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GW2 Dynamic Events ARE revolutionary, I can't wait till they are evolutionary!

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  • kadepsysonkadepsyson sun prairie, WIPosts: 1,937Member
    Originally posted by Aerowyn
    Originally posted by Magnetia
    IMagine there were regular quest chains AND dynamic events. It would make the DEs feel more dynamic maybe.

    GW2 actually does this by hearts... you have a direct in game comparison of how static heart quests are a step down from the DE system

    Hearts?  Oh yeah the thing that let me cast more powerful spells after I washed cows

    I'm a hero

    El Psy Congroo

  • wizyywizyy Novi SadPosts: 629Member
    Uh, yeah, keep telling yourself that (to the OP)
  • jpnzjpnz SydneyPosts: 3,529Member
    Originally posted by pioneer08
    Originally posted by jpnz
     

    You seem to harbour ill-will towards a VIDEO GAME. Don't do that. :)

    Just stick with facts. GW2 isn't revolutionary from a game design perspective because it was done before like X series / Drox Operative / Space Rangers etc. Games that was released more than 10 years ago.

     

    Oh there is no ill-will towards the game like i said its fine. The problem with facts sometimes is its hard for some to understand them.

    Facts are rarely acknowledged when a bias-poster posts. However, they are good in making them not-post or get into a larger bias post which itself is hilarious.

    I had a poster say that 'GW2 zones are as big as half of WoW's continent!'. When I pointed out that a. that's factually false. b. There is a lot of posters here that played GW2 and WoW; you really want to say that?, he disappeared. :)

     

    On Topic: GW2 took some exsisting game designs and applied it not-particularly well. That is factually not revolutionary so I guess the OP doesn't have to wait since they are evolutionary now!

    Gdemami -
    Informing people about your thoughts and impressions is not a review, it's a blog.

  • VorchVorch Somewhere, FLPosts: 800Member

    The revolutionary thing about GW2 is it's foundation: taking what's good from previous MMOs and implementing them relatively well (subjective, I know...but many would agree). 

     

    They have been tweaking that foundation, mostly for the better, sometimes for the worse. Overall, it's the foundation that will make GW2 stand out in the months to come. I can't wait to see the competition that comes out this year and how it drives the devs.

    "As you read these words, a release is seven days or less away or has just happened within the last seven days— those are now the only two states you’ll find the world of Tyria."...Guild Wars 2

  • eye_meye_m Notta Chance, ABPosts: 3,133Member Uncommon

    I'm really looking forward to new games bringing out new concepts of how to incorporate scripted content and take it to the next level.

     

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

  • aSynchroaSynchro azeaze, AKPosts: 177Member Uncommon
    I don't have a lot of experience, but is there another mmorpg where you are in a zone outside, nothing is happening for a while... and then it changes totaly ?

    From what i know, only Rift has something similar but in a more limited way, with less consequences.
  • jpnzjpnz SydneyPosts: 3,529Member
    Originally posted by aSynchro
    I don't have a lot of experience, but is there another mmorpg where you are in a zone outside, nothing is happening for a while... and then it changes totaly ?

    From what i know, only Rift has something similar but in a more limited way, with less consequences.

    In an MMO? EVE does through their 'Sancha invasion' system. And that was 1-2 years ago.

    In single player? Mostly Space Sim; Elite / Space Ranger / Drox Operative / X-Series.

    Gdemami -
    Informing people about your thoughts and impressions is not a review, it's a blog.

  • TorgrimTorgrim GothenburgPosts: 2,088Member

    Why are you guys keep babbling about one single DE is dynamic or not.

    The game ITSELF is dynamic, no other MMO has ever done this before and still I see people in this thread that says it has been done before countless times, and no WAR and RIFT dosen't count, PQ is a side thing same as RIFTS rifts also a side thing both are heavly into quest hub mechanic gameplay.

    Why can't you naysayers just look at the bigger picture here and stop straw arguments on a single DE chain.

    Tyria is in a constant flow in all zones, things happends all around you wherenever you there or not and that IS a dynamic world.

     

    If it's not broken, you are not innovating.

  • jpnzjpnz SydneyPosts: 3,529Member
    Originally posted by Torgrim

    Why are you guys keep babbling about one single DE is dynamic or not.

    The game ITSELF is dynamic, no other MMO has ever done this before and still I see people in this thread that says it has been done before countless times.

    Why can't you naysayers just look at the bigger picture here and stop straw arguments ona single DE chain.

    Tyria is in a constant flow in all zones, things happends all around you wherenever you there or not amd that IS dynamic world.

     

    We aren't actually, try to keep up.

    The OP states that DE are 'revolutionary'.

    Well, that's not factually correct.

    Space Rangers did that and that was released 11 years ago.

    X-series did that and that was 14 years ago.

    Elite did that (kinda butchered the execution but it gets a pass since it was released in 1984!)

     

    Is it new for an MMO to do that? Not really, EVE Sancha-invasion does that, Rift's Rift mechanic is similar as well. From a game design point of view, the OP is factually wrong.

     

    What the heck does 'quest hub mechanic' has to do with anything?

    DE has been around for a while in game design. Essentially its nothing more than a series of YES/NO states.

    Gdemami -
    Informing people about your thoughts and impressions is not a review, it's a blog.

  • DoogiehowserDoogiehowser ParisPosts: 1,873Member

    Taking existing features from other online games as well as single players and packing them up in one game is not revolutionary, it is simply just improving on what already exists.  

    UO was revolutionary..EQ was revolutionary..GW2 not so much.

    "The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
    -Jesse Schell

    "Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
    -Luke McKinney

    image

  • KhinRuniteKhinRunite ManilaPosts: 879Member
    Originally posted by kadepsyson
    Originally posted by Aerowyn
    Originally posted by Magnetia
    IMagine there were regular quest chains AND dynamic events. It would make the DEs feel more dynamic maybe.

    GW2 actually does this by hearts... you have a direct in game comparison of how static heart quests are a step down from the DE system

    Hearts?  Oh yeah the thing that let me cast more powerful spells after I washed cows

    I'm a hero

    I don't know who has a gun against your head but that same heart where you're supposedly forced to wash/feed cows can also be completed by killing wurms/centaurs/bandits. You can also choose to water plants/corns to complete the same heart.

    I'm not interested AT ALL in this crap about wether DEs are revolutionary or evolutionary. I find it miles better than traditional quests and phasing style quests, and that's it. It's really too soon to tell. Until more and more MMOs design their quest system around realtime events, then maybe. I only chime in the thread because of some ridiculous statements like yours, which is surprising, because I thought you were level-headed about this game. I would have understood it if it were an 'oh snap' comeback, but Aero's reply wasn't even insulting to warrant that.

  • mikahrmikahr ZagrebPosts: 1,066Member
    Originally posted by Doogiehowser

    Taking existing features from other online games as well as single players and packing them up in one game is not revolutionary, it is simply just improving on what already exists.  

    UO was revolutionary..EQ was revolutionary..GW2 not so much.

    UO wasnt revolutionary it was just copy of single player games, EQ also wasnt revolutionary it was just "3D" (also been already done so not new or revolutionary either)

    No MMO was revolutionary ever, they all just copied something.

  • TorgrimTorgrim GothenburgPosts: 2,088Member
    Originally posted by jpnz
    Originally posted by Torgrim

    Why are you guys keep babbling about one single DE is dynamic or not.

    The game ITSELF is dynamic, no other MMO has ever done this before and still I see people in this thread that says it has been done before countless times.

    Why can't you naysayers just look at the bigger picture here and stop straw arguments ona single DE chain.

    Tyria is in a constant flow in all zones, things happends all around you wherenever you there or not amd that IS dynamic world.

     

    We aren't actually, try to keep up.

    The OP states that DE are 'revolutionary'.

    Well, that's not factually correct.

    Space Rangers did that and that was released 11 years ago.

    X-series did that and that was 14 years ago.

    Elite did that (kinda butchered the execution but it gets a pass since it was released in 1984!)

     

    Is it new for an MMO to do that? Not really, EVE Sancha-invasion does that, Rift's Rift mechanic is similar as well. From a game design point of view, the OP is factually wrong.

     

    What the heck does 'quest hub mechanic' has to do with anything?

    DE has been around for a while in game design. Essentially its nothing more than a series of YES/NO states.

     

    Please read my post again you complelty missed my point.

    If it's not broken, you are not innovating.

  • xAPOCxxAPOCx Vineland, NJPosts: 869Member
    I cant believe this conversation is still goin on....

    image

  • Jean-Luc_PicardJean-Luc_Picard La BarrePosts: 3,549Member Uncommon
    Originally posted by xAPOCx
    I cant believe this conversation is still goin on....

    What I can't believe is the lack of moderation of some posters who are obviously here only to bash the game and insult its players in the process (anyone enjoying GW2 can only be a delusional fanboy right?), which are both behaviors which are against this forum's rules.

    But if one dares answering in the same way they address people, he gets immediately reported and moderated.

    It's just another forum where the moderation defends the trolls instead of favoring a constructive community of people who actually play the game and want to talk about it. If the rules against personal attacks and excessive negativity where applied, this place would be much more pleasant for everyone, and more players of the game would actually regularly post here instead of having the forum invaded by negative haters who for most aren't playing at all, and obviously never have played it enough to even know what they are talking about - yet they are permitted to keep on spamming negative nonsense and misinformation.

    But whatever... *shrug*

    Playing now: WoW, Landmark, GW2, The Crew, SotA

    Top 3 MMORPGs played: UO, AC1 and WoW

    Honorable mentions: AO, LotRO, SW:TOR and GW2.

    ----------------

    "The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.
    So if you notice that I'm no longer answering your nonsense, stop trying... because you just joined my block list.

  • TorgrimTorgrim GothenburgPosts: 2,088Member
    Originally posted by Jean-Luc_Picard
    Originally posted by xAPOCx
    I cant believe this conversation is still goin on....

    What I can't believe is the lack of moderation of some posters who are obviously here only to bash the game and insult its players in the process (anyone enjoying GW2 can only be a delusional fanboy right?), which are both behaviors which are against this forum's rules.

    But if one dares answering in the same way they address people, he gets immediately reported and moderated.

    It's just another forum where the moderation defends the trolls instead of favoring a constructive community of people who actually play the game and want to talk about it. If the rules against personal attacks and excessive negativity where applied, this place would be much more pleasant for everyone, and more players of the game would actually regularly post here instead of having the forum invaded by negative haters who for most aren't playing at all, and obviously never have played it enough to even know what they are talking about - yet they are permitted to keep on spamming negative nonsense and misinformation.

    But whatever... *shrug*

     

    Yep these boards are a joke.

    If it's not broken, you are not innovating.

  • KuppaKuppa Boulder, COPosts: 3,292Member Uncommon
    What has to be looked at its the big picture. There is where gw2 makes strides, not just the individual bits and pieces.

    I just wish the conversation was more constructive and less random bashing as many have taken to.

    image


    image

  • ZorgoZorgo Deepintheheartof, TXPosts: 2,226Member
    Originally posted by Torgrim
    Originally posted by Jean-Luc_Picard
    Originally posted by xAPOCx
    I cant believe this conversation is still goin on....

    What I can't believe is the lack of moderation of some posters who are obviously here only to bash the game and insult its players in the process (anyone enjoying GW2 can only be a delusional fanboy right?), which are both behaviors which are against this forum's rules.

    But if one dares answering in the same way they address people, he gets immediately reported and moderated.

    It's just another forum where the moderation defends the trolls instead of favoring a constructive community of people who actually play the game and want to talk about it. If the rules against personal attacks and excessive negativity where applied, this place would be much more pleasant for everyone, and more players of the game would actually regularly post here instead of having the forum invaded by negative haters who for most aren't playing at all, and obviously never have played it enough to even know what they are talking about - yet they are permitted to keep on spamming negative nonsense and misinformation.

    But whatever... *shrug*

     

    Yep these boards are a joke.

    Pots meet kettles. You may notice a resemblence.

  • FelixMajorFelixMajor London, ONPosts: 576Member
    Originally posted by Dream_Chaser
    Originally posted by Torgrim

    And there I stopped reading the rest.

    Because you have a low tolerance for reading? Really, you supply no reason as to why you stopped reading, and making text red doesn't magically provide one.

    I understand why he stopped reading.  He didn't need a reason for majority of people would actually understand why he stopped reading XD.

    Originally posted by Arskaaa
    "when players learned tacticks in dungeon/raids, its bread".

  • mikahrmikahr ZagrebPosts: 1,066Member
    Originally posted by jpnz

    There was, it just wasn't seen properly.

    The original elite had an 'event' where you'd get a collection of ships coming at you because you became a target.

    It was suppose to be a 'group' but since back in the day we didn't have the tech, they came in one at a time in irregular intervals as they travelled through space to get to you. This is just one event out of many btw.

    But if Elite is too old school, I can point to X-Beyond-The-Frontier if you like? Which was 1999.

    Or Space Rangers? which was 2002.

     

    Derailing aside, the OP is factually wrong in that GW2's DE isn't a revolutionary idea nor is it a new game design.

    Sorry, but youre stretching it beyond limit.

    In the end you can just argue its just bunch of zeros and ones "taken to a logical conclusion" and theres nothing revolutionary or original about any software ever created.

  • kartoolkartool Hamilton, ONPosts: 472Member Uncommon
    Originally posted by Scalpless
    It's not about who did them first. It's about who did the right first.

    We're still waiting on this to happen.

  • Gaia_HunterGaia_Hunter BristolPosts: 2,830Member Uncommon

    Regardless of who introduced PQs/Rifts or Dynamic Events first:

    - people in WAR levelled by doing quests/instances,

    - people in Rift levelled by doing quests/instances,

    - people in GW2 level by wandering around the world and having Dynamic Events pop up on them.

    I can see a difference and I prefer it.

    Others don't and they can be happy playing Warhammer online and Rift without doing PQs and Rifts,

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • ZorgoZorgo Deepintheheartof, TXPosts: 2,226Member
    Originally posted by Gaia_Hunter

    Regardless of who introduced PQs/Rifts or Dynamic Events first:

    - people in WAR levelled by doing quests/instances,

    - people in Rift levelled by doing quests/instances,

    - people in GW2 level by wandering around the world and having Dynamic Events pop up on them.

    I can see a difference and I prefer it.

    Others don't and they can be happy playing Warhammer online and Rift without doing PQs and Rifts,

    ....I levelled in WAR and Rift by using a combination of features, including and sometimes primarily PQs and Rifts.....

     - the same as I did in GW2...using a combination of all its features.

    Who exactly are these people who didn't use rifts or pq's? That's delusional.

  • TorgrimTorgrim GothenburgPosts: 2,088Member
    Originally posted by Zorgo
    Originally posted by Gaia_Hunter

    Regardless of who introduced PQs/Rifts or Dynamic Events first:

    - people in WAR levelled by doing quests/instances,

    - people in Rift levelled by doing quests/instances,

    - people in GW2 level by wandering around the world and having Dynamic Events pop up on them.

    I can see a difference and I prefer it.

    Others don't and they can be happy playing Warhammer online and Rift without doing PQs and Rifts,

    ....I levelled in WAR and Rift by using a combination of features, including and sometimes primarily PQs and Rifts.....

     - the same as I did in GW2...using a combination of all its features.

    Who exactly are these people who didn't use rifts or pq's? That's delusional.

     

    WAR and RIFT are quest hub based, GW2 are not.

    If it's not broken, you are not innovating.

  • Vunak23Vunak23 In your house eatin'' your cookies, FLPosts: 635Member
    Originally posted by mikahr
    Originally posted by Vunak23

    I'm sorry all the GW2 fans have a misconception of what the word Dynamic means. But GW2's Events are anything but. They are static and repeating events with triggers. There is nothng Dynamic about that. 

    Just for those that don't know:

    dy·nam·ic

    Always active or changing

    ~~~

    Like I said GW2's events are static so they are anything but Dynamic. I'm sure someone has already started charting them, they just haven't got through them all yet. 

    You see, if you had read whole thread you wouldnt have embarass yourself so much

    Originally posted by mikahr
    Simple display of "DYNAMIC" for those who have problem with words:

    http://www.animations.physics.unsw.edu.au/mechanics/chapter4_simpleharmonicmotion.html

    Oh I didn't embarrass myself. Dynamic is a word that means ever changing and constant motion. GW2's events are neither of those. If your trying to imply that ANet was using the physics/engineering term; Dynamics which deals with forces and  the relation to the motion of objects/bodies. Or perhaps they were referring to Population Dynamics. Or perhaps Aerodynamics... Analytical Dynamics... File Dynamics. Oh the list could go on and on. Quantum electrodynamics.  

    But we all know they weren't; They were referring to Dynamic which is not the same as what you posted. They weren't using it as an engineering term or a physics term... 

    "In the immediate future, we have this one, and then we’ve got another one that is actually going to be – so we’re going to have, what we want to do, is in January, what we’re targeting to do, this may or may not happen, so you can’t hold me to it. But what we’re targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo

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