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It will depend on how well beta feedback goes and what their business intelligence teams determine to be the best fit. I think that a B2P model with purchasable DLC and item shop might be where they end up but that is pure speculation.
Originally posted by Nitth Originally posted by azzamasin Originally posted by ragz45 I have no objection to cash shops in MMO's as long as there is no way to convert the items/coin bought in the cash shop to in game currancy. IE All items are bound, and you can't convert RL money to in game cash (ala GW2) I know many people object to cash shops, but I look at it as an additional funding sounce for games to create more content. As long as it follows the rules I specified above.
Real life savings should have any account in video games.
Personally I enjoy playing a game I bought as opposted to putting more money into a game in order to play it less
Are we voting based on what we personally want or what will bring the game success? We can speak expertly on the first but not the second.
I would love to see us discuss the game itself, not things we have no control over or understanding of.
Originally posted by Istavaan Originally posted by Galadourn I want TESO to attract a mature audience, so I voted P2P.
P2P doesn't make the community any more mature.
As a whole no but it gaurentee's there wil be enough mature players for me to have a good time, its pretty easy to filter out the ass hats, how is that not obvious about P2P verses F2P?
So people who pay monthly subs are nicer... right....
Talk about stupid Stereotypes...
Originally posted by snapfusion Originally posted by Istavaan Originally posted by Galadourn I want TESO to attract a mature audience, so I voted P2P.
I think P2P brings out the worst in people. They pay therefore they believe they can behave as assholish as they want. On the other hand in F2P/B2P games people are more humble since they get to play for free or with an one time fee.
DAoC - Excalibur & Camlann
Originally posted by Istavaan Originally posted by Aeonblades P2P Subscription. It's the best way to avoid 75% of MMO asshats.
Have you played wow?
Can someone explain why exactly it's a given that WoW has a shit community?
The thing with WoW is that so many people play it your bound to find more douches then normal. But that also means your more likely to find people you do like due to the probabilities of that happening being higher. I've quit wow about six times and every time I did go back I found a new guild with decent enough people, sure there's been drama, but I doubt you'd every have that in another game.
I get the feeling this has more to do with people on here being pissed of with how, 'their', genre of games has gone and, 'WoW has a shit community', is just another stick to beat it with.
As for OP, I hope they go down the P2P option with a trial. £8.99 is not much for a well put together game that has lasting appeal, (which I hope this is), and it's a better deal for a customer anyway for obvious cash shop based reasons.
This looks like a job for....The Riviera Kid!
Originally posted by boxsnd Originally posted by snapfusion Originally posted by Istavaan Originally posted by Galadourn I want TESO to attract a mature audience, so I voted P2P.
It seems that design philosophy for most modern MMORPG’s favors creating what amounts to a single player story RPG with co-op features, limited crafting, and some sort of open PVP zone built around PVE like objectives. As such there simply isn’t any sustained long term play appeal to the games that old school players crave in order to justify a subscription dollar. Designers seem to expect you to buy it, play it for a while, and then move to something else only to hopefully come back for the next expansion.
TESO doesn’t look any different from the other recent releases in that regard. With such a design philosophy a subscription fee amounts to little more than a money grab rather than added play value for the dollars invested. Free to play has increasingly become the last resort for the failed subscription game or a method of nickel and dime-ing you to death for little more than basic game features.
Since TESO doesn’t offer a subscription title’s expected value in content features and is an upcoming release rather than failed attempt at this point, I will only play if it is BUY TO PLAY. Otherwise, they can keep it.
Originally posted by Burntvet That may be your experience, but I have found it to be the opposite: in F2P games, there is no way to get rid of the Bots, cheaters, and over-the-top D-bags, because even if a company did manage to get rid of such undesirables by way of an acct ban, they just roll 3 more and are right back. At least with a sub game / purchased client, it can slow that down a little. Some people play F2P games just to grief and ruin other people's fun, I have seen less of that in P2Ps myself.
Another good point, I agree. I will always prefer Subscription based mmorpgs.
What happens when you log off your characters????.....http://www.youtube.com/watch?v=GFQhfhnjYMkDark Age of Camelot
Originally posted by Fishmitts P2P, poor people suck.
Poeple like you are the reason no one respects the MMORPG.com community.
I really don't care myself. If it's P2P than I won't bother with it at all. If it's B2P than I probably would pick it up. If it's F2P than I might download it if I have nothing else to play at the time.
There is more than enough games for me to try out and enjoy, so I'm not hurting for a game to play. I prefer B2P as it profits the developer directly but also should keep a bit of honesty and accountability when it comes to the cash shop.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.
B2P with cash shop. (like GW2)
Because it works. If they put the right stuff on the cash shop they will have a constant flow of money and if they put interesting stuff in the CE and digital edition they will make more aswell.
A bought game always sell better, because a F2P can't sell and people don't like the fact that it's F2P, most don't want to pay a subscription, but some want an option to buy stuff to make their gameplay more fun, like a mount or cool outfit etc.
Originally posted by Borut i hope game go P2P best choose if u ask me
No, it will fail within 1 year and then milk the last bit out of it.
Originally posted by InFlamestwo Originally posted by Borut i hope game go P2P best choose if u ask me
Are you the first ESO doom sayer? Congrats for your golden troll award.
P2P is the best choice. Second is B2P (but just because Elder Scrolls are B2P and Zenimax (the parent) has the money to support a huge B2P mmo)
Both with shops for vanity items for ppl that actually like that stuff - I personally don't but I wouldnt shape the community around what "I like".
Originally posted by Crazyhorsek Originally posted by InFlamestwo Originally posted by Borut i hope game go P2P best choose if u ask me
B2P with cash shop IS the best.
Unless you have 10 million trustworthy fans, then P2P.
TESO have to be B2P.
Originally posted by sodade21 i hate cash shop in every possible way... Guild wars 2 started nicely.,.. but then they always nerfed all the ways to gain gold so we have to use the gem store more... everything was about the gem store at some point.... hiding well but still felt it always.... i prefer a really free model such an never ending trial of some sort... and then if you wanna really participate to the game you should pay the sub.. but not such as AoC that you couldnt go to certain places... i think i liked theDDO most..but still...i believe that the best way to get the best game..is with sub. company try more so ppl want to play even with sub... rather than the company trick people so they have to use the shop...... i know some people wont pay anything on shop but many will.... my ideal program would be... to have a system like give the game free or buy it...and then keep it free till lvl 20 (like wow) and THEN use a cheaper kind of sunscription. like 5 euro/ month. that would be awesome and ideal for me. 15 euro are a bit to much specialy with the world economical crysis...
They nerfed the loot in Orr because they didn't want people the do the same dynamic events over and over and over. GW2 is about exploration. Anyway, you can run dungeons and get over 1 gold in 15 minutes each run.
Originally posted by InFlamestwo Originally posted by Crazyhorsek Originally posted by InFlamestwo Originally posted by Borut i hope game go P2P best choose if u ask me
Im no expert on the financial part of the MMO business. But 10 million subscribers shouldn't be needed to run a succesful MMO. I reckon 1 million is sufficient.
Originally posted by Istavaan Originally posted by Betaguy Originally posted by Istavaan The sub model is dead, this game will be B2P.
That is your own personal belief and not fact bub. Show us your statistical flow charts please.
Every new mmo releasing is either f2p or b2p. The mmo's that used be sub based are either going f2p(Tera) or b2p(TSW). Planetside 2 f2p, neverwinter will be f2p, firefall will be f2p. The only games that are sticking to the sub model are indie title because they really need the money.
Yes and we are already seeing a trend where many of the converted games are not doing well at all beyond the first year. CoH already bit the dirt and games like STO, CO, Vanguard, EQ 2, AoC, SWTOR and others are either on the verge or well on their way after the initial F2P first year surge wears off. I would not be so quick to discount the subscription model and ArenaNet's model hasn't proven to be a big money maker either. Yes, they make money, but the B2P model doesn't give most companies the kind of revenues they want to see. Also, many of these upcoming games are going with hybrid models, where you can buy a sub and get everything or go F2P and pay piecemeal, but they will be offering subs as an option for a long time to come.
Originally posted by Mollow Originally posted by InFlamestwo Originally posted by Crazyhorsek Originally posted by InFlamestwo Originally posted by Borut i hope game go P2P best choose if u ask me
Well, EA said that a consistent 500K subs would be enough to make a decent profit if it stayed around that level for a couple of years and they invested a lot of money into SWTOR, so I imagine that most MMOs could be profitable, if not extremely profitable with fewer subs.
Originally posted by Fendel84M Actually, Ultima Online Asheron's Call Eve Dark Age of Camelot NexusTK Warhammer All still require subscriptions to play. I'm sure there are more i'm missing.
Yes you are right, but I meant MMOs have released within the past few years. Out of that whole list Warhammer would be the most recent, and a lot of players have considered it as a failure.
I only mentioned WoW because it's the elephant in any room of the MMO spectrum.