. Of course such a connotation is negative and automatically gravitates me towards passing on the title.

    However, I always look into games further and it becomes easy to tell what is and isn't worth my time as I get more experience within "the business". Given that I have about 20 years of experience as an observer, an analytical mind, common sense, and according to MENSA "savant like ability for pattern recognition" (not to toot my own horn... it comes with OCD that wastes hours of my time each day)... I find I can tell how a game will be recieved, how well it will succeed, how popular it will be, and how "good" a game will be with high accuracy.

    This game will just be another mark on a long line of mediocre releases. Primarily due to the fact that more action oriented mmos are becomming the norm and that it will be considered sub-par to the theoretical offerings available when it releases.

    image
  • BetaguyBetaguy Halifax, NSPosts: 2,590Member
    Originally posted by AdamTM

    Is this what the cool kids do nowadays, hating on eastern MMOs just for being eastern?

    I don't like Japanamation style or themed games. 

    image

  • DarkcrystalDarkcrystal st clair shores, MIPosts: 809Member Uncommon
    Originally posted by AdamTM

    Is this what the cool kids do nowadays, hating on eastern MMOs just for being eastern?

    Nio its MMORPG.com, they find reasons to complain about every game in the market, thats what people do here, didn't you know??

     

    They love to troll here.. Look at every forum and game....

  • BadSpockBadSpock Somewhere, MIPosts: 7,974Member
    Originally posted by Gundric

     

    Some details on housing from Massively.com:

    Curious about Black Desert's sandbox pedigree? We are too, and it looks as if the newly announced Korean import from Pearl Abyss isn't skimping when it comes to player housing.

    The game's Facebook fanpage revealed that players will be able to purchase all of the houses in the game's cities and towns. That's not all, as you can also turn part of your humble abode into a shop or a crafting area as well as create furniture and cabinets to store your valuables. Pearl Abyss seems to be aiming for lively cities and towns, as it will not allow players to build houses anywhere in the open world, though temporary tents are an option.

    http://massively.joystiq.com/2012/09/24/black-deserts-housing-system-detailed/

     

    I have been saying on this site for years that THIS is the BEST way to do housing in a MMO that you could possibly do.

    Glad someone is finally going to do housing in a MMO correctly. If they pull off the rest and make the game not suck terribly, the housing done this way would be reason enough for me to check this game out.

  • SukiyakiSukiyaki GreenwichPosts: 1,398Member Uncommon
    Originally posted by Galadourn
    the problem with all MMOs developed by Asian developers (at least imho), is that although the visual detail can be stunning - as is the case with this one - if you actually watch videos of the game the gameplay eerily resembles coin-op machines of the 90's.

    You are trying too hard to deny the obvious. Sorry, but both the gameplay and graphics of next gen Korean MMORPGs in the making, make all the recent and popular Wester shallow highscore and headpatting grinder, with their glorified but bland mary sueish run of the mill "lore" look and play like cheap junk of a past century. (Well in some cases that actually is even the case)

    Enjoy your immersive and deep rich modern textbased quest grind for the sake of the glory(on paper) of your faction (by gamedesign) for whatever shallow excuse the game asks you to abide and grind for them. Until the day your immersive gear score reachs the latest new artficial set limit, we shall meet again at random in a pointless 5 yard zerg battleground instance to hone our stats and critical hit luck!

  • fuzzylogic11fuzzylogic11 Westminster, COPosts: 56Member
    Shutup and take my money...
  • PocahinhaPocahinha cidadePosts: 550Member
    Originally posted by OG_Zorvan
    Originally posted by Gundric

    ... Korean mmo

     

    Pass.

    This

  • DibdabsDibdabs FelvershamPosts: 2,604Member Uncommon
    Originally posted by Theocritus
    Originally posted by OG_Zorvan
    Originally posted by Gundric

    ... Korean mmo

     

    Pass.

           Yeah I havent played one I liked yet either.....

    Same here.  Far too much grind in every one I've ever tried.  They do have nice graphics though.  Having said that, you never know, this one might break the mould and change my mind.

  • RobokappRobokapp Dublin, OHPosts: 5,205Member Uncommon
    well, after its been out for a year, we know what the endgame is like and how stable the population is and we can play a fre trial, then we can talk about it.

    image

  • RaysheRayshe London, ONPosts: 1,284Member
    I think i may be willing to give it a shot. Love a good sandbox.

    Because i can.
    I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
    Logic every gamers worst enemy.

  • NaughtyPNaughtyP Edmonton, ABPosts: 793Member
    Looks decent. We will see how it progresses.

    Enter a whole new realm of challenge and adventure.

  • DauzqulDauzqul Detroit, MIPosts: 1,401Member Uncommon
    The weapons are smaller than the people. I might give this one a chance.
  • frblackfrblack Chicago, ILPosts: 21Member

    It looks really beautiful, i'm only worried about performance...

  • LokeroLokero Posts: 374Member Uncommon
    Originally posted by BadSpock
    Originally posted by Gundric

     

    Some details on housing from Massively.com:

    Curious about Black Desert's sandbox pedigree? We are too, and it looks as if the newly announced Korean import from Pearl Abyss isn't skimping when it comes to player housing.

    The game's Facebook fanpage revealed that players will be able to purchase all of the houses in the game's cities and towns. That's not all, as you can also turn part of your humble abode into a shop or a crafting area as well as create furniture and cabinets to store your valuables. Pearl Abyss seems to be aiming for lively cities and towns, as it will not allow players to build houses anywhere in the open world, though temporary tents are an option.

    http://massively.joystiq.com/2012/09/24/black-deserts-housing-system-detailed/

     

    I have been saying on this site for years that THIS is the BEST way to do housing in a MMO that you could possibly do.

    Glad someone is finally going to do housing in a MMO correctly. If they pull off the rest and make the game not suck terribly, the housing done this way would be reason enough for me to check this game out.

    Yes, I completely agree, and it does sound great.  But, let us not forget, that oftentimes these great sounding features tend to get cut or dumbed down or otherwise diminished between first-detailing and release.  Hopefully, they will really do it and start a new trend of housing, but there's still a long time for this game's developers to start stripping and cutting those on-paper features.

    I can't count the number of times where developers give details to some great-sounding feature, then scrap it sometime during/before beta because they either don't want to bother with it or don't have time for it.

  • AerowynAerowyn BUZZARDS BAY, MAPosts: 7,928Member
    game has some neat ideas.. surely one that's on my radar:)

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • BadSpockBadSpock Somewhere, MIPosts: 7,974Member

    Where is the Game Listing on MMORPG.com?

     

  • AmanaAmana New York, NYPosts: 2,531Moderator Uncommon
    The listing process is described in the FAQ here.

    To give feedback on moderation, contact community@mmorpg.com

  • IkifalesIkifales tucson, AZPosts: 261Member Uncommon
    The housing reminds me of a elder scrolls / SWG hybrid. It could be an interesting way to stop ghost town sprawl and yet allow for player shops. This could be good. Only time will tell. The screenshots look fantadtic.
  • rommellorommello calgary, ABPosts: 185Member
    korean mmo = pass coz they never get to an outside publisher in time to be competitive or even relevant

    hallo ~_~

  • Shoko_LiedShoko_Lied -, WAPosts: 2,080Member Uncommon
    Originally posted by Krashner
    Originally posted by OG_Zorvan
    Originally posted by Gundric

    ... Korean mmo

     

    Pass.

    I'm having a lot of trouble overlooking that aswell. The game looks good and the concept is really good, but it's a shame it isn't being made by a western developer.

    Racism? That's all I can think of because the worlds art design isn't even eastern, and most of the characters in the preview don't look Asian.

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