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GW2 Dynamic Events ARE revolutionary, I can't wait till they are evolutionary!

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  • mikahrmikahr Member Posts: 1,066
    Originally posted by kadepsyson

    So how is it a dynamic event, if the outcomes are always the same?

    There are a few outcomes for each event, but always the same outcomes - it doesn't turn into something completely unexpected and shocking.  It's just the same end points over and over and over.

    If you want to talk dynamic, there's always EVE and the actual actions of players.

    The Guild Wars 2 events are mostly just a faceless zerg where any sort of communication isn't required, and the anonymous players drift off after never really knowing who anyone there was.

     

    People are helping each other in Guild Wars 2 because of game design, and they are also playing together far less, because of game design.

    rofl, some people seem to cant comprehend dynamic even with visual display, sorry bro cant really help you more than that

    rotating wheel doesnt have anything "unexpected and shocking" and it "just spins over and over and over in the same fashion" lol and its STILL DYNAMIC rofl

    You have WvWvW. Its dynamic. If you want THAT. RIght from level 1.

    Of course, people are helping eachother BECAUSE of game design, and i call it DAMN GOOD game design. Ive been in countless "anonymous" groups in forced gruping games before. So what? Forced social interaction is failed social interaction. In fact it turns into opposite - anti social (and look for a definition first before missusing term ant social).

    People play together as long as they WANT to, it is the matter of choice, something that you obviously cant comprehend. Games with CHOICES >>>>>>>>>>> than games WITHOUT choices. Thats why WoW triuphed over EQ (or any forced grouping MMO for that matter).

  • kadepsysonkadepsyson Member UncommonPosts: 1,919
    Originally posted by mikahr
    Originally posted by kadepsyson

    So how is it a dynamic event, if the outcomes are always the same?

    There are a few outcomes for each event, but always the same outcomes - it doesn't turn into something completely unexpected and shocking.  It's just the same end points over and over and over.

    If you want to talk dynamic, there's always EVE and the actual actions of players.

    The Guild Wars 2 events are mostly just a faceless zerg where any sort of communication isn't required, and the anonymous players drift off after never really knowing who anyone there was.

     

    People are helping each other in Guild Wars 2 because of game design, and they are also playing together far less, because of game design.

    rofl, some people seem to cant comprehend dynamic even with visual display, sorry bro cant really help you more than that

    rotating wheel doesnt have anything "unexpected and shocking" and it "just spins over and over and over in the same fashion" lol and its STILL DYNAMIC rofl

    You have WvWvW. Its dynamic. If you want THAT. RIght from level 1.

    Of course, people are helping eachother BECAUSE of game design, and i call it DAMN GOOD game design. Ive been in countless "anonymous" groups in forced gruping games before. So what? Forced social interaction is failed social interaction. In fact it turns into opposite - anti social (and look a definition first before missusing term ant social).

    People play together as long as they WANT to, is the matter of choice, something that you obviously cant comprehend. Games with CHOICES >>>>>>>>>>> than games WITHOUT choices.

    I agree with WvWvW being dynamic - especially since it nails the unexpected and shocking.  You know, when an army of opponents kill you and you can't fight back because they are invisible due to the server issues?

    Anyways, I agree with  your last bit about games with choices being far better than games without choices.  That's why I would rather play EVE than GW2.

    Well in any event, whether the centaurs capture the farm and get to stand there aimlessly, or the farmers keep the farm and get to mill around aimlessly, I don't think these events are any sort of revolution in gaming.

  • kadepsysonkadepsyson Member UncommonPosts: 1,919

    What would have been an impressive step for me to see, is if players had more choice with these events.

     

    Such as, when the centaurs attack the farm, I choose to help the centaurs kill the farmers, and fight off players trying to kill the centaurs.  Now THAT would have been more of a leap towards innovation than a step in a direction well tread.

     

    edit: that would go against arenanets "happy happy everyone win cookies for all casual joy" design philosophy, i know.  Which may be why it'd be amazing

  • jpnzjpnz Member Posts: 3,529

    The actual mechanic of DE is vey rudimentary from a game design point of view actually.

    We've had a better mechanic in games before but they were in Single Player games.

    Just look at the Elite series if you want an example.

    However, putting a basic 'outcome-based system' like the DE into an MMO is a new thing.

    I suspect we'll see more and more game designs from single player games being put into MMO games moving forward.

    Gdemami -
    Informing people about your thoughts and impressions is not a review, it's a blog.

  • mikahrmikahr Member Posts: 1,066
    Originally posted by kadepsyson

    I agree with WvWvW being dynamic - especially since it nails the unexpected and shocking.  You know, when an army of opponents kill you and you can't fight back because they are invisible due to the server issues?

    Anyways, I agree with  your last bit about games with choices being far better than games without choices.  That's why I would rather play EVE than GW2.

    Well in any event, whether the centaurs capture the farm and get to stand there aimlessly, or the farmers keep the farm and get to mill around aimlessly, I don't think these events are any sort of revolution in gaming.

    ooooh, nice strawman there.

    And piece of advice - go play EvE then rather than obssessing with GW2 lol

    I think EvE is one of the best MMOs and wonder why devs dont take a closer look at EvE and try to learn something, my very eduacted guess is that its just easier to copy WoW (and sell WoW clone 10m subs and such) and see if it sticks (and it doesnt as evidenced by all failed WoW clones, SWTOR being biggest and most expencive one).

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by jpnz

    The actual mechanic of DE is vey rudimentary from a game design point of view actually.

    We've had a better mechanic in games before but they were in Single Player games.

    Just look at the Elite series if you want an example.

    However, putting a basic 'outcome-based system' like the DE into an MMO is a new thing.

    I suspect we'll see more and more game designs from single player games being put into MMO games moving forward.

    i agree and would expect things only to move forward from here not just in GW2 but in all future games.. there is surely room for much improvement but overall in its current state I have found GW2 DE system is still a good bit ahead of any other questing system out there right now.

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • pluzoidpluzoid Member Posts: 152

    The dynamic quests aren't really dynamic as they spawn in the same place, only that you might join a escort event at different points of the map from A to B. the dynamic bit comes that some events are chained with multiple parts. For example there's a gaint beanstalk type tree you have to protect from hordes of undead, if you pass protecting the tree then a boss spawns, if you fail and the tree dies, A) ppl can't do the jumping puzzle to get to the chest and B) no boss event, instead there's a event to escort some ranger from another point of the map to carry and plant the seed to fix the tree lol.

  • kadepsysonkadepsyson Member UncommonPosts: 1,919
    Originally posted by mikahr
    Originally posted by kadepsyson

    I agree with WvWvW being dynamic - especially since it nails the unexpected and shocking.  You know, when an army of opponents kill you and you can't fight back because they are invisible due to the server issues?

    Anyways, I agree with  your last bit about games with choices being far better than games without choices.  That's why I would rather play EVE than GW2.

    Well in any event, whether the centaurs capture the farm and get to stand there aimlessly, or the farmers keep the farm and get to mill around aimlessly, I don't think these events are any sort of revolution in gaming.

    ooooh, nice strawman there.

    And piece of advice - go play EvE then rather than obssessing with GW2 lol

    I think EvE is one of the best MMOs and wonder why devs dont take a closer look at EvE and rey to learn something, my very eduacted guess is that its just easier to copy WoW (and sell WoW clone 10m subs and such) and see if it sticks (and it doesnt as evidenced by all failed WoW clones, SWTOR being biggest and most expencive one).

    I like to mix up what I play.  Different games depending on what sounds fun at the time.

    To be honest, it isn't GW2.  It's the incredible fanboy proclamations.  Sure, I like EVE and play it for years.  However I would not call it perfect and I would say there are some very integral design decisions that I hate and am against.   What is different here, is that the OP loves GW2 and wants to share his ecstacy as much as possible.  Any sort of criticism about the game, or just points made about the claims far more outlandish than anything the developers have said or would say is met with denial.  It is similar to a child covering his ears and shutting his eyes and yelling "na na na I can't hear you!" when you try to tell them something they just refuse to hear.

    Guild Wars 2 has some great things going for it.  It is not perfect.  The incredible fanboy devotion and outlandish claims are what I don't like most about it though :)

  • kadepsysonkadepsyson Member UncommonPosts: 1,919
    Originally posted by pluzoid

    The dynamic quests aren't really dynamic as they spawn in the same place, only that you might join a escort event at different points of the map from A to B. the dynamic bit comes that some events are chained with multiple parts. For example there's a gaint beanstalk type tree you have to protect from hordes of undead, if you pass protecting the tree then a boss spawns, if you fail and the tree dies, A) ppl can't do the jumping puzzle to get to the chest and B) no boss event, instead there's a event to escort some ranger from another point of the map to carry and plant the seed to fix the tree lol.

    Sure, and that wouldn't change every single time the event starts.

    I'm not so sure that every dynamic event has a player trigger it though to be honest.

    What about that "swamp lies dormant" one?

    The ones that are literally always displayed if you are nearby, just at various stages?

    I'm guessing it's just a timer.

    I think the events could play themselves out with no players around.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by kadepsyson
    Originally posted by pluzoid

    The dynamic quests aren't really dynamic as they spawn in the same place, only that you might join a escort event at different points of the map from A to B. the dynamic bit comes that some events are chained with multiple parts. For example there's a gaint beanstalk type tree you have to protect from hordes of undead, if you pass protecting the tree then a boss spawns, if you fail and the tree dies, A) ppl can't do the jumping puzzle to get to the chest and B) no boss event, instead there's a event to escort some ranger from another point of the map to carry and plant the seed to fix the tree lol.

    Sure, and that wouldn't change every single time the event starts.

    I'm not so sure that every dynamic event has a player trigger it though to be honest.

    What about that "swamp lies dormant" one?

    The ones that are literally always displayed if you are nearby, just at various stages?

    I'm guessing it's just a timer.

    I think the events could play themselves out with no players around.

    many do.. even ones that do require a player trigger if the players leave the event will still play out without you it doesn't just stop.. the meta events like the swamp one you are talking about need several smaller events to be completed before the final boss which in the swamps case is the shadow behemoth

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • kadepsysonkadepsyson Member UncommonPosts: 1,919
    Originally posted by Aerowyn
    Originally posted by kadepsyson
    Originally posted by pluzoid

    The dynamic quests aren't really dynamic as they spawn in the same place, only that you might join a escort event at different points of the map from A to B. the dynamic bit comes that some events are chained with multiple parts. For example there's a gaint beanstalk type tree you have to protect from hordes of undead, if you pass protecting the tree then a boss spawns, if you fail and the tree dies, A) ppl can't do the jumping puzzle to get to the chest and B) no boss event, instead there's a event to escort some ranger from another point of the map to carry and plant the seed to fix the tree lol.

    Sure, and that wouldn't change every single time the event starts.

    I'm not so sure that every dynamic event has a player trigger it though to be honest.

    What about that "swamp lies dormant" one?

    The ones that are literally always displayed if you are nearby, just at various stages?

    I'm guessing it's just a timer.

    I think the events could play themselves out with no players around.

    many do 

    I'm guessing that if nobody was on the servers for a decade, and the centaurs took that farm day one, and then after the 10 years had passed, we'd see the same centaur NPCs just aimlessly standing in place in the farm.

    Kinda like a lot of NPCs do in WoW actually.  Just aimlessly sit there waiting for their death.

  • kadepsysonkadepsyson Member UncommonPosts: 1,919
    Originally posted by Aerowyn
    Originally posted by kadepsyson
    Originally posted by pluzoid

    The dynamic quests aren't really dynamic as they spawn in the same place, only that you might join a escort event at different points of the map from A to B. the dynamic bit comes that some events are chained with multiple parts. For example there's a gaint beanstalk type tree you have to protect from hordes of undead, if you pass protecting the tree then a boss spawns, if you fail and the tree dies, A) ppl can't do the jumping puzzle to get to the chest and B) no boss event, instead there's a event to escort some ranger from another point of the map to carry and plant the seed to fix the tree lol.

    Sure, and that wouldn't change every single time the event starts.

    I'm not so sure that every dynamic event has a player trigger it though to be honest.

    What about that "swamp lies dormant" one?

    The ones that are literally always displayed if you are nearby, just at various stages?

    I'm guessing it's just a timer.

    I think the events could play themselves out with no players around.

    many do.. even ones that do require a player trigger if the players leave the event will still play out without you it doesn't just stop.. the meta events like the swamp one you are talking about need several smaller events to be completed before the final boss which in the swamps case is the shadow behemoth

    Yeah, I remember.  What starts those meta events?  You know, with the portals to either side of the swamp?

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by kadepsyson
    Originally posted by Aerowyn
    Originally posted by kadepsyson
    Originally posted by pluzoid

    The dynamic quests aren't really dynamic as they spawn in the same place, only that you might join a escort event at different points of the map from A to B. the dynamic bit comes that some events are chained with multiple parts. For example there's a gaint beanstalk type tree you have to protect from hordes of undead, if you pass protecting the tree then a boss spawns, if you fail and the tree dies, A) ppl can't do the jumping puzzle to get to the chest and B) no boss event, instead there's a event to escort some ranger from another point of the map to carry and plant the seed to fix the tree lol.

    Sure, and that wouldn't change every single time the event starts.

    I'm not so sure that every dynamic event has a player trigger it though to be honest.

    What about that "swamp lies dormant" one?

    The ones that are literally always displayed if you are nearby, just at various stages?

    I'm guessing it's just a timer.

    I think the events could play themselves out with no players around.

    many do 

    I'm guessing that if nobody was on the servers for a decade, and the centaurs took that farm day one, and then after the 10 years had passed, we'd see the same centaur NPCs just aimlessly standing in place in the farm.

    Kinda like a lot of NPCs do in WoW actually.  Just aimlessly sit there waiting for their death.

    probably would because for whatever reason what your idea of a "dynamic" event is can only really be done by actual players or devs behind the wheel not NPCs

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by kadepsyson
    Originally posted by Aerowyn
    Originally posted by kadepsyson
    Originally posted by pluzoid

    The dynamic quests aren't really dynamic as they spawn in the same place, only that you might join a escort event at different points of the map from A to B. the dynamic bit comes that some events are chained with multiple parts. For example there's a gaint beanstalk type tree you have to protect from hordes of undead, if you pass protecting the tree then a boss spawns, if you fail and the tree dies, A) ppl can't do the jumping puzzle to get to the chest and B) no boss event, instead there's a event to escort some ranger from another point of the map to carry and plant the seed to fix the tree lol.

    Sure, and that wouldn't change every single time the event starts.

    I'm not so sure that every dynamic event has a player trigger it though to be honest.

    What about that "swamp lies dormant" one?

    The ones that are literally always displayed if you are nearby, just at various stages?

    I'm guessing it's just a timer.

    I think the events could play themselves out with no players around.

    many do.. even ones that do require a player trigger if the players leave the event will still play out without you it doesn't just stop.. the meta events like the swamp one you are talking about need several smaller events to be completed before the final boss which in the swamps case is the shadow behemoth

    Yeah, I remember.  What starts those meta events?  You know, with the portals to either side of the swamp?

    http://wiki.guildwars2.com/wiki/Secrets_in_the_Swamp

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • kadepsysonkadepsyson Member UncommonPosts: 1,919
    Originally posted by Aerowyn
    Originally posted by kadepsyson
    Originally posted by Aerowyn
    Originally posted by kadepsyson
    Originally posted by pluzoid

    The dynamic quests aren't really dynamic as they spawn in the same place, only that you might join a escort event at different points of the map from A to B. the dynamic bit comes that some events are chained with multiple parts. For example there's a gaint beanstalk type tree you have to protect from hordes of undead, if you pass protecting the tree then a boss spawns, if you fail and the tree dies, A) ppl can't do the jumping puzzle to get to the chest and B) no boss event, instead there's a event to escort some ranger from another point of the map to carry and plant the seed to fix the tree lol.

    Sure, and that wouldn't change every single time the event starts.

    I'm not so sure that every dynamic event has a player trigger it though to be honest.

    What about that "swamp lies dormant" one?

    The ones that are literally always displayed if you are nearby, just at various stages?

    I'm guessing it's just a timer.

    I think the events could play themselves out with no players around.

    many do 

    I'm guessing that if nobody was on the servers for a decade, and the centaurs took that farm day one, and then after the 10 years had passed, we'd see the same centaur NPCs just aimlessly standing in place in the farm.

    Kinda like a lot of NPCs do in WoW actually.  Just aimlessly sit there waiting for their death.

    probably would because for whatever reason what your idea of a "dynamic" event is can only really be done by actual players or devs behind the wheel not NPCs

    Well, dynamic or not, I don't think it is a revolution, more of a shrug

  • kadepsysonkadepsyson Member UncommonPosts: 1,919
    Originally posted by Aerowyn
    Originally posted by kadepsyson
    Originally posted by Aerowyn
    Originally posted by kadepsyson
    Originally posted by pluzoid

    The dynamic quests aren't really dynamic as they spawn in the same place, only that you might join a escort event at different points of the map from A to B. the dynamic bit comes that some events are chained with multiple parts. For example there's a gaint beanstalk type tree you have to protect from hordes of undead, if you pass protecting the tree then a boss spawns, if you fail and the tree dies, A) ppl can't do the jumping puzzle to get to the chest and B) no boss event, instead there's a event to escort some ranger from another point of the map to carry and plant the seed to fix the tree lol.

    Sure, and that wouldn't change every single time the event starts.

    I'm not so sure that every dynamic event has a player trigger it though to be honest.

    What about that "swamp lies dormant" one?

    The ones that are literally always displayed if you are nearby, just at various stages?

    I'm guessing it's just a timer.

    I think the events could play themselves out with no players around.

    many do.. even ones that do require a player trigger if the players leave the event will still play out without you it doesn't just stop.. the meta events like the swamp one you are talking about need several smaller events to be completed before the final boss which in the swamps case is the shadow behemoth

    Yeah, I remember.  What starts those meta events?  You know, with the portals to either side of the swamp?

    http://wiki.guildwars2.com/wiki/Secrets_in_the_Swamp

    Ah, so it's just a timer.  And not all events are player triggered.

     

    I think the point for me when the game starting losing its shine was when I killed the shadow behemoth in the swamp several times in one hour... it was very early on in the game's release... and then I remembered the manifesto video's whole "we don't want the same boss to spawn every 10 minutes" or whatever, and it went downhill from there for me

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by kadepsyson
    Originally posted by Aerowyn
    Originally posted by kadepsyson
    Originally posted by Aerowyn
    Originally posted by kadepsyson
    Originally posted by pluzoid

    The dynamic quests aren't really dynamic as they spawn in the same place, only that you might join a escort event at different points of the map from A to B. the dynamic bit comes that some events are chained with multiple parts. For example there's a gaint beanstalk type tree you have to protect from hordes of undead, if you pass protecting the tree then a boss spawns, if you fail and the tree dies, A) ppl can't do the jumping puzzle to get to the chest and B) no boss event, instead there's a event to escort some ranger from another point of the map to carry and plant the seed to fix the tree lol.

    Sure, and that wouldn't change every single time the event starts.

    I'm not so sure that every dynamic event has a player trigger it though to be honest.

    What about that "swamp lies dormant" one?

    The ones that are literally always displayed if you are nearby, just at various stages?

    I'm guessing it's just a timer.

    I think the events could play themselves out with no players around.

    many do 

    I'm guessing that if nobody was on the servers for a decade, and the centaurs took that farm day one, and then after the 10 years had passed, we'd see the same centaur NPCs just aimlessly standing in place in the farm.

    Kinda like a lot of NPCs do in WoW actually.  Just aimlessly sit there waiting for their death.

    probably would because for whatever reason what your idea of a "dynamic" event is can only really be done by actual players or devs behind the wheel not NPCs

    Well, dynamic or not, I don't think it is a revolution, more of a shrug

    you got your opinion i got mine:) gw2 is the first MMO in 10 years that really got me to enjoy questing again in an MMO and to me thats huge considering I have played just about every major MMO ever released not to include many of the smaller ones as well

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • mikahrmikahr Member Posts: 1,066
    Originally posted by kadepsyson

    I like to mix up what I play.  Different games depending on what sounds fun at the time.

    To be honest, it isn't GW2.  It's the incredible fanboy proclamations.  Sure, I like EVE and play it for years.  However I would not call it perfect and I would say there are some very integral design decisions that I hate and am against.   What is different here, is that the OP loves GW2 and wants to share his ecstacy as much as possible.  Any sort of criticism about the game, or just points made about the claims far more outlandish than anything the developers have said or would say is met with denial.  It is similar to a child covering his ears and shutting his eyes and yelling "na na na I can't hear you!" when you try to tell them something they just refuse to hear.

    Guild Wars 2 has some great things going for it.  It is not perfect.  The incredible fanboy devotion and outlandish claims are what I don't like most about it though :)

    No game is perfect. But GW2 is less imperfect than any other MMO i have played because it has many choices. If theyve done away with levels alltogether (and just progress through skill points and story) it would be even less imperfect.

    You have said many things that are not true (for instance that quests/events dont have backstory, when in fact they do, they just arent shoved to you and you have to walk to NPC (heart NPCs for instance) and talk to them or listen to their conversations and you are in no way required to ever interact/listen to them- if you dont want to. Oh, while wer at it i distinctly remember one more elaborate DE that happens outside the town and to learn the backstory you have to listen to conversations between NPCs in town).

    Put a little effort to the game, it has lot of "hidden" stuff that you have to find. Same with combat system and many things some people mention (my favorite "every class is same and plays the same" - lol)

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by kadepsyson
    Originally posted by Aerowyn
    Originally posted by kadepsyson
    Originally posted by Aerowyn
    Originally posted by kadepsyson
    Originally posted by pluzoid

    The dynamic quests aren't really dynamic as they spawn in the same place, only that you might join a escort event at different points of the map from A to B. the dynamic bit comes that some events are chained with multiple parts. For example there's a gaint beanstalk type tree you have to protect from hordes of undead, if you pass protecting the tree then a boss spawns, if you fail and the tree dies, A) ppl can't do the jumping puzzle to get to the chest and B) no boss event, instead there's a event to escort some ranger from another point of the map to carry and plant the seed to fix the tree lol.

    Sure, and that wouldn't change every single time the event starts.

    I'm not so sure that every dynamic event has a player trigger it though to be honest.

    What about that "swamp lies dormant" one?

    The ones that are literally always displayed if you are nearby, just at various stages?

    I'm guessing it's just a timer.

    I think the events could play themselves out with no players around.

    many do.. even ones that do require a player trigger if the players leave the event will still play out without you it doesn't just stop.. the meta events like the swamp one you are talking about need several smaller events to be completed before the final boss which in the swamps case is the shadow behemoth

    Yeah, I remember.  What starts those meta events?  You know, with the portals to either side of the swamp?

    http://wiki.guildwars2.com/wiki/Secrets_in_the_Swamp

    Ah, so it's just a timer.  And not all events are player triggered.

     

    I think the point for me when the game starting losing its shine was when I killed the shadow behemoth in the swamp several times in one hour... it was very early on in the game's release... and then I remembered the manifesto video's whole "we don't want the same boss to spawn every 10 minutes" or whatever, and it went downhill from there for me

    i have played through queensdale 6 times now and only caught the shadow behemoth twice in all that time.. fun fight for such a low level:)

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • kadepsysonkadepsyson Member UncommonPosts: 1,919
    Originally posted by Aerowyn
    Originally posted by kadepsyson

    Ah, so it's just a timer.  And not all events are player triggered.

     

    I think the point for me when the game starting losing its shine was when I killed the shadow behemoth in the swamp several times in one hour... it was very early on in the game's release... and then I remembered the manifesto video's whole "we don't want the same boss to spawn every 10 minutes" or whatever, and it went downhill from there for me

    i have played through queensdale 6 times now and only caught the shadow behemoth twice in all that time.. fun fight for such a low level:)

    Ah yeah, well early on their servers weren't so good, well I mean worse than they are now, and so actually managing to play with friends or party members was incredibly difficult.  So often times it meant struggling to switch instances of the zone.  Which lead to burning through a ton of shadow behemoths lol

    Their servers fixed the overflow stuff I think, still working on the other issues.  I hear they are adding guesting soon which is good, though I feel TSW has a far, far better version of that.

    Anyways, It's good that you have fun with it, and that you are enjoying it.  And I like debating the game with you.  You're reasonable, and didn't spout an amazing amount of profanity and hate towards me like the OP when I was discussing the game with him haha

    So yeah, like I said, it's a quality game, but not perfect, and does a lot of things right.  I don't dislike the events, but I dislike the grand proclamations by fanboys far outside of what the devs have even said.  I'm all for a solid game with nice features and players workin together, but let's keep reality in check for sure with what is claimed :)

  • jpnzjpnz Member Posts: 3,529
    Originally posted by Aerowyn
     

    i agree and would expect things only to move forward from here not just in GW2 but in all future games.. there is surely room for much improvement but overall in its current state I have found GW2 DE system is still a good bit ahead of any other questing system out there right now.

    I agree that it is interesting although I don't think its all that well implemented.

    I wish it was a bit more advanced than what we got as we only have a very limited amount of outcomes.

    The 'logical path' is fairly small for most DE's and it is really easy for the players to see the 'game' of it.

    Same shouts by the NPC, same  mobs (maybe a bit more if you have more players) etc.

    Look at Elite / X-Series / Space Rangers etc, they present a 'living' world far better and hides the 'game' side of it really well.

     

    I will call ANet out on failing to live up to what they hyped about DE though. We probably got less than half of what was said in those interviews which is disappointing.

    Gdemami -
    Informing people about your thoughts and impressions is not a review, it's a blog.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by jpnz
    Originally posted by Aerowyn
     

    i agree and would expect things only to move forward from here not just in GW2 but in all future games.. there is surely room for much improvement but overall in its current state I have found GW2 DE system is still a good bit ahead of any other questing system out there right now.

    I agree that it is interesting although I don't think its all that well implemented.

    I wish it was a bit more advanced than what we got as we only have a very limited amount of outcomes.

    The 'logical path' is fairly small for most DE's and it is really easy for the players to see the 'game' of it.

    Same shouts by the NPC, same  mobs (maybe a bit more if you have more players) etc.

    Look at Elite / X-Series / Space Rangers etc, they present a 'living' world far better and hides the 'game' side of it really well.

     

    I will call ANet out on failing to live up to what they hyped about DE though. We probably got less than half of what was said in those interviews which is disappointing.

    i'm sure if they would of done what they really wanted and like you say have many more variable outcomes the game would of taken MUCH longer to come out... as it is right now I'm sure its a hell of a time just to make sure all the DEs work how they should in this form.. imagine if they all had numerous more outcomes that could lead to numerous more outcomes.. would just be impossible to keep that from bugging out

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • mikahrmikahr Member Posts: 1,066
    Originally posted by jpnz

    I agree that it is interesting although I don't think its all that well implemented.

    I wish it was a bit more advanced than what we got as we only have a very limited amount of outcomes.

    The 'logical path' is fairly small for most DE's and it is really easy for the players to see the 'game' of it.

    Same shouts by the NPC, same  mobs (maybe a bit more if you have more players) etc.

    Look at Elite / X-Series / Space Rangers etc, they present a 'living' world far better and hides the 'game' side of it really well.

     

    I will call ANet out on failing to live up to what they hyped about DE though. We probably got less than half of what was said in those interviews which is disappointing.

    I dont think theres anyone who wishes it more advanced ;P Of course everyone would like many more outcomes and stuff. But its a big game and thers lot of it. They still say they want to first evolve what they have now before adding more landmass (for instance).

  • jpnzjpnz Member Posts: 3,529
    Originally posted by Aerowyn
     

     

    It was a bit jarring as this was the first time ANet flat out lied to their playerbase.

    I agree on the bugs as the 'Hatchery / Balth-DE' chains were broken for weeks and as far as I know, Balth-DE can still be broken.

    But every software has bugs so /shrug.

    At a game design level, the OP is actually wrong as it was done before. Not sure how you can say GW2 DE is revolutionary when its 30 years too late and it is a really basic as well; Elite came out in 1984.

    Gdemami -
    Informing people about your thoughts and impressions is not a review, it's a blog.

  • pioneer08pioneer08 Member Posts: 76
    Originally posted by jpnz

    Originally posted by Aerowyn
     

     

    It was a bit jarring as this was the first time ANet flat out lied to their playerbase.

    I agree on the bugs as the 'Hatchery / Balth-DE' chains were broken for weeks and as far as I know, Balth-DE can still be broken.

    But every software has bugs so /shrug.

    At a game design level, the OP is actually wrong as it was done before. Not sure how you can say GW2 DE is revolutionary when its 30 years too late and it is a really basic as well; Elite came out in 1984.

     

    Everything to some in GW2 is revolutionary and if you question it they attack like rabid dogs. They game is fine but nothing new, exciting, revolutionary (except buying gold for real money in the cash shop), or influential about it.
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