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ESO for me.
AA is going to have a difficult time living up to expectations.
I'm wary of Korean MMO's.
Archeage. The perfect mix of Sandbox and Themepark IMO. Player ships, houses, guild keeps, diving, treasur hunting, sieges, pirate faction, doesnt seemed dependant on gear treadmill, I could go on and on.
The only reasons ill check TESO out is RVR and that its a TES game.
Playing: War Thunder, World of Warcraft, and Grim DawnWaiting on:Everquest Next and The Black Desert
Originally posted by azzamasin Originally posted by PyrateLV Originally posted by azzamasin Without a doubt ESO. ArcheAge is just to much of a clone for my tastes.
LOL! You seriously believe that statement? ROFL!
Yup seeing as combat is easily 90% of a games main focus and AA uses a very archaic bland WoW style tab targetting combat system AA is more clone then ESO ever will be.
Wait because AA uses tab targetting combat its more of a Wow clone then TESO? Which we already know is intanced focused, trinity, classes, and has no housing?
Originally posted by Sidraket Originally posted by eldaris TESO but depends on how big is the world, if there are zones linked by portals or an open world like Vanguard ,how important is crafting compared to dungeons drops , if they force people into raids for endgame or not and the most important how fun is the faction vs faction pvp.I hope they managed to do something like planetside or at least warhammer for pvp but I need to try it, gw 2 pvp sounded great until I played it . ArcheAge , I would have tried if they had PVE only servers or faction vs faction, not interested in FFA or guild vs guild pvp.Too bad developers seem to think the only way to make a sandbox is to force people into these types of PVP. Anyway I hope that both of them launch with lot of features and polished, with so many mmos out there players will not give many chances to a newly launched game.
I can already tell you what TESO will be like. It will be a wow clone with rvr tacked on like WAR was, only i actually think they will get rvr done a little better than WAR did.
Should you be confused as to what a wow clone is: a wow clone is an EQ clone with instanced dungeons and soloquestgrinding to the level cap.
Depending on how bad they mess up TES lore, and how good the rvr ends up being, it may be a decent game. Im not getting my hopes up though.
Wrong a WoW clone isa game that features a linear game world, from creation to level cap. A reliance on questing through a hand holding system and a class based system with zero deviation from the trinity gameplay. It also features systems which radically change from creation to level cap. i.e. Solo Questing through the level up portion culminating in an endgame consisting of grinding dungeons and raiding for gear which is a radical departure from the initial early levels. WoW and their clones also foster asshatery style game play, sysstems that promote competition among resources even amongst your own factions with mob tagging and single use crafting resource gathering. Lets also not forget the stand still and exchange blows of the combat system....yes that glorious tab targetting boring system which offers nothing exciting and remotely interesting to the genre. In fact it isn't uncommon to hear stories of people watching TV while playing, eating a sandwhich with one hand or other neferious things while "playing" the game. Call me old fashioned but I am not a masochist when it comes to playing video games and if I am so bored that I require other avenues of entertainment while playing then that system becomes obsolete (this same EXACT system with no deviation whatsoever is the basis for ArcheAge).
ESO offers none of that, ESO is an open world free form exploration centric non hub questing system identical to Skyrim in its questing experience and although like many games today and the last 8 years solo leveling might be the norm (fairly certain AA is concentrating on single player soloing to the cap as well) it does offer incentives to groups with shared resources and experience plus the ability to aquire better loot & experience through playing well instead of brute forcing your way with tab targetting combat. Play better and get better, true skill. ESO also has an open world dungeon system which promotes group exploration much like the games of yesteryear. ESO offers alot but in the form of a themepark whcih is the best form of gameplay because its the most fun and rewarding as opposed to the bland grind nature of the sandbox.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
Originally posted by DSWBeef Originally posted by azzamasin Originally posted by PyrateLV Originally posted by azzamasin Without a doubt ESO. ArcheAge is just to much of a clone for my tastes.
Yes, 90% of a MMO existence is based on combat and it is the exact same combat system as WoW so in essence it is more clone then ESO ever will be.
BTW ESO is not instanced focused, its the first MMO in years to feature open world dungeons. It alos offers the best open ended class based system I have ever seen in an MMO. Pick a class that suits your style but still have the freedom and ability to customize its use of Weapon and Armor and the ability to level up your skills. No 2 magic users fireballs will be identical in ESO. ESO has an amazing amount of customization not only in the equipment but in the skills themselves.
Originally posted by Vannor If ArcheAge can pull off all the promises, that'll be the game for me. I'm sceptical though.
'Can'? It's been released already, right?
No need to be sceptical... just scoot over and look.
AA as it looks to offer plenty of elements which interest me.
TESO on the other hand doesn't excite me at all, with all the hype driven by the brand name alone.
"Come and have a look at what you could have won."
Yea don't get me wrong I intend to try AA but I am not hyped one bit for it because primarily it is an Asian Game first and formost it feels and looks very Aion like to me but I am intrigued by some systems it uses and am willing to shell out a few bucks to test them when the game releases, which should be this year.
I can't vote for both, but I will be playing both as they offer 2 completely different game elements.
ArcheAge will give me my sandbox, houses, farming, abundant class system and so on.
TESO will give me my controlled PvP environment with 3 warring factions which is what I loved about DAoC.
Originally posted by Rhoklaw I can't vote for both, but I will be playing both as they offer 2 completely different game elements. ArcheAge will give me my sandbox, houses, farming, abundant class system and so on. TESO will give me my controlled PvP environment with 3 warring factions which is what I loved about DAoC.
Yeah, but if they're both sub based games, I wont be paying 30 a month to play video games.
I'm not really super psyched for either, but I'm watching ArcheAge a lot closer. I think Jake Song is rather brilliant and the systems in place for ArcheAge interest me more. For zone style pvp I have GW2 with WvW and don't really need another.
That said, how they market them will heavily influence whether I try or play them. If they're sub-free with a box fee (B2P) then I would be more inclined to buy them. If they're sub-locked then I'll pass on them no matter what. I'm not renting access to games anymore.
The art style of ArcheAge isn't western enough for me to find it appealing, and honestly I doubt it can deliver well. So for now at least it's TESO for me. I just hope they can capture all the good stuff from DAoC and Elder Scrolls to make a great MMO. Time will tell.
AA will be the closest of UO* and L2 that we will have, from a big budget project, in the near future. TESO, in the other hand, seens to be a WoW** clone (tbh i dont know much the game, but that is my starting impression).
So, if you do prefer UO, you will more likely to like AA. If you prefer WoW, TESO for sure will be more to your taste.
*Freedom, open world, sandbox tools,dinamic and changeable enviroment, player housing, meaningful pvp, politics, etc
**On rails, instanced, hand holding, single-player oriented, lobby game, minigame pvp, etc
Yeah, AA's features list blows TESO away.
But, the thought of going back to that old school, bland combat model makes my spine twist like a pretzel.
AA sounds like it could be an amazing game with all the options and variety, but my mind keeps drifting back to that boring, old combat system that is so outdated and gratefully forgotten in newer games.
As far as world settings:
AA) The pics I've seen of, the world is stunning, and I love the Asian influence and architecture, etc. Beautiful game, but it's an entirely new franchise, so, I don't know much about its lore and workings.
TESO) I haven't seen much of it, but I am going to assume when it is close to release that this game will have amazing Elder Scrolls quality graphics, also. I fully expect a gorgeous, more medieval fantasy world style. Since this is a well-established franchise, and I'm familiar with the setting and the ES lore and history, I'd have to say that TESO gets the upper hand in settings. Also, I think TESO will have that darker, gritty feel to it compared to AA.
Summary: Overall, the TESO world appeals to me more(especially with the AA combat), but AA's features keep them pretty close.
Neither, I'm waiting for World of Darkness (last time I heard CCP almost abandoned the project though).
Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com.
are they westernizing AA? I was worried about that but i never see anyone comment when i bring it up as a question.