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Ok all the launch fiasco's aside, the games not terrible. Yes combat is very lacking, and the skill tree needs some balance as well as melee needs a lot of love in terms of making melee fun and viable. Other than that its a soild, deep, ARPG, with a great gritty look and feel to it. It does a lot of things right which seem to over shadow the games lackings.
One thing i really wish they would give attention to, is making this game more...multiplayer. I waited though a 20k queue and found a total of 15 public games. 15 is as high as ive seen it, being under 10 for nearly all of closed beta.
I think the free for all loot is a big reason, but also they dont really make it easy to hop in to a public game. One must be created by a player, and for all but the difficult boss fights, there seems to be no advantage to even finding a group.
When you are in a multiplayer game, and your not with real friends, it becomes more of a loot fight since loot is shared, also the other players make it difficult to attack mobs sometimes, as mouse clicking isnt very accurate in the game, especially with small mobs. I found myself constantly targeting a templar who was melee causing my elemental bow character to run up to the mobs all the time, i could use shift to stand still, but when i need to hit that right mob or when things are moving too fast for shift+fire while standing still, its a pain. Worse is someone with minions, makes it nearly impossible to target mobs.
Top it off with a global chat that seems to have to be turned off to even enjoy the game, non stop D3 talk and a constant sea of questions with no answers (god help you if you have a question, which you will) and an economy that sees player to player trading nearly null...people only want certain orbs for gear, and if you had those orbs you really wouldnt even need trade chat. Other than people who cant find the skills they need there doesnt seem to be much of an economy brewing since everyone can just make their own stuff, and reroll every aspect of that gear on their own, so the only real market is for the crafting orbs...no one wants the gear, and if they do...they certainly have nothing to trade for it (asking for freebies basically)
This whole single player feeling didnt quite hit untill i saw the queue lines. All through closed beta i hadent realized i had been playing a single player game, chats all turned off, self sufficiant in gear, and with multiplayer being more dealing with loot fighting than actually playing...it hit me when i saw that line, that 20k people are waiting to get in, that a game that size should have a vibrant multiplayer aspect to it...else...why even have it online and a queue for me to wait though? Add in the constand disconnects that make you have to redo content and the mob desync that gets you killed...which i understand is a launch issue as it was fine in closed beta, aside from desync that was there.
I just feel this game would be a whole more enjoyable if it was more directed towards playing with other people.