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GW2 Dynamic Events ARE revolutionary, I can't wait till they are evolutionary!

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  • kadepsysonkadepsyson sun prairie, WIPosts: 1,937Member
    Originally posted by eyelolled
    Originally posted by kadepsyson
    Originally posted by eyelolled

    If you simplify it, than absolutely it is the exact same thing that we've been doing for years. And you have the right to look at things however you want.

    I however, would rather not be simple. I would rather look at all the variable and points AND how they work together.

     

    Imagine this. Two people go hunting. The first person comes home and tells his wife "When I went out this morning, it was cold, and the wind was blowing from the north. I knew that I wouldn't be able to circle around and approach from the south, so for tonight, we are going to have to live with rabbit stew and I'll try for big game again tomorrow."

     

    The second person comes home and tells his wife "Mog kill bunny, you cook"

     

    Those two situations sound completely different to me, even though the end result might be the same, but thats because I'm choosing to NOT be simple.

     

     

    To be honest, I think GW2 has the "simple" version of quests.  I think they somehow managed to further casualize trivialize and dumb down the whole process.

    In GW2 there isn't any need to know where to go, who to return to, or what you're really doing.  It really amounts to wandering aimlessly and seeing a bunch of people zerging something, and then pressing buttons until a bar fills and the game hands you a gold star just like the rest of the class.

    Well thats a nice opinion, too bad it has nothing to do with the point being made.

     

    Relevant

    rel·e·vant

     [rel-uh-vuhnt]

     

    adjective
    bearing upon or connected with the matter in hand; pertinent: a relevant remark.

     

     

    Your entire OP is an opinion, I'm glad you think it is irrelevant ;)

    I was however referring to the Dynamic Events.  The topic at hand, you see.  Just because I share my opinion on your own opinion doesn't mean yours is any less silly than mine.

    Now I don't want to overload you with common sense replies, but if you quote somebody in a forum, generally it's because what you are saying has some sort of RELEVANCE to what you quoted.

    Now don't rush on taking that in, you might want to lay down and think about each word before moving on to the next.

    So you didn't notice then that you were talking about simplified tasks, and then I related that to how GW2 simplified tasks?

    Well, at least we know where the problem came in - ya didn't notice what was said haha

    El Psy Congroo

  • ZyzraZyzra Madison, WIPosts: 354Member
    Originally posted by kadepsyson
    Originally posted by eyelolled
    Originally posted by kadepsyson
    Originally posted by eyelolled

    If you simplify it, than absolutely it is the exact same thing that we've been doing for years. And you have the right to look at things however you want.

    I however, would rather not be simple. I would rather look at all the variable and points AND how they work together.

     

    Imagine this. Two people go hunting. The first person comes home and tells his wife "When I went out this morning, it was cold, and the wind was blowing from the north. I knew that I wouldn't be able to circle around and approach from the south, so for tonight, we are going to have to live with rabbit stew and I'll try for big game again tomorrow."

     

    The second person comes home and tells his wife "Mog kill bunny, you cook"

     

    Those two situations sound completely different to me, even though the end result might be the same, but thats because I'm choosing to NOT be simple.

     

     

    To be honest, I think GW2 has the "simple" version of quests.  I think they somehow managed to further casualize trivialize and dumb down the whole process.

    In GW2 there isn't any need to know where to go, who to return to, or what you're really doing.  It really amounts to wandering aimlessly and seeing a bunch of people zerging something, and then pressing buttons until a bar fills and the game hands you a gold star just like the rest of the class.

    Well thats a nice opinion, too bad it has nothing to do with the point being made.

     

    Relevant

    rel·e·vant

     [rel-uh-vuhnt]

     

    adjective
    bearing upon or connected with the matter in hand; pertinent: a relevant remark.

     

     

    Your entire OP is an opinion, I'm glad you think it is irrelevant ;)

    I was however referring to the Dynamic Events.  The topic at hand, you see.  Just because I share my opinion on your own opinion doesn't mean yours is any less silly than mine.

    Now I don't want to overload you with common sense replies, but if you quote somebody in a forum, generally it's because what you are saying has some sort of RELEVANCE to what you quoted.

    Now don't rush on taking that in, you might want to lay down and think about each word before moving on to the next.

    So you didn't notice then that you were talking about simplified tasks, and then I related that to how GW2 simplified tasks?

    Well, at least we know where the problem came in - ya didn't notice what was said haha

    He got you there, eyelolled.

  • kadepsysonkadepsyson sun prairie, WIPosts: 1,937Member
    Originally posted by eyelolled
    Originally posted by kadepsyson
    Originally posted by eyelolled
    Originally posted by kadepsyson
    Originally posted by eyelolled

    If you simplify it, than absolutely it is the exact same thing that we've been doing for years. And you have the right to look at things however you want.

    I however, would rather not be simple. I would rather look at all the variable and points AND how they work together.

     

    Imagine this. Two people go hunting. The first person comes home and tells his wife "When I went out this morning, it was cold, and the wind was blowing from the north. I knew that I wouldn't be able to circle around and approach from the south, so for tonight, we are going to have to live with rabbit stew and I'll try for big game again tomorrow."

     

    The second person comes home and tells his wife "Mog kill bunny, you cook"

     

    Those two situations sound completely different to me, even though the end result might be the same, but thats because I'm choosing to NOT be simple.

     

     

    To be honest, I think GW2 has the "simple" version of quests.  I think they somehow managed to further casualize trivialize and dumb down the whole process.

    In GW2 there isn't any need to know where to go, who to return to, or what you're really doing.  It really amounts to wandering aimlessly and seeing a bunch of people zerging something, and then pressing buttons until a bar fills and the game hands you a gold star just like the rest of the class.

    Well thats a nice opinion, too bad it has nothing to do with the point being made.

     

    Relevant

    rel·e·vant

     [rel-uh-vuhnt]

     

    adjective
    bearing upon or connected with the matter in hand; pertinent: a relevant remark.

     

     

    Your entire OP is an opinion, I'm glad you think it is irrelevant ;)

    I was however referring to the Dynamic Events.  The topic at hand, you see.  Just because I share my opinion on your own opinion doesn't mean yours is any less silly than mine.

    Now I don't want to overload you with common sense replies, but if you quote somebody in a forum, generally it's because what you are saying has some sort of RELEVANCE to what you quoted.

    Now don't rush on taking that in, you might want to lay down and think about each word before moving on to the next.

    So you didn't notice then that you were talking about simplified tasks, and then I related that to how GW2 simplified tasks?

    Well, at least we know where the problem came in - ya didn't notice what was said haha

    LOL!!

    I highly recommend that you watch a video on reading comprehension.

    We were talking about simplifying descriptions, not simplified tasks.  You might have realized that if you READ.

     

    Now we're talking about simple people.

    Ah, so my part then about not knowing the extra stuff, such as the who whats and wheres that most MMO's have quest text DESCRIBING?

    Yeah, I covered that too.

    Where is this video on reading comprehension?  Can you pull it out of your recent browser history or bookmarks?  ;)

     

    Anyways, how about trying to defend your game some more rather than trying to trivialize me?  You know, debate the points I bring up rather than attack me?  Just a thought ;)

    El Psy Congroo

  • eye_meye_m Notta Chance, ABPosts: 3,133Member Uncommon
    Originally posted by kadepsyson
    Originally posted by eyelolled
    Originally posted by kadepsyson
    Originally posted by eyelolled
    Originally posted by kadepsyson
    Originally posted by eyelolled

    If you simplify it, than absolutely it is the exact same thing that we've been doing for years. And you have the right to look at things however you want.

    I however, would rather not be simple. I would rather look at all the variable and points AND how they work together.

     

    Imagine this. Two people go hunting. The first person comes home and tells his wife "When I went out this morning, it was cold, and the wind was blowing from the north. I knew that I wouldn't be able to circle around and approach from the south, so for tonight, we are going to have to live with rabbit stew and I'll try for big game again tomorrow."

     

    The second person comes home and tells his wife "Mog kill bunny, you cook"

     

    Those two situations sound completely different to me, even though the end result might be the same, but thats because I'm choosing to NOT be simple.

     

     

    To be honest, I think GW2 has the "simple" version of quests.  I think they somehow managed to further casualize trivialize and dumb down the whole process.

    In GW2 there isn't any need to know where to go, who to return to, or what you're really doing.  It really amounts to wandering aimlessly and seeing a bunch of people zerging something, and then pressing buttons until a bar fills and the game hands you a gold star just like the rest of the class.

    Well thats a nice opinion, too bad it has nothing to do with the point being made.

     

    Relevant

    rel·e·vant

     [rel-uh-vuhnt]

     

    adjective
    bearing upon or connected with the matter in hand; pertinent: a relevant remark.

     

     

    Your entire OP is an opinion, I'm glad you think it is irrelevant ;)

    I was however referring to the Dynamic Events.  The topic at hand, you see.  Just because I share my opinion on your own opinion doesn't mean yours is any less silly than mine.

    Now I don't want to overload you with common sense replies, but if you quote somebody in a forum, generally it's because what you are saying has some sort of RELEVANCE to what you quoted.

    Now don't rush on taking that in, you might want to lay down and think about each word before moving on to the next.

    So you didn't notice then that you were talking about simplified tasks, and then I related that to how GW2 simplified tasks?

    Well, at least we know where the problem came in - ya didn't notice what was said haha

    LOL!!

    I highly recommend that you watch a video on reading comprehension.

    We were talking about simplifying descriptions, not simplified tasks.  You might have realized that if you READ.

     

    Now we're talking about simple people.

    Ah, so my part then about not knowing the extra stuff, such as the who whats and wheres that most MMO's have quest text DESCRIBING?

    Yeah, I covered that too.

    Where is this video on reading comprehension?  Can you pull it out of your recent browser history or bookmarks?  ;)

     

    Anyways, how about trying to defend your game some more rather than trying to trivialize me?  You know, debate the points I bring up rather than attack me?  Just a thought ;)

    Is that a question?

    I wasn't trying to trivialize you, I was trying to help you to make sense.

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

  • kadepsysonkadepsyson sun prairie, WIPosts: 1,937Member
    Originally posted by eyelolled

    Is that a question?

    I wasn't trying to trivialize you, I was trying to help you to make sense.

    A relevant quote: "You hypocrite! First remove the beam out of your own eye,: and then you can see clearly to remove the speck out of your brother's eye."

     

    In other words, it is funny when a blatant fanboy with no tolerance for any criticism of "his" game tells someone else to make sense.

     

    Anything to say about Guild Wars 2 Dynamic Events though?  Or are you so enamoured with me that you can't stop talking to me anymore?  ;)

    Personally, I prefer games, and women.  Just the way I roll baby.

    So yeah, about this GW2 dynamic event stuff, any idea when they're come up with some of their own ideas instead of combining and reducing other MMOs ideas?

    El Psy Congroo

  • BladestromBladestrom edinburghPosts: 4,946Member Uncommon
    Originally posted by kadepsyson
    Originally posted by eyelolled

    Is that a question?

    I wasn't trying to trivialize you, I was trying to help you to make sense.

    Personally, I prefer games, and women.  Just the way I roll baby.

    So yeah, about this GW2 dynamic event stuff, any idea when they're come up with some of their own ideas instead of combining and reducing other MMOs ideas?

    Almost every game in the history of gaming borrows and learns from previous games, why do you 'need' GW2 to be different?  DE Event 'stuff' is just a gameplay element in a game, just like ? over the head in other mmorgs is just stuff. 

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • Gaia_HunterGaia_Hunter BristolPosts: 2,823Member Uncommon
    Originally posted by kadepsyson
    Originally posted by eyelolled

    Is that a question?

    I wasn't trying to trivialize you, I was trying to help you to make sense.

    A relevant quote: "You hypocrite! First remove the beam out of your own eye,: and then you can see clearly to remove the speck out of your brother's eye."

     

    In other words, it is funny when a blatant fanboy with no tolerance for any criticism of "his" game tells someone else to make sense.

     

    Anything to say about Guild Wars 2 Dynamic Events though?  Or are you so enamoured with me that you can't stop talking to me anymore?  ;)

    Personally, I prefer games, and women.  Just the way I roll baby.

    So yeah, about this GW2 dynamic event stuff, any idea when they're come up with some of their own ideas instead of combining and reducing other MMOs ideas?

    I guess the difference between other games that used PQs/Rifts vs GW2 and DE is that PQs/Rifts became an annoyance that no one really cares while DE's are like this

    image

    Sometimes having an idea isn't enough - you need to deliver it and shape it in a succesful product.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • kadepsysonkadepsyson sun prairie, WIPosts: 1,937Member
    Originally posted by Bladestrom
    Originally posted by kadepsyson
    Originally posted by eyelolled

    Is that a question?

    I wasn't trying to trivialize you, I was trying to help you to make sense.

    Personally, I prefer games, and women.  Just the way I roll baby.

    So yeah, about this GW2 dynamic event stuff, any idea when they're come up with some of their own ideas instead of combining and reducing other MMOs ideas?

    Almost every game in the history of gaming borrows and learns from previous games, why do you 'need' GW2 to be different?  DE Event 'stuff' is just a gameplay element in a game, just like ? over the head in other mmorgs is just stuff. 

    Sure, it's a minor change borrowed from other games ideas.

    Is that a revolution?

    El Psy Congroo

  • AerowynAerowyn BUZZARDS BAY, MAPosts: 7,928Member
    Originally posted by Gaia_Hunter
     

    I guess the difference between other games that used PQs/Rifts vs GW2 and DE is that PQs/Rifts became an annoyance that no one really cares while DE's are like this

    image

    Sometimes having an idea isn't enough - you need to deliver it and shape it in a succesful product.

    which is huge imho.. GW2 entire questing system is designed around DE's which is not the case with Rifts or Warhammers.. the actual presentation and implementation is what sets it apart not just what the actual quest consist of doing.. in the end most all MMO quests boil down to killing mobs, collecting items, and escorting things around

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • TorgrimTorgrim GothenburgPosts: 2,088Member
    Originally posted by kadepsyson
    Originally posted by Bladestrom
    Originally posted by kadepsyson
    Originally posted by eyelolled

    Is that a question?

    I wasn't trying to trivialize you, I was trying to help you to make sense.

    Personally, I prefer games, and women.  Just the way I roll baby.

    So yeah, about this GW2 dynamic event stuff, any idea when they're come up with some of their own ideas instead of combining and reducing other MMOs ideas?

    Almost every game in the history of gaming borrows and learns from previous games, why do you 'need' GW2 to be different?  DE Event 'stuff' is just a gameplay element in a game, just like ? over the head in other mmorgs is just stuff. 

    Sure, it's a minor change borrowed from other games ideas.

    Is that a revolution?

     

    If the change is big enough then yes DE is big enough of a change from classic quest "?" hub

    If it's not broken, you are not innovating.

  • kadepsysonkadepsyson sun prairie, WIPosts: 1,937Member
    Originally posted by Torgrim
    Originally posted by kadepsyson
    Originally posted by Bladestrom
    Originally posted by kadepsyson
    Originally posted by eyelolled

    Is that a question?

    I wasn't trying to trivialize you, I was trying to help you to make sense.

    Personally, I prefer games, and women.  Just the way I roll baby.

    So yeah, about this GW2 dynamic event stuff, any idea when they're come up with some of their own ideas instead of combining and reducing other MMOs ideas?

    Almost every game in the history of gaming borrows and learns from previous games, why do you 'need' GW2 to be different?  DE Event 'stuff' is just a gameplay element in a game, just like ? over the head in other mmorgs is just stuff. 

    Sure, it's a minor change borrowed from other games ideas.

    Is that a revolution?

     

    If the change is big enough then yes DE is big enough of a change from classic quest "?" hub

    Actually, I can think of the same thing but introduced previously in another MMO haha.

    An area where once you get nearby you are notified of the event in progress.  If you want you can head to the event with other players, and there are progress bars, and rewards for completing each part of it.  Also, there are different outcomes based on the players actions - not stopping an attack can have huge negative consequences for instance.

     

    So yes, EVE has been doing this longer than GW2, EVE is revolutionary, and GW2 has excellent borrowing skills.

    EVE had this since 2010, when was GW2 released again?  haha so sorry eyelolled, your "revolution" is barely anything new at all

    El Psy Congroo

  • AerowynAerowyn BUZZARDS BAY, MAPosts: 7,928Member
    Originally posted by kadepsyson

     

    If the change is big enough then yes DE is big enough of a change from classic quest "?" hub

    Actually, I can think of the same thing but introduced previously in another MMO haha.

    An area where once you get nearby you are notified of the event in progress.  If you want you can head to the event with other players, and there are progress bars, and rewards for completing each part of it.  Also, there are different outcomes based on the players actions - not stopping an attack can have huge negative consequences for instance.

     

    So yes, EVE has been doing this longer than GW2, EVE is revolutionary, and GW2 has excellent borrowing skills.

    really depends what you mean by huge negative consequences because you basically just described GW2 DE system... main thing about the DE system it doesn't have permanent long lasting effects but that's mostly because they wanted the most amount of people to enjoy all the events.. yes it would great if the giant destroyed the town and it was rubble for a week till it got rebuilt.. but then during that week no one would get to experience an awsome giant fight... sure they could of made a whole new set of quest chains while the town was being rebuilt but with the size of the zones and amount of events going on this would take an incredible amount of time and don't think it's really plausable for a game like this at launch. But that doesn't mean it's not something it could easily grow into over time

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • kadepsysonkadepsyson sun prairie, WIPosts: 1,937Member
    Originally posted by Aerowyn
    Originally posted by kadepsyson

     

    If the change is big enough then yes DE is big enough of a change from classic quest "?" hub

    Actually, I can think of the same thing but introduced previously in another MMO haha.

    An area where once you get nearby you are notified of the event in progress.  If you want you can head to the event with other players, and there are progress bars, and rewards for completing each part of it.  Also, there are different outcomes based on the players actions - not stopping an attack can have huge negative consequences for instance.

     

    So yes, EVE has been doing this longer than GW2, EVE is revolutionary, and GW2 has excellent borrowing skills.

    really depends what you mean by huge negative consequences because you basically just described GW2 DE system... main thing about the DE system it doesn't have permanent long lasting effects but that's mostly because they wanted the most amount of people to enjoy all the events.. yes it would great if the giant destroyed the town and it was rubble for a week till it got rebuilt.. but then during that week no one would get to experience an awsome giant fight... sure they could of made a whole new set of quest chains while the town was being rebuilt but with the size of the zones and amount of events going on this would take an incredible amount of time and don't think it's really plausable for a game like this.

    The consequences make being in the area unfavorable in terms of combat and money making.  It is an actual effect on player activities - rather than just seeing centaurs standing around in the farm today instead of farmer npcs.

    If players want, if the choose, they can fight it off and retake it when the choose to do so.

    So I am glad you see I described GW2 DE system, especially since another MMORPG had it years earlier.

    Revolutionary, yeah, I lolled indeed.

    El Psy Congroo

  • AerowynAerowyn BUZZARDS BAY, MAPosts: 7,928Member
    Originally posted by kadepsyson
    Originally posted by Aerowyn
    Originally posted by kadepsyson

     

    If the change is big enough then yes DE is big enough of a change from classic quest "?" hub

    Actually, I can think of the same thing but introduced previously in another MMO haha.

    An area where once you get nearby you are notified of the event in progress.  If you want you can head to the event with other players, and there are progress bars, and rewards for completing each part of it.  Also, there are different outcomes based on the players actions - not stopping an attack can have huge negative consequences for instance.

     

    So yes, EVE has been doing this longer than GW2, EVE is revolutionary, and GW2 has excellent borrowing skills.

    really depends what you mean by huge negative consequences because you basically just described GW2 DE system... main thing about the DE system it doesn't have permanent long lasting effects but that's mostly because they wanted the most amount of people to enjoy all the events.. yes it would great if the giant destroyed the town and it was rubble for a week till it got rebuilt.. but then during that week no one would get to experience an awsome giant fight... sure they could of made a whole new set of quest chains while the town was being rebuilt but with the size of the zones and amount of events going on this would take an incredible amount of time and don't think it's really plausable for a game like this.

    The consequences make being in the area unfavorable in terms of combat and money making.  It is an actual effect on player activities - rather than just seeing centaurs standing around in the farm today instead of farmer npcs.

    If players want, if the choose, they can fight it off and retake it when the choose to do so.

    So I am glad you see I described GW2 DE system, especially since another MMORPG had it years earlier.

    Revolutionary, yeah, I lolled indeed.

    don't remember EVE's entire questing system being built anything like that or even having a main questing system at all in this manner.. really have no clue what you are talking about.. but i did only play EvE around its launch so things may of changed

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • eye_meye_m Notta Chance, ABPosts: 3,133Member Uncommon
    Originally posted by kadepsyson
    Originally posted by eyelolled

    Is that a question?

    I wasn't trying to trivialize you, I was trying to help you to make sense.

    A relevant quote: "You hypocrite! First remove the beam out of your own eye,: and then you can see clearly to remove the speck out of your brother's eye."

     

    In other words, it is funny when a blatant fanboy with no tolerance for any criticism of "his" game tells someone else to make sense.

     

    Anything to say about Guild Wars 2 Dynamic Events though?  Or are you so enamoured with me that you can't stop talking to me anymore?  ;)

    Personally, I prefer games, and women.  Just the way I roll baby.

    So yeah, about this GW2 dynamic event stuff, any idea when they're come up with some of their own ideas instead of combining and reducing other MMOs ideas?

    It IS a relevant quote, and the interesting thing about it is if you are telling it to someone to show how they are wrong, than you are seriously missing the point.

     

    Here is the thing. I would gladly debate the pros and cons of GW2 and their dynamic events but arguing with someone that chooses to mince words and quote halftruths is an excercise in futility. So if you want to throw offhand remarks back and forth all day thats fine, but if you actually want a intelligent conversation, you're going to need to upgrade your demeanor first.

     

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

  • TorgrimTorgrim GothenburgPosts: 2,088Member
    Originally posted by Aerowyn
    Originally posted by kadepsyson
    Originally posted by Aerowyn
    Originally posted by kadepsyson

     

    If the change is big enough then yes DE is big enough of a change from classic quest "?" hub

    Actually, I can think of the same thing but introduced previously in another MMO haha.

    An area where once you get nearby you are notified of the event in progress.  If you want you can head to the event with other players, and there are progress bars, and rewards for completing each part of it.  Also, there are different outcomes based on the players actions - not stopping an attack can have huge negative consequences for instance.

     

    So yes, EVE has been doing this longer than GW2, EVE is revolutionary, and GW2 has excellent borrowing skills.

    really depends what you mean by huge negative consequences because you basically just described GW2 DE system... main thing about the DE system it doesn't have permanent long lasting effects but that's mostly because they wanted the most amount of people to enjoy all the events.. yes it would great if the giant destroyed the town and it was rubble for a week till it got rebuilt.. but then during that week no one would get to experience an awsome giant fight... sure they could of made a whole new set of quest chains while the town was being rebuilt but with the size of the zones and amount of events going on this would take an incredible amount of time and don't think it's really plausable for a game like this.

    The consequences make being in the area unfavorable in terms of combat and money making.  It is an actual effect on player activities - rather than just seeing centaurs standing around in the farm today instead of farmer npcs.

    If players want, if the choose, they can fight it off and retake it when the choose to do so.

    So I am glad you see I described GW2 DE system, especially since another MMORPG had it years earlier.

    Revolutionary, yeah, I lolled indeed.

    don't remember EVE's entire questing system being built anything like that or even having a main questing system at all in this manner.. really have no clue what you are talking about.. but i did only play EvE around its launch so things may of changed

     

    Hes talking about Sanshas Incursions, It's pretty much like RIFTS rifts.

    It's a nice feature that fits in well with EVEs lore and break the mission running boredom.

    If it's not broken, you are not innovating.

  • kadepsysonkadepsyson sun prairie, WIPosts: 1,937Member
    Originally posted by eyelolled
    Originally posted by kadepsyson
    Originally posted by eyelolled

    Is that a question?

    I wasn't trying to trivialize you, I was trying to help you to make sense.

    A relevant quote: "You hypocrite! First remove the beam out of your own eye,: and then you can see clearly to remove the speck out of your brother's eye."

     

    In other words, it is funny when a blatant fanboy with no tolerance for any criticism of "his" game tells someone else to make sense.

     

    Anything to say about Guild Wars 2 Dynamic Events though?  Or are you so enamoured with me that you can't stop talking to me anymore?  ;)

    Personally, I prefer games, and women.  Just the way I roll baby.

    So yeah, about this GW2 dynamic event stuff, any idea when they're come up with some of their own ideas instead of combining and reducing other MMOs ideas?

    It IS a relevant quote, and the interesting thing about it is if you are telling it to someone to show how they are wrong, than you are seriously missing the point.

     

    Here is the thing. I would gladly debate the pros and cons of GW2 and their dynamic events but arguing with someone that chooses to mince words and quote halftruths is an excercise in futility. So if you want to throw offhand remarks back and forth all day thats fine, but if you actually want a intelligent conversation, you're going to need to upgrade your demeanor first.

     

    Welcome back.  Any input on the recent development of how GW2's system was largely in other MMOs especially since 2010?

     

    Also, it is again funny (ironic, hypocritical)  that you tell me to upgrade my demeanor, when a certain someone had a little outburst of anger and profanity in this very thread ;)

    El Psy Congroo

  • AerowynAerowyn BUZZARDS BAY, MAPosts: 7,928Member
    Originally posted by Torgrim
    Originally posted by Aerowyn
    Originally posted by kadepsyson
    Originally posted by Aerowyn
    Originally posted by kadepsyson

     

    If the change is big enough then yes DE is big enough of a change from classic quest "?" hub

    Actually, I can think of the same thing but introduced previously in another MMO haha.

    An area where once you get nearby you are notified of the event in progress.  If you want you can head to the event with other players, and there are progress bars, and rewards for completing each part of it.  Also, there are different outcomes based on the players actions - not stopping an attack can have huge negative consequences for instance.

     

    So yes, EVE has been doing this longer than GW2, EVE is revolutionary, and GW2 has excellent borrowing skills.

    really depends what you mean by huge negative consequences because you basically just described GW2 DE system... main thing about the DE system it doesn't have permanent long lasting effects but that's mostly because they wanted the most amount of people to enjoy all the events.. yes it would great if the giant destroyed the town and it was rubble for a week till it got rebuilt.. but then during that week no one would get to experience an awsome giant fight... sure they could of made a whole new set of quest chains while the town was being rebuilt but with the size of the zones and amount of events going on this would take an incredible amount of time and don't think it's really plausable for a game like this.

    The consequences make being in the area unfavorable in terms of combat and money making.  It is an actual effect on player activities - rather than just seeing centaurs standing around in the farm today instead of farmer npcs.

    If players want, if the choose, they can fight it off and retake it when the choose to do so.

    So I am glad you see I described GW2 DE system, especially since another MMORPG had it years earlier.

    Revolutionary, yeah, I lolled indeed.

    don't remember EVE's entire questing system being built anything like that or even having a main questing system at all in this manner.. really have no clue what you are talking about.. but i did only play EvE around its launch so things may of changed

     

    Hes talking about Sanshas Incursions, It's pretty much like RIFTS rifts.

    It's a nice feature that fits in well with EVEs lore and break the mission running boredom.

    yea just looked those up looks like they weren't added until fairly recently(2011 right?) but from the description they do sound like Rifts invasions..

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • kadepsysonkadepsyson sun prairie, WIPosts: 1,937Member
    Originally posted by Aerowyn
    Originally posted by Torgrim
    Originally posted by Aerowyn
    Originally posted by kadepsyson
    Originally posted by Aerowyn
    Originally posted by kadepsyson

     

    If the change is big enough then yes DE is big enough of a change from classic quest "?" hub

    Actually, I can think of the same thing but introduced previously in another MMO haha.

    An area where once you get nearby you are notified of the event in progress.  If you want you can head to the event with other players, and there are progress bars, and rewards for completing each part of it.  Also, there are different outcomes based on the players actions - not stopping an attack can have huge negative consequences for instance.

     

    So yes, EVE has been doing this longer than GW2, EVE is revolutionary, and GW2 has excellent borrowing skills.

    really depends what you mean by huge negative consequences because you basically just described GW2 DE system... main thing about the DE system it doesn't have permanent long lasting effects but that's mostly because they wanted the most amount of people to enjoy all the events.. yes it would great if the giant destroyed the town and it was rubble for a week till it got rebuilt.. but then during that week no one would get to experience an awsome giant fight... sure they could of made a whole new set of quest chains while the town was being rebuilt but with the size of the zones and amount of events going on this would take an incredible amount of time and don't think it's really plausable for a game like this.

    The consequences make being in the area unfavorable in terms of combat and money making.  It is an actual effect on player activities - rather than just seeing centaurs standing around in the farm today instead of farmer npcs.

    If players want, if the choose, they can fight it off and retake it when the choose to do so.

    So I am glad you see I described GW2 DE system, especially since another MMORPG had it years earlier.

    Revolutionary, yeah, I lolled indeed.

    don't remember EVE's entire questing system being built anything like that or even having a main questing system at all in this manner.. really have no clue what you are talking about.. but i did only play EvE around its launch so things may of changed

     

    Hes talking about Sanshas Incursions, It's pretty much like RIFTS rifts.

    It's a nice feature that fits in well with EVEs lore and break the mission running boredom.

    yea just looked those up looks like they weren't added until fairly recently(2011 right?) but from the description they do sound like Rifts invasions..

    Winter 2010 according to the expansion listing on the official website.  But yeah, similar to Rift invasions.  The concept is not new, nor would I call Incursions or Rifts revolutions really.

    But now that GW2 did their version, apprently its' a revolution lol

    El Psy Congroo

  • AerowynAerowyn BUZZARDS BAY, MAPosts: 7,928Member
    Originally posted by kadepsyson
    Originally posted by Aerowyn
    Originally posted by Torgrim
    Originally posted by Aerowyn
    Originally posted by kadepsyson
    Originally posted by Aerowyn
    Originally posted by kadepsyson

     

    If the change is big enough then yes DE is big enough of a change from classic quest "?" hub

    Actually, I can think of the same thing but introduced previously in another MMO haha.

    An area where once you get nearby you are notified of the event in progress.  If you want you can head to the event with other players, and there are progress bars, and rewards for completing each part of it.  Also, there are different outcomes based on the players actions - not stopping an attack can have huge negative consequences for instance.

     

    So yes, EVE has been doing this longer than GW2, EVE is revolutionary, and GW2 has excellent borrowing skills.

    really depends what you mean by huge negative consequences because you basically just described GW2 DE system... main thing about the DE system it doesn't have permanent long lasting effects but that's mostly because they wanted the most amount of people to enjoy all the events.. yes it would great if the giant destroyed the town and it was rubble for a week till it got rebuilt.. but then during that week no one would get to experience an awsome giant fight... sure they could of made a whole new set of quest chains while the town was being rebuilt but with the size of the zones and amount of events going on this would take an incredible amount of time and don't think it's really plausable for a game like this.

    The consequences make being in the area unfavorable in terms of combat and money making.  It is an actual effect on player activities - rather than just seeing centaurs standing around in the farm today instead of farmer npcs.

    If players want, if the choose, they can fight it off and retake it when the choose to do so.

    So I am glad you see I described GW2 DE system, especially since another MMORPG had it years earlier.

    Revolutionary, yeah, I lolled indeed.

    don't remember EVE's entire questing system being built anything like that or even having a main questing system at all in this manner.. really have no clue what you are talking about.. but i did only play EvE around its launch so things may of changed

     

    Hes talking about Sanshas Incursions, It's pretty much like RIFTS rifts.

    It's a nice feature that fits in well with EVEs lore and break the mission running boredom.

    yea just looked those up looks like they weren't added until fairly recently(2011 right?) but from the description they do sound like Rifts invasions..

    Winter 2010 according to the expansion listing on the official website.  But yeah, similar to Rift invasions.  The concept is not new, nor would I call Incursions or Rifts revolutions really.

    But now that GW2 did their version, apprently its' a revolution lol

    think you sort of missed the whole point or really put no time into this game... i have played Rift for a failrly long time and enjoyed my time in the game a good deal.. got full rank 8(highest at time) pvp gear on my rogue.. leveled one of each class to max.. i know how Rifts rifts and invasions work and if you really can't see the difference between those and GW2s system then you really didn't put much time into seeing how the system works as a whole.. it's also not just one thing that to me makes gw2 system a step above its everything and how it blends together and allows people to play in the way they enjoy and reward them for that...

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • eye_meye_m Notta Chance, ABPosts: 3,133Member Uncommon
    Originally posted by kadepsyson
    Originally posted by eyelolled
    Originally posted by kadepsyson
    Originally posted by eyelolled

    Is that a question?

    I wasn't trying to trivialize you, I was trying to help you to make sense.

    A relevant quote: "You hypocrite! First remove the beam out of your own eye,: and then you can see clearly to remove the speck out of your brother's eye."

     

    In other words, it is funny when a blatant fanboy with no tolerance for any criticism of "his" game tells someone else to make sense.

     

    Anything to say about Guild Wars 2 Dynamic Events though?  Or are you so enamoured with me that you can't stop talking to me anymore?  ;)

    Personally, I prefer games, and women.  Just the way I roll baby.

    So yeah, about this GW2 dynamic event stuff, any idea when they're come up with some of their own ideas instead of combining and reducing other MMOs ideas?

    It IS a relevant quote, and the interesting thing about it is if you are telling it to someone to show how they are wrong, than you are seriously missing the point.

     

    Here is the thing. I would gladly debate the pros and cons of GW2 and their dynamic events but arguing with someone that chooses to mince words and quote halftruths is an excercise in futility. So if you want to throw offhand remarks back and forth all day thats fine, but if you actually want a intelligent conversation, you're going to need to upgrade your demeanor first.

     

    Welcome back.  Any input on the recent development of how GW2's system was largely in other MMOs especially since 2010?

     

    Also, it is again funny (ironic, hypocritical)  that you tell me to upgrade my demeanor, when a certain someone had a little outburst of anger and profanity in this very thread ;)

    Ahh, so you'd rather cast offhand remarks at each other all day. Thats fine, I really didn't expect you to be willing to challenge me in real debate. 

     

    As for your first comment; Like was stated multiple times over in the thread (I know you missed it, but the people with reading comprehension didn't)  how Anet didn't claim that DE's were new, rather that they used them to a much greater extent, largely changing the feel of the game.

     

    Now, just for fun, we'll let you look through the thread and see if you can find the quote ! Even a mouse can find it's way through a maze to get to the food, so you should be able to...

     

    Nevermind, I'll look it up for you later when I have time to waste

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

  • kadepsysonkadepsyson sun prairie, WIPosts: 1,937Member
    Originally posted by eyelolled
    Originally posted by kadepsyson
    Originally posted by eyelolled
    Originally posted by kadepsyson
    Originally posted by eyelolled

    Is that a question?

    I wasn't trying to trivialize you, I was trying to help you to make sense.

    A relevant quote: "You hypocrite! First remove the beam out of your own eye,: and then you can see clearly to remove the speck out of your brother's eye."

     

    In other words, it is funny when a blatant fanboy with no tolerance for any criticism of "his" game tells someone else to make sense.

     

    Anything to say about Guild Wars 2 Dynamic Events though?  Or are you so enamoured with me that you can't stop talking to me anymore?  ;)

    Personally, I prefer games, and women.  Just the way I roll baby.

    So yeah, about this GW2 dynamic event stuff, any idea when they're come up with some of their own ideas instead of combining and reducing other MMOs ideas?

    It IS a relevant quote, and the interesting thing about it is if you are telling it to someone to show how they are wrong, than you are seriously missing the point.

     

    Here is the thing. I would gladly debate the pros and cons of GW2 and their dynamic events but arguing with someone that chooses to mince words and quote halftruths is an excercise in futility. So if you want to throw offhand remarks back and forth all day thats fine, but if you actually want a intelligent conversation, you're going to need to upgrade your demeanor first.

     

    Welcome back.  Any input on the recent development of how GW2's system was largely in other MMOs especially since 2010?

     

    Also, it is again funny (ironic, hypocritical)  that you tell me to upgrade my demeanor, when a certain someone had a little outburst of anger and profanity in this very thread ;)

    Ahh, so you'd rather cast offhand remarks at each other all day. Thats fine, I really didn't expect you to be willing to challenge me in real debate. 

     

    As for your first comment; Like was stated multiple times over in the thread (I know you missed it, but the people with reading comprehension didn't)  how Anet didn't claim that DE's were new, rather that they used them to a much greater extent, largely changing the feel of the game.

     

    Now, just for fun, we'll let you look through the thread and see if you can find the quote ! Even a mouse can find it's way through a maze to get to the food, so you should be able to...

     

    Nevermind, I'll look it up for you later when I have time to waste

    So they aren't new, just more of the same in one place.  This is revolutionary?

    That really is the key word here.  How are GW2 Dynamic Events even close to revolutionary?  The concept has been around in different forms for quite a while.  The GW2 version just has its own spin on it.

    It's probably closer to a tweak than a revolution.

    I mean perhaps if you meant they are a huge change from systems in Guild Wars 1, I could agree with that.  They aren't a huge change from systems in other MMOs though.

     

    WoW caught a bit of flak when players claimed that it took ideas from other MMOs and just put its spin on the same things, and made them easier.

    Now Guild Wars 2 did the same thing, and here we are with a "revolution".

    I guess the real influence and revolution came from Blizzard - showing that bringing other MMOs ideas and features into one MMO and altering them slightly can be a viable business.

    El Psy Congroo

  • AerowynAerowyn BUZZARDS BAY, MAPosts: 7,928Member
    Originally posted by kadepsyson
    Originally posted by eyelolled
    Originally posted by kadepsyson
    Originally posted by eyelolled
    Originally posted by kadepsyson
    Originally posted by eyelolled

    Is that a question?

    I wasn't trying to trivialize you, I was trying to help you to make sense.

    A relevant quote: "You hypocrite! First remove the beam out of your own eye,: and then you can see clearly to remove the speck out of your brother's eye."

     

    In other words, it is funny when a blatant fanboy with no tolerance for any criticism of "his" game tells someone else to make sense.

     

    Anything to say about Guild Wars 2 Dynamic Events though?  Or are you so enamoured with me that you can't stop talking to me anymore?  ;)

    Personally, I prefer games, and women.  Just the way I roll baby.

    So yeah, about this GW2 dynamic event stuff, any idea when they're come up with some of their own ideas instead of combining and reducing other MMOs ideas?

    It IS a relevant quote, and the interesting thing about it is if you are telling it to someone to show how they are wrong, than you are seriously missing the point.

     

    Here is the thing. I would gladly debate the pros and cons of GW2 and their dynamic events but arguing with someone that chooses to mince words and quote halftruths is an excercise in futility. So if you want to throw offhand remarks back and forth all day thats fine, but if you actually want a intelligent conversation, you're going to need to upgrade your demeanor first.

     

    Welcome back.  Any input on the recent development of how GW2's system was largely in other MMOs especially since 2010?

     

    Also, it is again funny (ironic, hypocritical)  that you tell me to upgrade my demeanor, when a certain someone had a little outburst of anger and profanity in this very thread ;)

    Ahh, so you'd rather cast offhand remarks at each other all day. Thats fine, I really didn't expect you to be willing to challenge me in real debate. 

     

    As for your first comment; Like was stated multiple times over in the thread (I know you missed it, but the people with reading comprehension didn't)  how Anet didn't claim that DE's were new, rather that they used them to a much greater extent, largely changing the feel of the game.

     

    Now, just for fun, we'll let you look through the thread and see if you can find the quote ! Even a mouse can find it's way through a maze to get to the food, so you should be able to...

     

    Nevermind, I'll look it up for you later when I have time to waste

    So they aren't new, just more of the same in one place.  This is revolutionary?

    That really is the key word here.  How are GW2 Dynamic Events even close to revolutionary?  The concept has been around in different forms for quite a while.  The GW2 version just has its own spin on it.

    It's probably closer to a tweak than a revolution.

    I mean perhaps if you meant they are a huge change from systems in Guild Wars 1, I could agree with that.  They aren't a huge change from systems in other MMOs though.

     

    WoW caught a bit of flak when players claimed that it took ideas from other MMOs and just put its spin on the same things, and made them easier.

    Now Guild Wars 2 did the same thing, and here we are with a "revolution".

    I guess the real influence and revolution came from Blizzard - showing that bringing other MMOs ideas and features into one MMO and altering them slightly can be a viable business.

    imho wow was revolutionary in how it streamlined the themepark model think most people wouldn't argue that at all.. in the same way GW2 took many of the ideas from older games and improved upon the foundations and made an entire game on the idea of players working together.. gone are the node races, the ganking, kill stealing, and built a game around bringing people to want to play with and help eachother.. to me its a pretty damn big step but obviouslly others have other values in their games...

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • kadepsysonkadepsyson sun prairie, WIPosts: 1,937Member
    Originally posted by Aerowyn

    imho wow was revolutionary in how it streamlined the themepark model think most people wouldn't argue that at all.. in the same way GW2 took many of the ideas from older games and improved upon the foundations and made an entire game on the idea of players working together.. gone are the node races, the ganking, kill stealing, and built a game around bringing people to want to play with and help eachother.. to me its a pretty damn big step but obviouslly others have other values in their games...

    Sure, those are a lot of nice things.  However, they aren't Dynamic Events.

    There is even some bad parts to those - such as with large non-group zerg effort and everyone getting their cookie after a kiil, there is often less communication.

    It can become a bunch of anonymous characters doing the same thing at the same time, but not together.

    The player interaction suffered to make the individual benifit in a zerg.

     

    But with the Dynamic Events... it's been around in other MMOs several times, this is just the GW2 spin on it.  It's nice to work together in a themepark sure, and the everybody wins philosophy is nice for some, but the events just aren't a revolution really

    El Psy Congroo

  • KuppaKuppa Boulder, COPosts: 3,292Member Uncommon
    @kade
    Look at the big picture. The events themselves are similar to other attempts but with a bit of a different spin like you mention. But the game is built around them completely, which definitely males it very different and at the very least a "revolution".

    image


    image

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