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GW2 Dynamic Events ARE revolutionary, I can't wait till they are evolutionary!

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  • ThebigchinThebigchin LondonPosts: 9Member
    Originally posted by Torgrim
    Originally posted by Myria
    Originally posted by Torgrim

    Really this is getting out of hand, can't you hear yourself how this sounds really dumb when you wrote it?

    Of course It's all about kill shit, gather shit, crafting shit, pick shit, protect shit.....what else is there to do in a game in any game???????

    I take it you have ideas how to make features that no one ever had in their wildest dreams right, It sounds like it with your respons.

    When you feel the need to start your post with a pointless insult, you've already well and truly lost.

    That aside, the whole point of something being "revolutionary" is that it has found a way to do something new, and not just rested on the "what else is there to do?" argument.

    PQs were revolutionary, a concept that worked (sorta, I ran into more than my fair share that couldn't be finished due to bugging or lack of population, but whatever) and added something completely new to the MMO formula.

    Rifts, adding the notion of invasions and zone events, were an evolution of that basic concept.

    DEs, like Champion's version (albeit Cryptic never tried to make a big deal of them), being nothing really more than a renaming of PQs, are neither revolutionary nor evolutionary.

    And that, of course, is where the argument is -- for reasons that wholly escape me, some argue that DEs are somehow something new and not simply a near copy-and-paste of PQs. I've yet to see anyone articulate a good reason for this belief.

     

    Read what he wrote then you understand.

    I think you might be waiting a while longer.  

  • eye_meye_m Notta Chance, ABPosts: 3,133Member Uncommon
    Originally posted by Latronus

     

     

     

     

     

    This is exactly the same crap we've been doing for years.  Just you and the fanbois like you are too blinded to the fact that all these DEs are is re-skinned kill, gather, protect, and escort quests just shows how far the community has degenerated into a bunch of easily fooled lemmings.  The big difference is there isn't a "?" Over the quest givers head, but it has been replaced by a bigass circle when the DE is active.   Oooooh, so revolutionary.  They are nothing but the traditional quest system, you are just too blinded  to see it.

    The only revolutionary thing about them is they have fooled the suckers into believing they are revolutionary.  

    If you simplify it, than absolutely it is the exact same thing that we've been doing for years. And you have the right to look at things however you want.

    I however, would rather not be simple. I would rather look at all the variable and points AND how they work together.

     

    Imagine this. Two people go hunting. The first person comes home and tells his wife "When I went out this morning, it was cold, and the wind was blowing from the north. I knew that I wouldn't be able to circle around and approach from the south, so for tonight, we are going to have to live with rabbit stew and I'll try for big game again tomorrow."

     

    The second person comes home and tells his wife "Mog kill bunny, you cook"

     

    Those two situations sound completely different to me, even though the end result might be the same, but thats because I'm choosing to NOT be simple.

     

     

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

  • Jean-Luc_PicardJean-Luc_Picard La BarrePosts: 3,549Member Uncommon
    Originally posted by Myria

    When you feel the need to start your post with a pointless insult, you've already well and truly lost.

    Learn to read everything (and understand it) before answering - you will feel less embarassed because you will avoid posting nonsense like this.

    for reasons that wholly escape me, some argue that DEs are somehow something new and not simply a near copy-and-paste of PQs.

    If you think DEs in GW2 are copy/paste of PQs in WAR, if that's really what we are talking about here, then sorry, but you couldn't be more wrong. Either you're a WAR fanboi (does that kind even exist anymore?) or you didn't play GW2 enough to understand what DEs are all about. But what's sure, is that what you serve us here is a big slimy plate of nonsense.

    If anything, GW2's DEs are as similar to WAR's PQs than a Bugatti Veyron is similar to a cart pulled by two oxes. And for Rift's "rifts", just replace the oxes with horses. Many vehicles through the ages shared some common elements, like round wheels, a way to make the vehicle move forwards, and a way to steer the vehicle. Does that mean they are all the same? Same thing goes for concepts in video games. Or we may as well pretend that DEs are "copy and paste" of Pong because both happen on a screen.

    Playing now: WoW, Landmark, GW2, The Crew, SotA

    Top 3 MMORPGs played: UO, AC1 and WoW

    Honorable mentions: AO, LotRO, SW:TOR and GW2.

    ----------------

    "The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.
    So if you notice that I'm no longer answering your nonsense, stop trying... because you just joined my block list.

  • VidirVidir GothenburgPosts: 944Member Uncommon
    Originally posted by eyelolled

    I keep hearing people talking about Dynamic Events and how they are just like Rift's rifts, or Warhammer's PQ's, but I don't see the similarity at all.   The DE's in GW2 are extremely revolutionary.   Rifts just seem to be random occurances of mobs all over the map, and that doesn't sound revolutionary at all, nothing like GW2 Dynamic Events.

     

    Now I know that there are all sorts of people going to tell me how wrong I am. I've seen how people react to words, and especially words that might show GW2 in a positive light.  And I'm sure that none of them actually care if  nobody says anything, but they sure care if someone says that they like the game. It's just a negative world for many people, and they  feel compelled to "keep the optimism in check"

     

     The DE's in GW2 are very revolutionary. Take for example, one of the norn Dynamic Events in the starting area.  It starts off with a norn woman wanting to collect wyrm eggs for food. Now she asks everyone in the area to help by retrieving as many wyrm eggs as possible, and she will use the eggs to make some food for everyone. Needless to say, she needs a lot of eggs, and the more people that take part, means she will need even more eggs. Once she has enough, she will say so and then give people a chance to bring the last of the eggs they've collected to her.  Yeah, thats right, she doesn't just stop and leave, she gives everyone a chance to participate even though she's reached her quota.

     

    Then she goes back to the lodge to prepare a wondrous meal for everyone, but the scent of the eggs attracts wyrms to the lodge! Yes, this is a lodge with NPC vendors and everything, and everybody has to help fend off the wyrm attack! The attack almost seems endless as wave after wave of wyrms attack the lodge. The bodies of wyrms, and norn litter the ground in front of the lodge.  And once the assault is finally over, the eggs are ruined and the woman has to admit that it might not have been such a good idea to collect all those eggs. Another norn comments that the fight was magnificent (LOL! That is sooo norn) and before long the woman decides to go collect more eggs, and the event has gone through it's full revolution. Full circle, so to speak.

     

    That is why I say that GW2 Dynamic Events are revolutionary, but what I'm really looking forward to is when they become evolutionary. When an event chain matures to not always come back to the exact same point. Maybe it will still have the potential to return to it's original point, but I would like to see multiple return points to start off from, as well as multiple outcomes. 

     

    I can't wait to see where the genre moves to next.

     

     Cool that you like gw2, comparing gw2 and rift I will not comment but I played rif for about 4 weeks before canceled account gw2 did last for 10 days. This is my personal experience from those two games.

  • eye_meye_m Notta Chance, ABPosts: 3,133Member Uncommon
    Originally posted by Vidir

     

     Cool that you like gw2, comparing gw2 and rift I will not comment but I played rif for about 4 weeks before canceled account gw2 did last for 10 days. This is my personal experience from those two games.

    Thanks for sharing.

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

  • kadepsysonkadepsyson sun prairie, WIPosts: 1,937Member
    Originally posted by eyelolled
    Originally posted by Latronus

     

     

     

     

     

    This is exactly the same crap we've been doing for years.  Just you and the fanbois like you are too blinded to the fact that all these DEs are is re-skinned kill, gather, protect, and escort quests just shows how far the community has degenerated into a bunch of easily fooled lemmings.  The big difference is there isn't a "?" Over the quest givers head, but it has been replaced by a bigass circle when the DE is active.   Oooooh, so revolutionary.  They are nothing but the traditional quest system, you are just too blinded  to see it.

    The only revolutionary thing about them is they have fooled the suckers into believing they are revolutionary.  

    If you simplify it, than absolutely it is the exact same thing that we've been doing for years. And you have the right to look at things however you want.

    I however, would rather not be simple. I would rather look at all the variable and points AND how they work together.

     

    Imagine this. Two people go hunting. The first person comes home and tells his wife "When I went out this morning, it was cold, and the wind was blowing from the north. I knew that I wouldn't be able to circle around and approach from the south, so for tonight, we are going to have to live with rabbit stew and I'll try for big game again tomorrow."

     

    The second person comes home and tells his wife "Mog kill bunny, you cook"

     

    Those two situations sound completely different to me, even though the end result might be the same, but thats because I'm choosing to NOT be simple.

     

     

    To be honest, I think GW2 has the "simple" version of quests.  I think they somehow managed to further casualize trivialize and dumb down the whole process.

    In GW2 there isn't any need to know where to go, who to return to, or what you're really doing.  It really amounts to wandering aimlessly and seeing a bunch of people zerging something, and then pressing buttons until a bar fills and the game hands you a gold star just like the rest of the class.

    El Psy Congroo

  • ThebigchinThebigchin LondonPosts: 9Member
    Originally posted by kadepsyson
    Originally posted by eyelolled
    Originally posted by Latronus

     

     

     

     

     

    This is exactly the same crap we've been doing for years.  Just you and the fanbois like you are too blinded to the fact that all these DEs are is re-skinned kill, gather, protect, and escort quests just shows how far the community has degenerated into a bunch of easily fooled lemmings.  The big difference is there isn't a "?" Over the quest givers head, but it has been replaced by a bigass circle when the DE is active.   Oooooh, so revolutionary.  They are nothing but the traditional quest system, you are just too blinded  to see it.

    The only revolutionary thing about them is they have fooled the suckers into believing they are revolutionary.  

    If you simplify it, than absolutely it is the exact same thing that we've been doing for years. And you have the right to look at things however you want.

    I however, would rather not be simple. I would rather look at all the variable and points AND how they work together.

     

    Imagine this. Two people go hunting. The first person comes home and tells his wife "When I went out this morning, it was cold, and the wind was blowing from the north. I knew that I wouldn't be able to circle around and approach from the south, so for tonight, we are going to have to live with rabbit stew and I'll try for big game again tomorrow."

     

    The second person comes home and tells his wife "Mog kill bunny, you cook"

     

    Those two situations sound completely different to me, even though the end result might be the same, but thats because I'm choosing to NOT be simple.

     

     

    To be honest, I think GW2 has the "simple" version of quests.  I think they somehow managed to further casualize trivialize and dumb down the whole process.

    In GW2 there isn't any need to know where to go, who to return to, or what you're really doing.  It really amounts to wandering aimlessly and seeing a bunch of people zerging something, and then pressing buttons until a bar fills and the game hands you a gold star just like the rest of the class.

    I agree. It is an oversimplification (as with much of the game) that just makes it incredibly dull to play.  It looks pretty though, I'll give it that.  

  • AerowynAerowyn BUZZARDS BAY, MAPosts: 7,928Member
    Originally posted by kadepsyson

     

    To be honest, I think GW2 has the "simple" version of quests.  I think they somehow managed to further casualize trivialize and dumb down the whole process.

    In GW2 there isn't any need to know where to go, who to return to, or what you're really doing.  It really amounts to wandering aimlessly and seeing a bunch of people zerging something, and then pressing buttons until a bar fills and the game hands you a gold star just like the rest of the class.

    honestly sounds like you didnt put much effort into the game or tried since launch or a month in.. for example i could play through most any MMO with static quest givers and not read any of the text or pay attention just got from point A to point B and level.. but doing so I would miss out on the lore the stories and everything that is going on.. just like in GW2 you could play without paying attention "hearing" and following the stories of the DE's but you are not required to. Game lets you play how you want but people who pay little more attention will get more out of the game then those that don't.. but this like I said above isn't GW2 specific it goes for most MMOs.

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • kadepsysonkadepsyson sun prairie, WIPosts: 1,937Member
    Originally posted by Aerowyn
    Originally posted by kadepsyson

     

    To be honest, I think GW2 has the "simple" version of quests.  I think they somehow managed to further casualize trivialize and dumb down the whole process.

    In GW2 there isn't any need to know where to go, who to return to, or what you're really doing.  It really amounts to wandering aimlessly and seeing a bunch of people zerging something, and then pressing buttons until a bar fills and the game hands you a gold star just like the rest of the class.

    honestly sounds like you didnt put much effort into the game or tried since launch or a month in.. for example i could play through most any MMO with static quest givers and not read any of the text or pay attention just got from point A to point B and level.. but doing so I would miss out on the lore the stories and everything that is going on.. just like in GW2 you could play without paying attention "hearing" and following the stories of the DE's but you are not required to. Game lets you play how you want but people who pay little more attention will get more out of the game then those that don't.. but this like I said above isn't GW2 specific it goes for most MMOs.

    The Secret World has static quest givers, I'm not sure how many people can GW2 their way through investigation missions though.

    Just a counterexample ;)

    El Psy Congroo

  • AerowynAerowyn BUZZARDS BAY, MAPosts: 7,928Member
    Originally posted by kadepsyson
    Originally posted by Aerowyn
    Originally posted by kadepsyson

     

    To be honest, I think GW2 has the "simple" version of quests.  I think they somehow managed to further casualize trivialize and dumb down the whole process.

    In GW2 there isn't any need to know where to go, who to return to, or what you're really doing.  It really amounts to wandering aimlessly and seeing a bunch of people zerging something, and then pressing buttons until a bar fills and the game hands you a gold star just like the rest of the class.

    honestly sounds like you didnt put much effort into the game or tried since launch or a month in.. for example i could play through most any MMO with static quest givers and not read any of the text or pay attention just got from point A to point B and level.. but doing so I would miss out on the lore the stories and everything that is going on.. just like in GW2 you could play without paying attention "hearing" and following the stories of the DE's but you are not required to. Game lets you play how you want but people who pay little more attention will get more out of the game then those that don't.. but this like I said above isn't GW2 specific it goes for most MMOs.

    The Secret World has static quest givers, I'm not sure how many people can GW2 their way through investigation missions though.

    Just a counterexample ;)

    i played TSW and i could if i wanted just get all the solutions on youtube and not listen to anything.. but then i would not get anything from the games quests.. just an example...

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • kadepsysonkadepsyson sun prairie, WIPosts: 1,937Member
    Originally posted by Aerowyn
    Originally posted by kadepsyson
    Originally posted by Aerowyn
    Originally posted by kadepsyson

     

    To be honest, I think GW2 has the "simple" version of quests.  I think they somehow managed to further casualize trivialize and dumb down the whole process.

    In GW2 there isn't any need to know where to go, who to return to, or what you're really doing.  It really amounts to wandering aimlessly and seeing a bunch of people zerging something, and then pressing buttons until a bar fills and the game hands you a gold star just like the rest of the class.

    honestly sounds like you didnt put much effort into the game or tried since launch or a month in.. for example i could play through most any MMO with static quest givers and not read any of the text or pay attention just got from point A to point B and level.. but doing so I would miss out on the lore the stories and everything that is going on.. just like in GW2 you could play without paying attention "hearing" and following the stories of the DE's but you are not required to. Game lets you play how you want but people who pay little more attention will get more out of the game then those that don't.. but this like I said above isn't GW2 specific it goes for most MMOs.

    The Secret World has static quest givers, I'm not sure how many people can GW2 their way through investigation missions though.

    Just a counterexample ;)

    i played TSW and i could if i wanted just get all the solutions on youtube and not listen to anything.. but then i would not get anything from the games quests.. just an example...

    Yes that is a very good point.  Personally I hate that some of the investigation missions require external searches in order to solve.

    However, that still means following lengthy detailed guides instead of just running to the zerg and pushing a few numbers until the reward comes.

    El Psy Congroo

  • AerowynAerowyn BUZZARDS BAY, MAPosts: 7,928Member
    Originally posted by kadepsyson
    Originally posted by Aerowyn
    Originally posted by kadepsyson
    Originally posted by Aerowyn
    Originally posted by kadepsyson

     

    To be honest, I think GW2 has the "simple" version of quests.  I think they somehow managed to further casualize trivialize and dumb down the whole process.

    In GW2 there isn't any need to know where to go, who to return to, or what you're really doing.  It really amounts to wandering aimlessly and seeing a bunch of people zerging something, and then pressing buttons until a bar fills and the game hands you a gold star just like the rest of the class.

    honestly sounds like you didnt put much effort into the game or tried since launch or a month in.. for example i could play through most any MMO with static quest givers and not read any of the text or pay attention just got from point A to point B and level.. but doing so I would miss out on the lore the stories and everything that is going on.. just like in GW2 you could play without paying attention "hearing" and following the stories of the DE's but you are not required to. Game lets you play how you want but people who pay little more attention will get more out of the game then those that don't.. but this like I said above isn't GW2 specific it goes for most MMOs.

    The Secret World has static quest givers, I'm not sure how many people can GW2 their way through investigation missions though.

    Just a counterexample ;)

    i played TSW and i could if i wanted just get all the solutions on youtube and not listen to anything.. but then i would not get anything from the games quests.. just an example...

    Yes that is a very good point.  Personally I hate that some of the investigation missions require external searches in order to solve.

    However, that still means following lengthy detailed guides instead of just running to the zerg and pushing a few numbers until the reward comes.

    not really.. there was one investigation mission i couldn't figure out so i youtubed it and just watched the guy do it and followed what he did.. so basically just ran around following what he did clicking on a few glowing things on the floor and reward

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • kadepsysonkadepsyson sun prairie, WIPosts: 1,937Member
    Originally posted by Aerowyn
    Originally posted by kadepsyson
    Originally posted by Aerowyn
    Originally posted by kadepsyson
    Originally posted by Aerowyn
    Originally posted by kadepsyson

     

    To be honest, I think GW2 has the "simple" version of quests.  I think they somehow managed to further casualize trivialize and dumb down the whole process.

    In GW2 there isn't any need to know where to go, who to return to, or what you're really doing.  It really amounts to wandering aimlessly and seeing a bunch of people zerging something, and then pressing buttons until a bar fills and the game hands you a gold star just like the rest of the class.

    honestly sounds like you didnt put much effort into the game or tried since launch or a month in.. for example i could play through most any MMO with static quest givers and not read any of the text or pay attention just got from point A to point B and level.. but doing so I would miss out on the lore the stories and everything that is going on.. just like in GW2 you could play without paying attention "hearing" and following the stories of the DE's but you are not required to. Game lets you play how you want but people who pay little more attention will get more out of the game then those that don't.. but this like I said above isn't GW2 specific it goes for most MMOs.

    The Secret World has static quest givers, I'm not sure how many people can GW2 their way through investigation missions though.

    Just a counterexample ;)

    i played TSW and i could if i wanted just get all the solutions on youtube and not listen to anything.. but then i would not get anything from the games quests.. just an example...

    Yes that is a very good point.  Personally I hate that some of the investigation missions require external searches in order to solve.

    However, that still means following lengthy detailed guides instead of just running to the zerg and pushing a few numbers until the reward comes.

    not really.. there was one investigation mission i couldn't figure out so i youtubed it and just watched the guy do it and followed what he did.. so basically just ran around following what he did clicking on a few glowing things on the floor and reward

    Sure, one mission had you monkeying a guy on youtube.  However, you still used a video guide to figure it out - rather than just running to the zerg and pushing numbers.

    Howevert, in one Guild Wars 2 dynamic event, I ran to the zerg and hit one number once.  I just ran in there, hit the 1 key, and waited.  When I got the gold medal for the entire event for just having hit 1 and standing there, I realized a bit about the game.

    El Psy Congroo

  • AerowynAerowyn BUZZARDS BAY, MAPosts: 7,928Member
    Originally posted by kadepsyson
     

    Sure, one mission had you monkeying a guy on youtube.  However, you still used a video guide to figure it out - rather than just running to the zerg and pushing numbers.

    Howevert, in one Guild Wars 2 dynamic event, I ran to the zerg and hit one number once.  I just ran in there, hit the 1 key, and waited.  When I got the gold medal for the entire event for just having hit 1 and standing there, I realized a bit about the game.

    they tweaked the rewards i have noticed you don't get "gold" for just "being present" or hitting a single mob anymore.. but then again it's a good system imho.. people who hate traditional questing and don't like to read/listen or follow stories can play and just fight things and get rewarded.. people who enjoy stories and want to see what happens in each DE and how they unfold can do so as well and each person will get rewarded for playing the way they want... it's just my opinion if you follow through on the DEs and see where they lead and listen to the NPCs you will in the end get much more out of them...

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • Gaia_HunterGaia_Hunter BristolPosts: 2,828Member Uncommon

    imageimageimageimageimageimage

     

    When this is the normal leveling process in Rift and Warhammer we can talk.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • kadepsysonkadepsyson sun prairie, WIPosts: 1,937Member
    Originally posted by Aerowyn
    Originally posted by kadepsyson
     

    Sure, one mission had you monkeying a guy on youtube.  However, you still used a video guide to figure it out - rather than just running to the zerg and pushing numbers.

    Howevert, in one Guild Wars 2 dynamic event, I ran to the zerg and hit one number once.  I just ran in there, hit the 1 key, and waited.  When I got the gold medal for the entire event for just having hit 1 and standing there, I realized a bit about the game.

    they tweaked the rewards i have noticed you don't get gold for just "being present" or hitting a single mob anymore.. but then again it's a good system imho.. people who hate traditional questing and don't like to read/listen or follow stories can play and just fight things and get rewarded.. people who enjoy stories and want to see what happens in each DE and how they unfold can do so as well and each person will get rewarded for playing the way they want... it's just my opinion if you follow through on the DEs and see where they lead and listen to the NPCs you will in the end get much more out of them...

    Well, my 1 key does hit multiple targets. However the event I mentioned was literally just one big enemy.  I just had to get in range, hit 1, and wait quite a while for the reward to come.  He had a lot of health, so it took a while for my autoattack to help whittle him down.  If anything the amount of health was a delay that wasn't needed, just made it take longer.

     

    I'm not sure what stories I may have missed.  The NPCs often just said "Oh no, centaurs!  My farm!" to indicate with audio that an event had started, and to form the zerg now to get gold.  Even the very first quest in WoW I did - killing 10 boars, had some flavor text explaining why the boars needed to be killed.  It was much more lengthy and fleshed out.  Also, I didn't have to keep killing 10 boars for that orc every few minutes because I was in the area.  "Dynamic" events however get repeated so much that if I ever felt like seeing if that farmer fool had something to say I could go back and wait til she got attacked for the millionth time.

    Now I'm not saying WoW has better quests, or TSW has better quests, just saying that GW2 took it to a whole new lower level.

    El Psy Congroo

  • kadepsysonkadepsyson sun prairie, WIPosts: 1,937Member
    Originally posted by Gaia_Hunter

    imageimageimageimageimageimage

     

    When this is the normal leveling process in Rift and Warhammer we can talk.

    I like the bottom center screenshot the best - reminds me the most of my time in GW2.  You know, where you can't see anything that's happening due to extreme particle effects, but you can see the progress bar so you know to just keep hitting buttons in the zerg until the bar turns into a reward.

    El Psy Congroo

  • AerowynAerowyn BUZZARDS BAY, MAPosts: 7,928Member
    Originally posted by kadepsyson
    Originally posted by Aerowyn
    Originally posted by kadepsyson
     

    Sure, one mission had you monkeying a guy on youtube.  However, you still used a video guide to figure it out - rather than just running to the zerg and pushing numbers.

    Howevert, in one Guild Wars 2 dynamic event, I ran to the zerg and hit one number once.  I just ran in there, hit the 1 key, and waited.  When I got the gold medal for the entire event for just having hit 1 and standing there, I realized a bit about the game.

    they tweaked the rewards i have noticed you don't get gold for just "being present" or hitting a single mob anymore.. but then again it's a good system imho.. people who hate traditional questing and don't like to read/listen or follow stories can play and just fight things and get rewarded.. people who enjoy stories and want to see what happens in each DE and how they unfold can do so as well and each person will get rewarded for playing the way they want... it's just my opinion if you follow through on the DEs and see where they lead and listen to the NPCs you will in the end get much more out of them...

    Well, my 1 key does hit multiple targets. However the event I mentioned was literally just one big enemy.  I just had to get in range, hit 1, and wait quite a while for the reward to come.  He had a lot of health, so it took a while for my autoattack to help whittle him down.  If anything the amount of health was a delay that wasn't needed, just made it take longer.

     

    I'm not sure what stories I may have missed.  The NPCs often just said "Oh no, centaurs!  My farm!" to indicate with audio that an event had started, and to form the zerg now to get gold.  Even the very first quest in WoW I did - killing 10 boars, had some flavor text explaining why the boars needed to be killed.  It was much more lengthy and fleshed out.  Also, I didn't have to keep killing 10 boars for that orc every few minutes because I was in the area.  "Dynamic" events however get repeated so much that if I ever felt like seeing if that farmer fool had something to say I could go back and wait til she got attacked for the millionth time.

    Now I'm not saying WoW has better quests, or TSW has better quests, just saying that GW2 took it to a whole new lower level.

    every event has a story(some more elaborate than others of course) the thing is since they don't always revovle around any one person you don't know where in the chain you will be at in the event.. if you ever see and DE quest starter npc by the obvious icon over there head you can start the chain and follow it out to the end..many DE's have follow up chain events that if you just leave after the current event is over you will not see how it moves to the next chain of the event.. i really think many just are angry about the fact the events don't have the "lasting" effects on the world they were hoping and/or they just aren't paying much attention.. either way it's how the game is you cna play how you want in this regard and it works for some and not for others.. but for those that put in the time there are some great stories in many of the DEs... also the fact you can run into any said event and any portion of its event chain is how they are dynamic and always in a state of movement.. it's the main thing to me that sets the whle world of GW2 questing apart from the rest of the games..

     

    I leveled 4 characters in Rift to max level if I picked two of the same faction until around 30 or so when the zones branched off a bit you basically did every quest exactly the same in the same order and the followed the exact same sequence of point a to point b.. now in GW2 i could play through queensdale 10 times(which i have done.. well about 5 times) and not even ever run into all the events or see them from start to finish because unlike traditional questing it's not all about you starting everything.. it makes the world feel like it doesn't just revolve around you(outside the personal story of course) and adds a ton to the world questing as a whole imho

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • eye_meye_m Notta Chance, ABPosts: 3,133Member Uncommon
    Originally posted by kadepsyson
    Originally posted by eyelolled
    Originally posted by Latronus

     

     

     

     

     

    This is exactly the same crap we've been doing for years.  Just you and the fanbois like you are too blinded to the fact that all these DEs are is re-skinned kill, gather, protect, and escort quests just shows how far the community has degenerated into a bunch of easily fooled lemmings.  The big difference is there isn't a "?" Over the quest givers head, but it has been replaced by a bigass circle when the DE is active.   Oooooh, so revolutionary.  They are nothing but the traditional quest system, you are just too blinded  to see it.

    The only revolutionary thing about them is they have fooled the suckers into believing they are revolutionary.  

    If you simplify it, than absolutely it is the exact same thing that we've been doing for years. And you have the right to look at things however you want.

    I however, would rather not be simple. I would rather look at all the variable and points AND how they work together.

     

    Imagine this. Two people go hunting. The first person comes home and tells his wife "When I went out this morning, it was cold, and the wind was blowing from the north. I knew that I wouldn't be able to circle around and approach from the south, so for tonight, we are going to have to live with rabbit stew and I'll try for big game again tomorrow."

     

    The second person comes home and tells his wife "Mog kill bunny, you cook"

     

    Those two situations sound completely different to me, even though the end result might be the same, but thats because I'm choosing to NOT be simple.

     

     

    To be honest, I think GW2 has the "simple" version of quests.  I think they somehow managed to further casualize trivialize and dumb down the whole process.

    In GW2 there isn't any need to know where to go, who to return to, or what you're really doing.  It really amounts to wandering aimlessly and seeing a bunch of people zerging something, and then pressing buttons until a bar fills and the game hands you a gold star just like the rest of the class.

    Well thats a nice opinion, too bad it has nothing to do with the point being made.

     

    Relevant

    rel·e·vant

     [rel-uh-vuhnt]

     

    adjective
    bearing upon or connected with the matter in hand; pertinent: a relevant remark.

     

     

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

  • Gaia_HunterGaia_Hunter BristolPosts: 2,828Member Uncommon
    Originally posted by Latronus
    Originally posted by Gaia_Hunter

    imageimageimageimageimageimage

     

    When this is the normal leveling process in Rift and Warhammer we can talk.

    Looks like normal kill, gather, protect, & escort quests to me.  Just missing the ?, oh but wait!  There's a big ass circle telling you where to go.  Oh so revolutionary.  You lemming fanbois make me laugh.  Have fun in your delusional minds.

    Oh, yeah with lemme see what?

    Ah.

    People.

    During leveling.

     

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • kadepsysonkadepsyson sun prairie, WIPosts: 1,937Member
    Originally posted by Aerowyn
    Originally posted by kadepsyson
    Originally posted by Aerowyn
    Originally posted by kadepsyson
     

    Sure, one mission had you monkeying a guy on youtube.  However, you still used a video guide to figure it out - rather than just running to the zerg and pushing numbers.

    Howevert, in one Guild Wars 2 dynamic event, I ran to the zerg and hit one number once.  I just ran in there, hit the 1 key, and waited.  When I got the gold medal for the entire event for just having hit 1 and standing there, I realized a bit about the game.

    they tweaked the rewards i have noticed you don't get gold for just "being present" or hitting a single mob anymore.. but then again it's a good system imho.. people who hate traditional questing and don't like to read/listen or follow stories can play and just fight things and get rewarded.. people who enjoy stories and want to see what happens in each DE and how they unfold can do so as well and each person will get rewarded for playing the way they want... it's just my opinion if you follow through on the DEs and see where they lead and listen to the NPCs you will in the end get much more out of them...

    Well, my 1 key does hit multiple targets. However the event I mentioned was literally just one big enemy.  I just had to get in range, hit 1, and wait quite a while for the reward to come.  He had a lot of health, so it took a while for my autoattack to help whittle him down.  If anything the amount of health was a delay that wasn't needed, just made it take longer.

     

    I'm not sure what stories I may have missed.  The NPCs often just said "Oh no, centaurs!  My farm!" to indicate with audio that an event had started, and to form the zerg now to get gold.  Even the very first quest in WoW I did - killing 10 boars, had some flavor text explaining why the boars needed to be killed.  It was much more lengthy and fleshed out.  Also, I didn't have to keep killing 10 boars for that orc every few minutes because I was in the area.  "Dynamic" events however get repeated so much that if I ever felt like seeing if that farmer fool had something to say I could go back and wait til she got attacked for the millionth time.

    Now I'm not saying WoW has better quests, or TSW has better quests, just saying that GW2 took it to a whole new lower level.

    every event has a story the thing is since they don't always revovle around any one person you don't know where in the chain you will be at in the event.. if you ever see and DE quest starter npc by the obvious icon over there head you can start the chain and follow it out to the end..many DE's have follow up chain events that if you just leave after the current event is over you will not see how it moves to the next chain of the event.. i really think many just are angry about the fact the events don't have the "lasting" effects on the world they were hoping and/or they just aren't paying much attention.. either way it's how the game is you cna play how you want in this regard and it works for some and not for others.. but for those that put in the time there are some great stories in many of the DEs... also the fact you can run into any said event and any portion of its event chain is how they are dynamic and always in a state of movement.. it's the main thing to me that sets the whle world of GW2 questing apart from the rest of the games..

     

    I leveled 4 characters in Rift to max level if I picked two of the same faction until around 30 or so when the zones branched off a bit you basically did every quest exactly the same in the same order and the followed the exact same sequence of point a to point b.. now in GW2 i could play through queensdale 10 times(which i have done.. well about 5 times) and not even ever run into all the events or see them from start to finish because unlike traditional questing it's not all about you starting everything.. it makes the world feel like it doesn't just revolve around you(outside the personal story of course) and adds a ton to the world questing as a whole imho

    I've seen some of those NPCs now that you mention it.  Like the one where every so often you talk to this guard and he starts his patrol around the cave, and there was one where the science chick went looking for grubs or somethin.

    I don't think all the Dynamic Events have these though, do they?  Some just start based on a timer and repeat based on a clock.

    The lasting effects were heavily marketed in that Manifesto video, but I guess some of the effects from holiday events stuck around a bit, so they weren't completely off on that.

     

    I just really hesitate to call this revolutionary when it seems to be more of a synthesis of features from other games.  Like how WoW did its entire game and used its Warcraft IP.

    In that manifesto video there was all those lines something like "i've never seen anything like that before!'  but with the Dynamic Events we have seen it before time and time again, just now it is displayed differently.

    El Psy Congroo

  • Gaia_HunterGaia_Hunter BristolPosts: 2,828Member Uncommon
    Originally posted by kadepsyson
    Originally posted by Gaia_Hunter

    imageimageimageimageimageimage

     

    When this is the normal leveling process in Rift and Warhammer we can talk.

    I like the bottom center screenshot the best - reminds me the most of my time in GW2.  You know, where you can't see anything that's happening due to extreme particle effects, but you can see the progress bar so you know to just keep hitting buttons in the zerg until the bar turns into a reward.

    Opposed to not seeing anything anyways cause you have the screen filled with UI and addons.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • kadepsysonkadepsyson sun prairie, WIPosts: 1,937Member
    Originally posted by eyelolled
    Originally posted by kadepsyson
    Originally posted by eyelolled
    Originally posted by Latronus

     

     

     

     

     

    This is exactly the same crap we've been doing for years.  Just you and the fanbois like you are too blinded to the fact that all these DEs are is re-skinned kill, gather, protect, and escort quests just shows how far the community has degenerated into a bunch of easily fooled lemmings.  The big difference is there isn't a "?" Over the quest givers head, but it has been replaced by a bigass circle when the DE is active.   Oooooh, so revolutionary.  They are nothing but the traditional quest system, you are just too blinded  to see it.

    The only revolutionary thing about them is they have fooled the suckers into believing they are revolutionary.  

    If you simplify it, than absolutely it is the exact same thing that we've been doing for years. And you have the right to look at things however you want.

    I however, would rather not be simple. I would rather look at all the variable and points AND how they work together.

     

    Imagine this. Two people go hunting. The first person comes home and tells his wife "When I went out this morning, it was cold, and the wind was blowing from the north. I knew that I wouldn't be able to circle around and approach from the south, so for tonight, we are going to have to live with rabbit stew and I'll try for big game again tomorrow."

     

    The second person comes home and tells his wife "Mog kill bunny, you cook"

     

    Those two situations sound completely different to me, even though the end result might be the same, but thats because I'm choosing to NOT be simple.

     

     

    To be honest, I think GW2 has the "simple" version of quests.  I think they somehow managed to further casualize trivialize and dumb down the whole process.

    In GW2 there isn't any need to know where to go, who to return to, or what you're really doing.  It really amounts to wandering aimlessly and seeing a bunch of people zerging something, and then pressing buttons until a bar fills and the game hands you a gold star just like the rest of the class.

    Well thats a nice opinion, too bad it has nothing to do with the point being made.

     

    Relevant

    rel·e·vant

     [rel-uh-vuhnt]

     

    adjective
    bearing upon or connected with the matter in hand; pertinent: a relevant remark.

     

     

    Your entire OP is an opinion, I'm glad you think it is irrelevant ;)

    I was however referring to the Dynamic Events.  The topic at hand, you see.  Just because I share my opinion on your own opinion doesn't mean yours is any less silly than mine.

    El Psy Congroo

  • kadepsysonkadepsyson sun prairie, WIPosts: 1,937Member
    Originally posted by Gaia_Hunter
    Originally posted by kadepsyson
    Originally posted by Gaia_Hunter

    imageimageimageimageimageimage

     

    When this is the normal leveling process in Rift and Warhammer we can talk.

    I like the bottom center screenshot the best - reminds me the most of my time in GW2.  You know, where you can't see anything that's happening due to extreme particle effects, but you can see the progress bar so you know to just keep hitting buttons in the zerg until the bar turns into a reward.

    Opposod to not seeing anything anyways cause you have the screen filled with UI and addons.

    It would be a very difficult task to fill my display with UI and addons, even in UI heavy games such as EVE.

    I feel bad you have a small monitor though.

    El Psy Congroo

  • AerowynAerowyn BUZZARDS BAY, MAPosts: 7,928Member
    Originally posted by kadepsyson
    Originally posted by Aerowyn
    Originally posted by kadepsyson
    Originally posted by Aerowyn
    Originally posted by kadepsyson
     

    Sure, one mission had you monkeying a guy on youtube.  However, you still used a video guide to figure it out - rather than just running to the zerg and pushing numbers.

    Howevert, in one Guild Wars 2 dynamic event, I ran to the zerg and hit one number once.  I just ran in there, hit the 1 key, and waited.  When I got the gold medal for the entire event for just having hit 1 and standing there, I realized a bit about the game.

    they tweaked the rewards i have noticed you don't get gold for just "being present" or hitting a single mob anymore.. but then again it's a good system imho.. people who hate traditional questing and don't like to read/listen or follow stories can play and just fight things and get rewarded.. people who enjoy stories and want to see what happens in each DE and how they unfold can do so as well and each person will get rewarded for playing the way they want... it's just my opinion if you follow through on the DEs and see where they lead and listen to the NPCs you will in the end get much more out of them...

    Well, my 1 key does hit multiple targets. However the event I mentioned was literally just one big enemy.  I just had to get in range, hit 1, and wait quite a while for the reward to come.  He had a lot of health, so it took a while for my autoattack to help whittle him down.  If anything the amount of health was a delay that wasn't needed, just made it take longer.

     

    I'm not sure what stories I may have missed.  The NPCs often just said "Oh no, centaurs!  My farm!" to indicate with audio that an event had started, and to form the zerg now to get gold.  Even the very first quest in WoW I did - killing 10 boars, had some flavor text explaining why the boars needed to be killed.  It was much more lengthy and fleshed out.  Also, I didn't have to keep killing 10 boars for that orc every few minutes because I was in the area.  "Dynamic" events however get repeated so much that if I ever felt like seeing if that farmer fool had something to say I could go back and wait til she got attacked for the millionth time.

    Now I'm not saying WoW has better quests, or TSW has better quests, just saying that GW2 took it to a whole new lower level.

    every event has a story the thing is since they don't always revovle around any one person you don't know where in the chain you will be at in the event.. if you ever see and DE quest starter npc by the obvious icon over there head you can start the chain and follow it out to the end..many DE's have follow up chain events that if you just leave after the current event is over you will not see how it moves to the next chain of the event.. i really think many just are angry about the fact the events don't have the "lasting" effects on the world they were hoping and/or they just aren't paying much attention.. either way it's how the game is you cna play how you want in this regard and it works for some and not for others.. but for those that put in the time there are some great stories in many of the DEs... also the fact you can run into any said event and any portion of its event chain is how they are dynamic and always in a state of movement.. it's the main thing to me that sets the whle world of GW2 questing apart from the rest of the games..

     

    I leveled 4 characters in Rift to max level if I picked two of the same faction until around 30 or so when the zones branched off a bit you basically did every quest exactly the same in the same order and the followed the exact same sequence of point a to point b.. now in GW2 i could play through queensdale 10 times(which i have done.. well about 5 times) and not even ever run into all the events or see them from start to finish because unlike traditional questing it's not all about you starting everything.. it makes the world feel like it doesn't just revolve around you(outside the personal story of course) and adds a ton to the world questing as a whole imho

    I've seen some of those NPCs now that you mention it.  Like the one where every so often you talk to this guard and he starts his patrol around the cave, and there was one where the science chick went looking for grubs or somethin.

    I don't think all the Dynamic Events have these though, do they?  Some just start based on a timer and repeat based on a clock.

    The lasting effects were heavily marketed in that Manifesto video, but I guess some of the effects from holiday events stuck around a bit, so they weren't completely off on that.

     

    I just really hesitate to call this revolutionary when it seems to be more of a synthesis of features from other games.  Like how WoW did its entire game and used its Warcraft IP.

    In that manifesto video there was all those lines something like "i've never seen anything like that before!'  but with the Dynamic Events we have seen it before time and time again, just now it is displayed differently.

    in my experience in the game only few events are on a timer(like the dragon fights).. many require some sort of player interaction to start them just doesn't have to be "you". Also if an event fails many times it changes what happens or leads to another event so you can't just say oh at this time the bandits will burn down this area in this zone.. even for the dragons.. the pre-event starts at pretty set intervals(on the dragon fights) but you need to complete the pre-event first which can take any random amount of time depending how many people you have helping in the pre-event. Yes many of the events are basic kill, fetch, escort quests but to me presentation is key and to me it really sets things apart.. with hundreds upon hundreds of events i really would like to know how they could make them all "blow your mind" amazing and new... like many things in new games you present things in a new way and improve and i feel that is exactly what GW2 did to traditional MMO questing.

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

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