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GW2 Dynamic Events ARE revolutionary, I can't wait till they are evolutionary!

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  • AerowynAerowyn Member Posts: 7,928
    Originally posted by kadepsyson
    Originally posted by Aerowyn
    Originally posted by kadepsyson
    Originally posted by Aerowyn
    Originally posted by kadepsyson

     

    To be honest, I think GW2 has the "simple" version of quests.  I think they somehow managed to further casualize trivialize and dumb down the whole process.

    In GW2 there isn't any need to know where to go, who to return to, or what you're really doing.  It really amounts to wandering aimlessly and seeing a bunch of people zerging something, and then pressing buttons until a bar fills and the game hands you a gold star just like the rest of the class.

    honestly sounds like you didnt put much effort into the game or tried since launch or a month in.. for example i could play through most any MMO with static quest givers and not read any of the text or pay attention just got from point A to point B and level.. but doing so I would miss out on the lore the stories and everything that is going on.. just like in GW2 you could play without paying attention "hearing" and following the stories of the DE's but you are not required to. Game lets you play how you want but people who pay little more attention will get more out of the game then those that don't.. but this like I said above isn't GW2 specific it goes for most MMOs.

    The Secret World has static quest givers, I'm not sure how many people can GW2 their way through investigation missions though.

    Just a counterexample ;)

    i played TSW and i could if i wanted just get all the solutions on youtube and not listen to anything.. but then i would not get anything from the games quests.. just an example...

    Yes that is a very good point.  Personally I hate that some of the investigation missions require external searches in order to solve.

    However, that still means following lengthy detailed guides instead of just running to the zerg and pushing a few numbers until the reward comes.

    not really.. there was one investigation mission i couldn't figure out so i youtubed it and just watched the guy do it and followed what he did.. so basically just ran around following what he did clicking on a few glowing things on the floor and reward

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • kadepsysonkadepsyson Member UncommonPosts: 1,919
    Originally posted by Aerowyn
    Originally posted by kadepsyson
    Originally posted by Aerowyn
    Originally posted by kadepsyson
    Originally posted by Aerowyn
    Originally posted by kadepsyson

     

    To be honest, I think GW2 has the "simple" version of quests.  I think they somehow managed to further casualize trivialize and dumb down the whole process.

    In GW2 there isn't any need to know where to go, who to return to, or what you're really doing.  It really amounts to wandering aimlessly and seeing a bunch of people zerging something, and then pressing buttons until a bar fills and the game hands you a gold star just like the rest of the class.

    honestly sounds like you didnt put much effort into the game or tried since launch or a month in.. for example i could play through most any MMO with static quest givers and not read any of the text or pay attention just got from point A to point B and level.. but doing so I would miss out on the lore the stories and everything that is going on.. just like in GW2 you could play without paying attention "hearing" and following the stories of the DE's but you are not required to. Game lets you play how you want but people who pay little more attention will get more out of the game then those that don't.. but this like I said above isn't GW2 specific it goes for most MMOs.

    The Secret World has static quest givers, I'm not sure how many people can GW2 their way through investigation missions though.

    Just a counterexample ;)

    i played TSW and i could if i wanted just get all the solutions on youtube and not listen to anything.. but then i would not get anything from the games quests.. just an example...

    Yes that is a very good point.  Personally I hate that some of the investigation missions require external searches in order to solve.

    However, that still means following lengthy detailed guides instead of just running to the zerg and pushing a few numbers until the reward comes.

    not really.. there was one investigation mission i couldn't figure out so i youtubed it and just watched the guy do it and followed what he did.. so basically just ran around following what he did clicking on a few glowing things on the floor and reward

    Sure, one mission had you monkeying a guy on youtube.  However, you still used a video guide to figure it out - rather than just running to the zerg and pushing numbers.

    Howevert, in one Guild Wars 2 dynamic event, I ran to the zerg and hit one number once.  I just ran in there, hit the 1 key, and waited.  When I got the gold medal for the entire event for just having hit 1 and standing there, I realized a bit about the game.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by kadepsyson
     

    Sure, one mission had you monkeying a guy on youtube.  However, you still used a video guide to figure it out - rather than just running to the zerg and pushing numbers.

    Howevert, in one Guild Wars 2 dynamic event, I ran to the zerg and hit one number once.  I just ran in there, hit the 1 key, and waited.  When I got the gold medal for the entire event for just having hit 1 and standing there, I realized a bit about the game.

    they tweaked the rewards i have noticed you don't get "gold" for just "being present" or hitting a single mob anymore.. but then again it's a good system imho.. people who hate traditional questing and don't like to read/listen or follow stories can play and just fight things and get rewarded.. people who enjoy stories and want to see what happens in each DE and how they unfold can do so as well and each person will get rewarded for playing the way they want... it's just my opinion if you follow through on the DEs and see where they lead and listen to the NPCs you will in the end get much more out of them...

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066

    imageimageimageimageimageimage

     

    When this is the normal leveling process in Rift and Warhammer we can talk.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • kadepsysonkadepsyson Member UncommonPosts: 1,919
    Originally posted by Aerowyn
    Originally posted by kadepsyson
     

    Sure, one mission had you monkeying a guy on youtube.  However, you still used a video guide to figure it out - rather than just running to the zerg and pushing numbers.

    Howevert, in one Guild Wars 2 dynamic event, I ran to the zerg and hit one number once.  I just ran in there, hit the 1 key, and waited.  When I got the gold medal for the entire event for just having hit 1 and standing there, I realized a bit about the game.

    they tweaked the rewards i have noticed you don't get gold for just "being present" or hitting a single mob anymore.. but then again it's a good system imho.. people who hate traditional questing and don't like to read/listen or follow stories can play and just fight things and get rewarded.. people who enjoy stories and want to see what happens in each DE and how they unfold can do so as well and each person will get rewarded for playing the way they want... it's just my opinion if you follow through on the DEs and see where they lead and listen to the NPCs you will in the end get much more out of them...

    Well, my 1 key does hit multiple targets. However the event I mentioned was literally just one big enemy.  I just had to get in range, hit 1, and wait quite a while for the reward to come.  He had a lot of health, so it took a while for my autoattack to help whittle him down.  If anything the amount of health was a delay that wasn't needed, just made it take longer.

     

    I'm not sure what stories I may have missed.  The NPCs often just said "Oh no, centaurs!  My farm!" to indicate with audio that an event had started, and to form the zerg now to get gold.  Even the very first quest in WoW I did - killing 10 boars, had some flavor text explaining why the boars needed to be killed.  It was much more lengthy and fleshed out.  Also, I didn't have to keep killing 10 boars for that orc every few minutes because I was in the area.  "Dynamic" events however get repeated so much that if I ever felt like seeing if that farmer fool had something to say I could go back and wait til she got attacked for the millionth time.

    Now I'm not saying WoW has better quests, or TSW has better quests, just saying that GW2 took it to a whole new lower level.

  • kadepsysonkadepsyson Member UncommonPosts: 1,919
    Originally posted by Gaia_Hunter

    imageimageimageimageimageimage

     

    When this is the normal leveling process in Rift and Warhammer we can talk.

    I like the bottom center screenshot the best - reminds me the most of my time in GW2.  You know, where you can't see anything that's happening due to extreme particle effects, but you can see the progress bar so you know to just keep hitting buttons in the zerg until the bar turns into a reward.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by kadepsyson
    Originally posted by Aerowyn
    Originally posted by kadepsyson
     

    Sure, one mission had you monkeying a guy on youtube.  However, you still used a video guide to figure it out - rather than just running to the zerg and pushing numbers.

    Howevert, in one Guild Wars 2 dynamic event, I ran to the zerg and hit one number once.  I just ran in there, hit the 1 key, and waited.  When I got the gold medal for the entire event for just having hit 1 and standing there, I realized a bit about the game.

    they tweaked the rewards i have noticed you don't get gold for just "being present" or hitting a single mob anymore.. but then again it's a good system imho.. people who hate traditional questing and don't like to read/listen or follow stories can play and just fight things and get rewarded.. people who enjoy stories and want to see what happens in each DE and how they unfold can do so as well and each person will get rewarded for playing the way they want... it's just my opinion if you follow through on the DEs and see where they lead and listen to the NPCs you will in the end get much more out of them...

    Well, my 1 key does hit multiple targets. However the event I mentioned was literally just one big enemy.  I just had to get in range, hit 1, and wait quite a while for the reward to come.  He had a lot of health, so it took a while for my autoattack to help whittle him down.  If anything the amount of health was a delay that wasn't needed, just made it take longer.

     

    I'm not sure what stories I may have missed.  The NPCs often just said "Oh no, centaurs!  My farm!" to indicate with audio that an event had started, and to form the zerg now to get gold.  Even the very first quest in WoW I did - killing 10 boars, had some flavor text explaining why the boars needed to be killed.  It was much more lengthy and fleshed out.  Also, I didn't have to keep killing 10 boars for that orc every few minutes because I was in the area.  "Dynamic" events however get repeated so much that if I ever felt like seeing if that farmer fool had something to say I could go back and wait til she got attacked for the millionth time.

    Now I'm not saying WoW has better quests, or TSW has better quests, just saying that GW2 took it to a whole new lower level.

    every event has a story(some more elaborate than others of course) the thing is since they don't always revovle around any one person you don't know where in the chain you will be at in the event.. if you ever see and DE quest starter npc by the obvious icon over there head you can start the chain and follow it out to the end..many DE's have follow up chain events that if you just leave after the current event is over you will not see how it moves to the next chain of the event.. i really think many just are angry about the fact the events don't have the "lasting" effects on the world they were hoping and/or they just aren't paying much attention.. either way it's how the game is you cna play how you want in this regard and it works for some and not for others.. but for those that put in the time there are some great stories in many of the DEs... also the fact you can run into any said event and any portion of its event chain is how they are dynamic and always in a state of movement.. it's the main thing to me that sets the whle world of GW2 questing apart from the rest of the games..

     

    I leveled 4 characters in Rift to max level if I picked two of the same faction until around 30 or so when the zones branched off a bit you basically did every quest exactly the same in the same order and the followed the exact same sequence of point a to point b.. now in GW2 i could play through queensdale 10 times(which i have done.. well about 5 times) and not even ever run into all the events or see them from start to finish because unlike traditional questing it's not all about you starting everything.. it makes the world feel like it doesn't just revolve around you(outside the personal story of course) and adds a ton to the world questing as a whole imho

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • eye_meye_m Member UncommonPosts: 3,317
    Originally posted by kadepsyson
    Originally posted by eyelolled
    Originally posted by Latronus

     

     

     

     

     

    This is exactly the same crap we've been doing for years.  Just you and the fanbois like you are too blinded to the fact that all these DEs are is re-skinned kill, gather, protect, and escort quests just shows how far the community has degenerated into a bunch of easily fooled lemmings.  The big difference is there isn't a "?" Over the quest givers head, but it has been replaced by a bigass circle when the DE is active.   Oooooh, so revolutionary.  They are nothing but the traditional quest system, you are just too blinded  to see it.

    The only revolutionary thing about them is they have fooled the suckers into believing they are revolutionary.  

    If you simplify it, than absolutely it is the exact same thing that we've been doing for years. And you have the right to look at things however you want.

    I however, would rather not be simple. I would rather look at all the variable and points AND how they work together.

     

    Imagine this. Two people go hunting. The first person comes home and tells his wife "When I went out this morning, it was cold, and the wind was blowing from the north. I knew that I wouldn't be able to circle around and approach from the south, so for tonight, we are going to have to live with rabbit stew and I'll try for big game again tomorrow."

     

    The second person comes home and tells his wife "Mog kill bunny, you cook"

     

    Those two situations sound completely different to me, even though the end result might be the same, but thats because I'm choosing to NOT be simple.

     

     

    To be honest, I think GW2 has the "simple" version of quests.  I think they somehow managed to further casualize trivialize and dumb down the whole process.

    In GW2 there isn't any need to know where to go, who to return to, or what you're really doing.  It really amounts to wandering aimlessly and seeing a bunch of people zerging something, and then pressing buttons until a bar fills and the game hands you a gold star just like the rest of the class.

    Well thats a nice opinion, too bad it has nothing to do with the point being made.

     

    Relevant

    rel·e·vant

     [rel-uh-vuhnt]

     

    adjective
    bearing upon or connected with the matter in hand; pertinent: a relevant remark.

     

     

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

    I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by Latronus
    Originally posted by Gaia_Hunter

    imageimageimageimageimageimage

     

    When this is the normal leveling process in Rift and Warhammer we can talk.

    Looks like normal kill, gather, protect, & escort quests to me.  Just missing the ?, oh but wait!  There's a big ass circle telling you where to go.  Oh so revolutionary.  You lemming fanbois make me laugh.  Have fun in your delusional minds.

    Oh, yeah with lemme see what?

    Ah.

    People.

    During leveling.

     

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • kadepsysonkadepsyson Member UncommonPosts: 1,919
    Originally posted by Aerowyn
    Originally posted by kadepsyson
    Originally posted by Aerowyn
    Originally posted by kadepsyson
     

    Sure, one mission had you monkeying a guy on youtube.  However, you still used a video guide to figure it out - rather than just running to the zerg and pushing numbers.

    Howevert, in one Guild Wars 2 dynamic event, I ran to the zerg and hit one number once.  I just ran in there, hit the 1 key, and waited.  When I got the gold medal for the entire event for just having hit 1 and standing there, I realized a bit about the game.

    they tweaked the rewards i have noticed you don't get gold for just "being present" or hitting a single mob anymore.. but then again it's a good system imho.. people who hate traditional questing and don't like to read/listen or follow stories can play and just fight things and get rewarded.. people who enjoy stories and want to see what happens in each DE and how they unfold can do so as well and each person will get rewarded for playing the way they want... it's just my opinion if you follow through on the DEs and see where they lead and listen to the NPCs you will in the end get much more out of them...

    Well, my 1 key does hit multiple targets. However the event I mentioned was literally just one big enemy.  I just had to get in range, hit 1, and wait quite a while for the reward to come.  He had a lot of health, so it took a while for my autoattack to help whittle him down.  If anything the amount of health was a delay that wasn't needed, just made it take longer.

     

    I'm not sure what stories I may have missed.  The NPCs often just said "Oh no, centaurs!  My farm!" to indicate with audio that an event had started, and to form the zerg now to get gold.  Even the very first quest in WoW I did - killing 10 boars, had some flavor text explaining why the boars needed to be killed.  It was much more lengthy and fleshed out.  Also, I didn't have to keep killing 10 boars for that orc every few minutes because I was in the area.  "Dynamic" events however get repeated so much that if I ever felt like seeing if that farmer fool had something to say I could go back and wait til she got attacked for the millionth time.

    Now I'm not saying WoW has better quests, or TSW has better quests, just saying that GW2 took it to a whole new lower level.

    every event has a story the thing is since they don't always revovle around any one person you don't know where in the chain you will be at in the event.. if you ever see and DE quest starter npc by the obvious icon over there head you can start the chain and follow it out to the end..many DE's have follow up chain events that if you just leave after the current event is over you will not see how it moves to the next chain of the event.. i really think many just are angry about the fact the events don't have the "lasting" effects on the world they were hoping and/or they just aren't paying much attention.. either way it's how the game is you cna play how you want in this regard and it works for some and not for others.. but for those that put in the time there are some great stories in many of the DEs... also the fact you can run into any said event and any portion of its event chain is how they are dynamic and always in a state of movement.. it's the main thing to me that sets the whle world of GW2 questing apart from the rest of the games..

     

    I leveled 4 characters in Rift to max level if I picked two of the same faction until around 30 or so when the zones branched off a bit you basically did every quest exactly the same in the same order and the followed the exact same sequence of point a to point b.. now in GW2 i could play through queensdale 10 times(which i have done.. well about 5 times) and not even ever run into all the events or see them from start to finish because unlike traditional questing it's not all about you starting everything.. it makes the world feel like it doesn't just revolve around you(outside the personal story of course) and adds a ton to the world questing as a whole imho

    I've seen some of those NPCs now that you mention it.  Like the one where every so often you talk to this guard and he starts his patrol around the cave, and there was one where the science chick went looking for grubs or somethin.

    I don't think all the Dynamic Events have these though, do they?  Some just start based on a timer and repeat based on a clock.

    The lasting effects were heavily marketed in that Manifesto video, but I guess some of the effects from holiday events stuck around a bit, so they weren't completely off on that.

     

    I just really hesitate to call this revolutionary when it seems to be more of a synthesis of features from other games.  Like how WoW did its entire game and used its Warcraft IP.

    In that manifesto video there was all those lines something like "i've never seen anything like that before!'  but with the Dynamic Events we have seen it before time and time again, just now it is displayed differently.

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by kadepsyson
    Originally posted by Gaia_Hunter

    imageimageimageimageimageimage

     

    When this is the normal leveling process in Rift and Warhammer we can talk.

    I like the bottom center screenshot the best - reminds me the most of my time in GW2.  You know, where you can't see anything that's happening due to extreme particle effects, but you can see the progress bar so you know to just keep hitting buttons in the zerg until the bar turns into a reward.

    Opposed to not seeing anything anyways cause you have the screen filled with UI and addons.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • kadepsysonkadepsyson Member UncommonPosts: 1,919
    Originally posted by eyelolled
    Originally posted by kadepsyson
    Originally posted by eyelolled
    Originally posted by Latronus

     

     

     

     

     

    This is exactly the same crap we've been doing for years.  Just you and the fanbois like you are too blinded to the fact that all these DEs are is re-skinned kill, gather, protect, and escort quests just shows how far the community has degenerated into a bunch of easily fooled lemmings.  The big difference is there isn't a "?" Over the quest givers head, but it has been replaced by a bigass circle when the DE is active.   Oooooh, so revolutionary.  They are nothing but the traditional quest system, you are just too blinded  to see it.

    The only revolutionary thing about them is they have fooled the suckers into believing they are revolutionary.  

    If you simplify it, than absolutely it is the exact same thing that we've been doing for years. And you have the right to look at things however you want.

    I however, would rather not be simple. I would rather look at all the variable and points AND how they work together.

     

    Imagine this. Two people go hunting. The first person comes home and tells his wife "When I went out this morning, it was cold, and the wind was blowing from the north. I knew that I wouldn't be able to circle around and approach from the south, so for tonight, we are going to have to live with rabbit stew and I'll try for big game again tomorrow."

     

    The second person comes home and tells his wife "Mog kill bunny, you cook"

     

    Those two situations sound completely different to me, even though the end result might be the same, but thats because I'm choosing to NOT be simple.

     

     

    To be honest, I think GW2 has the "simple" version of quests.  I think they somehow managed to further casualize trivialize and dumb down the whole process.

    In GW2 there isn't any need to know where to go, who to return to, or what you're really doing.  It really amounts to wandering aimlessly and seeing a bunch of people zerging something, and then pressing buttons until a bar fills and the game hands you a gold star just like the rest of the class.

    Well thats a nice opinion, too bad it has nothing to do with the point being made.

     

    Relevant

    rel·e·vant

     [rel-uh-vuhnt]

     

    adjective
    bearing upon or connected with the matter in hand; pertinent: a relevant remark.

     

     

    Your entire OP is an opinion, I'm glad you think it is irrelevant ;)

    I was however referring to the Dynamic Events.  The topic at hand, you see.  Just because I share my opinion on your own opinion doesn't mean yours is any less silly than mine.

  • kadepsysonkadepsyson Member UncommonPosts: 1,919
    Originally posted by Gaia_Hunter
    Originally posted by kadepsyson
    Originally posted by Gaia_Hunter

    imageimageimageimageimageimage

     

    When this is the normal leveling process in Rift and Warhammer we can talk.

    I like the bottom center screenshot the best - reminds me the most of my time in GW2.  You know, where you can't see anything that's happening due to extreme particle effects, but you can see the progress bar so you know to just keep hitting buttons in the zerg until the bar turns into a reward.

    Opposod to not seeing anything anyways cause you have the screen filled with UI and addons.

    It would be a very difficult task to fill my display with UI and addons, even in UI heavy games such as EVE.

    I feel bad you have a small monitor though.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by kadepsyson
    Originally posted by Aerowyn
    Originally posted by kadepsyson
    Originally posted by Aerowyn
    Originally posted by kadepsyson
     

    Sure, one mission had you monkeying a guy on youtube.  However, you still used a video guide to figure it out - rather than just running to the zerg and pushing numbers.

    Howevert, in one Guild Wars 2 dynamic event, I ran to the zerg and hit one number once.  I just ran in there, hit the 1 key, and waited.  When I got the gold medal for the entire event for just having hit 1 and standing there, I realized a bit about the game.

    they tweaked the rewards i have noticed you don't get gold for just "being present" or hitting a single mob anymore.. but then again it's a good system imho.. people who hate traditional questing and don't like to read/listen or follow stories can play and just fight things and get rewarded.. people who enjoy stories and want to see what happens in each DE and how they unfold can do so as well and each person will get rewarded for playing the way they want... it's just my opinion if you follow through on the DEs and see where they lead and listen to the NPCs you will in the end get much more out of them...

    Well, my 1 key does hit multiple targets. However the event I mentioned was literally just one big enemy.  I just had to get in range, hit 1, and wait quite a while for the reward to come.  He had a lot of health, so it took a while for my autoattack to help whittle him down.  If anything the amount of health was a delay that wasn't needed, just made it take longer.

     

    I'm not sure what stories I may have missed.  The NPCs often just said "Oh no, centaurs!  My farm!" to indicate with audio that an event had started, and to form the zerg now to get gold.  Even the very first quest in WoW I did - killing 10 boars, had some flavor text explaining why the boars needed to be killed.  It was much more lengthy and fleshed out.  Also, I didn't have to keep killing 10 boars for that orc every few minutes because I was in the area.  "Dynamic" events however get repeated so much that if I ever felt like seeing if that farmer fool had something to say I could go back and wait til she got attacked for the millionth time.

    Now I'm not saying WoW has better quests, or TSW has better quests, just saying that GW2 took it to a whole new lower level.

    every event has a story the thing is since they don't always revovle around any one person you don't know where in the chain you will be at in the event.. if you ever see and DE quest starter npc by the obvious icon over there head you can start the chain and follow it out to the end..many DE's have follow up chain events that if you just leave after the current event is over you will not see how it moves to the next chain of the event.. i really think many just are angry about the fact the events don't have the "lasting" effects on the world they were hoping and/or they just aren't paying much attention.. either way it's how the game is you cna play how you want in this regard and it works for some and not for others.. but for those that put in the time there are some great stories in many of the DEs... also the fact you can run into any said event and any portion of its event chain is how they are dynamic and always in a state of movement.. it's the main thing to me that sets the whle world of GW2 questing apart from the rest of the games..

     

    I leveled 4 characters in Rift to max level if I picked two of the same faction until around 30 or so when the zones branched off a bit you basically did every quest exactly the same in the same order and the followed the exact same sequence of point a to point b.. now in GW2 i could play through queensdale 10 times(which i have done.. well about 5 times) and not even ever run into all the events or see them from start to finish because unlike traditional questing it's not all about you starting everything.. it makes the world feel like it doesn't just revolve around you(outside the personal story of course) and adds a ton to the world questing as a whole imho

    I've seen some of those NPCs now that you mention it.  Like the one where every so often you talk to this guard and he starts his patrol around the cave, and there was one where the science chick went looking for grubs or somethin.

    I don't think all the Dynamic Events have these though, do they?  Some just start based on a timer and repeat based on a clock.

    The lasting effects were heavily marketed in that Manifesto video, but I guess some of the effects from holiday events stuck around a bit, so they weren't completely off on that.

     

    I just really hesitate to call this revolutionary when it seems to be more of a synthesis of features from other games.  Like how WoW did its entire game and used its Warcraft IP.

    In that manifesto video there was all those lines something like "i've never seen anything like that before!'  but with the Dynamic Events we have seen it before time and time again, just now it is displayed differently.

    in my experience in the game only few events are on a timer(like the dragon fights).. many require some sort of player interaction to start them just doesn't have to be "you". Also if an event fails many times it changes what happens or leads to another event so you can't just say oh at this time the bandits will burn down this area in this zone.. even for the dragons.. the pre-event starts at pretty set intervals(on the dragon fights) but you need to complete the pre-event first which can take any random amount of time depending how many people you have helping in the pre-event. Yes many of the events are basic kill, fetch, escort quests but to me presentation is key and to me it really sets things apart.. with hundreds upon hundreds of events i really would like to know how they could make them all "blow your mind" amazing and new... like many things in new games you present things in a new way and improve and i feel that is exactly what GW2 did to traditional MMO questing.

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • kadepsysonkadepsyson Member UncommonPosts: 1,919
    Originally posted by eyelolled
    Originally posted by kadepsyson
    Originally posted by eyelolled

    If you simplify it, than absolutely it is the exact same thing that we've been doing for years. And you have the right to look at things however you want.

    I however, would rather not be simple. I would rather look at all the variable and points AND how they work together.

     

    Imagine this. Two people go hunting. The first person comes home and tells his wife "When I went out this morning, it was cold, and the wind was blowing from the north. I knew that I wouldn't be able to circle around and approach from the south, so for tonight, we are going to have to live with rabbit stew and I'll try for big game again tomorrow."

     

    The second person comes home and tells his wife "Mog kill bunny, you cook"

     

    Those two situations sound completely different to me, even though the end result might be the same, but thats because I'm choosing to NOT be simple.

     

     

    To be honest, I think GW2 has the "simple" version of quests.  I think they somehow managed to further casualize trivialize and dumb down the whole process.

    In GW2 there isn't any need to know where to go, who to return to, or what you're really doing.  It really amounts to wandering aimlessly and seeing a bunch of people zerging something, and then pressing buttons until a bar fills and the game hands you a gold star just like the rest of the class.

    Well thats a nice opinion, too bad it has nothing to do with the point being made.

     

    Relevant

    rel·e·vant

     [rel-uh-vuhnt]

     

    adjective
    bearing upon or connected with the matter in hand; pertinent: a relevant remark.

     

     

    Your entire OP is an opinion, I'm glad you think it is irrelevant ;)

    I was however referring to the Dynamic Events.  The topic at hand, you see.  Just because I share my opinion on your own opinion doesn't mean yours is any less silly than mine.

    Now I don't want to overload you with common sense replies, but if you quote somebody in a forum, generally it's because what you are saying has some sort of RELEVANCE to what you quoted.

    Now don't rush on taking that in, you might want to lay down and think about each word before moving on to the next.

    So you didn't notice then that you were talking about simplified tasks, and then I related that to how GW2 simplified tasks?

    Well, at least we know where the problem came in - ya didn't notice what was said haha

  • ZyzraZyzra Member Posts: 354
    Originally posted by kadepsyson
    Originally posted by eyelolled
    Originally posted by kadepsyson
    Originally posted by eyelolled

    If you simplify it, than absolutely it is the exact same thing that we've been doing for years. And you have the right to look at things however you want.

    I however, would rather not be simple. I would rather look at all the variable and points AND how they work together.

     

    Imagine this. Two people go hunting. The first person comes home and tells his wife "When I went out this morning, it was cold, and the wind was blowing from the north. I knew that I wouldn't be able to circle around and approach from the south, so for tonight, we are going to have to live with rabbit stew and I'll try for big game again tomorrow."

     

    The second person comes home and tells his wife "Mog kill bunny, you cook"

     

    Those two situations sound completely different to me, even though the end result might be the same, but thats because I'm choosing to NOT be simple.

     

     

    To be honest, I think GW2 has the "simple" version of quests.  I think they somehow managed to further casualize trivialize and dumb down the whole process.

    In GW2 there isn't any need to know where to go, who to return to, or what you're really doing.  It really amounts to wandering aimlessly and seeing a bunch of people zerging something, and then pressing buttons until a bar fills and the game hands you a gold star just like the rest of the class.

    Well thats a nice opinion, too bad it has nothing to do with the point being made.

     

    Relevant

    rel·e·vant

     [rel-uh-vuhnt]

     

    adjective
    bearing upon or connected with the matter in hand; pertinent: a relevant remark.

     

     

    Your entire OP is an opinion, I'm glad you think it is irrelevant ;)

    I was however referring to the Dynamic Events.  The topic at hand, you see.  Just because I share my opinion on your own opinion doesn't mean yours is any less silly than mine.

    Now I don't want to overload you with common sense replies, but if you quote somebody in a forum, generally it's because what you are saying has some sort of RELEVANCE to what you quoted.

    Now don't rush on taking that in, you might want to lay down and think about each word before moving on to the next.

    So you didn't notice then that you were talking about simplified tasks, and then I related that to how GW2 simplified tasks?

    Well, at least we know where the problem came in - ya didn't notice what was said haha

    He got you there, eyelolled.

  • kadepsysonkadepsyson Member UncommonPosts: 1,919
    Originally posted by eyelolled
    Originally posted by kadepsyson
    Originally posted by eyelolled
    Originally posted by kadepsyson
    Originally posted by eyelolled

    If you simplify it, than absolutely it is the exact same thing that we've been doing for years. And you have the right to look at things however you want.

    I however, would rather not be simple. I would rather look at all the variable and points AND how they work together.

     

    Imagine this. Two people go hunting. The first person comes home and tells his wife "When I went out this morning, it was cold, and the wind was blowing from the north. I knew that I wouldn't be able to circle around and approach from the south, so for tonight, we are going to have to live with rabbit stew and I'll try for big game again tomorrow."

     

    The second person comes home and tells his wife "Mog kill bunny, you cook"

     

    Those two situations sound completely different to me, even though the end result might be the same, but thats because I'm choosing to NOT be simple.

     

     

    To be honest, I think GW2 has the "simple" version of quests.  I think they somehow managed to further casualize trivialize and dumb down the whole process.

    In GW2 there isn't any need to know where to go, who to return to, or what you're really doing.  It really amounts to wandering aimlessly and seeing a bunch of people zerging something, and then pressing buttons until a bar fills and the game hands you a gold star just like the rest of the class.

    Well thats a nice opinion, too bad it has nothing to do with the point being made.

     

    Relevant

    rel·e·vant

     [rel-uh-vuhnt]

     

    adjective
    bearing upon or connected with the matter in hand; pertinent: a relevant remark.

     

     

    Your entire OP is an opinion, I'm glad you think it is irrelevant ;)

    I was however referring to the Dynamic Events.  The topic at hand, you see.  Just because I share my opinion on your own opinion doesn't mean yours is any less silly than mine.

    Now I don't want to overload you with common sense replies, but if you quote somebody in a forum, generally it's because what you are saying has some sort of RELEVANCE to what you quoted.

    Now don't rush on taking that in, you might want to lay down and think about each word before moving on to the next.

    So you didn't notice then that you were talking about simplified tasks, and then I related that to how GW2 simplified tasks?

    Well, at least we know where the problem came in - ya didn't notice what was said haha

    LOL!!

    I highly recommend that you watch a video on reading comprehension.

    We were talking about simplifying descriptions, not simplified tasks.  You might have realized that if you READ.

     

    Now we're talking about simple people.

    Ah, so my part then about not knowing the extra stuff, such as the who whats and wheres that most MMO's have quest text DESCRIBING?

    Yeah, I covered that too.

    Where is this video on reading comprehension?  Can you pull it out of your recent browser history or bookmarks?  ;)

     

    Anyways, how about trying to defend your game some more rather than trying to trivialize me?  You know, debate the points I bring up rather than attack me?  Just a thought ;)

  • eye_meye_m Member UncommonPosts: 3,317
    Originally posted by kadepsyson
    Originally posted by eyelolled
    Originally posted by kadepsyson
    Originally posted by eyelolled
    Originally posted by kadepsyson
    Originally posted by eyelolled

    If you simplify it, than absolutely it is the exact same thing that we've been doing for years. And you have the right to look at things however you want.

    I however, would rather not be simple. I would rather look at all the variable and points AND how they work together.

     

    Imagine this. Two people go hunting. The first person comes home and tells his wife "When I went out this morning, it was cold, and the wind was blowing from the north. I knew that I wouldn't be able to circle around and approach from the south, so for tonight, we are going to have to live with rabbit stew and I'll try for big game again tomorrow."

     

    The second person comes home and tells his wife "Mog kill bunny, you cook"

     

    Those two situations sound completely different to me, even though the end result might be the same, but thats because I'm choosing to NOT be simple.

     

     

    To be honest, I think GW2 has the "simple" version of quests.  I think they somehow managed to further casualize trivialize and dumb down the whole process.

    In GW2 there isn't any need to know where to go, who to return to, or what you're really doing.  It really amounts to wandering aimlessly and seeing a bunch of people zerging something, and then pressing buttons until a bar fills and the game hands you a gold star just like the rest of the class.

    Well thats a nice opinion, too bad it has nothing to do with the point being made.

     

    Relevant

    rel·e·vant

     [rel-uh-vuhnt]

     

    adjective
    bearing upon or connected with the matter in hand; pertinent: a relevant remark.

     

     

    Your entire OP is an opinion, I'm glad you think it is irrelevant ;)

    I was however referring to the Dynamic Events.  The topic at hand, you see.  Just because I share my opinion on your own opinion doesn't mean yours is any less silly than mine.

    Now I don't want to overload you with common sense replies, but if you quote somebody in a forum, generally it's because what you are saying has some sort of RELEVANCE to what you quoted.

    Now don't rush on taking that in, you might want to lay down and think about each word before moving on to the next.

    So you didn't notice then that you were talking about simplified tasks, and then I related that to how GW2 simplified tasks?

    Well, at least we know where the problem came in - ya didn't notice what was said haha

    LOL!!

    I highly recommend that you watch a video on reading comprehension.

    We were talking about simplifying descriptions, not simplified tasks.  You might have realized that if you READ.

     

    Now we're talking about simple people.

    Ah, so my part then about not knowing the extra stuff, such as the who whats and wheres that most MMO's have quest text DESCRIBING?

    Yeah, I covered that too.

    Where is this video on reading comprehension?  Can you pull it out of your recent browser history or bookmarks?  ;)

     

    Anyways, how about trying to defend your game some more rather than trying to trivialize me?  You know, debate the points I bring up rather than attack me?  Just a thought ;)

    Is that a question?

    I wasn't trying to trivialize you, I was trying to help you to make sense.

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

    I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.

  • kadepsysonkadepsyson Member UncommonPosts: 1,919
    Originally posted by eyelolled

    Is that a question?

    I wasn't trying to trivialize you, I was trying to help you to make sense.

    A relevant quote: "You hypocrite! First remove the beam out of your own eye,: and then you can see clearly to remove the speck out of your brother's eye."

     

    In other words, it is funny when a blatant fanboy with no tolerance for any criticism of "his" game tells someone else to make sense.

     

    Anything to say about Guild Wars 2 Dynamic Events though?  Or are you so enamoured with me that you can't stop talking to me anymore?  ;)

    Personally, I prefer games, and women.  Just the way I roll baby.

    So yeah, about this GW2 dynamic event stuff, any idea when they're come up with some of their own ideas instead of combining and reducing other MMOs ideas?

  • BladestromBladestrom Member UncommonPosts: 5,001
    Originally posted by kadepsyson
    Originally posted by eyelolled

    Is that a question?

    I wasn't trying to trivialize you, I was trying to help you to make sense.

    Personally, I prefer games, and women.  Just the way I roll baby.

    So yeah, about this GW2 dynamic event stuff, any idea when they're come up with some of their own ideas instead of combining and reducing other MMOs ideas?

    Almost every game in the history of gaming borrows and learns from previous games, why do you 'need' GW2 to be different?  DE Event 'stuff' is just a gameplay element in a game, just like ? over the head in other mmorgs is just stuff. 

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by kadepsyson
    Originally posted by eyelolled

    Is that a question?

    I wasn't trying to trivialize you, I was trying to help you to make sense.

    A relevant quote: "You hypocrite! First remove the beam out of your own eye,: and then you can see clearly to remove the speck out of your brother's eye."

     

    In other words, it is funny when a blatant fanboy with no tolerance for any criticism of "his" game tells someone else to make sense.

     

    Anything to say about Guild Wars 2 Dynamic Events though?  Or are you so enamoured with me that you can't stop talking to me anymore?  ;)

    Personally, I prefer games, and women.  Just the way I roll baby.

    So yeah, about this GW2 dynamic event stuff, any idea when they're come up with some of their own ideas instead of combining and reducing other MMOs ideas?

    I guess the difference between other games that used PQs/Rifts vs GW2 and DE is that PQs/Rifts became an annoyance that no one really cares while DE's are like this

    image

    Sometimes having an idea isn't enough - you need to deliver it and shape it in a succesful product.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • kadepsysonkadepsyson Member UncommonPosts: 1,919
    Originally posted by Bladestrom
    Originally posted by kadepsyson
    Originally posted by eyelolled

    Is that a question?

    I wasn't trying to trivialize you, I was trying to help you to make sense.

    Personally, I prefer games, and women.  Just the way I roll baby.

    So yeah, about this GW2 dynamic event stuff, any idea when they're come up with some of their own ideas instead of combining and reducing other MMOs ideas?

    Almost every game in the history of gaming borrows and learns from previous games, why do you 'need' GW2 to be different?  DE Event 'stuff' is just a gameplay element in a game, just like ? over the head in other mmorgs is just stuff. 

    Sure, it's a minor change borrowed from other games ideas.

    Is that a revolution?

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by Gaia_Hunter
     

    I guess the difference between other games that used PQs/Rifts vs GW2 and DE is that PQs/Rifts became an annoyance that no one really cares while DE's are like this

    image

    Sometimes having an idea isn't enough - you need to deliver it and shape it in a succesful product.

    which is huge imho.. GW2 entire questing system is designed around DE's which is not the case with Rifts or Warhammers.. the actual presentation and implementation is what sets it apart not just what the actual quest consist of doing.. in the end most all MMO quests boil down to killing mobs, collecting items, and escorting things around

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • TorgrimTorgrim Member CommonPosts: 2,088
    Originally posted by kadepsyson
    Originally posted by Bladestrom
    Originally posted by kadepsyson
    Originally posted by eyelolled

    Is that a question?

    I wasn't trying to trivialize you, I was trying to help you to make sense.

    Personally, I prefer games, and women.  Just the way I roll baby.

    So yeah, about this GW2 dynamic event stuff, any idea when they're come up with some of their own ideas instead of combining and reducing other MMOs ideas?

    Almost every game in the history of gaming borrows and learns from previous games, why do you 'need' GW2 to be different?  DE Event 'stuff' is just a gameplay element in a game, just like ? over the head in other mmorgs is just stuff. 

    Sure, it's a minor change borrowed from other games ideas.

    Is that a revolution?

     

    If the change is big enough then yes DE is big enough of a change from classic quest "?" hub

    If it's not broken, you are not innovating.

  • kadepsysonkadepsyson Member UncommonPosts: 1,919
    Originally posted by Torgrim
    Originally posted by kadepsyson
    Originally posted by Bladestrom
    Originally posted by kadepsyson
    Originally posted by eyelolled

    Is that a question?

    I wasn't trying to trivialize you, I was trying to help you to make sense.

    Personally, I prefer games, and women.  Just the way I roll baby.

    So yeah, about this GW2 dynamic event stuff, any idea when they're come up with some of their own ideas instead of combining and reducing other MMOs ideas?

    Almost every game in the history of gaming borrows and learns from previous games, why do you 'need' GW2 to be different?  DE Event 'stuff' is just a gameplay element in a game, just like ? over the head in other mmorgs is just stuff. 

    Sure, it's a minor change borrowed from other games ideas.

    Is that a revolution?

     

    If the change is big enough then yes DE is big enough of a change from classic quest "?" hub

    Actually, I can think of the same thing but introduced previously in another MMO haha.

    An area where once you get nearby you are notified of the event in progress.  If you want you can head to the event with other players, and there are progress bars, and rewards for completing each part of it.  Also, there are different outcomes based on the players actions - not stopping an attack can have huge negative consequences for instance.

     

    So yes, EVE has been doing this longer than GW2, EVE is revolutionary, and GW2 has excellent borrowing skills.

    EVE had this since 2010, when was GW2 released again?  haha so sorry eyelolled, your "revolution" is barely anything new at all

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