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GW2 Dynamic Events ARE revolutionary, I can't wait till they are evolutionary!

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  • Sinjin213Sinjin213 Member Posts: 6
    Originally posted by aesperus
    Originally posted by Gaia_Hunter

    http://www.arena.net/blog/guild-wars-2-design-manifesto

    ***edited for length***

    DEs were designed for this, They accomplish it. Most MMORPGs aren't like this. Most MMORPGs pride themselves to be a competition between players.

    Pretty much what Gaia said ^

    People need to stop looking at GW2 under a microscope, and they might be able to see why it's being called 'revolutionary', or at the very least, why it is indeed different. It's not like this hasn't been explained enough.

    EVERY game, when you scrutinize it too closely, is 'nothing new'. That doesn't make it accepted as truth. Games are mostly definited by their mechanics / systems, and how they interact with one another to create a new experience. Yes, you are still killing things in GW2, crafting, and collecting. That stuff is so fundamental it's not going away. It'd be like trying to get rid of movement in a game, because you wanted to be different. It's just not going to happen. What's important to realize, though, is that the systems GW2 has implemented, do come together to form something that doesn't exist in other games yet.

    You don't have shopping list quests, the amount of things needed is hidden, and often scales depending on the players in the area. Proper lvl scaling, is also something that hasn't really been handled properly before. WAR tried it, but it didn't quite work all that well.

    There's a long list of things that contribute to the reason why GW2 is a different type of MMO. However, it's still an online fantasy rpg. What anet set out to tackle was a change in philosophy, and to a large degree, they've succeeded. Heck, look at TESO; the game has a lot in common w/ GW2 so far.

    Sorry don't agree.  All ANet did was to make tweaks to existing mechanics.  That does not make it revolutionary or change a philosophy.   It is an ok game.  It looks good and had a fairly good launch which I setter than most games in the last 8 years or so, but that is not revolutionary.  No matter how much makeup you put on a pig it's still a pig and the same is true with GW2, it's just another MMO.  Some like it some don't.

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by Sinjin213
    Originally posted by aesperus
    Originally posted by Gaia_Hunter

    http://www.arena.net/blog/guild-wars-2-design-manifesto

    ***edited for length***

    DEs were designed for this, They accomplish it. Most MMORPGs aren't like this. Most MMORPGs pride themselves to be a competition between players.

    Pretty much what Gaia said ^

    People need to stop looking at GW2 under a microscope, and they might be able to see why it's being called 'revolutionary', or at the very least, why it is indeed different. It's not like this hasn't been explained enough.

    EVERY game, when you scrutinize it too closely, is 'nothing new'. That doesn't make it accepted as truth. Games are mostly definited by their mechanics / systems, and how they interact with one another to create a new experience. Yes, you are still killing things in GW2, crafting, and collecting. That stuff is so fundamental it's not going away. It'd be like trying to get rid of movement in a game, because you wanted to be different. It's just not going to happen. What's important to realize, though, is that the systems GW2 has implemented, do come together to form something that doesn't exist in other games yet.

    You don't have shopping list quests, the amount of things needed is hidden, and often scales depending on the players in the area. Proper lvl scaling, is also something that hasn't really been handled properly before. WAR tried it, but it didn't quite work all that well.

    There's a long list of things that contribute to the reason why GW2 is a different type of MMO. However, it's still an online fantasy rpg. What anet set out to tackle was a change in philosophy, and to a large degree, they've succeeded. Heck, look at TESO; the game has a lot in common w/ GW2 so far.

    Sorry don't agree.  All ANet did was to make tweaks to existing mechanics.  That does not make it revolutionary or change a philosophy.   It is an ok game.  It looks good and had a fairly good launch which I setter than most games in the last 8 years or so, but that is not revolutionary.  No matter how much makeup you put on a pig it's still a pig and the same is true with GW2, it's just another MMO.  Some like it some don't.

    And Grafite and Diamond are just Carbon and Megan Fox shares all the atomic components with that pig of yours - sometimes what matters is the end product and not the base blocks.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • jpnzjpnz Member Posts: 3,529
    Originally posted by Gaia_Hunter
     

    This manifesto is much more relevant than the newer video manifesto and goes in line with a old blogpost Arenanet had during GW1 that I can't find (isn't easy to find in the GW1 website anymore).

    Ascendency gear is still at rings and backslot.

    /snip

    I see things in black and white in things like this.

    If someone says 'I'll do X' and doesn't do 'X', who will trust that person to do X again?

    It is even more bizarre if you think about the fact ANet used to be totally up-front with their playerbase. Not anymore which is sad.

    Didn't their 2013 blog state more ascendency gear is coming?

    Moving the goal post from 'DE is revolutionary!' to 'GW2 does things really well!' kinda looks silly.

    Gdemami -
    Informing people about your thoughts and impressions is not a review, it's a blog.

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by jpnz
    Originally posted by Gaia_Hunter
     

    This manifesto is much more relevant than the newer video manifesto and goes in line with a old blogpost Arenanet had during GW1 that I can't find (isn't easy to find in the GW1 website anymore).

    Ascendency gear is still at rings and backslot.

    /snip

    I see things in black and white in things like this.

    If someone says 'I'll do X' and doesn't do 'X', who will trust that person to do X again?

    It is even more bizarre if you think about the fact ANet used to be totally up-front with their playerbase. Not anymore which is sad.

    Didn't their 2013 blog state more ascendency gear is coming?

    Moving the goal post from 'DE is revolutionary!' to 'GW2 does things really well!' kinda looks silly.

    The fact Ascendency items is a silly, unnecessary idea, doesn't alter how DE make the leveling process work.

    The way DEs (amongs other changes) make players play with each other is indeed revolutionary (it may not be unique, but the recent pattern is clear).

    And I guess you only play games from new studios that only have newbie game designers then.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • jpnzjpnz Member Posts: 3,529
    Originally posted by Gaia_Hunter
     

    The fact Ascendency items is a silly, unnecessary idea, doesn't alters how DE make the leveling process work.

    The way DEs (amongs other changes) make players play with each other is indeed revolutionary (it may not be unique, but the recent pattern is clear).

    And I guess you only play games from new studios that only have newbie game designers then.

    Changing how a game is designed and the overrall vision is something that all game companies do.

    However, they normally don't straight up lie and say 'We'll do X' and actually do 'Y'.

    GW2 was touted as 'no gear grind / cosmetic upgrades only' during development.

    It is just now that they've changed their tune to 'well, there are gear progression but its minor so it doesn't count'. Which is kinda shady.

    You want to change the vision? Fine. But don't lie about it. Not that difficult and the ANet that made GW1 would have done so.

    Gdemami -
    Informing people about your thoughts and impressions is not a review, it's a blog.

  • SiderasSideras Member Posts: 231

    I would say the DE's are the evolution of all public quests seen before. Many of the features in GW2 are evolutionary but their philosophy is somewhat revolutionary.

    Despite peoples thoughts on GW2 it has certainly left a mark.

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by jpnz
    Originally posted by Gaia_Hunter
     

    The fact Ascendency items is a silly, unnecessary idea, doesn't alters how DE make the leveling process work.

    The way DEs (amongs other changes) make players play with each other is indeed revolutionary (it may not be unique, but the recent pattern is clear).

    And I guess you only play games from new studios that only have newbie game designers then.

    Changing how a game is designed and the overrall vision is something that all game companies do.

    However, they normally don't straight up lie and say 'We'll do X' and actually do 'Y'.

    GW2 was touted as 'no gear grind / cosmetic upgrades only' during development.

    It is just now that they've changed their tune to 'well, there are gear progression but its minor so it doesn't count'. Which is kinda shady.

    You want to change the vision? Fine. But don't lie about it. Not that difficult and the ANet that made GW1 would have done so.

    First, what does any of that has to do with DEs?

    Second, the Arenanet that made GW1 also said that they would never allow 7 heroes parties.

    Third, wasn't part of the community screaming around september that did want more gear grind?

    And then in November, the ones opposed to it, myself included, screamed back.

    And in December that evil greedy Arenanet with their microtransactions put another pane in my bank for materials like ectos, mystic coins and dust and an additional pane for event materials.

    Arenanet listen to their players, but many times you need to be careful when listening to players and exactly what players you choose to listen to.

    Gear progression isn't exactly a grind, because white->blue->green->yellow->orange is a gear progression but not exactly a grind, so Ascended items by itself don't have to be a gear grind.

    Mistakes happen, it is the way you respond to the them that matter.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • jpnzjpnz Member Posts: 3,529
    Originally posted by Gaia_Hunter
     

    First, what does any of that has to do with DEs?

     

    Still waiting for anyone to say why DE is 'revolutionary' when the game design was done before.

    X-series does it better, Space Rangers does it better and those games were released 10+ years ago.

    Saying 'GW2 as a collective is good' is not the same as 'DE is revolutionary' btw.

    Gdemami -
    Informing people about your thoughts and impressions is not a review, it's a blog.

  • CelciusCelcius Member RarePosts: 1,865

    I think it is funny that people are claiming "soandso did it first!" when the reality is that ArenaNet was the first developer to actually get it to successfully work. WoW wasn't the first game with a questing system...does it matter? No. They were the first to be successful at it; that is what matters. 

    To the op: I absolutely cannot wait to see how the DE system evolves ;)

  • Sinjin213Sinjin213 Member Posts: 6
    Originally posted by Bad.dog
    Originally posted by Sinjin213
    Originally posted by Gaia_Hunter
    Originally posted by Sinjin213
    Originally posted by aesperus
    Originally posted by Gaia_Hunter

     

    Way to totally miss the point, but then that's all you fanbois do.  ANet didn't do anything revolutionary with GW2, but since all you fanbois are too blinded to see it, so be it.  It's the same old "base blocks" that have been around for years.  They didn't even bother to rearrange them, they just renamed them.  But then that must be the revolutionary part.  Or is it the jumping puzzles that are right out of a browser game that are revolutionary?

    Keep thinking what you want, it's still pretty much a free world.

     

    I'm impressed in 5 post you have all the lingo down pat .... and managed to throw out a couple of insults to boot ,welcome to the club .

    On a more positive note I believe GW2's DE'S are more evolutionary then revolutionary as they seems to be an advancement of the PQ...Rift ...DE family tree  

    That's because this isn't my first account.  I do think your statement about evolutionary is actually more correct than revolutionary.

    as far as insults go, I have yet to purposely throw an insult yet on this my new account, so if you or anyone else feels insulted by my posts, then you are the one with a problem because you obviously read something I didn't mean.  If you are looking for more PC in my posts, not gonna happen because PC doesn't mean political correctness, it means Political Cowardice.  

  • ZorgoZorgo Member UncommonPosts: 2,254
    Originally posted by Torgrim
    Originally posted by Zorgo
    Originally posted by Gaia_Hunter

    Regardless of who introduced PQs/Rifts or Dynamic Events first:

    - people in WAR levelled by doing quests/instances,

    - people in Rift levelled by doing quests/instances,

    - people in GW2 level by wandering around the world and having Dynamic Events pop up on them.

    I can see a difference and I prefer it.

    Others don't and they can be happy playing Warhammer online and Rift without doing PQs and Rifts,

    ....I levelled in WAR and Rift by using a combination of features, including and sometimes primarily PQs and Rifts.....

     - the same as I did in GW2...using a combination of all its features.

    Who exactly are these people who didn't use rifts or pq's? That's delusional.

     

    WAR and RIFT are quest hub based, GW2 are not.

    You are right, it has DE hubs and heart hubs....yet that statement has no relevance to the posts you quoted.

    Do people use a variety of multiple features for  progression in all three games? Yes.

     

  • kartoolkartool Member UncommonPosts: 520

    Regardless of how you feel about DE's, they're not new. They're still basically questing - same as every other MMO. GW2 is the Apple of dynamic events. They took a bunch of ideas from other people and put them in a nice package.

    I personally think GW2 is a well made game, but the lore and repetiveness of the quest bores me to tears. The quests themselves are the same as any other game - escort, kill or fetch. Sure there's a couple of nicely done quests in the game but it's really just more of the same.

  • dontadowdontadow Member UncommonPosts: 1,005
    Originally posted by kartool

    Regardless of how you feel about DE's, they're not new. They're still basically questing - same as every other MMO. GW2 is the Apple of dynamic events. They took a bunch of ideas from other people and put them in a nice package.

    I personally think GW2 is a well made game, but the lore and repetiveness of the quest bores me to tears. The quests themselves are the same as any other game - escort, kill or fetch. Sure there's a couple of nicely done quests in the game but it's really just more of the same.

    This is such BS.  And its annoying. By this logic nothing is new, a game was invented thousands of years ago, so Arenanet did nothing that the guy who made catch did.  Just give folk credit where credit is do, their implication on quests is new and innovative. 

  • eye_meye_m Member UncommonPosts: 3,317
    Originally posted by Zorgo
    Originally posted by Torgrim
    Originally posted by Zorgo
    Originally posted by Gaia_Hunter

    Regardless of who introduced PQs/Rifts or Dynamic Events first:

    - people in WAR levelled by doing quests/instances,

    - people in Rift levelled by doing quests/instances,

    - people in GW2 level by wandering around the world and having Dynamic Events pop up on them.

    I can see a difference and I prefer it.

    Others don't and they can be happy playing Warhammer online and Rift without doing PQs and Rifts,

    ....I levelled in WAR and Rift by using a combination of features, including and sometimes primarily PQs and Rifts.....

     - the same as I did in GW2...using a combination of all its features.

    Who exactly are these people who didn't use rifts or pq's? That's delusional.

     

    WAR and RIFT are quest hub based, GW2 are not.

    You are right, it has DE hubs and heart hubs....yet that statement has no relevance to the posts you quoted.

    Do people use a variety of multiple features for  progression in all three games? Yes.

     

    WTH is a DE hub?  A map?  Then every game is a hub based game because things only happen on the map. Well, maybe if we try harder we can be even a little more simplistic about things. Don't give up yet, keep trying!

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

    I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.

  • kartoolkartool Member UncommonPosts: 520
    Originally posted by dontadow
    Originally posted by kartool

    Regardless of how you feel about DE's, they're not new. They're still basically questing - same as every other MMO. GW2 is the Apple of dynamic events. They took a bunch of ideas from other people and put them in a nice package.

    I personally think GW2 is a well made game, but the lore and repetiveness of the quest bores me to tears. The quests themselves are the same as any other game - escort, kill or fetch. Sure there's a couple of nicely done quests in the game but it's really just more of the same.

    This is such BS.  And its annoying. By this logic nothing is new, a game was invented thousands of years ago, so Arenanet did nothing that the guy who made catch did.  Just give folk credit where credit is do, their implication on quests is new and innovative. 

    I said the game was well made, and my Apple analogy even speaks to the innovative part. Taking existing ideas and re-packaging them is basically what innovation is! If the lore interested me and the quests didn't start to feel like that same 10 quests or so with a different back-story at lvl 50 I'd probably still be playing the game. I didn't say it was a bad game, I just stated why I don't enjoy it. Other peoples opinions might be different than yours once in a while .

  • ZorgoZorgo Member UncommonPosts: 2,254
    Originally posted by eyelolled
    Originally posted by Zorgo
    Originally posted by Torgrim
    Originally posted by Zorgo
    Originally posted by Gaia_Hunter

    Regardless of who introduced PQs/Rifts or Dynamic Events first:

    - people in WAR levelled by doing quests/instances,

    - people in Rift levelled by doing quests/instances,

    - people in GW2 level by wandering around the world and having Dynamic Events pop up on them.

    I can see a difference and I prefer it.

    Others don't and they can be happy playing Warhammer online and Rift without doing PQs and Rifts,

    ....I levelled in WAR and Rift by using a combination of features, including and sometimes primarily PQs and Rifts.....

     - the same as I did in GW2...using a combination of all its features.

    Who exactly are these people who didn't use rifts or pq's? That's delusional.

     

    WAR and RIFT are quest hub based, GW2 are not.

    You are right, it has DE hubs and heart hubs....yet that statement has no relevance to the posts you quoted.

    Do people use a variety of multiple features for  progression in all three games? Yes.

     

    WTH is a DE hub?  A map?  Then every game is a hub based game because things only happen on the map. Well, maybe if we try harder we can be even a little more simplistic about things. Don't give up yet, keep trying!

    i have noticed that de events often originate from specific areas on a map; i.e. a few different 'hubs' on the map where the de chains begin. I'm sorry that you find that mechanic simplistic - it wasn't meant as a value of good or bad just an explanation of structure.

  • ZorgoZorgo Member UncommonPosts: 2,254
    Originally posted by eyelolled
    Originally posted by Zorgo
    Originally posted by Torgrim
    Originally posted by Zorgo
    Originally posted by Gaia_Hunter

    Regardless of who introduced PQs/Rifts or Dynamic Events first:

    - people in WAR levelled by doing quests/instances,

    - people in Rift levelled by doing quests/instances,

    - people in GW2 level by wandering around the world and having Dynamic Events pop up on them.

    I can see a difference and I prefer it.

    Others don't and they can be happy playing Warhammer online and Rift without doing PQs and Rifts,

    ....I levelled in WAR and Rift by using a combination of features, including and sometimes primarily PQs and Rifts.....

     - the same as I did in GW2...using a combination of all its features.

    Who exactly are these people who didn't use rifts or pq's? That's delusional.

     

    WAR and RIFT are quest hub based, GW2 are not.

    You are right, it has DE hubs and heart hubs....yet that statement has no relevance to the posts you quoted.

    Do people use a variety of multiple features for  progression in all three games? Yes.

     

    WTH is a DE hub?  A map?  Then every game is a hub based game because things only happen on the map. Well, maybe if we try harder we can be even a little more simplistic about things. Don't give up yet, keep trying!

    I have noticed specifi areas on the maps where npc's start DE events; often with more than one DE beginning from a similar location. Example, you have the kids conjuring the bears, the hunt for the stag head, and I believe one other which all originate from the same 'village' or 'settlement'; having DE's start a specific location on a map, that location could arguably be labelled a 'hub'. 

    This is not a value statement about whether hubs are good or bad - I am sorry, you find GW2's way of doing things simplistic. I would have qualified it as 'efficient'. 

  • eye_meye_m Member UncommonPosts: 3,317
    Yeah, sorry but no. DE's start all over the place and to imply they start at a collective area is just wrong.  Not even close.

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

    I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.

  • mikahrmikahr Member Posts: 1,066

    Didnt i say it will degenerate to "its all bunch of zeros and ones so its not original or revolutionary".

    Unfortunately for naysayers our culture doesnt accept this line of reasoning.

    There have been many original and revolutnary pieces of clothes even if that caveman that put some dead animal around his hips "invented clothes" and "clothes has been done before".

    And gum tyres were quite original and revolutionray even if "wheel has been invented long ago" and "wheel has been done before".

     

    Originally posted by Vunak23

    Oh I didn't embarrass myself. Dynamic is a word that means ever changing and constant motion.

    Yes you did, and no it isnt.

    No really need to go further since your premise is wrong.

  • dimnikardimnikar Member Posts: 271

    Still on about the "auto accept all quests upon entering zone" game feature?

     

    This conversation can actually last this long?

  • evilastroevilastro Member Posts: 4,270
    Originally posted by Zorgo
    Originally posted by eyelolled
    Originally posted by Zorgo
    Originally posted by Torgrim
    Originally posted by Zorgo
    Originally posted by Gaia_Hunter

    Regardless of who introduced PQs/Rifts or Dynamic Events first:

    - people in WAR levelled by doing quests/instances,

    - people in Rift levelled by doing quests/instances,

    - people in GW2 level by wandering around the world and having Dynamic Events pop up on them.

    I can see a difference and I prefer it.

    Others don't and they can be happy playing Warhammer online and Rift without doing PQs and Rifts,

    ....I levelled in WAR and Rift by using a combination of features, including and sometimes primarily PQs and Rifts.....

     - the same as I did in GW2...using a combination of all its features.

    Who exactly are these people who didn't use rifts or pq's? That's delusional.

     

    WAR and RIFT are quest hub based, GW2 are not.

    You are right, it has DE hubs and heart hubs....yet that statement has no relevance to the posts you quoted.

    Do people use a variety of multiple features for  progression in all three games? Yes.

     

    WTH is a DE hub?  A map?  Then every game is a hub based game because things only happen on the map. Well, maybe if we try harder we can be even a little more simplistic about things. Don't give up yet, keep trying!

    I have noticed specifi areas on the maps where npc's start DE events; often with more than one DE beginning from a similar location. Example, you have the kids conjuring the bears, the hunt for the stag head, and I believe one other which all originate from the same 'village' or 'settlement'; having DE's start a specific location on a map, that location could arguably be labelled a 'hub'. 

    This is not a value statement about whether hubs are good or bad - I am sorry, you find GW2's way of doing things simplistic. I would have qualified it as 'efficient'. 

     A few dynamic events happen at camps,because that is obviously where people hang out. People don't just sit around in the wild waiting for you. That doesn't make them hubs by a long shot, dynamic events are chains, they might start in a town, but they will take you all over the map, with new ones happening all over the place.

    Very different to 'go collect as many quests as possible from this hub, go kill everything nearby, return to hub to hand in quests'.

    To be honest, I have never seen more than different 2 events happen from the same spot though. Unless they are part of a chain. Definitely not enough to be classified as a hub.

  • BloodaxesBloodaxes Member EpicPosts: 4,662

    When I first playd the game on launch I had no expierence of this so called dynamic events so I started with a fresh mind not knowing what they looked like but only based on the posts on this site.

    First thing that got in my head wasn't "cool" or "wow" but nothing. First few levels I really wasn't impressed with the dynamic events as some happen FAR TOO OFTEN it just doesn't make sense.

    There's also the biggest issue I have myself with this game which are 90%+ of the dynamic events are too short and don't provide much meaningless back story on why you have to do that or who are you defending or what are you protecting from the enemy to acquire. 

    Now I won't deny there are some cool events because there are, but usually they are in the minority while more then 90% of the events are simply rehashed over and over with no appearnt reason apart of "questing" to keep on going forward in the game.

    A good example of a worthwile event is helping a group of asura escaping a lab, once the first event is done most people go away but they kept on talking so I remained and poof 2nd arc of the event appeared! That is what I want from these events not a simple kill that or protect that/me from the bad monsters.

    I hope in the future we got more meaningless events that last more than 1 objective rather than the same shit over and over.


  • mikahrmikahr Member Posts: 1,066
    Originally posted by bloodaxes

    When I first playd the game on launch I had no expierence of this so called dynamic events so I started with a fresh mind not knowing what they looked like but only based on the posts on this site.

    First thing that got in my head wasn't "cool" or "wow" but nothing. First few levels I really wasn't impressed with the dynamic events as some happen FAR TOO OFTEN it just doesn't make sense.

    There's also the biggest issue I have myself with this game which are 90%+ of the dynamic events are too short and don't provide much meaningless back story on why you have to do that or who are you defending or what are you protecting from the enemy to acquire. 

    Now I won't deny there are some cool events because there are, but usually they are in the minority while more then 90% of the events are simply rehashed over and over with no appearnt reason apart of "questing" to keep on going forward in the game.

    A good example of a worthwile event is helping a group of asura escaping a lab, once the first event is done most people go away but they kept on talking so I remained and poof 2nd arc of the event appeared! That is what I want from these events not a simple kill that or protect that/me from the bad monsters.

    I hope in the future we got more meaningless events that last more than 1 objective rather than the same shit over and over.

    I actually like theres some "grand" ones and lot of small ones.

    And most of these people actually never bothered to do what you did and stayed to listen to their convos/poke around a bit but just mindlessly followed zerg around and never experienced anything but "zerg kill stuff". While the game allows you to do that, you dont get to complain about stuff game has but you skipped/never found out (i saw quite a bit of people do exactly that).

    Irony is that at the same time they want more "open ended" and "games that dont hold your hand" while at the same time they managed to "get lost" in GW2 lol

    And yah. More cool stuff! :) You can NEVER have enough of cool stuff :)

  • eye_meye_m Member UncommonPosts: 3,317
    Originally posted by mikahr
    Originally posted by bloodaxes

    When I first playd the game on launch I had no expierence of this so called dynamic events so I started with a fresh mind not knowing what they looked like but only based on the posts on this site.

    First thing that got in my head wasn't "cool" or "wow" but nothing. First few levels I really wasn't impressed with the dynamic events as some happen FAR TOO OFTEN it just doesn't make sense.

    There's also the biggest issue I have myself with this game which are 90%+ of the dynamic events are too short and don't provide much meaningless back story on why you have to do that or who are you defending or what are you protecting from the enemy to acquire. 

    Now I won't deny there are some cool events because there are, but usually they are in the minority while more then 90% of the events are simply rehashed over and over with no appearnt reason apart of "questing" to keep on going forward in the game.

    A good example of a worthwile event is helping a group of asura escaping a lab, once the first event is done most people go away but they kept on talking so I remained and poof 2nd arc of the event appeared! That is what I want from these events not a simple kill that or protect that/me from the bad monsters.

    I hope in the future we got more meaningless events that last more than 1 objective rather than the same shit over and over.

    I actually like theres some "grand" ones and lot of small ones.

    And most of these people actually never bothered to do what you did and stayed to listen to their convos/poke around a bit but just mindlessly followed zerg around and never experienced anything but "zerg kill stuff". While the game allows you to do that, you dont get to complain about stuff game has but you skipped/never found out (i saw quite a bit of people do exactly that).

    Irony is that at the same time they want more "open ended" and "games that dont hold your hand" while at the same time they managed to "get lost" in GW2 lol

    And yah. More cool stuff! :) You can NEVER have enough of cool stuff :)

    DE's do not play well with people that rush content. They blow past everything, and the storylines that help create the synergy of the system are lost.

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

    I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.

  • waynejr2waynejr2 Member EpicPosts: 7,769
    Originally posted by Kuppa
    @kade
    Look at the big picture. The events themselves are similar to other attempts but with a bit of a different spin like you mention. But the game is built around them completely, which definitely males it very different and at the very least a "revolution".

     So compared to earlier games, this game is centered around less options than before.  I wouldn't say that less is revolutionary.

    Why do you need to have this be revolutionary?  Be honest, what does this give you?

    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

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    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

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