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This isn't your normal MMO

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  • VolkonVolkon Sterling, VAPosts: 3,788Member
    Originally posted by Dream_Chaser

    This is exactly right. It's the same old stuff from WoW (with the same old RNG-based combat) that we've always had. A 'new lick of paint' doesn't really change that. Champions Online is way, way more innovative, to be honest, because it at least provides combat that doesn't turn RNG into a crazy fetish (I'm so sick of RNG-based combat).

    See, Champions Online had public missions, just like GW2. And GW2's heart missions are just normal quests with the ! (pick-up) and ? (turn-in) parts removed. The problem is though is that by removing that, you also remove much of the story, so GW2 also takwas away from the illusion that you're not working/grinding, and the heart events feel way, way more like grinding than normal quests in GW2 or TERA do. That's depressing.

    And dynamic events? CO and WAR had them. And just like in WAR (because WAR was bad at scaling, too), the dynamic event breaks if there aren't enough people around to do it, and considering that most servers are ghost towns between 20-30 and 80 these days, then there are never enough people around to do dynamic events.

    Oh... and that damn combat? Barely any different than WoW. The dodge-roll is so vestigial and pointless that it's a joke. Calling GW2 action-based combat is like callilng a Final Fantasy game action-based combat. TERA and CO both come way, way closer to a true action-based combat MMORPG. And after playing something like ME3's multi-player, which is action-based and requires strategy/team tactics, I find GW2 just... wanting and dull.

    And the desperation of the people defending it? Too desperate. They're running around the boards like lone rangers trying to hold up the dignity of their poor, wounded corporations. Where as if they were really having fun, they'd be in the game and playing it rather than haunting these boards and attacking anyone who has even a slightly dissenting opinion.

    There are better games out there, there are better MMOs out there, and going by the waning population of the game I think people are starting to realise this. GW2 was a new lick of paint, yes, but the paint is tacky, gaudy, and flakes away quickly to reveal the same old crap we've been doing since WoW.

    It'll be highly entertaining if TES:O is the last nail in GW2's coffin. Not saying it will be, but it would be funny if it were.

     

    You're trying way, way too hard. At least base trolling somewhat in facts to give the illusion you know what you're talking about. Comparing the combat as being WoW-like is a joke, they're markedly different, even including the dodging (which I use as an offensive weapon on my mesmer). The lie about most DEs breaking without enough people... most are scaled down to one person with spefically the ones labeled "Group Event" requiring more. But I look through and see the same regurgitated and rebuked lies I've seen before, then I see you call the "people defending it" desperate... it makes one wonder why you're so desperately trying to denigrate a game you apparently don't even play nor have a working knowledge of.

    Oderint, dum metuant.
    image

  • TorgrimTorgrim GothenburgPosts: 2,088Member
    Originally posted by Dream_Chaser
    Originally posted by Zorgo

    It seems to me that GW2 does the same things as other mmo's in a different way.

    Opinions seem to be determined by whether an individual puts more weight on the 'the same things' or on 'the different way'.

    IMO, GW2 does what other mmo's do, making it the same ol' same ol'.

    Yet they do it in a different way, making the 'same ol' same ol' feel refreshing.

    That is if you can stand the dialogue. Which I can't.

    And the desperation of the people defending it? Too desperate. They're running around the boards like lone rangers trying to hold up the dignity of their poor, wounded corporations.

     

    And what's makes you then, The Crusader of light bringer to blind fanbois?

    If it's not broken, you are not innovating.

  • neobahamut20neobahamut20 ste-julie, QCPosts: 336Member
    Originally posted by Volkon
    Originally posted by neobahamut20
    Originally posted by Volkon
    Originally posted by neobahamut20

    I only use 3 skills because its all I need to win the fight. My utility skills were sprints and anti-stun. My elite skill was only used against elite mobs, the soloable ones. I weapon switch for range, because it is a requirement for many fights in instances and against many event mobs where melee gets obliterated.

    I dont find anything fun in varying a playstyle just as a change of pace especially when I died more often from falling than mobs on my way to 80. I also tried playing other classes, I do have 7 character slots. They were all the same shit so I stopped pretty quickly. I logged in the other day and had guildies begging for help to kill a dragon. That's when you realize no one cares about the game when dragons dont even attract enough people to kill it.

     

    It's amazing how quickly a line of text can shatter your credibility. To think you're trying to sell us that a warrior plays like a mesmer plays like a necro plays like a ranger... dude. Just stop. No one is buying this guano. You're going up against reality and faring poorly.

    Again, pretty pixels on a screen are only significant for a certain group of people. If that is all you need, then lucky you I guess, it'll keep you happy long time given the current trend. I, however, want something more, I want actual differences. Having to use a skill at a 1200 or 800 range is the same playstyle. Your guardian can be (actually still is I believe) more effective at range than a ranger. But hey, he doesnt have a drawing of a bear in front of him so it MUST be different.

    OK... now you're babbling. By your alleged attempt at a definition, all games are the same being "pixels", so why are you even here? If you can't see the differences in the skills in GW2 then you simply haven't looked and refudse to do so. It's the secondary and tertiary effects of the skills that make them stand out, and the varying playstyles of each profession that that results in. A mesmer, for example, is about confusing the enemy and their targeting getting them to spread their damage uselessly through confusion. It's about having enough control over their actions that you can get them to kill or severly damage themselves. It's about being there while you're not there unless you are there instead of here, or neither.

     

    You are not ready.

    Do you even know what a RPG is? That's why I'm here.

    Obviously, by this and some other posts of yours you either are a very incompetant player for finding anything in this game even remotely challenging or a troll acting like a noob. The problem with you is I dont know if its trolling or just plain stupidity. Nice job repeating the sales pitch for the mesmer though, I really needed that...

    Boycotting EA. Why? They suck, even moreso since 2008.

  • Gaia_HunterGaia_Hunter BristolPosts: 2,800Member Uncommon
    Originally posted by neobahamut20
    Originally posted by Volkon
    Originally posted by neobahamut20
    Originally posted by Volkon
    Originally posted by neobahamut20

    I only use 3 skills because its all I need to win the fight. My utility skills were sprints and anti-stun. My elite skill was only used against elite mobs, the soloable ones. I weapon switch for range, because it is a requirement for many fights in instances and against many event mobs where melee gets obliterated.

    I dont find anything fun in varying a playstyle just as a change of pace especially when I died more often from falling than mobs on my way to 80. I also tried playing other classes, I do have 7 character slots. They were all the same shit so I stopped pretty quickly. I logged in the other day and had guildies begging for help to kill a dragon. That's when you realize no one cares about the game when dragons dont even attract enough people to kill it.

     

    It's amazing how quickly a line of text can shatter your credibility. To think you're trying to sell us that a warrior plays like a mesmer plays like a necro plays like a ranger... dude. Just stop. No one is buying this guano. You're going up against reality and faring poorly.

    Again, pretty pixels on a screen are only significant for a certain group of people. If that is all you need, then lucky you I guess, it'll keep you happy long time given the current trend. I, however, want something more, I want actual differences. Having to use a skill at a 1200 or 800 range is the same playstyle. Your guardian can be (actually still is I believe) more effective at range than a ranger. But hey, he doesnt have a drawing of a bear in front of him so it MUST be different.

    OK... now you're babbling. By your alleged attempt at a definition, all games are the same being "pixels", so why are you even here? If you can't see the differences in the skills in GW2 then you simply haven't looked and refudse to do so. It's the secondary and tertiary effects of the skills that make them stand out, and the varying playstyles of each profession that that results in. A mesmer, for example, is about confusing the enemy and their targeting getting them to spread their damage uselessly through confusion. It's about having enough control over their actions that you can get them to kill or severly damage themselves. It's about being there while you're not there unless you are there instead of here, or neither.

     

    You are not ready.

    Do you even know what a RPG is? That's why I'm here.

    Obviously, by this and some other posts of yours you either are a very incompetant player for finding anything in this game even remotely challenging or a troll acting like a noob. The problem with you is I dont know if its trolling or just plain stupidity. Nice job repeating the sales pitch for the mesmer though, I really needed that...

    Which RPG, the original ones that put a player in control of a character in a fantasy storyline that would take decisions or the more oriented statistical games videogames that degenerated (in my opinion) from it?

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • VolkonVolkon Sterling, VAPosts: 3,788Member
    Originally posted by neobahamut20
    Originally posted by Volkon
    Originally posted by neobahamut20
    Originally posted by Volkon
    Originally posted by neobahamut20

    I only use 3 skills because its all I need to win the fight. My utility skills were sprints and anti-stun. My elite skill was only used against elite mobs, the soloable ones. I weapon switch for range, because it is a requirement for many fights in instances and against many event mobs where melee gets obliterated.

    I dont find anything fun in varying a playstyle just as a change of pace especially when I died more often from falling than mobs on my way to 80. I also tried playing other classes, I do have 7 character slots. They were all the same shit so I stopped pretty quickly. I logged in the other day and had guildies begging for help to kill a dragon. That's when you realize no one cares about the game when dragons dont even attract enough people to kill it.

     

    It's amazing how quickly a line of text can shatter your credibility. To think you're trying to sell us that a warrior plays like a mesmer plays like a necro plays like a ranger... dude. Just stop. No one is buying this guano. You're going up against reality and faring poorly.

    Again, pretty pixels on a screen are only significant for a certain group of people. If that is all you need, then lucky you I guess, it'll keep you happy long time given the current trend. I, however, want something more, I want actual differences. Having to use a skill at a 1200 or 800 range is the same playstyle. Your guardian can be (actually still is I believe) more effective at range than a ranger. But hey, he doesnt have a drawing of a bear in front of him so it MUST be different.

    OK... now you're babbling. By your alleged attempt at a definition, all games are the same being "pixels", so why are you even here? If you can't see the differences in the skills in GW2 then you simply haven't looked and refudse to do so. It's the secondary and tertiary effects of the skills that make them stand out, and the varying playstyles of each profession that that results in. A mesmer, for example, is about confusing the enemy and their targeting getting them to spread their damage uselessly through confusion. It's about having enough control over their actions that you can get them to kill or severly damage themselves. It's about being there while you're not there unless you are there instead of here, or neither.

     

    You are not ready.

    Do you even know what a RPG is? That's why I'm here.

    Obviously, by this and some other posts of yours you either are a very incompetant player for finding anything in this game even remotely challenging or a troll acting like a noob. The problem with you is I dont know if its trolling or just plain stupidity. Nice job repeating the sales pitch for the mesmer though, I really needed that...

    Tell ya what, Sparky. Go take on a veteran Karka using only your 1,2,3 skills, Fraps it and share your awesomeness at the game with us. Film or it didn't happen.

     

    If you're really feeling Froggy, the Champion isn't too far away either.

     

    Oh, and you're welcome on the mesmer. You can't get enough mesmer. That's why we clone.

    Oderint, dum metuant.
    image

  • mikahrmikahr ZagrebPosts: 1,066Member
    Originally posted by neobahamut20

    Do you even know what a RPG is? That's why I'm here.

    Obviously, by this and some other posts of yours you either are a very incompetant player for finding anything in this game even remotely challenging or a troll acting like a noob. The problem with you is I dont know if its trolling or just plain stupidity. Nice job repeating the sales pitch for the mesmer though, I really needed that...

    Ooooh, please enlighten us: What is RPG?

  • neobahamut20neobahamut20 ste-julie, QCPosts: 336Member
    Originally posted by Volkon
    Originally posted by neobahamut20
    Originally posted by Volkon
    Originally posted by neobahamut20
    Originally posted by Volkon
    Originally posted by neobahamut20

    I only use 3 skills because its all I need to win the fight. My utility skills were sprints and anti-stun. My elite skill was only used against elite mobs, the soloable ones. I weapon switch for range, because it is a requirement for many fights in instances and against many event mobs where melee gets obliterated.

    I dont find anything fun in varying a playstyle just as a change of pace especially when I died more often from falling than mobs on my way to 80. I also tried playing other classes, I do have 7 character slots. They were all the same shit so I stopped pretty quickly. I logged in the other day and had guildies begging for help to kill a dragon. That's when you realize no one cares about the game when dragons dont even attract enough people to kill it.

     

    It's amazing how quickly a line of text can shatter your credibility. To think you're trying to sell us that a warrior plays like a mesmer plays like a necro plays like a ranger... dude. Just stop. No one is buying this guano. You're going up against reality and faring poorly.

    Again, pretty pixels on a screen are only significant for a certain group of people. If that is all you need, then lucky you I guess, it'll keep you happy long time given the current trend. I, however, want something more, I want actual differences. Having to use a skill at a 1200 or 800 range is the same playstyle. Your guardian can be (actually still is I believe) more effective at range than a ranger. But hey, he doesnt have a drawing of a bear in front of him so it MUST be different.

    OK... now you're babbling. By your alleged attempt at a definition, all games are the same being "pixels", so why are you even here? If you can't see the differences in the skills in GW2 then you simply haven't looked and refudse to do so. It's the secondary and tertiary effects of the skills that make them stand out, and the varying playstyles of each profession that that results in. A mesmer, for example, is about confusing the enemy and their targeting getting them to spread their damage uselessly through confusion. It's about having enough control over their actions that you can get them to kill or severly damage themselves. It's about being there while you're not there unless you are there instead of here, or neither.

     

    You are not ready.

    Do you even know what a RPG is? That's why I'm here.

    Obviously, by this and some other posts of yours you either are a very incompetant player for finding anything in this game even remotely challenging or a troll acting like a noob. The problem with you is I dont know if its trolling or just plain stupidity. Nice job repeating the sales pitch for the mesmer though, I really needed that...

    Tell ya what, Sparky. Go take on a veteran Karka using only your 1,2,3 skills, Fraps it and share your awesomeness at the game with us. Film or it didn't happen.

     

    If you're really feeling Froggy, the Champion isn't too far away either.

     

    Oh, and you're welcome on the mesmer. You can't get enough mesmer. That's why we clone.

    That would imply I'd have to reinstall the game. No thanks.

    Also, that island is better off empty so their stats track the major flop it is. Vet Kakra req a dodge from time to time too, because they thought doing like every other game would make it better... "lets increase the difficulty by making mobs... hit harder yeah!!! Thats how you do it". The full heal is annoying too, you have to run away, rest, restart when it pops.

    Boycotting EA. Why? They suck, even moreso since 2008.

  • VolkonVolkon Sterling, VAPosts: 3,788Member
    Originally posted by neobahamut20
    Originally posted by Volkon

     

    If you're really feeling Froggy, the Champion isn't too far away either.

     

    Oh, and you're welcome on the mesmer. You can't get enough mesmer. That's why we clone.

    That would imply I'd have to reinstall the game. No thanks.

    Also, that island is better off empty so their stats track the major flop it is. Vet Kakra req a dodge from time to time too, because they thought doing like every other game would make it better... "lets increase the difficulty by making mobs... hit harder yeah!!! Thats how you do it". The full heal is annoying too, you have to run away, rest, restart when it pops.

     

    Southsun is supposed to be fairly empty right now, by design. The land was introduced as an area for future content to be added. Everyone knows this, or should if they were paying attention. Right now, until they do their planned content additions there, it's a scenic place to go for a little quiet farming, do a jumping puzzle, grab some Ori, pick up some beverages and chill on the beach.

     

    You... you never actually fought one of the vet karka, did you? You think it's only that they hit harder? Really?

    Oderint, dum metuant.
    image

  • mikahrmikahr ZagrebPosts: 1,066Member
    Originally posted by Volkon
     

    You... you never actually fought one of the vet karka, did you? You think it's only that they hit harder? Really?

    Thats my conclusion also.

  • AerowynAerowyn BUZZARDS BAY, MAPosts: 7,928Member
    Originally posted by neobahamut20

    Tell ya what, Sparky. Go take on a veteran Karka using only your 1,2,3 skills, Fraps it and share your awesomeness at the game with us. Film or it didn't happen.

     

    If you're really feeling Froggy, the Champion isn't too far away either.

     

    Oh, and you're welcome on the mesmer. You can't get enough mesmer. That's why we clone.

    That would imply I'd have to reinstall the game. No thanks.

    Also, that island is better off empty so their stats track the major flop it is. Vet Kakra req a dodge from time to time too, because they thought doing like every other game would make it better... "lets increase the difficulty by making mobs... hit harder yeah!!! Thats how you do it". The full heal is annoying too, you have to run away, rest, restart when it pops.

    why not afraid without the zerg  holding you up you might actually get a challenge?  also your difficulty comment is pretty humorous considering many MMOs all they do is up the hp/power on mobs as you level(in the context of regular questing i mean)

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • mikahrmikahr ZagrebPosts: 1,066Member
    Originally posted by Aerowyn

    why not afraid without the zerg  holding you up you might actually get a challenge?  also your difficulty comment is pretty humorous considering many MMOs all they do is up the hp/power on mobs as you level(in the context of regular questing i mean)

    Dont forget occasional puddle you musnt stand in!

  • neobahamut20neobahamut20 ste-julie, QCPosts: 336Member
    Originally posted by Aerowyn
    Originally posted by neobahamut20

    Tell ya what, Sparky. Go take on a veteran Karka using only your 1,2,3 skills, Fraps it and share your awesomeness at the game with us. Film or it didn't happen.

     

    If you're really feeling Froggy, the Champion isn't too far away either.

     

    Oh, and you're welcome on the mesmer. You can't get enough mesmer. That's why we clone.

    That would imply I'd have to reinstall the game. No thanks.

    Also, that island is better off empty so their stats track the major flop it is. Vet Kakra req a dodge from time to time too, because they thought doing like every other game would make it better... "lets increase the difficulty by making mobs... hit harder yeah!!! Thats how you do it". The full heal is annoying too, you have to run away, rest, restart when it pops.

    why not afraid without the zerg  holding you up you might actually get a challenge?  also your difficulty comment is pretty humorous considering many MMOs all they do is up the hp/power on mobs as you level(in the context of regular questing i mean)

    With my playtimes, midnight - 3am, I rarely experienced a zerg. Seriously, sometimes, I used to log in, and people were looking for help to kill a dragon. Its how empty it was. I literally got bored of Kakas after like the 10th exact same dull fight against them.

     

    Im still looking for a hard MMO

    Some MMOS actually use zergs instead of HP/Power boosts, its lame too but at least it can make some people feel like heroes.

    Boycotting EA. Why? They suck, even moreso since 2008.

  • AerowynAerowyn BUZZARDS BAY, MAPosts: 7,928Member
    Originally posted by neobahamut20
    Originally posted by Aerowyn
    Originally posted by neobahamut20

    Tell ya what, Sparky. Go take on a veteran Karka using only your 1,2,3 skills, Fraps it and share your awesomeness at the game with us. Film or it didn't happen.

     

    If you're really feeling Froggy, the Champion isn't too far away either.

     

    Oh, and you're welcome on the mesmer. You can't get enough mesmer. That's why we clone.

    That would imply I'd have to reinstall the game. No thanks.

    Also, that island is better off empty so their stats track the major flop it is. Vet Kakra req a dodge from time to time too, because they thought doing like every other game would make it better... "lets increase the difficulty by making mobs... hit harder yeah!!! Thats how you do it". The full heal is annoying too, you have to run away, rest, restart when it pops.

    why not afraid without the zerg  holding you up you might actually get a challenge?  also your difficulty comment is pretty humorous considering many MMOs all they do is up the hp/power on mobs as you level(in the context of regular questing i mean)

    With my playtimes, midnight - 3am, I rarely experienced a zerg. Seriously, sometimes, I used to log in, and people were looking for help to kill a dragon. Its how empty it was. I literally got bored of Kakas after like the 10th exact same dull fight against them.

     

    Im still looking for a hard MMO

    Some MMOS actually use zergs instead of HP/Power boosts, its lame too but at least it can make some people feel like heroes.

    So i'm going to assume you missed over half the DEs in this game since a majority have waves of enemies you need to fend off not to mention the story quests.. hard is extremely subjective also and really depends how you play a game when you play who you play with and such.. there are plenty of areas in GW2 that are difficult and in PUGs certain things are downright frustrating.. the patch is doing away with dungeon spawn point rushing so that should help a good bit for people who thought that was a cheese tactic(which it was) to beat dungeons

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • neobahamut20neobahamut20 ste-julie, QCPosts: 336Member
    Originally posted by Aerowyn
    Originally posted by neobahamut20
    Originally posted by Aerowyn
    Originally posted by neobahamut20

    Tell ya what, Sparky. Go take on a veteran Karka using only your 1,2,3 skills, Fraps it and share your awesomeness at the game with us. Film or it didn't happen.

     

    If you're really feeling Froggy, the Champion isn't too far away either.

     

    Oh, and you're welcome on the mesmer. You can't get enough mesmer. That's why we clone.

    That would imply I'd have to reinstall the game. No thanks.

    Also, that island is better off empty so their stats track the major flop it is. Vet Kakra req a dodge from time to time too, because they thought doing like every other game would make it better... "lets increase the difficulty by making mobs... hit harder yeah!!! Thats how you do it". The full heal is annoying too, you have to run away, rest, restart when it pops.

    why not afraid without the zerg  holding you up you might actually get a challenge?  also your difficulty comment is pretty humorous considering many MMOs all they do is up the hp/power on mobs as you level(in the context of regular questing i mean)

    With my playtimes, midnight - 3am, I rarely experienced a zerg. Seriously, sometimes, I used to log in, and people were looking for help to kill a dragon. Its how empty it was. I literally got bored of Kakas after like the 10th exact same dull fight against them.

     

    Im still looking for a hard MMO

    Some MMOS actually use zergs instead of HP/Power boosts, its lame too but at least it can make some people feel like heroes.

    So i'm going to assume you missed over half the DEs in this game since a majority have waves of enemies you need to fend off not to mention the story quests.. hard is extremely subjective also and really depends how you play a game when you play who you play with and such.. there are plenty of areas in GW2 that are difficult and in PUGs certain things are downright frustrating.. the patch is doing away with dungeon spawn point rushing so that should help a good bit for people who thought that was a cheese tactic(which it was) to beat dungeons

    Well if the games difficulty is finding good players, then the problem lies in the community, not the game. If you get competant players together, then you can judge the game.

    I surely missed plenty of DEs, I ran from heart to heart, waypoint to waypoint, vista to vista and got 100%. DEs werent part of the 100% so I did em if  I was there, I didnt seek them.

    Also did all JP but not all dungeon routes. Tried with http://gw2lfg.com/ but finding a party even in there is hard at my play times.

    Boycotting EA. Why? They suck, even moreso since 2008.

  • AerowynAerowyn BUZZARDS BAY, MAPosts: 7,928Member
    Originally posted by neobahamut20
    Originally posted by Aerowyn
    Originally posted by neobahamut20
    Originally posted by Aerowyn
    Originally posted by neobahamut20

    Tell ya what, Sparky. Go take on a veteran Karka using only your 1,2,3 skills, Fraps it and share your awesomeness at the game with us. Film or it didn't happen.

     

    If you're really feeling Froggy, the Champion isn't too far away either.

     

    Oh, and you're welcome on the mesmer. You can't get enough mesmer. That's why we clone.

    That would imply I'd have to reinstall the game. No thanks.

    Also, that island is better off empty so their stats track the major flop it is. Vet Kakra req a dodge from time to time too, because they thought doing like every other game would make it better... "lets increase the difficulty by making mobs... hit harder yeah!!! Thats how you do it". The full heal is annoying too, you have to run away, rest, restart when it pops.

    why not afraid without the zerg  holding you up you might actually get a challenge?  also your difficulty comment is pretty humorous considering many MMOs all they do is up the hp/power on mobs as you level(in the context of regular questing i mean)

    With my playtimes, midnight - 3am, I rarely experienced a zerg. Seriously, sometimes, I used to log in, and people were looking for help to kill a dragon. Its how empty it was. I literally got bored of Kakas after like the 10th exact same dull fight against them.

     

    Im still looking for a hard MMO

    Some MMOS actually use zergs instead of HP/Power boosts, its lame too but at least it can make some people feel like heroes.

    So i'm going to assume you missed over half the DEs in this game since a majority have waves of enemies you need to fend off not to mention the story quests.. hard is extremely subjective also and really depends how you play a game when you play who you play with and such.. there are plenty of areas in GW2 that are difficult and in PUGs certain things are downright frustrating.. the patch is doing away with dungeon spawn point rushing so that should help a good bit for people who thought that was a cheese tactic(which it was) to beat dungeons

    Well if the games difficulty is finding good players, then the problem lies in the community, not the game. If you get competant players together, then you can judge the game.

    I surely missed plenty of DEs, I ran from heart to heart, waypoint to waypoint, vista to vista and got 100%. DEs werent part of the 100% so I did em if  I was there, I didnt seek them.

    Also did all JP but not all dungeon routes. Tried with http://gw2lfg.com/ but finding a party even in there is hard at my play times.

    hearts are designed to be cake.. DEs,  especially group ones are the meat of GW2 pve questing experience.. midnight EST on sanctum of rall generally always has plenty of people around.. not sure what server you are on but if you are having issues i'd try moving(that is if you ever try playing again) generally you can look at the top 5 to 10 WvW servers and those generally have the biggest populations

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • Bad.dogBad.dog Belleville, ONPosts: 1,108Member
    Originally posted by neobahamut20
    Originally posted by Aerowyn
    Originally posted by neobahamut20

    Tell ya what, Sparky. Go take on a veteran Karka using only your 1,2,3 skills, Fraps it and share your awesomeness at the game with us. Film or it didn't happen.

     

    If you're really feeling Froggy, the Champion isn't too far away either.

     

    Oh, and you're welcome on the mesmer. You can't get enough mesmer. That's why we clone.

    That would imply I'd have to reinstall the game. No thanks.

    Also, that island is better off empty so their stats track the major flop it is. Vet Kakra req a dodge from time to time too, because they thought doing like every other game would make it better... "lets increase the difficulty by making mobs... hit harder yeah!!! Thats how you do it". The full heal is annoying too, you have to run away, rest, restart when it pops.

    why not afraid without the zerg  holding you up you might actually get a challenge?  also your difficulty comment is pretty humorous considering many MMOs all they do is up the hp/power on mobs as you level(in the context of regular questing i mean)

    With my playtimes, midnight - 3am, I rarely experienced a zerg. Seriously, sometimes, I used to log in, and people were looking for help to kill a dragon. Its how empty it was. I literally got bored of Kakas after like the 10th exact same dull fight against them.

     

    Im still looking for a hard MMO

    Some MMOS actually use zergs instead of HP/Power boosts, its lame too but at least it can make some people feel like heroes.

    I hear ya I only started plaing mmo's back in 2000 so  I never had a chance to play any of the really skilled mmo's the hardcore crowd played  

  • NoxxumariNoxxumari Beaverton, ORPosts: 16Member
    this is awesome 20 pages!  i would never have expected that me liking this game because it is not like every other mmo out there would garner such a long heated debate. I hope more people read all these valid arguments and decide to see what its all about, the game is worth the investment. Best 80$ i have spent in awhile.. 80 because i had to up my mac os =)
  • immodiumimmodium ManchesterPosts: 1,572Member Uncommon

    Let me get this straight.

    People are asking gamers to play an MMORPG as a single player game to get a challenge out of it?

    If any group content can be soloed (of equal level) it shows how inept developers are at creating challenging content. (Not solely aimed at GW2)

    However, they are probably doing it to appeal to the masses.

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