Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Fuzzy Avatars Solved! Please re-upload your avatar if it was fuzzy!

This isn't your normal MMO

123468

Comments

  • TazlorTazlor NYC, NYPosts: 864Member
    Oh look, more GW2 promotion.
  • botrytisbotrytis In Flux, MIPosts: 2,567Member
    Originally posted by Tazlor
    Oh look, more GW2 promotion.

    And your problem with that is?

     

    Nothing wrong with a game that people are enjoying unless, you are a killjoy.

    image

    "In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
    by Naqaj - 7/17/2013 MMORPG.com forum

  • DoogiehowserDoogiehowser ParisPosts: 1,873Member
    Originally posted by mikahr
    Originally posted by Doogiehowser
    Originally posted by mikahr
    Originally posted by Doogiehowser

    I guess i am not the only to see the irony in your post here. If Rift only has instance progression  what do you think GW2 has with its dungeons? yeah right..instanced progression. W v W has no progression what so ever. So for those who like progression which i am assuming that majority of MMO players do..they will be grinding instanced dungeons in GW2 for a long time to come.

    I know you were tryign to make GW2 look good here but you did the opposite actually.

    Youre kinda funny.

    So GW2 has all Rift has and then some. And things Rift can only dream about. Joke is on you.

    I know you wanted to make GW2 look bad here but you did quite the opposite.

     

    Changing goal posts are we now? and that was a very weak argument because we are not talking about what features both games have but you making a very silly argument that Rift ONLY has instanced progression when in GW2  as far as PVE is concerned all progression is through instanced dungeons. I gues you failed to see the irony there?

    Please don't treat me like an idiot and atleast stick to your original point of discussion. And as far as features is concerned after the new expansion Rift has left GW2 behind in terms of features and right now Rift has all that GW2 has and much more that GW2 can only dream about especially a very extensive and detailed housing system.

    Its not my fault your post has opposite effect than you wanted to. Next time try better, but its hard because you dont really have an argument.

    And its funny that you push it, ANet saw that instance progression is to narrow and shallow and will expand that same progression to all facets of the game. You just dig deeper and deeper.

    Not to mention that, how long ago was Rift released AND it requires redundant 15/month for a lesser experience lol (unless you are herdcore raider)

    Enjoy

    Huh? suffering from short term memory loss are we? You claim Rift has nothing but only instanced progression. This was your original post.

     

    Rift? lol

    Only noce thing about Rift were open beta weekends so you can find out how bland the game is. Only thing Rift has is instance progression for those who like that, but it seems not many at all do.

    For someone who praise GW2 night and day, i am sorry but it is hard  to ignore the irony in your post. You love to make claims without backing them up though..maybe that is your style i don't know but exaggeration is bad way to make an argument . So i simply asked you that, if Rift only has instanced progression where does the progression in GW2 PVE lies? yes instanced dungeons.

    You obviously circled around my question and made another ridiculous claim that GW2 has everything that Rift got and more and Rift can only dream to have all those features even though that is false statement. I see that you do this quite often. I don't know what opposite effect my post had on this argument but one thing is for sure, you make stuff as you go and your arguments are paper thin at best.

    And you don't have to tell me how long ago Rift was released, you are the one brought up the feature comparison not me.

     

     

    "The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
    -Jesse Schell

    "Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
    -Luke McKinney

    image

  • neobahamut20neobahamut20 ste-julie, QCPosts: 336Member

    I rarely PvP in games because 90% of the time its just waiting and waiting and waiting. Then you get a fight, either your side is 2v1 or they're 2v1. tPvP would have been interesting, but then you need to find good players, develop a strat and it ends up being the same old shit from other games, either your team style is better or it is not and that dictates the victor.  The game could just decide when we pop in who wins.

     

    So I play for PvE. In GW2, either you can solo the elite mob, or you cant. Either you need a zerg for an event, or you can solo it. So since most fights have a clear winner from the start, there is no reason for them to take so long. Sound familiar? It should, its just like the above. There is no real challenge.

     

    When the game forces you to use 5 main skills, 2-3 of which are situational, there isnt much "skill" involved, and yes, that includes pvp. What you get is 8 static classes, each with approximately 3 playstyles. However, in PvE your class gets gear locked to 1 playstyle. In PvP you can change that playstyle in between fights but its time consuming and unless someone doesnt know what he is doing, many just stick with the same style so they can actually enjoy the game.

     

    In the end, in all games, when you ask yourself, "Am I really enjoying myself right now?" and the answer is No, you know its time to uninstall and wait for a new game, in the hopes that it may, one day, actually be fun. Fun, something MMO devs fail to implement in their game. Lets hope SQEX understood that after the backlash they got from FFXIV.

    Boycotting EA. Why? They suck, even moreso since 2008.

  • VolkonVolkon Sterling, VAPosts: 3,788Member
    Originally posted by Doogiehowser

    For someone who praise GW2 night and day, i am sorry but it is hard  to ignore the irony in your post. You love to make claims without backing them up though..maybe that is your style i don't know but exaggeration is bad way to make an argument . So i simply asked you that, if Rift only has instanced progression where does the progression in GW2 PVE lies? yes instanced dungeons.

    You obviously circled around my question and made another ridiculous claim that GW2 has everything that Rift got and more and Rift can only dream to have all those features even though that is false statement. I see that you do this quite often. I don't know what opposite effect my post had on this argument but one thing is for sure, you make stuff as you go and your arguments are paper thin at best.

    And you don't have to tell me how long ago Rift was released, you are the one brought up the feature comparison not me.

     

     

    That's not entirely accurate. Progression in GW2 can be in the instanced dungeons. However, it can also be in PvE, such as fully equipping with Orr exotics. It can also be in WvW. You can craft your way there if you wish, or even play the Trading Post once leveling is out of the way.

     

    Rift may have released before GW2, but it's a well known fact that they were being developed in parallel. 

    Oderint, dum metuant.
    image

  • VolkonVolkon Sterling, VAPosts: 3,788Member
    Originally posted by neobahamut20

    I rarely PvP in games because 90% of the time its just waiting and waiting and waiting. Then you get a fight, either your side is 2v1 or they're 2v1. tPvP would have been interesting, but then you need to find good players, develop a strat and it ends up being the same old shit from other games, either your team style is better or it is not and that dictates the victor.  The game could just decide when we pop in who wins.

     

    So I play for PvE. In GW2, either you can solo the elite mob, or you cant. Either you need a zerg for an event, or you can solo it. So since most fights have a clear winner from the start, there is no reason for them to take so long. Sound familiar? It should, its just like the above. There is no real challenge.

     

    When the game forces you to use 5 main skills, 2-3 of which are situational, there isnt much "skill" involved, and yes, that includes pvp. What you get is 8 static classes, each with approximately 3 playstyles. However, in PvE your class gets gear locked to 1 playstyle. In PvP you can change that playstyle in between fights but its time consuming and unless someone doesnt know what he is doing, many just stick with the same style so they can actually enjoy the game.

     

    In the end, in all games, when you ask yourself, "Am I really enjoying myself right now?" and the answer is No, you know its time to uninstall and wait for a new game, in the hopes that it may, one day, actually be fun. Fun, something MMO devs fail to implement in their game. Lets hope SQEX understood that after the backlash they got from FFXIV.

    Based on your description of the combat I'm inclined to think you never set foot in GW2. No mention of utlity skills, elites, healing skills, profession specific abilities, weapon swapping, modifying your play style through traits, even dodging...

     

    If all you did was use the 5 main weapon skills it's no wonder you didn't like it. That's like eating a mouthful of flour and saying you hate what the bakery is selling.

    Oderint, dum metuant.
    image

  • DoogiehowserDoogiehowser ParisPosts: 1,873Member
    Originally posted by Volkon
    Originally posted by Doogiehowser

    For someone who praise GW2 night and day, i am sorry but it is hard  to ignore the irony in your post. You love to make claims without backing them up though..maybe that is your style i don't know but exaggeration is bad way to make an argument . So i simply asked you that, if Rift only has instanced progression where does the progression in GW2 PVE lies? yes instanced dungeons.

    You obviously circled around my question and made another ridiculous claim that GW2 has everything that Rift got and more and Rift can only dream to have all those features even though that is false statement. I see that you do this quite often. I don't know what opposite effect my post had on this argument but one thing is for sure, you make stuff as you go and your arguments are paper thin at best.

    And you don't have to tell me how long ago Rift was released, you are the one brought up the feature comparison not me.

     

     

    That's not entirely accurate. Progression in GW2 can be in the instanced dungeons. However, it can also be in PvE, such as fully equipping with Orr exotics. It can also be in WvW. You can craft your way there if you wish, or even play the Trading Post once leveling is out of the way.

     

    Rift may have released before GW2, but it's a well known fact that they were being developed in parallel. 

    The majority of focus of progression in GW2 is on instanced dungeons now. And till you can acquire the new gear from crafting as well PVP, DE's etc, dungeons is where it is. So yeah mry original point still stands and it is ironic that someone who defends GW2 with such a passion would flaim Rift for ONLY having instanced progression. As if GW2 is any difference in terms of instanced progression. And as expected he avoided what i said.

    Wv W has no progression right now..maybe it will change in future but as of now for those who want to improve their character in terms of gear no matter how little the difference, dungeons is where it is.

    "The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
    -Jesse Schell

    "Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
    -Luke McKinney

    image

  • neobahamut20neobahamut20 ste-julie, QCPosts: 336Member
    Originally posted by Volkon
    Originally posted by neobahamut20

    I rarely PvP in games because 90% of the time its just waiting and waiting and waiting. Then you get a fight, either your side is 2v1 or they're 2v1. tPvP would have been interesting, but then you need to find good players, develop a strat and it ends up being the same old shit from other games, either your team style is better or it is not and that dictates the victor.  The game could just decide when we pop in who wins.

     

    So I play for PvE. In GW2, either you can solo the elite mob, or you cant. Either you need a zerg for an event, or you can solo it. So since most fights have a clear winner from the start, there is no reason for them to take so long. Sound familiar? It should, its just like the above. There is no real challenge.

     

    When the game forces you to use 5 main skills, 2-3 of which are situational, there isnt much "skill" involved, and yes, that includes pvp. What you get is 8 static classes, each with approximately 3 playstyles. However, in PvE your class gets gear locked to 1 playstyle. In PvP you can change that playstyle in between fights but its time consuming and unless someone doesnt know what he is doing, many just stick with the same style so they can actually enjoy the game.

     

    In the end, in all games, when you ask yourself, "Am I really enjoying myself right now?" and the answer is No, you know its time to uninstall and wait for a new game, in the hopes that it may, one day, actually be fun. Fun, something MMO devs fail to implement in their game. Lets hope SQEX understood that after the backlash they got from FFXIV.

    Based on your description of the combat I'm inclined to think you never set foot in GW2. No mention of utlity skills, elites, healing skills, profession specific abilities, weapon swapping, modifying your play style through traits, even dodging...

     

    If all you did was use the 5 main weapon skills it's no wonder you didn't like it. That's like eating a mouthful of flour and saying you hate what the bakery is selling.

    I only use 3 skills because its all I need to win the fight. My utility skills were sprints and anti-stun. My elite skill was only used against elite mobs, the soloable ones. I weapon switch for range, because it is a requirement for many fights in instances and against many event mobs where melee gets obliterated.

    I dont find anything fun in varying a playstyle just as a change of pace especially when I died more often from falling than mobs on my way to 80. I also tried playing other classes, I do have 7 character slots. They were all the same shit so I stopped pretty quickly. I logged in the other day and had guildies begging for help to kill a dragon. That's when you realize no one cares about the game when dragons dont even attract enough people to kill it.

    Boycotting EA. Why? They suck, even moreso since 2008.

  • botrytisbotrytis In Flux, MIPosts: 2,567Member
    Originally posted by neobahamut20
    Originally posted by Volkon
    Originally posted by neobahamut20

    I rarely PvP in games because 90% of the time its just waiting and waiting and waiting. Then you get a fight, either your side is 2v1 or they're 2v1. tPvP would have been interesting, but then you need to find good players, develop a strat and it ends up being the same old shit from other games, either your team style is better or it is not and that dictates the victor.  The game could just decide when we pop in who wins.

     

    So I play for PvE. In GW2, either you can solo the elite mob, or you cant. Either you need a zerg for an event, or you can solo it. So since most fights have a clear winner from the start, there is no reason for them to take so long. Sound familiar? It should, its just like the above. There is no real challenge.

     

    When the game forces you to use 5 main skills, 2-3 of which are situational, there isnt much "skill" involved, and yes, that includes pvp. What you get is 8 static classes, each with approximately 3 playstyles. However, in PvE your class gets gear locked to 1 playstyle. In PvP you can change that playstyle in between fights but its time consuming and unless someone doesnt know what he is doing, many just stick with the same style so they can actually enjoy the game.

     

    In the end, in all games, when you ask yourself, "Am I really enjoying myself right now?" and the answer is No, you know its time to uninstall and wait for a new game, in the hopes that it may, one day, actually be fun. Fun, something MMO devs fail to implement in their game. Lets hope SQEX understood that after the backlash they got from FFXIV.

    Based on your description of the combat I'm inclined to think you never set foot in GW2. No mention of utlity skills, elites, healing skills, profession specific abilities, weapon swapping, modifying your play style through traits, even dodging...

     

    If all you did was use the 5 main weapon skills it's no wonder you didn't like it. That's like eating a mouthful of flour and saying you hate what the bakery is selling.

    I only use 3 skills because its all I need to win the fight. My utility skills were sprints and anti-stun. My elite skill was only used against elite mobs, the soloable ones. I weapon switch for range, because it is a requirement for many fights in instances and against many event mobs where melee gets obliterated.

    I dont find anything fun in varying a playstyle just as a change of pace especially when I died more often from falling than mobs on my way to 80. I also tried playing other classes, I do have 7 character slots. They were all the same shit so I stopped pretty quickly. I logged in the other day and had guildies begging for help to kill a dragon. That's when you realize no one cares about the game when dragons dont even attract enough people to kill it.

    There is a variety of styles - A Ranger can use a Sword/dagger, Longbow, Shortbow, Greatsword, 2 axes, Axe dagger, etc - this is one profession. There is a wide variety there. I don't think you ever switched your weapons or even tried anything else. You just wanted to play like in WoW. There are not many situational skills in GW2 - don't know where you got that from.

    image

    "In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
    by Naqaj - 7/17/2013 MMORPG.com forum

  • neobahamut20neobahamut20 ste-julie, QCPosts: 336Member
    Originally posted by botrytis
    Originally posted by neobahamut20
    Originally posted by Volkon
    Originally posted by neobahamut20

    I rarely PvP in games because 90% of the time its just waiting and waiting and waiting. Then you get a fight, either your side is 2v1 or they're 2v1. tPvP would have been interesting, but then you need to find good players, develop a strat and it ends up being the same old shit from other games, either your team style is better or it is not and that dictates the victor.  The game could just decide when we pop in who wins.

     

    So I play for PvE. In GW2, either you can solo the elite mob, or you cant. Either you need a zerg for an event, or you can solo it. So since most fights have a clear winner from the start, there is no reason for them to take so long. Sound familiar? It should, its just like the above. There is no real challenge.

     

    When the game forces you to use 5 main skills, 2-3 of which are situational, there isnt much "skill" involved, and yes, that includes pvp. What you get is 8 static classes, each with approximately 3 playstyles. However, in PvE your class gets gear locked to 1 playstyle. In PvP you can change that playstyle in between fights but its time consuming and unless someone doesnt know what he is doing, many just stick with the same style so they can actually enjoy the game.

     

    In the end, in all games, when you ask yourself, "Am I really enjoying myself right now?" and the answer is No, you know its time to uninstall and wait for a new game, in the hopes that it may, one day, actually be fun. Fun, something MMO devs fail to implement in their game. Lets hope SQEX understood that after the backlash they got from FFXIV.

    Based on your description of the combat I'm inclined to think you never set foot in GW2. No mention of utlity skills, elites, healing skills, profession specific abilities, weapon swapping, modifying your play style through traits, even dodging...

     

    If all you did was use the 5 main weapon skills it's no wonder you didn't like it. That's like eating a mouthful of flour and saying you hate what the bakery is selling.

    I only use 3 skills because its all I need to win the fight. My utility skills were sprints and anti-stun. My elite skill was only used against elite mobs, the soloable ones. I weapon switch for range, because it is a requirement for many fights in instances and against many event mobs where melee gets obliterated.

    I dont find anything fun in varying a playstyle just as a change of pace especially when I died more often from falling than mobs on my way to 80. I also tried playing other classes, I do have 7 character slots. They were all the same shit so I stopped pretty quickly. I logged in the other day and had guildies begging for help to kill a dragon. That's when you realize no one cares about the game when dragons dont even attract enough people to kill it.

    There is a variety of styles - A Ranger can use a Sword/dagger, Longbow, Shortbow, Greatsword, 2 axes, Axe dagger, etc - this is one profession. There is a wide variety there. I don't think you ever switched your weapons or even tried anything else. You just wanted to play like in WoW. There are not many situational skills in GW2 - don't know where you got that from.

    Out of all those ranger skills, most still have the same play style. Sure you might like to see colored flashy pixels show up differently, but that only makes you the target audience for the illusion of choice trend. I actually hated WoW, because the classes changed every month for a new flavor and because most people I wound up grouping with just flat out sucked (my static group in WoW got heroic dragon achieves in quest blues, incase you're wondering. Then, everyone quit because finding 5 more skilled players for 10man was more challenging than the game itself). So no, I didnt want to play like WoW. I wanted to play optimally, like in every game I play.

    Again, after hitting 80, you are gear locked. I use the only weapons compatible with my gear and switch based on the situation. It makes no sense to fight melee with ranged and it makes no sense to fight anti-melee in melee.

    If you cannot recognize the situational skills, you are not someone I would want to play with. No offense,[mod edit]

    Boycotting EA. Why? They suck, even moreso since 2008.

  • VolkonVolkon Sterling, VAPosts: 3,788Member
    Originally posted by neobahamut20
    Originally posted by botrytis
    Originally posted by neobahamut20
    Originally posted by Volkon
    Originally posted by neobahamut20

    I rarely PvP in games because 90% of the time its just waiting and waiting and waiting. Then you get a fight, either your side is 2v1 or they're 2v1. tPvP would have been interesting, but then you need to find good players, develop a strat and it ends up being the same old shit from other games, either your team style is better or it is not and that dictates the victor.  The game could just decide when we pop in who wins.

     

    So I play for PvE. In GW2, either you can solo the elite mob, or you cant. Either you need a zerg for an event, or you can solo it. So since most fights have a clear winner from the start, there is no reason for them to take so long. Sound familiar? It should, its just like the above. There is no real challenge.

     

    When the game forces you to use 5 main skills, 2-3 of which are situational, there isnt much "skill" involved, and yes, that includes pvp. What you get is 8 static classes, each with approximately 3 playstyles. However, in PvE your class gets gear locked to 1 playstyle. In PvP you can change that playstyle in between fights but its time consuming and unless someone doesnt know what he is doing, many just stick with the same style so they can actually enjoy the game.

     

    In the end, in all games, when you ask yourself, "Am I really enjoying myself right now?" and the answer is No, you know its time to uninstall and wait for a new game, in the hopes that it may, one day, actually be fun. Fun, something MMO devs fail to implement in their game. Lets hope SQEX understood that after the backlash they got from FFXIV.

    Based on your description of the combat I'm inclined to think you never set foot in GW2. No mention of utlity skills, elites, healing skills, profession specific abilities, weapon swapping, modifying your play style through traits, even dodging...

     

    If all you did was use the 5 main weapon skills it's no wonder you didn't like it. That's like eating a mouthful of flour and saying you hate what the bakery is selling.

    I only use 3 skills because its all I need to win the fight. My utility skills were sprints and anti-stun. My elite skill was only used against elite mobs, the soloable ones. I weapon switch for range, because it is a requirement for many fights in instances and against many event mobs where melee gets obliterated.

    I dont find anything fun in varying a playstyle just as a change of pace especially when I died more often from falling than mobs on my way to 80. I also tried playing other classes, I do have 7 character slots. They were all the same shit so I stopped pretty quickly. I logged in the other day and had guildies begging for help to kill a dragon. That's when you realize no one cares about the game when dragons dont even attract enough people to kill it.

    There is a variety of styles - A Ranger can use a Sword/dagger, Longbow, Shortbow, Greatsword, 2 axes, Axe dagger, etc - this is one profession. There is a wide variety there. I don't think you ever switched your weapons or even tried anything else. You just wanted to play like in WoW. There are not many situational skills in GW2 - don't know where you got that from.

    Out of all those ranger skills, most still have the same play style. Sure you might like to see colored flashy pixels show up differently, but that only makes you the target audience for the illusion of choice trend. I actually hated WoW, because the classes changed every month for a new flavor and because most people I wound up grouping with just flat out sucked (my static group in WoW got heroic dragon achieves in quest blues, incase you're wondering. Then, everyone quit because finding 5 more skilled players for 10man was more challenging than the game itself). So no, I didnt want to play like WoW. I wanted to play optimally, like in every game I play.

    Again, after hitting 80, you are gear locked. I use the only weapons compatible with my gear and switch based on the situation. It makes no sense to fight melee with ranged and it makes no sense to fight anti-melee in melee.

    If you cannot recognize the situational skills, you are not someone I would want to play with. No offense, but you most likely are what I consider the subpar crowd and on that, I've always wondered, do you know you're a bad player or do you think you're actually a gamer?

    Same style? When I'm on my ranger I'm a whole different animal when using my greatsword (which is a blast, btw) compared to longbow, shortbow or paired axes.

     

    Same style? May the six gods forgive me, but you're doing it wrong.

    Oderint, dum metuant.
    image

  • cronius77cronius77 Fairfax, VAPosts: 1,347Member Uncommon
    i found GW2 to be WAY easier than rift was personally or any of the other mmorpgs on the market just because the lack of skills. Having one hotbar only or weapon swapping made combat feel so boring to me and the DEs were just no better than warhammer public quests and Rifts system. I tried myself to move to just WvW but its all about trading keeps and zerges with lots of siege to bore any person looking for skirmish pvp to death. Ive tried going back a couple of times but after about 20 minutes I just log out and find other things to do. The game is just absolutely so unrewarding for anything you do in it that its almost like a buzzkill just to play it. Hopefully it will be better down the road with all the changes they keep promising yet take WAY to long to deliver. If you enjoy the game OP thats great to hear glad you can find something you like.
  • VolkonVolkon Sterling, VAPosts: 3,788Member
    Originally posted by neobahamut20

    I only use 3 skills because its all I need to win the fight. My utility skills were sprints and anti-stun. My elite skill was only used against elite mobs, the soloable ones. I weapon switch for range, because it is a requirement for many fights in instances and against many event mobs where melee gets obliterated.

    I dont find anything fun in varying a playstyle just as a change of pace especially when I died more often from falling than mobs on my way to 80. I also tried playing other classes, I do have 7 character slots. They were all the same shit so I stopped pretty quickly. I logged in the other day and had guildies begging for help to kill a dragon. That's when you realize no one cares about the game when dragons dont even attract enough people to kill it.

     

    It's amazing how quickly a line of text can shatter your credibility. To think you're trying to sell us that a warrior plays like a mesmer plays like a necro plays like a ranger... dude. Just stop. No one is buying this guano. You're going up against reality and faring poorly.

    Oderint, dum metuant.
    image

  • botrytisbotrytis In Flux, MIPosts: 2,567Member
    Originally posted by cronius77
    i found GW2 to be WAY easier than rift was personally or any of the other mmorpgs on the market just because the lack of skills. Having one hotbar only or weapon swapping made combat feel so boring to me and the DEs were just no better than warhammer public quests and Rifts system. I tried myself to move to just WvW but its all about trading keeps and zerges with lots of siege to bore any person looking for skirmish pvp to death. Ive tried going back a couple of times but after about 20 minutes I just log out and find other things to do. The game is just absolutely so unrewarding for anything you do in it that its almost like a buzzkill just to play it. Hopefully it will be better down the road with all the changes they keep promising yet take WAY to long to deliver. If you enjoy the game OP thats great to hear glad you can find something you like.

    RIft is not difficult - it is easier than most games unless in an instance - then is it hard. The progblem with Rift is there are so many USELESS skills it it ridiculous. They could do away with 50% of the skills and still have a decent game.

     

    Why is it unrewarding - you dont get to gank lowbies, what then? I have fun and that is my reward. Do you want to get paid 20 bucks for a kill? Just saying, playing a game for rewards is a little niave - I mean we play to have fun.

    image

    "In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
    by Naqaj - 7/17/2013 MMORPG.com forum

  • eliteroelitero fremont, CAPosts: 263Member Common
    Originally posted by neobahamut20
    Originally posted by botrytis
    Originally posted by neobahamut20
    Originally posted by Volkon
    Originally posted by neobahamut20

    I rarely PvP in games because 90% of the time its just waiting and waiting and waiting. Then you get a fight, either your side is 2v1 or they're 2v1. tPvP would have been interesting, but then you need to find good players, develop a strat and it ends up being the same old shit from other games, either your team style is better or it is not and that dictates the victor.  The game could just decide when we pop in who wins.

     

    So I play for PvE. In GW2, either you can solo the elite mob, or you cant. Either you need a zerg for an event, or you can solo it. So since most fights have a clear winner from the start, there is no reason for them to take so long. Sound familiar? It should, its just like the above. There is no real challenge.

     

    When the game forces you to use 5 main skills, 2-3 of which are situational, there isnt much "skill" involved, and yes, that includes pvp. What you get is 8 static classes, each with approximately 3 playstyles. However, in PvE your class gets gear locked to 1 playstyle. In PvP you can change that playstyle in between fights but its time consuming and unless someone doesnt know what he is doing, many just stick with the same style so they can actually enjoy the game.

     

    In the end, in all games, when you ask yourself, "Am I really enjoying myself right now?" and the answer is No, you know its time to uninstall and wait for a new game, in the hopes that it may, one day, actually be fun. Fun, something MMO devs fail to implement in their game. Lets hope SQEX understood that after the backlash they got from FFXIV.

    Based on your description of the combat I'm inclined to think you never set foot in GW2. No mention of utlity skills, elites, healing skills, profession specific abilities, weapon swapping, modifying your play style through traits, even dodging...

     

    If all you did was use the 5 main weapon skills it's no wonder you didn't like it. That's like eating a mouthful of flour and saying you hate what the bakery is selling.

    I only use 3 skills because its all I need to win the fight. My utility skills were sprints and anti-stun. My elite skill was only used against elite mobs, the soloable ones. I weapon switch for range, because it is a requirement for many fights in instances and against many event mobs where melee gets obliterated.

    I dont find anything fun in varying a playstyle just as a change of pace especially when I died more often from falling than mobs on my way to 80. I also tried playing other classes, I do have 7 character slots. They were all the same shit so I stopped pretty quickly. I logged in the other day and had guildies begging for help to kill a dragon. That's when you realize no one cares about the game when dragons dont even attract enough people to kill it.

    There is a variety of styles - A Ranger can use a Sword/dagger, Longbow, Shortbow, Greatsword, 2 axes, Axe dagger, etc - this is one profession. There is a wide variety there. I don't think you ever switched your weapons or even tried anything else. You just wanted to play like in WoW. There are not many situational skills in GW2 - don't know where you got that from.

    Out of all those ranger skills, most still have the same play style. Sure you might like to see colored flashy pixels show up differently, but that only makes you the target audience for the illusion of choice trend. I actually hated WoW, because the classes changed every month for a new flavor and because most people I wound up grouping with just flat out sucked (my static group in WoW got heroic dragon achieves in quest blues, incase you're wondering. Then, everyone quit because finding 5 more skilled players for 10man was more challenging than the game itself). So no, I didnt want to play like WoW. I wanted to play optimally, like in every game I play.

    Again, after hitting 80, you are gear locked. I use the only weapons compatible with my gear and switch based on the situation. It makes no sense to fight melee with ranged and it makes no sense to fight anti-melee in melee.

    If you cannot recognize the situational skills, you are not someone I would want to play with. No offense, but you most likely are what I consider the subpar crowd and on that, I've always wondered, do you know you're a bad player or do you think you're actually a gamer?

    Using Axe/torch and combo with Sword/dagger dunno where you are getting your info from . =(

  • DoogiehowserDoogiehowser ParisPosts: 1,873Member
    Originally posted by botrytis
    Originally posted by cronius77
    i found GW2 to be WAY easier than rift was personally or any of the other mmorpgs on the market just because the lack of skills. Having one hotbar only or weapon swapping made combat feel so boring to me and the DEs were just no better than warhammer public quests and Rifts system. I tried myself to move to just WvW but its all about trading keeps and zerges with lots of siege to bore any person looking for skirmish pvp to death. Ive tried going back a couple of times but after about 20 minutes I just log out and find other things to do. The game is just absolutely so unrewarding for anything you do in it that its almost like a buzzkill just to play it. Hopefully it will be better down the road with all the changes they keep promising yet take WAY to long to deliver. If you enjoy the game OP thats great to hear glad you can find something you like.

    RIft is not difficult - it is easier than most games unless in an instance - then is it hard. The progblem with Rift is there are so many USELESS skills it it ridiculous. They could do away with 50% of the skills and still have a decent game.

     

    Why is it unrewarding - you dont get to gank lowbies, what then? I have fun and that is my reward. Do you want to get paid 20 bucks for a kill? Just saying, playing a game for rewards is a little niave - I mean we play to have fun.

    Yeah i am glad you could decide for all of  us what fun is even though it is a very subjective thing. And then you say playing game for rewards is 'naive'.. maybe playing for rewards is there idea of fun? ever thought about that?

    *rolls eyes*

    "The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
    -Jesse Schell

    "Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
    -Luke McKinney

    image

  • NC-JohnNC-John burlington, WIPosts: 113Member

    I played the Betas. I remember it being a good starter MMO for people new to the genre. very simple hardly no UI clutter, it was all very simple and easy to get up and running. Pretty character creation. WvW was pretty fun, just very long but most everyone was on even ground in PVP somewhat.

    I don't have much to say bad about it, it just seems maybe if I stuck it out past level 38 It should have gotten more complex and challenging, it's a good game to jump on for 10 minutes run a few quest and log off until an update or sadly have it slip your mind that you even installed it and be surpised it still is on your harddrive.

    Nothing to write home about but not a bad MMORPG.

    "Not even a cray super computer can make this game run well. Thats what happens when you code an MMO in pascal. " - miglor

  • Eir_SEir_S Argyle, NYPosts: 4,623Member
    Originally posted by neobahamut20
    Originally posted by botrytis
    Originally posted by neobahamut20
    Originally posted by Volkon
    Originally posted by neobahamut20

    I rarely PvP in games because 90% of the time its just waiting and waiting and waiting. Then you get a fight, either your side is 2v1 or they're 2v1. tPvP would have been interesting, but then you need to find good players, develop a strat and it ends up being the same old shit from other games, either your team style is better or it is not and that dictates the victor.  The game could just decide when we pop in who wins.

     

    So I play for PvE. In GW2, either you can solo the elite mob, or you cant. Either you need a zerg for an event, or you can solo it. So since most fights have a clear winner from the start, there is no reason for them to take so long. Sound familiar? It should, its just like the above. There is no real challenge.

     

    When the game forces you to use 5 main skills, 2-3 of which are situational, there isnt much "skill" involved, and yes, that includes pvp. What you get is 8 static classes, each with approximately 3 playstyles. However, in PvE your class gets gear locked to 1 playstyle. In PvP you can change that playstyle in between fights but its time consuming and unless someone doesnt know what he is doing, many just stick with the same style so they can actually enjoy the game.

     

    In the end, in all games, when you ask yourself, "Am I really enjoying myself right now?" and the answer is No, you know its time to uninstall and wait for a new game, in the hopes that it may, one day, actually be fun. Fun, something MMO devs fail to implement in their game. Lets hope SQEX understood that after the backlash they got from FFXIV.

    Based on your description of the combat I'm inclined to think you never set foot in GW2. No mention of utlity skills, elites, healing skills, profession specific abilities, weapon swapping, modifying your play style through traits, even dodging...

     

    If all you did was use the 5 main weapon skills it's no wonder you didn't like it. That's like eating a mouthful of flour and saying you hate what the bakery is selling.

    I only use 3 skills because its all I need to win the fight. My utility skills were sprints and anti-stun. My elite skill was only used against elite mobs, the soloable ones. I weapon switch for range, because it is a requirement for many fights in instances and against many event mobs where melee gets obliterated.

    I dont find anything fun in varying a playstyle just as a change of pace especially when I died more often from falling than mobs on my way to 80. I also tried playing other classes, I do have 7 character slots. They were all the same shit so I stopped pretty quickly. I logged in the other day and had guildies begging for help to kill a dragon. That's when you realize no one cares about the game when dragons dont even attract enough people to kill it.

    There is a variety of styles - A Ranger can use a Sword/dagger, Longbow, Shortbow, Greatsword, 2 axes, Axe dagger, etc - this is one profession. There is a wide variety there. I don't think you ever switched your weapons or even tried anything else. You just wanted to play like in WoW. There are not many situational skills in GW2 - don't know where you got that from.

    Out of all those ranger skills, most still have the same play style. Sure you might like to see colored flashy pixels show up differently, but that only makes you the target audience for the illusion of choice trend. I actually hated WoW, because the classes changed every month for a new flavor and because most people I wound up grouping with just flat out sucked (my static group in WoW got heroic dragon achieves in quest blues, incase you're wondering. Then, everyone quit because finding 5 more skilled players for 10man was more challenging than the game itself). So no, I didnt want to play like WoW. I wanted to play optimally, like in every game I play.

    Again, after hitting 80, you are gear locked. I use the only weapons compatible with my gear and switch based on the situation. It makes no sense to fight melee with ranged and it makes no sense to fight anti-melee in melee.

    If you cannot recognize the situational skills, you are not someone I would want to play with. No offense, but you most likely are what I consider the subpar crowd and on that, I've always wondered, do you know you're a bad player or do you think you're actually a gamer?

    I don't even know what you're talking about.  The game isn't challenging?  Most ranger skills are just different pixels?  Are you serious?

    First of all, in GW2 challenge is what you make of it.  If you're with 2 other people fighting a hard mob and you just sit back lobbing arrows - for one thing, how would that be better or worse than any other MMO?  Secondly, why not switch to melee?  Because it "makes no sense"?  No offense but you don't sound very adaptable to situations yourself.  There is no "illusion" of choice, the one handed sword skills for example are heavily built around evading as you attack, giving you higher survivability in close situations.  Due to GW2's unique hate system, the enemy may or may not be distracted by you, giving others time to rez or heal.  And the long range skills?  Do cripple, bleed, and knock back all count as "different pixels" in a fight?  No, unless you want to count every skill in every MMO as "different pixels".  They all have different uses, and they're vastly different from those found on the one handed sword skills simply because of the proximity of the battle.  Every skill and skill use matters in a place like Orr.  If you just press 111111111, you're going to die.

    You shouldn't go around insulting people's alleged lack of situational awareness when you sound like you suffer from the same problem.  People aren't "bad" players just because they don't see things the way you do.  Come down off your high horse and have some fun.

  • neobahamut20neobahamut20 ste-julie, QCPosts: 336Member
    Originally posted by Volkon
    Originally posted by neobahamut20

    I only use 3 skills because its all I need to win the fight. My utility skills were sprints and anti-stun. My elite skill was only used against elite mobs, the soloable ones. I weapon switch for range, because it is a requirement for many fights in instances and against many event mobs where melee gets obliterated.

    I dont find anything fun in varying a playstyle just as a change of pace especially when I died more often from falling than mobs on my way to 80. I also tried playing other classes, I do have 7 character slots. They were all the same shit so I stopped pretty quickly. I logged in the other day and had guildies begging for help to kill a dragon. That's when you realize no one cares about the game when dragons dont even attract enough people to kill it.

     

    It's amazing how quickly a line of text can shatter your credibility. To think you're trying to sell us that a warrior plays like a mesmer plays like a necro plays like a ranger... dude. Just stop. No one is buying this guano. You're going up against reality and faring poorly.

    Again, pretty pixels on a screen are only significant for a certain group of people. If that is all you need, then lucky you I guess, it'll keep you happy long time given the current trend. I, however, want something more, I want actual differences. Having to use a skill at a 1200 or 800 range is the same playstyle. Your guardian can be (actually still is I believe) more effective at range than a ranger. But hey, he doesnt have a drawing of a bear in front of him so it MUST be different.

    Boycotting EA. Why? They suck, even moreso since 2008.

  • neobahamut20neobahamut20 ste-julie, QCPosts: 336Member
    Originally posted by Eir_S
    Originally posted by neobahamut20
    Originally posted by botrytis
    Originally posted by neobahamut20
    Originally posted by Volkon
    Originally posted by neobahamut20

    I rarely PvP in games because 90% of the time its just waiting and waiting and waiting. Then you get a fight, either your side is 2v1 or they're 2v1. tPvP would have been interesting, but then you need to find good players, develop a strat and it ends up being the same old shit from other games, either your team style is better or it is not and that dictates the victor.  The game could just decide when we pop in who wins.

     

    So I play for PvE. In GW2, either you can solo the elite mob, or you cant. Either you need a zerg for an event, or you can solo it. So since most fights have a clear winner from the start, there is no reason for them to take so long. Sound familiar? It should, its just like the above. There is no real challenge.

     

    When the game forces you to use 5 main skills, 2-3 of which are situational, there isnt much "skill" involved, and yes, that includes pvp. What you get is 8 static classes, each with approximately 3 playstyles. However, in PvE your class gets gear locked to 1 playstyle. In PvP you can change that playstyle in between fights but its time consuming and unless someone doesnt know what he is doing, many just stick with the same style so they can actually enjoy the game.

     

    In the end, in all games, when you ask yourself, "Am I really enjoying myself right now?" and the answer is No, you know its time to uninstall and wait for a new game, in the hopes that it may, one day, actually be fun. Fun, something MMO devs fail to implement in their game. Lets hope SQEX understood that after the backlash they got from FFXIV.

    Based on your description of the combat I'm inclined to think you never set foot in GW2. No mention of utlity skills, elites, healing skills, profession specific abilities, weapon swapping, modifying your play style through traits, even dodging...

     

    If all you did was use the 5 main weapon skills it's no wonder you didn't like it. That's like eating a mouthful of flour and saying you hate what the bakery is selling.

    I only use 3 skills because its all I need to win the fight. My utility skills were sprints and anti-stun. My elite skill was only used against elite mobs, the soloable ones. I weapon switch for range, because it is a requirement for many fights in instances and against many event mobs where melee gets obliterated.

    I dont find anything fun in varying a playstyle just as a change of pace especially when I died more often from falling than mobs on my way to 80. I also tried playing other classes, I do have 7 character slots. They were all the same shit so I stopped pretty quickly. I logged in the other day and had guildies begging for help to kill a dragon. That's when you realize no one cares about the game when dragons dont even attract enough people to kill it.

    There is a variety of styles - A Ranger can use a Sword/dagger, Longbow, Shortbow, Greatsword, 2 axes, Axe dagger, etc - this is one profession. There is a wide variety there. I don't think you ever switched your weapons or even tried anything else. You just wanted to play like in WoW. There are not many situational skills in GW2 - don't know where you got that from.

    Out of all those ranger skills, most still have the same play style. Sure you might like to see colored flashy pixels show up differently, but that only makes you the target audience for the illusion of choice trend. I actually hated WoW, because the classes changed every month for a new flavor and because most people I wound up grouping with just flat out sucked (my static group in WoW got heroic dragon achieves in quest blues, incase you're wondering. Then, everyone quit because finding 5 more skilled players for 10man was more challenging than the game itself). So no, I didnt want to play like WoW. I wanted to play optimally, like in every game I play.

    Again, after hitting 80, you are gear locked. I use the only weapons compatible with my gear and switch based on the situation. It makes no sense to fight melee with ranged and it makes no sense to fight anti-melee in melee.

    If you cannot recognize the situational skills, you are not someone I would want to play with. No offense, but you most likely are what I consider the subpar crowd and on that, I've always wondered, do you know you're a bad player or do you think you're actually a gamer?

    I don't even know what you're talking about.  The game isn't challenging?  Most ranger skills are just different pixels?  Are you serious?

    First of all, in GW2 challenge is what you make of it.  If you're with 2 other people fighting a hard mob and you just sit back lobbing arrows - for one thing, how would that be better or worse than any other MMO?  Secondly, why not switch to melee?  Because it "makes no sense"?  No offense but you don't sound very adaptable to situations yourself.  There is no "illusion" of choice, the one handed sword skills for example are heavily built around evading as you attack, giving you higher survivability in close situations.  Due to GW2's unique hate system, the enemy may or may not be distracted by you, giving others time to rez or heal.  And the long range skills?  Do cripple, bleed, and knock back all count as "different pixels" in a fight?  No, unless you want to count every skill in every MMO as "different pixels".  They all have different uses, and they're vastly different from those found on the one handed sword skills simply because of the proximity of the battle.  Every skill and skill use matters in a place like Orr.  If you just press 111111111, you're going to die.

    You shouldn't go around insulting people's alleged lack of situational awareness when you sound like you suffer from the same problem.  People aren't "bad" players just because they don't see things the way you do.  Come down off your high horse and have some fun.

    I use 3 skills.

    I do... 123 wait (because 1 is automatic) 23 23 23 23 23

    Eventually the mob falls to my might. That is, if its a veteran mob. Else I just hit 1 and I can wait or chat.

     

    Also, did all JP, have 100% explorer (without jumping servers like most did), killed all dragons, took a keep, took a castle, took a camp. What else does the game have to offer, please dont tell me Orr is enjoyable (other than the light bulb JP)

    Boycotting EA. Why? They suck, even moreso since 2008.

  • VolkonVolkon Sterling, VAPosts: 3,788Member
    Originally posted by neobahamut20
    Originally posted by Volkon
    Originally posted by neobahamut20

    I only use 3 skills because its all I need to win the fight. My utility skills were sprints and anti-stun. My elite skill was only used against elite mobs, the soloable ones. I weapon switch for range, because it is a requirement for many fights in instances and against many event mobs where melee gets obliterated.

    I dont find anything fun in varying a playstyle just as a change of pace especially when I died more often from falling than mobs on my way to 80. I also tried playing other classes, I do have 7 character slots. They were all the same shit so I stopped pretty quickly. I logged in the other day and had guildies begging for help to kill a dragon. That's when you realize no one cares about the game when dragons dont even attract enough people to kill it.

     

    It's amazing how quickly a line of text can shatter your credibility. To think you're trying to sell us that a warrior plays like a mesmer plays like a necro plays like a ranger... dude. Just stop. No one is buying this guano. You're going up against reality and faring poorly.

    Again, pretty pixels on a screen are only significant for a certain group of people. If that is all you need, then lucky you I guess, it'll keep you happy long time given the current trend. I, however, want something more, I want actual differences. Having to use a skill at a 1200 or 800 range is the same playstyle. Your guardian can be (actually still is I believe) more effective at range than a ranger. But hey, he doesnt have a drawing of a bear in front of him so it MUST be different.

    OK... now you're babbling. By your alleged attempt at a definition, all games are the same being "pixels", so why are you even here? If you can't see the differences in the skills in GW2 then you simply haven't looked and refudse to do so. It's the secondary and tertiary effects of the skills that make them stand out, and the varying playstyles of each profession that that results in. A mesmer, for example, is about confusing the enemy and their targeting getting them to spread their damage uselessly through confusion. It's about having enough control over their actions that you can get them to kill or severly damage themselves. It's about being there while you're not there unless you are there instead of here, or neither.

     

    You are not ready.

    Oderint, dum metuant.
    image

  • VolkonVolkon Sterling, VAPosts: 3,788Member
    Originally posted by neobahamut20

    I use 3 skills.

    I do... 123 wait (because 1 is automatic) 23 23 23 23 23

    Eventually the mob falls to my might. That is, if its a veteran mob. Else I just hit 1 and I can wait or chat.

     Also, did all JP, have 100% explorer (without jumping servers like most did), killed all dragons, took a keep, took a castle, took a camp. What else does the game have to offer, please dont tell me Orr is enjoyable (other than the light bulb JP)

     

    I'm going to have to call bollocks on this one. You know far too little about the game for any of this to be remotely true. 

    Oderint, dum metuant.
    image

  • botrytisbotrytis In Flux, MIPosts: 2,567Member
    Originally posted by neobahamut20
    Originally posted by Eir_S
    Originally posted by neobahamut20
    Originally posted by botrytis
    Originally posted by neobahamut20
    Originally posted by Volkon
    Originally posted by neobahamut20

    I rarely PvP in games because 90% of the time its just waiting and waiting and waiting. Then you get a fight, either your side is 2v1 or they're 2v1. tPvP would have been interesting, but then you need to find good players, develop a strat and it ends up being the same old shit from other games, either your team style is better or it is not and that dictates the victor.  The game could just decide when we pop in who wins.

     

    So I play for PvE. In GW2, either you can solo the elite mob, or you cant. Either you need a zerg for an event, or you can solo it. So since most fights have a clear winner from the start, there is no reason for them to take so long. Sound familiar? It should, its just like the above. There is no real challenge.

     

    When the game forces you to use 5 main skills, 2-3 of which are situational, there isnt much "skill" involved, and yes, that includes pvp. What you get is 8 static classes, each with approximately 3 playstyles. However, in PvE your class gets gear locked to 1 playstyle. In PvP you can change that playstyle in between fights but its time consuming and unless someone doesnt know what he is doing, many just stick with the same style so they can actually enjoy the game.

     

    In the end, in all games, when you ask yourself, "Am I really enjoying myself right now?" and the answer is No, you know its time to uninstall and wait for a new game, in the hopes that it may, one day, actually be fun. Fun, something MMO devs fail to implement in their game. Lets hope SQEX understood that after the backlash they got from FFXIV.

    Based on your description of the combat I'm inclined to think you never set foot in GW2. No mention of utlity skills, elites, healing skills, profession specific abilities, weapon swapping, modifying your play style through traits, even dodging...

     

    If all you did was use the 5 main weapon skills it's no wonder you didn't like it. That's like eating a mouthful of flour and saying you hate what the bakery is selling.

    I only use 3 skills because its all I need to win the fight. My utility skills were sprints and anti-stun. My elite skill was only used against elite mobs, the soloable ones. I weapon switch for range, because it is a requirement for many fights in instances and against many event mobs where melee gets obliterated.

    I dont find anything fun in varying a playstyle just as a change of pace especially when I died more often from falling than mobs on my way to 80. I also tried playing other classes, I do have 7 character slots. They were all the same shit so I stopped pretty quickly. I logged in the other day and had guildies begging for help to kill a dragon. That's when you realize no one cares about the game when dragons dont even attract enough people to kill it.

    There is a variety of styles - A Ranger can use a Sword/dagger, Longbow, Shortbow, Greatsword, 2 axes, Axe dagger, etc - this is one profession. There is a wide variety there. I don't think you ever switched your weapons or even tried anything else. You just wanted to play like in WoW. There are not many situational skills in GW2 - don't know where you got that from.

    Out of all those ranger skills, most still have the same play style. Sure you might like to see colored flashy pixels show up differently, but that only makes you the target audience for the illusion of choice trend. I actually hated WoW, because the classes changed every month for a new flavor and because most people I wound up grouping with just flat out sucked (my static group in WoW got heroic dragon achieves in quest blues, incase you're wondering. Then, everyone quit because finding 5 more skilled players for 10man was more challenging than the game itself). So no, I didnt want to play like WoW. I wanted to play optimally, like in every game I play.

    Again, after hitting 80, you are gear locked. I use the only weapons compatible with my gear and switch based on the situation. It makes no sense to fight melee with ranged and it makes no sense to fight anti-melee in melee.

    If you cannot recognize the situational skills, you are not someone I would want to play with. No offense, but you most likely are what I consider the subpar crowd and on that, I've always wondered, do you know you're a bad player or do you think you're actually a gamer?

    I don't even know what you're talking about.  The game isn't challenging?  Most ranger skills are just different pixels?  Are you serious?

    First of all, in GW2 challenge is what you make of it.  If you're with 2 other people fighting a hard mob and you just sit back lobbing arrows - for one thing, how would that be better or worse than any other MMO?  Secondly, why not switch to melee?  Because it "makes no sense"?  No offense but you don't sound very adaptable to situations yourself.  There is no "illusion" of choice, the one handed sword skills for example are heavily built around evading as you attack, giving you higher survivability in close situations.  Due to GW2's unique hate system, the enemy may or may not be distracted by you, giving others time to rez or heal.  And the long range skills?  Do cripple, bleed, and knock back all count as "different pixels" in a fight?  No, unless you want to count every skill in every MMO as "different pixels".  They all have different uses, and they're vastly different from those found on the one handed sword skills simply because of the proximity of the battle.  Every skill and skill use matters in a place like Orr.  If you just press 111111111, you're going to die.

    You shouldn't go around insulting people's alleged lack of situational awareness when you sound like you suffer from the same problem.  People aren't "bad" players just because they don't see things the way you do.  Come down off your high horse and have some fun.

    I use 3 skills.

    I do... 123 wait (because 1 is automatic) 23 23 23 23 23

    Eventually the mob falls to my might. That is, if its a veteran mob. Else I just hit 1 and I can wait or chat.

     

    Also, did all JP, have 100% explorer (without jumping servers like most did), killed all dragons, took a keep, took a castle, took a camp. What else does the game have to offer, please dont tell me Orr is enjoyable (other than the light bulb JP)

    OH, so joy played Rift, WoW and TSW? WOW - nice. Obviously you have not played GW2 at all.

     

    image

    "In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
    by Naqaj - 7/17/2013 MMORPG.com forum

  • slicknslim88slicknslim88 Norfolk, VAPosts: 394Member
    Originally posted by Tazlor
    Oh look, more GW2 promotion.

    You're on a Guild Wars 2 forums...and you say this?  You're surprised at people talking about GW2...on a GW2 forums? 

    Sometimes I'm just embarressed to be human.

  • AerowynAerowyn BUZZARDS BAY, MAPosts: 7,928Member
    Originally posted by slicknslim88
    Originally posted by Tazlor
    Oh look, more GW2 promotion.

    You're on a Guild Wars 2 forums...and you say this?  You're surprised at people talking about GW2...on a GW2 forums? 

    Sometimes I'm just embarressed to be human.

    lol i feel the same way:)

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

Sign In or Register to comment.