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An honest review

ragz45ragz45 Member UncommonPosts: 810

 

I've been playing AoW since the start of the 2nd "beta". I've seen a LOT of misinformation out on the web about this game, so I thought I would come here to clear it up and give an honest review. I'll do my best to review the relevant information that comes to me, and give a short pro/con at the end of the review. This isn't meant to be a guide, but simply to give players an idea of what the game is actually like. If you are looking for game guides there are a few decent ones on the official forums.

P.S.  I started typing this at 1AM and it's now 3:30, so I'm sure there's a few mistates or things I may have left out.  I'll fix it tomarrow if I notice anything missing.

 

Is it a sandbox, or a themepark?

Age of Wushu is being called everything from a themepark to a sandbox by quite a few people on these forums and elsewhere. In truth if falls somewhere between the two.

The Themepark

You can not build houses anywhere you want in the game, in fact there is no in game housing.  You also can not change the game world in any real way through harvesting, battles, or teraforming; as you can in some Sandbox games. (the exception to this may be Guild Keeps, which I'll touch on later)

The fist part of the game will lead you around by the hand as it attempts to introduce you to the beginning game mechanics. You will learn the combat system, basic questing system, basic crafting system, and pick a school all within the first hour or two of playing the game. This is a very guided experience, and thus why many people are calling the game a Themepark. Many people do not make it past this guided experience to see how the game opens up after this tutorial period, due to them quitting and uninstalling the game.

The game has quite a few quests (glowing scroll above people's heads) that can be completed for EXP. These quests are repeatable on a daily basis. And they net you a small amount of EXP and in game cash.

The Sandbox

While the game doesn't have sandbox elements like housing, teraforming, etc. It does have quite a few sandbox elements that redeem it. It is an open ended skill based game. Meaning you can make your character what ever you want to. This is done by collecting skills from other schools and building a martial arts set tailored to your personal tastes. Anyone in the game can learn any skill in the game given enough perseverance and time.

After the initial introduction levels, 100% of the gear in game is crafted. This makes this a VERY crafting heavy game, where the economy is extremely player driven. The only game I can liken this to is EVE online which has a very similar crafting & economy system. Materials can be farmed out in the game world similar to harvesting in WoW and other MMO's. While patterns for crafting items are found randomly throughout the world and in the in game dungeons.

The PvP system in the game is extremely deep and meaningful. After the initial introduction anyone can be attacked at any time by another player. There is a repercussion system for attacking another player without provocation. But it is not so strict as to make every player act as an innocent angel. You can do anything in the game from becoming a wanted criminal, a kidnapper, to a Constable (bounty hunter). The game is very open on what you choose to do while playing, and interacting with your fellow players.

Once you are past the initial school quest, and well into the true meat of the game it really opens up.  How you keep your exp flowing is entirely up to you; you can choose to spy on other schools sects, do a bit of crafting, escort caravans, raid other peoples caravans, compete in arena matches, run dungeons, etc etc.  The list is quite long and it is entirely up to the player to decide how he wants to spend his or her time.  This is one of the largest reasons this game is called a sandbox by many.

Guilds

As guilds are very important in any FFA PvP game, the guild mechanics & menu's in AoW are equally important. They are fairly on-par with any modern MMO. I liken the menu aspect of guilds to those present in DAOC & EVE online. You are able to control member ranks, member access to privileges (control), etc as per most modern MMO's. Guild leaders are also able to form alliances with other guilds, through the guild menu's. These alliances allow guild leaders to enter into the political side of the game. Making moves behind the scenes, backstabbing & backdoor deals are common. These alliances become very important when guild wars come into play.

Every map in the game has 2 castles on the outskirts of the map. These castles start out unmanned and empty. As a guild levels up it can take control of one of these castles, and start to pour guild resources into it. As the guild pours resources into their castle they start to gain benefits from it. You can buy a coachman who can sell mounts to your guild members. You can buy buildings that give a bonus to your guild members crafting abilities. There are quite a few different things you can institute into a guild castle, thus as you can see they are fairly important in the game. This leads us into guild wars.

Once a week a guild leader can declare a guild war with another guild. If this happens, both guild's castles become vulnerable to each other. During the course of the week each guild will be able to schedule an attack the other guild's castle. (think Linage 2) While anyone can start a sneak attack on a another guilds castle at any time and attempt to burn the buildings. This will not destroy the castle, only lower the overall value of the buildings.

During the scheduled attack the attacker & defender (and each of their guild allies) square off in the guild castle. The attacking horde attempting to burn, pillage, and destroy. While the defenders attempt to repel the attackers, keeping them from their objectives. This is not a siege type event with siege weapons and walls you can destroy. But more a large scale battle fought through out the guild keep.

Each guild has a pool of points when they create the keep. These control points increase with your guilds influence over the keep. If the attackers manage to burn and destroy enough of the keep they will earn victory points, which will take away from the defenders control points. If the defenders control points drop below zero, the keep switches control to the attackers. Often this change of control will take several weeks worth of brutal, winning, attacks to actually cause the castle to flip. As you can only attack each others castle once per week.

 

Dungeons

Dungeons in the game are quite challenging. You can run 7 dungeons per week per account. Regardless of which dungeon you choose to run, each run detracts from this total. Each dungeon has unique events and encounters within the dungeon that must be completed within certain time limits. Depending on how your group does compared to the time limit, you will get better rewards (loot). Every dungeon will have one boss encounter (some have multiple) where players will be called in from outside the dungeon to play the part of hired assassins and aid the boss. So not only do you have to engage a boss that may have complicated mechanics, but you also have to contend with PvP at the same time. This adds a very dynamic contrast to AoW's dungeons that I have never seen in another MMO.

Dungeons are the prominent way to get most of the flight skills in the game. They also drop many of the crafting recipes needed to craft the higher end gear. Thus are very popular, and I have yet to have any trouble finding a group for them.

Lastly the game has a somewhat strange EXP/Leveling system that is very sandboxy. Every thing you do in the game earns you EXP. Some things earn you more than others, but all of your exp is combined into a massive pool of points. Slowly these points are converted from exp into cultivation (not farming) points at a rate of 1XP = 1000 Cultivation. The rate (time it takes to convert) this change is based on the activity you were doing when you earned the EXP & your VIP status.

The actual skill leveling system that is very similar to EvE Online's. Where you choose what skill you want to funnel your converted EXP (cultivation points) into and just let it go. Over time it will level up, whether your online or not. The rate that these cultivation points are spent on your skill is a set rate. There are two ways you can speed up this leveling rate in the game.

 

Team Practice

Once a day you may join with other players in team practice. This allows 10 players to gather together and practice their martial arts together. This allows you to funnel cultivation points into your skills (thus leveling them up) at a very accelerated rate. Thus you can level the skills up much faster than if you le them cultivate normally.

During this team practice every member will be given one round in which they must press a series of keys in a given order (think Dance Dance Revolution) in order to give their team that round's worth of cultivation. This will also give each member of the team a % of fatigue. You start the day with 0% and once your fatigue reaches 100% you can no longer cultivate through Team Practice for that day.

 

Practice Martial Arts

At any time you can choose to practice martial arts to level up your martial arts skills. Doing this you will spend in game money to level the skills. The amount of cultivation each time you spend money is random, so this is a bit of a gamble. But if you are in a hurry to level your skills up this is always an option. You can use both bound and Unbound silver to do this. (more on this later)

 

Combat

Combat in Age of Wushu seems very clunky at first glance and play through. But the more you play it the more you will come to realize it is one of the best combat systems you have ever played. The system of attacking, active blocking, and feinting to break said block is very simplistic yet at the same time quite engaging. Combine this with the 3D ease of movement provided by flight skills, the combat opens up in an entirely new direction. I have been playing MMO's since 1998, and this is the first time in 14 years that I have actually enjoyed combat in an true MMO. This is the single biggest saving grace for the game, and where they put a LOT of attention.

 

Miracle Events

Miracle Events are what some might call random encounters. These random encounters are rare (I have only ever seen two of them) but can be anything from a wondering merchant selling you a flight skill, to a kidnapped girl fleeing from her kidnapper. From what we are told there are over 6,000 of these random events hidden throughout the world. These random events can be triggered in numerous ways. One of the most published is through affection (favor) with the NPC.

Every NPC in the game has a separate affection /hate rating. Depending on your actions around these NPC's that rating will go up and down. Some NPC's may like hard workers, thus doing a craft near them will increase their affection for you. Others may be lazy and you may gain affection by begging them. Some NPC's will hate you if you attempt to ride over them with your horse, or look down on them from your horse. Other NPC's will find you gallant. Almost every single action you do in the game will chase changes in affection for those NPC's around you.

Depending on you affection/hate with these NPC's they may trigger random events as you pass by. An NPC that hates you may have her older brothers attack you. An npc that likes you may lay all of her problems at your feet and beg you for help.

 

School Events

Regardless of your school of choice. Every week school events are run in which your & the other school's participate. These events cover everything from script stealing (where you must stop other schools from stealing your precious manuscripts), to an all our school war. None of these events are mandatory, but they are quite fun. The only down side to this is that the events are run quite late at night (most from 10pm -1am EST), although they are looking into changing this.

 

 

Cash Shop & Bound/Unbound Silver

There are three types of currencies in the game. Gold, Unbound Silver, and Bound Silver. Gold is received through spending RL money via Snail's TOP UP on the web site. Unbound silver is the only currency that you can trade from player to player. Thus it is what is used to buy and sell items on the market & pay for services from other players. Bound silver can not be traded to players, and is rewarded through quest completion, begging, and school tasks. When purchasing services & items from NPC's bound silver is used. There is a cap on the amount of bound silver you can spend in a day, after which unbound silver must be used until the cap is reset.

The cash shop offers an assortment of Costume items, Horses, & scrolls that can be used to double the amount of items you get through harvesting. ALL items in the game have a duration. Once that duration is up the item must be replaced with a different item, as it is deleted. Cash shop items are not an exception to this. Most items in the game have a 30 day durration.

Gold can be converted into unbound silver through the cash shop. This is similar to GW2's cash shop. So you can spend RL money, to get Gold, and convert that gold to unbound silver. Then use that unbound silver in what ever manner you see fit.

 

Community

By and large the community in AoW is some what anti-social to a point. This stems from the fact that there are a LOT of non-english people playing the game. Many of whom refuse to speak English, or just don't comprehend the language well. This isn't to say that everyone playing the game is anti social. Because that isn't the case at all. There are quite a few thriving guilds, filled with people that are really enjoying the game. Team Practices are usually fairly chatty, if somewhat limited by the language barriers.

There are the occasional asshats wondering around. But there are also quite a few very helpful individuals out and about. But I would feel remiss if I didn't mention that MANY questions asked in school chat are largely ignored or just left unanswered. I feel that this is due to a combination of many people turning school chat off & the language barrier mentioned before.

 

Events

So far they have run a few different “events” in the game. Now I don't know about you, but when I think of an event, I think of a zone invasion by a bunch of rampaging zombies. Or a storyline that requires you to figure out some clues and engages you in the world in some meaningful way.

Instead the “events” in AoW (so far) have been things like; requiring you to be online at a given time for an hour and half. During this hour and half, you can talk to a specific NPC in town. That NPC has a pool of gift bags that they give out every 5 minutes. Once the pool is empty you must wait another 5 minutes for the pool to refresh. With 60-80 people all clicking on the NPC like crazy that pool goes very fast.

On top of the silliness of this “event” you can only get 6 bags per character per day. Yet in order to get anything out of the event you need to turn in 5000 bags. Yes, that's right. 5000 bags. Given that the event runs two weeks, and you only get 6 bags a day. You do the math on this one. The only way you can possibly win this event is to buy bags from other players or create hundreds upon hundreds of alts.

I had a little chat with our guild's Chinese member that has been filling us in on a LOT of info on how the game works and mechanics. He told me that this is how ALL of the events are run on the Chinese server, and that we should expect more of the same.

 

Pro's & Cons

Pro's

  • Absolutely the number one pro is the combat. It is engaging, fun, and viral once used to it.
  • Heavily crafting influenced
  • FFA PvP – yet with systems in place to reign in the random Pking you see in many FFA games.
  • PvP has true meaning instead of just killing people because you are bored.
  • Fun and Engaging guild systems. Closest I've ever felt to a guild in any game.
  • Player Driven Economy (everything in the game is crafted)
  • Deep affection system w/ random encounters
  • Guild wars are quite fun, with a combination political intrigue & amazing group combat
  • Engaging & Challenging dungeons

 

Con's

  • Some of the worst localization I've ever seen in an MMO (and I've seen some bad)
  • Elements are in place for the game to easily be a P2Win game (can directly convert RL money to gold, and gold to silver)
  • Skills can be leveled up from 0 to max level via spending in game silver while practicing martial arts. (if you have enough of it, which can be bought with RL money)  You must have the cultivation points built up to sustatin this though.
  • Worst “events” I've ever seen in mmo history.
  • A very multi-lingual community. It can be quite hard to communicate at times
 
 
 
 
Edited to fix some gramerical BS & other mistakes.
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Comments

  • AresPLAresPL Member UncommonPosts: 292

    go to 2nd dungeon and You will be underground, 3rd have big cave

    depends from mode how many bosses summon players, on hardest each

  • bcbullybcbully Member EpicPosts: 11,838

    Very good presentation. Thinking about joining some sites team?

     

    Thanks for breaking the guild war system down. I'm still guildless.  The last few mmorpgs I've played, guilds have just burned me out. I'm not sure why, but the do. I'm looking forward to joining a guild for launch though. I want to be apart of the guild wars goodness.

     

    The only thing, and it's been said a few times, correct me if I'm wrong. 

     

    • Skills can be leveled up from 0 to max level via spending in game silver while practicing martial arts (if you have enough of it, which can be bought with RL money)
    You need XP don't you? If you have no XP, you can't convert anything from PM. You still have to play the game to get xp, right?This would mean once you've done the work you can speed up conversion. Please correct me if I'm wrong.
    "We see fundamentals and we ape in"
  • ragz45ragz45 Member UncommonPosts: 810
    Originally posted by bcbully

    Very good presentation. Thinking about joining some sites team?

     

    Thanks for breaking the guild war system down. I'm still guildless.  The last few mmorpgs I've played, guilds have just burned me out. I'm not sure why, but the do. I'm looking forward to joining a guild for launch though. I want to be apart of the guild wars goodness.

     

    The only thing, and it's been said a few times, correct me if I'm wrong. 

     

    • Skills can be leveled up from 0 to max level via spending in game silver while practicing martial arts (if you have enough of it, which can be bought with RL money)
    You need XP don't you? If you have no XP, you can't convert anything from PM. You still have to play the game to get xp, right?This would mean once you've done the work you can speed up conversion. Please correct me if I'm wrong.

    Yep this is 100% true, and I'll edit it to reflect that.  After a month of playing I am sitting on almost 3 million cultivation points.  So I guess I never really consider the pool as anything but endless anymore.  But I don't use PM to level my skills with unbound silver either. 

  • ragz45ragz45 Member UncommonPosts: 810
    Originally posted by AresPL

    go to 2nd dungeon and You will be underground, 3rd have big cave

    depends from mode how many bosses summon players, on hardest each

    ON second thought I just removed the text in parentheses as it was uncalled for and just not really relevant to the article in general.

  • bcbullybcbully Member EpicPosts: 11,838
    Originally posted by ragz45
    Originally posted by bcbully

    Very good presentation. Thinking about joining some sites team?

     

    Thanks for breaking the guild war system down. I'm still guildless.  The last few mmorpgs I've played, guilds have just burned me out. I'm not sure why, but the do. I'm looking forward to joining a guild for launch though. I want to be apart of the guild wars goodness.

     

    The only thing, and it's been said a few times, correct me if I'm wrong. 

     

    • Skills can be leveled up from 0 to max level via spending in game silver while practicing martial arts (if you have enough of it, which can be bought with RL money)
    You need XP don't you? If you have no XP, you can't convert anything from PM. You still have to play the game to get xp, right?This would mean once you've done the work you can speed up conversion. Please correct me if I'm wrong.

    Yep this is 100% true, and I'll edit it to reflect that.  After a month of playing I am sitting on almost 3 million cultivation points.  So I guess I never really consider the pool as anything but endless anymore.  But I don't use PM to level my skills with unbound silver either. 

    Thanks! I never have more than 200k cultivation but that's all I need. Hoe do you guys do it? Spy/pator missions? Matter of fact I'm going to try some of those after lunch.

    "We see fundamentals and we ape in"
  • ragz45ragz45 Member UncommonPosts: 810
    I primarily do spy missions, I also do quite a few guild escorts.  Also I have recieved like 7-8 snow pills which each grant 200 cultivation durring my time playing.
  • fat_taddlerfat_taddler Member Posts: 286
    Thank you for the very informative and well written review.  
  • GrayKodiakGrayKodiak Member CommonPosts: 576
    Originally posted by ragz45
    I primarily do spy missions, I also do quite a few guild escorts.  Also I have recieved like 7-8 snow pills which each grant 200 cultivation durring my time playing.

    Those characters who came in before christmas normally have millions of cultivation points. Those post Christmas event...struggle to stay at the hundred thousands.

  • BiskopBiskop Member UncommonPosts: 709
    1,7 million cultivation here and I'm not playing half as much as I'd like to...

    I still keep doing spy missions though (since I enjoy the sneaking around and cat and mouse part of it) and those give the best exp by far.
  • I've only been playing for a day, picked up the beta key here and it was purely a "what the hell, it's free" type of decision to download and try it. My initial impression was "wow, this is WAAAAY better than what I expected". Then once I started to pick up some skills, and get a scope of the game, and test the combat and movement mechanics, I was like ".... why the hell is no one talking about this game, it's freaking awesome...?" 

     

    You have control of a character that allows you to leap onto buildings and skirt across fences and "ride the wind" and balance on flowers and so forth, and it's not just eye candy, you actually have control over these motions. From a development standpoint, the fact that they were able to create the exact look and feel of "super kung fu" is mind boggling to me. (For those who don't know what Super Kung Fu is, see "Crouching Tiger, Hidden Dragon", or "House of Flying Daggers" - - it's basically supernatural Kung Fu).

     

    As far as the review is concerned, I didn't even know about 90% of this content, so now I'm doubly excited. The idea that players can zone into a dungeon run to team up with the boss to fight the party is just incredible to me, I can't wait to experience both sides of that.
  • HairysunHairysun Member UncommonPosts: 1,059

    Wow ....... Thank you. 

     

    I've been thinking about trying this for some time now.  I even grabbed one of the keys that MMORPG was giving away.  I am seeing some really cool mechanics in the way the game is set up.  Partner that with lots options to play how you want to and we have nothing but a good thing.  Thanks again for all the info.

     

     

     

     

  • ElminzterElminzter Member UncommonPosts: 283
    Originally posted by Hairysun

    Wow ....... Thank you. 

     

    I've been thinking about trying this for some time now.  I even grabbed one of the keys that MMORPG was giving away.  I am seeing some really cool mechanics in the way the game is set up.  Partner that with lots options to play how you want to and we have nothing but a good thing.  Thanks again for all the info.

     

     

     

     

    get ready to spend lots of $$$ buying the stuff u need

    3usd = 10 gold = 100liang

    1ding is around 30 usd

    10 ding is around 300 usd

  • AresPLAresPL Member UncommonPosts: 292

    stop crying, I am in chinese version from months and didnt spend a cent

     

    @Luxuriousbubbabath later You will be able to jump on bamboo trees like in CTigerHDragon

  • VonatarVonatar Member UncommonPosts: 723
    Originally posted by Elminzter

    get ready to spend lots of $$$ buying the stuff u need

    3usd = 10 gold = 100liang

    1ding is around 30 usd

    10 ding is around 300 usd

    Wrong.

    You can make unbound silver in game just fine from school patrols, spy missions, escorts, kidnapping etc. Just going out and harvesting materials and selling them to other players will make you some decent money. I have played for a couple of months now (in the Russian beta) and not spent a cent of real life cash.

    Not that you really need unbound silver anyway, except to buy food. If you want to spend money on skill books that's a matter of individual choice, but I got mine from running instances.

  • BatzenbaerBatzenbaer Member UncommonPosts: 76
    Originally posted by Vonatar
    Originally posted by Elminzter

    get ready to spend lots of $$$ buying the stuff u need

    3usd = 10 gold = 100liang

    1ding is around 30 usd

    10 ding is around 300 usd

    Wrong.

    You can make unbound silver in game just fine from school patrols, spy missions, escorts,

    Not in AoW(US).

    You get only bound Silver Coins 4 doing this.

    image

  • tet666tet666 Member UncommonPosts: 295
    Originally posted by Vonatar
    Originally posted by Elminzter

    get ready to spend lots of $$$ buying the stuff u need

    3usd = 10 gold = 100liang

    1ding is around 30 usd

    10 ding is around 300 usd

    Wrong.

    You can make unbound silver in game just fine from school patrols, spy missions, escorts, kidnapping etc. Just going out and harvesting materials and selling them to other players will make you some decent money. I have played for a couple of months now (in the Russian beta) and not spent a cent of real life cash.

    Not that you really need unbound silver anyway, except to buy food. If you want to spend money on skill books that's a matter of individual choice, but I got mine from running instances.

    I also played for weeks on the russian server and i never got any unbound from school patrols, spy missions or escorts only bound silver,  i got a little from kidnapping but mostly a few hundred wen, i also didnt get any from offline jobs are these ways of getting unbound only for vips?

    Tried gathering but most stuff thats worth something is guardet night and day by high lvl players with fully upgradet silver equip that kill you if you even look at the ressource node.

  • bcbullybcbully Member EpicPosts: 11,838
    Originally posted by AresPL

    stop crying, I am in chinese version from months and didnt spend a cent

     

    @Luxuriousbubbabath later You will be able to jump on bamboo trees like in CTigerHDragon

    In CB1 I was able too. I thought it was just me, I haven't did it in this CB. 

     

    That's what sold me. I was running around Chengdu pk'n checking out the system, when 2 people I had picked found me, and brought another. It was an epic chase. I hopped on a rock then at a tree trying to land on a branch (straight newb at the time). I ended up at the tip top of the tree with them staring up like "wt...!?!". 

     

    I walked out of the computer room, toled my gf (who doesn't care) and called a friend. There was so much win in that chase and escape. It was about 7 minutes. I talked to the chasers from the top of the tree! lol.

    "We see fundamentals and we ape in"
  • AresPLAresPL Member UncommonPosts: 292
  • bcbullybcbully Member EpicPosts: 11,838
    Oh wow. That's 10x as epic as what I did. 
    "We see fundamentals and we ape in"
  • GrayKodiakGrayKodiak Member CommonPosts: 576

     I remember the first time I was chasing someone through Chengdu, roof tops on the street almost had them and then bam...he ran up the freaking wall!...not some small wall either the big city wall. So of course, being mostly out of jumping power myself I had to go around looking for the stairs and by the time I got to the top he was long gone. That was the moment I wanted the wall walking skill. Epic escape.

     Just lwo nights ago I am shopping stalls in Chengdu, looking for a sword upgrade I think, when out of nowhere a pair of people start hitting me. Apparently their guild was mad at mine for some reason...I don't know...but I swing my swords sending them flying in one direction while I haul ass in the opposite direction. They give chase...roof top chase, I find a corner to hide in while they go running past I hit the one in the back and he turns around...ok 1vs1 now I can do this..he jumps up on my roof and I promptly knock him back down to the street just as his friend realizes what happened and turns around..time to run again...there was a lot of running around that fight.. Chengdu makes it interesting because you feel like you are in a real city with bystandards around and activity that has nothing to do with you and your little fight.

     

  • DashiDMVDashiDMV Member Posts: 362
    Originally posted by bcbully

    Very good presentation. Thinking about joining some sites team?

     

    Thanks for breaking the guild war system down. I'm still guildless.  The last few mmorpgs I've played, guilds have just burned me out. I'm not sure why, but the do. I'm looking forward to joining a guild for launch though. I want to be apart of the guild wars goodness.

     

    You can form a 1 man guild if you wanted to. ou basically spend 300 npc silver form a guild. During this time you have 3 days to add 4 other people in. When you have alts or friends join to fill, you click on the Guild Administrator and in the search section there will be 2 tabs, established guilds and probation guilds. Click the second tab and your guild should be there. Then you click your guild and press Respond to guild at the bottom and your alts should automatically join until you get 5 and then it becomes a full guild.

    Alts need to have done 1st school quest and the return quest from your main storyline before you are able to join.

     

    As far as Unbound or Player Silver as I like to call it, you can get it from Escorts but they are only available during special hours and they need to be done in a team of 6. While you are doing them messages are going out to people to raid your escort so it can be decent sized PvP while you are doing it.

    There is also Begging and Divination that you can charge people silver for but is hard unless you are higher level and Divination books are VERY expensive. Since I don't kidnap I am planning on living off what I made from the bag event with the offline silver as a nice bonus.

     

     

  • LamerLLamerL Member UncommonPosts: 8
    Just a little error with your information regarding guild wars, you can set a guild as a sneak attack target and go burn it whenever you like, but the 'guild war' event where you try to takeover some other guild's castle can be fought daily at a scheduled time. However if a castle was attacked, it goes into a 72 hour protection period, together with the attacking guild's castle. As far as i know you can use silver to get your castle out of protection.

    So if your guild doesn't own a castle, you can attack other castles everyday if you wished to
  • AresPLAresPL Member UncommonPosts: 292

    burning at any time dont do a @#$% its just for practice, if You want disturb some guild You need do it at right time, while other events which are better are on so You have to chose

     

    as for taking enemy "castle" he is right once a week

  • HairysunHairysun Member UncommonPosts: 1,059
    Originally posted by Batzenbaer
    Originally posted by Vonatar
    Originally posted by Elminzter

    get ready to spend lots of $$$ buying the stuff u need

    3usd = 10 gold = 100liang

    1ding is around 30 usd

    10 ding is around 300 usd

    Wrong.

    You can make unbound silver in game just fine from school patrols, spy missions, escorts,

    Not in AoW(US).

    You get only bound Silver Coins 4 doing this.

     

    As I have yet to download and install I have absolutely no idea what this means.  1ding ... 100liang .... Bound Silver?  I got the usd and can only assume the rest is in game currency that has to be purchased with real money.  Bottom line is how much?

     

    To be fair here I have spent $50 - $60 dollars on many a game that I played for less than a month.  I have no problem dropping a few bucks to play a decent game.  Again, how much can one expect to pay to play AoW effectively?

     

    Thanks

     

  • django-djangodjango-django Member Posts: 115
    Originally posted by Hairysun
    Originally posted by Batzenbaer
    Originally posted by Vonatar
    Originally posted by Elminzter

    get ready to spend lots of $$$ buying the stuff u need

    3usd = 10 gold = 100liang

    1ding is around 30 usd

    10 ding is around 300 usd

    Wrong.

    You can make unbound silver in game just fine from school patrols, spy missions, escorts,

    Not in AoW(US).

    You get only bound Silver Coins 4 doing this.

     

    As I have yet to download and install I have absolutely no idea what this means.  1ding ... 100liang .... Bound Silver?  I got the usd and can only assume the rest is in game currency that has to be purchased with real money.  Bottom line is how much?

     

    To be fair here I have spent $50 - $60 dollars on many a game that I played for less than a month.  I have no problem dropping a few bucks to play a decent game.  Again, how much can one expect to pay to play AoW effectively?

     

    Thanks

     

    The initial 20 dollars is enough to play effectively. Bound silver is basically NPC money, you can't trade it, send it to other characters and can't use the money on anything but NPC purchases and when you wish to practice martial arts cultivation which has a level dependent cap. Unbound silver can be traded and is the primary currency for all your stall purchases with other players. You can earn unbound silver by simply being offline, or if you wish via kidnapping, or crafting. The money system is Ding, Liang and Wen. 1 Ding = 1000 liang, 1 liang = 1000wen, it is the same for both currencies. 

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