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open-world and supports up to 2000 players

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  • cheyanecheyane Rome Posts: 3,002Member Uncommon
    I am not very trusting about these statements. They say stuff like this and then you log in and lag to death.

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  • tharkthark FalunPosts: 1,147Member Uncommon
    Originally posted by wilq
    When they fking learn that factions in "open" pvp leads to unbalance. Their will be always one faction which dominates pvp.

     Well I agree ..but..

    3 factions (realms) has been a winning concept in DaoC , when one faction is dominating in popularity, the other 2 factions go together and help.

     

  • SheerzSheerz SundsvallPosts: 15Member
    Originally posted by thark
    Originally posted by wilq
    When they fking learn that factions in "open" pvp leads to unbalance. Their will be always one faction which dominates pvp.

     Well I agree ..but..

    3 factions (realms) has been a winning concept in DaoC , when one faction is dominating in popularity, the other 2 factions go together and help.

     

    Probably, but since all 3 factions has a popular race (Nord, Elves and Breton) it should balance out pretty well, I think.

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  • desirieldesiriel PisaPosts: 98Member
    Originally posted by cyrana

     


    Originally posted by Caliburn101

    Originally posted by ShakyMo Caliburn Why would it crash? Planetside 2 has simmilar player numbers per continent and doesn't crash. Daoc & planetside 1 managed perfectly well too.  
    Let me be as clear as possible then;

     

    2000 people in a zone max.

    200 people on your screen max.

    When the 2000 people come together for the 'final push' in defence or attack to take the throne - FAR MORE than 200 will be crowding your screen...

    ... crash...

    ... or do you think 1800 of them will voluntarily leave the last phases of the battle to a select 200?...

    ... or that the zone will be split into 10 different areas which have objectives which all have to be taken simultaneously to win?...

    ... no?...

    ... me neither.


    I'd imagine the developers have thought of this - would be pretty naff to make something that just crashes. I think it just means they'll do the culling that GW2 does with tons of invisible people - not that this is so brilliant, either.

     

    So, the advertised "premiere" PVP fantasy game translated by the premiere sandbox open SRPG and next to come to our desktops will run on a heavily instanced megaserver and in its core gameplay will get us killed by invisible people.

    Jeez....

     

  • ShakyMoShakyMo BradfordPosts: 7,207Member
    Again gw2 does culling wrong, seemingly at random. I've not had this problem with other large scale pc games, if you cull players that are outside their attack range or have a blocked line of sight, wars the problem.
  • AzrileAzrile Houston, MDPosts: 2,582Member
    Originally posted by GrayGhost79
    Originally posted by azzamasin
    Originally posted by bcbully
    Originally posted by azzamasin
    Originally posted by bcbully

    "Cyrodiil (the PvP map) is open-world..."

     

    Marketing talk...

    God damnit BC, where the hell do you get off on this?  Why isn't it open?  Why do you think it's marketing talk?  FFS can't you jsut leave these forums, and go back to the Wushu forums?  Why must you consistently continue to churn out negativity for anything that doesnt feature FFA PvP.  FFS, your version of PvP is niche and hardly anyone likes it.  The vast majority of players are PvE anjd if they do like PvP it's consentual.  My heart tells me that a high percentage of ESO's playerbase will never participate in PvP.....me being one of them. 

    Whoa whoa. I'm a support here. I can't wait to check it out. I had to be like the 1st 10 people to sign up for the beta. The anologish sword swining, ability to wear any type of armor, 3 true factions. I want to play.

     

    Let's be real here though, the Open world pvp he is speaking of is no different that WvW, Illum, Fusang. You can't have Open world pvp, but no pvp in these areas. I'm not gonna be sold that, again...

     

    I don't have to swallow hook line and sinker in order to want to play.

     

     

    It is open world, in that zone and only that zone.  Its open world with a caveat.  DAoC did it the exact same way as did some other games.

     

    Just because there are restrictions doesn't mean its not open world.  I think you're confusing open world with Instanced as so many on these forums do. 

     

    Theres 2 words to describe the type of Pvp: Persistence and instanced.  You can have open world in a persistanced zone, you can't have open world in an instance. 

    Open world means that the worlds open ala UO, DFO, Skyrim, etc. 

    A zone can not be an open world, in the end its simply a very large zone. 

    The presence of zones negates the possibility of an open world. 

    It's not a bad thing so don't take it as such, but he is right. It's simply marketing spin using the current buzz words. 

    I am just a passerby with not much interest in propping up this game.  But you are wrong.  Open world means it is persistent and never-ending.   This area will be running 24-7 and will always be accessible.   A non-open-world zone is like BGs in WOW.. where you cannot fluidily access tham from the main world, and they have limited duraction and énd´ 

    And you are wrong about UO.  UO most certainly had zones.. dungeons were their own zones,  trammel-Felucca were different zones, Lost Lands was a different zone, Illshnear.. etc.  Even the main map was ´zoned´.  People abused that fact all the time during pvp.  

    Is it accessible and persistent  from the rest of the world 24-7? Can people enter and leave that zone at will?   Yes, then it is open-world by most definitions.  You are using a rather obscure definition that isn´t relevant to gameplay at all.  And really the only difference between DF, UO and WOW is that WOW named their zones and displays it above your map.  UO and DF most certainly have zones, and you can ´feel´ them when you cross them, but nothing shows up on your UI to tell you.

  • CrazyhorsekCrazyhorsek LisboaPosts: 244Member Uncommon
    Originally posted by Rthuth434
    server hopping was a problem in DAoC as well.

    Only when they clustered servers...

    I played DAoC since beta, then I played on Guinevere and only when they started clustering servers (like 3 RPs etc) cross realm and server hopping became a problem. Before that each server was an "island".

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  • NitthNitth AustraliaPosts: 3,684Member Uncommon


    Originally posted by Azrile
    I am just a passerby with not much interest in propping up this game.  But you are wrong. Open world means it is persistent and never-ending.   This area will be running 24-7 and will always be accessible.   A non-open-world zone is like BGs in WOW.. where you cannot fluidily access tham from the main world, and they have limited duraction and énd

    Wow. Theres a whole lot wrong with that statement.
    1. Open world can have an end. And don't need to be persistent.
    2. World of warcraft bg are triggerable from the world.
    3. Campaigns will have an end condition, And will be mirrored.

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  • rawfoxrawfox HamburgPosts: 648Member Uncommon
    Originally posted by Toxia
    Originally posted by Ghostshadows

    PvP siege battle which looks like hundreds or even thousands of soldiers facing off against each other. Is a battle of this magnitude actually possible in the game, made up of human players?

    Every one of the figures in that video was a human player. We got all of our devs into the game for a PvP test, and then captured that sequence with them. It was all in-game. Cyrodiil (the PvP map) is open-world and supports up to 2000 players in it at the same time. ESO’s client is designed to be able to handle (on the recommended spec) 200 players on screen at the same time. That particular scene had about 115 players on each side.

     

    Read more: http://www.3news.co.nz/Elder-Scrolls-Online-interview---Matt-Firor/tabid/418/articleID/284162/Default.aspx#ixzz2IvayIfpT

    WEWT!

    ...

    Wait....what?

     

    Color me confused, how can it support 2k players, yet a person can only see 200 at one time.

    if it support 200 on screen, and are 3 factions, then itll be 60-70 person per side?

    Where does the other 1800 players...play?

    propably in another instance

    *ducks and hides*

  • deakondeakon birminghamPosts: 583Member
    Originally posted by Nitth

     


    Originally posted by Azrile
    I am just a passerby with not much interest in propping up this game.  But you are wrong. Open world means it is persistent and never-ending.   This area will be running 24-7 and will always be accessible.   A non-open-world zone is like BGs in WOW.. where you cannot fluidily access tham from the main world, and they have limited duraction and énd

     

    Wow. Theres a whole lot wrong with that statement.
    1. Open world can have an end. And don't need to be persistent.
    2. World of warcraft bg are triggerable from the world.
    3. Campaigns will have an end condition, And will be mirrored.

    The end condition just resets the points, but the map stays persistant if you captured a fort etc before the "end" you still keep the fort when it starts again, how is having a persistant area seperated by campaigns any different from having a persistant area seperated by server, the limits are pretty much exactly the same?

  • SnoepieSnoepie RotterdamPosts: 470Member

    i don''t get this thread..

     

    2 things here..

     

    open world..

    support of 2k players @ the same time..

     

    those 2 things don''t match.. 

     

    open world is unlimited.. funny how companies always trying to bend over the words..

     

    in theory.. you can crash a server when truely open world.. if everyone of the server come to one location..

     

    i doubt this game will will have anything new.. if they already bending the words..

  • deakondeakon birminghamPosts: 583Member
    Originally posted by Snoepie

    i don''t get this thread..

     

    2 things here..

     

    open world..

    support of 2k players @ the same time..

     

    those 2 things don''t match.. 

     

    open world is unlimited.. funny how companies always trying to bend over the words..

     

    in theory.. you can crash a server when truely open world.. if everyone of the server come to one location..

     

    i doubt this game will will have anything new.. if they already bending the words..

    No, open world is always limited by the capacity of the shard, 2k concurrent players is a very large ammount considering most mmo's have a max of around 8k players (not even concurrent) per shard spread across the entire world, this is 2k for an area thats only about 1/8th the entire map

  • IcewhiteIcewhite Elmhurst, ILPosts: 6,403Member
    Originally posted by nukempro
    Heard it before...AOC says hello...I will believe it when I see it.

    Actually, I believe Lineage I was the first to make that kind of claim.

    We have heard it many dozen times since, I'll grant you.

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • SnoepieSnoepie RotterdamPosts: 470Member
    Originally posted by deakon
    Originally posted by Snoepie

    i don''t get this thread..

     

    2 things here..

     

    open world..

    support of 2k players @ the same time..

     

    those 2 things don''t match.. 

     

    open world is unlimited.. funny how companies always trying to bend over the words..

     

    in theory.. you can crash a server when truely open world.. if everyone of the server come to one location..

     

    i doubt this game will will have anything new.. if they already bending the words..

    No, open world is always limited by the capacity of the shard, 2k concurrent players is a very large ammount considering most mmo's have a max of around 8k players (not even concurrent) per shard spread across the entire world, this is 2k for an area thats only about 1/8th the entire map

    that''s a zone dude.. not open world..

     

    open world is : mortal online and darkfall online.. when you can crash the server when the whole server is @ one location..

     

    one company call them shards the other one calls them zones..

     

    bending the words.

  • deakondeakon birminghamPosts: 583Member
    Originally posted by Snoepie
    Originally posted by deakon
    Originally posted by Snoepie

    i don''t get this thread..

     

    2 things here..

     

    open world..

    support of 2k players @ the same time..

     

    those 2 things don''t match.. 

     

    open world is unlimited.. funny how companies always trying to bend over the words..

     

    in theory.. you can crash a server when truely open world.. if everyone of the server come to one location..

     

    i doubt this game will will have anything new.. if they already bending the words..

    No, open world is always limited by the capacity of the shard, 2k concurrent players is a very large ammount considering most mmo's have a max of around 8k players (not even concurrent) per shard spread across the entire world, this is 2k for an area thats only about 1/8th the entire map

    that''s a zone dude.. not open world..

     

    open world is : mortal online and darkfall online.. when you can crash the server when the whole server is @ one location..

     

    one company call them shards the other one calls them zones..

     

    bending the words.

    No when i say shard i meen server, a server normally has around 8k players on it (not concurrently) across the entire game, teso wont have servers as such so it cant gate players the same way as game with traditional servers, each campaign in teso can handle 2k players concurrently, that is a massive ammount of players

     

    I'm pretty sure Its rare for an entire server to have much more than 2/3k concurrent players in most games, so 2k per pvp campaign is plenty, and if your only complaint is you cant crash the server . . .well I would rather you not be able to because i would rather play a game than break it

  • SnoepieSnoepie RotterdamPosts: 470Member
    Originally posted by deakon
    Originally posted by Snoepie
    Originally posted by deakon
    Originally posted by Snoepie

    i don''t get this thread..

     

    2 things here..

     

    open world..

    support of 2k players @ the same time..

     

    those 2 things don''t match.. 

     

    open world is unlimited.. funny how companies always trying to bend over the words..

     

    in theory.. you can crash a server when truely open world.. if everyone of the server come to one location..

     

    i doubt this game will will have anything new.. if they already bending the words..

    No, open world is always limited by the capacity of the shard, 2k concurrent players is a very large ammount considering most mmo's have a max of around 8k players (not even concurrent) per shard spread across the entire world, this is 2k for an area thats only about 1/8th the entire map

    that''s a zone dude.. not open world..

     

    open world is : mortal online and darkfall online.. when you can crash the server when the whole server is @ one location..

     

    one company call them shards the other one calls them zones..

     

    bending the words.

    No when i say shard i meen server, a server normally has around 8k players on it (not concurrently) across the entire game, teso wont have servers as such so it cant gate players the same way as game with traditional servers, each campaign in teso can handle 2k players concurrently, that is a massive ammount of players

     

    I'm pretty sure Its rare for an entire server to have much more than 2/3k concurrent players in most games, so 2k per pvp campaign is plenty, and if your only complaint is you cant crash the server . . .well I would rather you not be able to because i would rather play a game than break it

    hmm..

     

    its an example how open world works.. not limiting your zones.. you can limited a server tho with accounts..(shards)

     

    So your telling me that 8k players are on each server your so called shards.. now this i understand.. yet they are limiting the the "zone" with 2k players.

     

    I say its bending the words..  its alot tho.. 2k players @ one location.. but it ain''t open world..

     

    in theory.. the 2001 player can''t get into the pvp middle area  now in open world there are no restrictions to this and our 2001 player could go into that  middle area

     

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