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Looking back at the early beta of SW:TOR, I have to wonder how so many promising companion features were removed. Previously you were able to designate their role (healer, tank etc) with combat packs, and you were able to kill/banish the ones you didn't like. Sometimes I wish these things still existed.
If you were the companions developer prior to the release of SW:TOR, what would you've done differently?
If it was up to me, I would have never had companions immediately related to my class story. There's a restraint in and of itself. Not only would each of their storylines be ambiguous enough to fill any trinity role, but you'd also be able to choose who to take with you. The goal is for the player's choice to be top priority... which was exactly how SWTOR was marketed.