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GW2: The most influential mmorpg of 2012

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  • Gaia_HunterGaia_Hunter BristolPosts: 2,828Member Uncommon
    Originally posted by Distopia
    Originally posted by fiontar 

    What makes you say there is nothing in TESO like GW2? I've noticed that TESO is now hyping "Dynamic Events",  players getting their own rewards for events/kills that players cooperate on and GW2 style resource nodes. There isn't much info on TESO, but in what we do know there are already at least those three freatures borrowed from GW2. I'll bet you there will be many more, major and minor, by the time the game launches.

    Misinformation or ignorance? I've given up trying to discern, but the number of such posts is discouraging.

    (BTW, If they can pull it off, TESO may match the GW2 Manifesto better than GW2 did on persistance of player influence. It looks like they are combining Dynamic Events with Phasing so that if players "save a village" it remains saved and the villagers celibrate the PC on return. I have mixed feelings about the approach, but it has potential to be awesome. It should be clear, though, that it's yet another thing that GW2 inspired.).

    I must say though saying TESO is GW2 inspired is much like saying EQ2 was WOW inspired, we're talking about systems that would require quite a bit of devlopment time. IS a few months after release enough time to conceptualize these ideas as well as develop them? The game is entering beta soon. Very similar to EQ2 and WOW's launch cycling.

    MMO development is largely a game of cat and mouse, Concepts are always following trends in the industry, what was a common complaint/request 5 years ago? "Two factions suck we need three or more" Hence the DAOC influence in more than just GW2. "Static quest hubs suck, we need more believable world's/NPC's" hence new approaches to content, AOC, SWTOR, TSW, GW2, TESO etc....

    This is a tech industry this is how things work in that environment.

    Part of it is the technology required to make it work in a permanent online environment.

    If we look at MMORPGs, MMORPGs at general, are much cruder than single player RPG and FPS in terms of AI, physics engines, etc, and those things are finally start to catch up.

     

    What I think will be influenced by GW2 the most is the financial model (with a so far inoffensive cash shop) and all the little things that make the gaming experience so much more enjoyable, like sending crafting item straight to the bank, crafting from there, send and receive mail instantly from everywhere, the shared resources and enemies, the no roll to loot, etc.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • KalestonKaleston TrinecPosts: 173Member
    Originally posted by boxsnd

    How on earth is all-dps more complex than the trinity? 

    Well in trinity, you could say roles are set in stone and that makes it incredibly simple concept.

    Or I will give you better example. Go play wow dungeon with 5 dps classes. You will see outright how much more complicated it becomes all of a sudden. Btw back in the days we often played 4 dps + healer or 4 dps + tank and it was great fun :)

  • ScorchienScorchien Hatboro, PAPosts: 1,344Member Uncommon
    Originally posted by troublmaker

    This is a pretty loaded topic.

    Influential, influential to who?  Influential to developers?

    Is it to be believed that Guild Wars 2's buy to play format influenced Funcom's decision to make The Secret Wrold buy to play... or might Funcom have gone with a subscription model at launch regardless of Guild Wars 2?

    Influential to fans?  So are fans going to start asking for Guild Wars 2 clones?  Or are we going to continue seeing World of Warcraft clones pop out.  Guild Wars 2 did well in sales... it roughly matches SWTOR's sales.  Would we think that SWTOR was the most influential game of 2011 then?

    This world "influential" can really mean whatever the hell you want it to.

    When you break down Guild Wars 2's features they're the same as other MMOs of previous.  Their success was in marketing a product and combining these features in such a way to please fans.  As well by not making it subscription based the 1M or so people who only played for a month and quit weren't running aroud nagging about how terrible the game was and how it's not worth a sub.

    Or maybe we mean by influential as in influential on Blizzard who are notorious for soaking up features from other games to attract players back to their game.

     Its very loaded and op makes these rididculous threads with headlines are that world changing (in his head )to get people to click on them to up GW2 hit counter then sit and proclaim it (sliced bread) ..But again hope this is the same thing that we went thru with the ToR folks .. it will quiet down soon enough ..

  • ScorchienScorchien Hatboro, PAPosts: 1,344Member Uncommon
    Originally posted by Aerowyn
    Originally posted by Scorchien
    Originally posted by Aerowyn
    Originally posted by kadepsyson

    What has GW2 influenced?  like at all?

    And if you say people talking about it, I will laugh in your face as you'd have just called The War Z more influential.

    i said it on the first page of this thread but to me one of the biggest things is it showed a AAA MMO can release as B2P and still roll out monthly content updates.. i can't think of a single other MMO that has released content patches this fast not even Rift did.

     AC had/has Monthly content updates .. long long ago, .. And as i said before UO had/has o threat/taunt mechaic 15 years ago .. so 2 more GW2 myths ....debunked

    i remember paying a monthly sub for AC at launch.. or am i mistaken?

        Lol .. big deal they reaped the public for enough box sales it will hold them for a bit . not to mention that these Halloween Xmas events were being developed During the games Development stage ... So it was mostly ready .. Altho still full of bugs and only some of the population could actually complete or enjoy them .. The threads are here go back and read them .. Many  folks were pretty unhappy with Anets weak attempt at Monthly content .. (and they had a head start on it)..

       So for them releasing bug infested , broken content is standard operatio .. its just a shame so many find this acceptable ..

         IMO they will never keep up the pace either of Monthly content .. (and this means meaningful content) not some bunk down the raod in June where they tell you .."Hey we put a new cow escort Event in Xzone .. "

        BTW remind me  did AC have  Threat/Taunt .... i dont think it did ...

  • NobleNerdNobleNerd Wolcott, NYPosts: 671Member Uncommon
    Originally posted by koboldfodder

    Hearts were just your basic quests without a start NPC or a set number of mobs to kill.  It was still Kill these or collect these type of things....every single quest was this way.

     

    You expored things once....and only once, to fill your sheet thingy.  Loot was dull and boring.  I never got the feeling I got when I first got a Dragoon Dirk from Crushbone.  Level 10 sword was a little bit better than a level 9 sword, while not as good as a level 11 sword.  Crafting was boring WOW type.  PVP was instanced and really meant nothing in terms of the world.  The Dynamic events meant nothing either, as they would eventually reset.

     

    Hmmmm..... I read posts like this and wonder if you were playing the same game I was? The hearts were more than just an average "kill 12 hogs and bring me heads" quest. Some offered puzzles to figure out and all of them allowed for you to choose what you wanted to do to complete the quest. Choice is a great implementation in a quest system! 

    The great thing about the map completion is that you explored. I know in a lot of other MMOs there was little incentive from the developer to even get you to explore this vast world they created. In GW2 you want to explore and sometimes you happen upon an event while exploring that vista, or a little Easter Egg, or a Champion event, or a person in need.

    PvP to some extent is similar to other games. It is meant for people to find enjoyment in the challenge of facing off against others and overcoming. Not all PvP has to affect the world your in. Now WvWvW does affect the world. If your server is ahead on the boards you get bonuses on your server. There is also guild recognition for PvP.

    I do agree that for the Dynamic Events I also am disappointed. I was hoping for Anet to fulfill a dream of mine in which the world permanently changes around you. I do not agree that they mean nothing. If anything GW2 has done a good job to make each event meaningful to the zone your in and even the faction you chose to play. They all tell a part of the story of the region or add to the background of the race, region, and faction.

    For those use to the "Gear-go-Round" grind then at times I can see GW2 not being as "exciting" for you. There is not a great focus on gear grinding in this game as a reward. There is however much enjoyment with a robust and enjoyable combat system, one of the best story telling in a MMO, and the lack of quest hub burn out. 

    The gear in this game may not have the stat grind from level to level, but it is one of the most beautiful design of armor, weapon and accessories in a MMO. I enjoyed trying to find/craft new gear. It was not upsetting that the stats were minimal from level to level. It just meant my success in the game was more based on my skill with what I had rather than getting over stat'd gear.

    I understand the game may not be for you, but please do not misrepresent the facts.

     

    image

  • loulakiloulaki PatrasPosts: 918Member Common
    Originally posted by boxsnd
    Not so fast GW2 fan! If in the near future we see other MMOs adopting things like no trinity, the downed mechanic in PvE and PvP, hearts and dynamic events, overflow servers etc then we might say it's influential. Until then, patience.

    well at least we see the return of the 3 faction system returning, and for sure the flexible class system, the "no trinity" means that every class can be support or dps with in some secs ... (except the traits :/ )  i think all these are adapted by TESO which will be the next big thing as i see from the trends ...

    image

  • fiontarfiontar Dana, MAPosts: 3,719Member
    Originally posted by Distopia
    Originally posted by fiontar 

    What makes you say there is nothing in TESO like GW2? I've noticed that TESO is now hyping "Dynamic Events",  players getting their own rewards for events/kills that players cooperate on and GW2 style resource nodes. There isn't much info on TESO, but in what we do know there are already at least those three freatures borrowed from GW2. I'll bet you there will be many more, major and minor, by the time the game launches.

    Misinformation or ignorance? I've given up trying to discern, but the number of such posts is discouraging.

    (BTW, If they can pull it off, TESO may match the GW2 Manifesto better than GW2 did on persistance of player influence. It looks like they are combining Dynamic Events with Phasing so that if players "save a village" it remains saved and the villagers celibrate the PC on return. I have mixed feelings about the approach, but it has potential to be awesome. It should be clear, though, that it's yet another thing that GW2 inspired.).

    I must say though saying TESO is GW2 inspired is much like saying EQ2 was WOW inspired, we're talking about systems that would require quite a bit of devlopment time. IS a few months after release enough time to conceptualize these ideas as well as develop them? The game is entering beta soon. Very similar to EQ2 and WOW's launch cycling.

    MMO development is largely a game of cat and mouse, Concepts are always following trends in the industry, what was a common complaint/request 5 years ago? "Two factions suck we need three or more" Hence the DAOC influence in more than just GW2. "Static quest hubs suck, we need more believable world's/NPC's" hence new approaches to content, AOC, SWTOR, TSW, GW2, TESO etc....

    This is a tech industry this is how things work in that environment.

    The GW2 Manifesto, plus plentiful Arenanet blog posts, have given other developers a lot to copy for about three years now. So, no, it's not like there hasn't been enough time for GW2 to influence TESO. It's also not too late for GW2 live to influence a game coming out later this year. If Arenanet had been a lot more secretive during development, you might have a point on some features, but they were very open about the ways they wanted to change MMO design.

    The 8 minute intro to TESO video borrows heavily from the GW2 manifesto video in style and substance and I do not think that's coincidence.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
    image

  • DistopiaDistopia Baltimore, MDPosts: 16,915Member Uncommon
    Originally posted by fiontar
    Originally posted by Distopia
    Originally posted by fiontar 

    What makes you say there is nothing in TESO like GW2? I've noticed that TESO is now hyping "Dynamic Events",  players getting their own rewards for events/kills that players cooperate on and GW2 style resource nodes. There isn't much info on TESO, but in what we do know there are already at least those three freatures borrowed from GW2. I'll bet you there will be many more, major and minor, by the time the game launches.

    Misinformation or ignorance? I've given up trying to discern, but the number of such posts is discouraging.

    (BTW, If they can pull it off, TESO may match the GW2 Manifesto better than GW2 did on persistance of player influence. It looks like they are combining Dynamic Events with Phasing so that if players "save a village" it remains saved and the villagers celibrate the PC on return. I have mixed feelings about the approach, but it has potential to be awesome. It should be clear, though, that it's yet another thing that GW2 inspired.).

    I must say though saying TESO is GW2 inspired is much like saying EQ2 was WOW inspired, we're talking about systems that would require quite a bit of devlopment time. IS a few months after release enough time to conceptualize these ideas as well as develop them? The game is entering beta soon. Very similar to EQ2 and WOW's launch cycling.

    MMO development is largely a game of cat and mouse, Concepts are always following trends in the industry, what was a common complaint/request 5 years ago? "Two factions suck we need three or more" Hence the DAOC influence in more than just GW2. "Static quest hubs suck, we need more believable world's/NPC's" hence new approaches to content, AOC, SWTOR, TSW, GW2, TESO etc....

    This is a tech industry this is how things work in that environment.

    The GW2 Manifesto, plus plentiful Arenanet blog posts, have given other developers a lot to copy for about three years now. So, no, it's not like there hasn't been enough time for GW2 to influence TESO. It's also not too late for GW2 live to influence a game coming out later this year. If Arenanet had been a lot more secretive during development, you might have a point on some features, but they were very open about the ways they wanted to change MMO design.

    The 8 minute intro to TESO video borrows heavily from the GW2 manifesto video in style and substance and I do not think that's coincidence.

    TESO has been in development for 5 years+. Are you saying for two years they had a different form of content delivery, and switched with GW2's manifesto? There are no facts to support such a claim.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson

    It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  • botrytisbotrytis In Flux, MIPosts: 2,567Member
    Originally posted by Distopia
    Originally posted by fiontar
    Originally posted by Distopia
    Originally posted by fiontar 

    What makes you say there is nothing in TESO like GW2? I've noticed that TESO is now hyping "Dynamic Events",  players getting their own rewards for events/kills that players cooperate on and GW2 style resource nodes. There isn't much info on TESO, but in what we do know there are already at least those three freatures borrowed from GW2. I'll bet you there will be many more, major and minor, by the time the game launches.

    Misinformation or ignorance? I've given up trying to discern, but the number of such posts is discouraging.

    (BTW, If they can pull it off, TESO may match the GW2 Manifesto better than GW2 did on persistance of player influence. It looks like they are combining Dynamic Events with Phasing so that if players "save a village" it remains saved and the villagers celibrate the PC on return. I have mixed feelings about the approach, but it has potential to be awesome. It should be clear, though, that it's yet another thing that GW2 inspired.).

    I must say though saying TESO is GW2 inspired is much like saying EQ2 was WOW inspired, we're talking about systems that would require quite a bit of devlopment time. IS a few months after release enough time to conceptualize these ideas as well as develop them? The game is entering beta soon. Very similar to EQ2 and WOW's launch cycling.

    MMO development is largely a game of cat and mouse, Concepts are always following trends in the industry, what was a common complaint/request 5 years ago? "Two factions suck we need three or more" Hence the DAOC influence in more than just GW2. "Static quest hubs suck, we need more believable world's/NPC's" hence new approaches to content, AOC, SWTOR, TSW, GW2, TESO etc....

    This is a tech industry this is how things work in that environment.

    The GW2 Manifesto, plus plentiful Arenanet blog posts, have given other developers a lot to copy for about three years now. So, no, it's not like there hasn't been enough time for GW2 to influence TESO. It's also not too late for GW2 live to influence a game coming out later this year. If Arenanet had been a lot more secretive during development, you might have a point on some features, but they were very open about the ways they wanted to change MMO design.

    The 8 minute intro to TESO video borrows heavily from the GW2 manifesto video in style and substance and I do not think that's coincidence.

    TESO has been in development for 5 years+. Are you saying for two years they had a different form of content delivery, and switched with GW2's manifesto? There are no facts to support such a claim.

    GW2 was announced just after GW1: Factions came out so it has been longer than that for GW2.

    image

    "In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
    by Naqaj - 7/17/2013 MMORPG.com forum

  • eye_meye_m Notta Chance, ABPosts: 3,133Member Uncommon
    I'm honestly surprised that the haters aren't just admitting it and saying "yeah, it was definately the king of 2012, but in 2013..."

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

  • kadepsysonkadepsyson sun prairie, WIPosts: 1,937Member
    Originally posted by eyelolled
    I'm honestly surprised that the haters aren't just admitting it and saying "yeah, it was definately the king of 2012, but in 2013..."

    Funny thing though, you didn't claim it was king.  You claim it was influential - which, in 2012, it wasn't.

    It may influence things in later years, even in 2013.  But not 2012.  It was probably one of the least influential of 2012.

     

    In 2013 ArcheAge was released.  Also a publishing deal for the west was announced.  If anything, ArcheAge could be king of 2013, and more influential than Guild Wars 2 over time.

     

    Peronsally, I feel The War Z was far more influential in 2012 than GW2, because of the media attention and things actually happening because if it.  Not saying The War Z is a good game, just far more influential than GW2 given the time period of 2012.

    El Psy Congroo

  • eye_meye_m Notta Chance, ABPosts: 3,133Member Uncommon
    Originally posted by kadepsyson
    Originally posted by eyelolled
    I'm honestly surprised that the haters aren't just admitting it and saying "yeah, it was definately the king of 2012, but in 2013..."

    Funny thing though, you didn't claim it was king.  You claim it was influential - which, in 2012, it wasn't.

    It may influence things in later years, even in 2013.  But not 2012.  It was probably one of the least influential of 2012.

     

    In 2013 ArcheAge was released.  Also a publishing deal for the west was announced.  If anything, ArcheAge could be king of 2013, and more influential than Guild Wars 2 over time.

     

    Peronsally, I feel The War Z was far more influential in 2012 than GW2, because of the media attention and things actually happening because if it.  Not saying The War Z is a good game, just far more influential than GW2 given the time period of 2012.

    I didn't claim it was king. I did claim it was influential, which in 2012 it was.  Developers aren't waiting around to watching time go by so they can look back at a game 5 years later and start doing something about it. So if you want to tell yourself that the influence doesn't happen until the "influenced" game has been released than go ahead, but I'm still saying that it happened last year and is still happening right now.

    The way I see it is it was the most anticipated, most talked about and best received game of 2012. The hype is starting to come down now, 5 months after release, but it's still way above any other game that was release last year.

    I'm not saying that everyone loves the game, or that it didn't have a single problem, or that if you eat the disk you'll pinch a gold brick. All I'm saying is the blatantly obvious.  Look at the commotion this game has raised, in so many facets, both good and bad.  THAT is influence, and I don't see any other game reaching as far.  

     

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

  • loulakiloulaki PatrasPosts: 918Member Common

    the War Z ??? seriously ?! maybe you wanna say the Day Z ?

     

    go look the WoW what will add and compare it with the GW2 ..., i just heard they will add jumping puzzles ???

    image

  • ScaryMonkScaryMonk LondonPosts: 97Member
    Originally posted by loulaki

    the War Z ??? seriously ?! maybe you wanna say the Day Z ?

     

    go look the WoW what will add and compare it with the GW2 ..., i just heard they will add jumping puzzles ???

    Is that true?  All this fluff is getting absurd.  We may as well all sit in a room together, break out our gameboys and play tetris at this rate.    

  • coretex666coretex666 PraguePosts: 1,934Member Uncommon
    Originally posted by eyelolled

    There should be no doubt that GW2 was the most influential mmorpg of 2012. Many people were talking about how the game is evolutionary, and a welcome breath of fresh air to the genre. It's won multiple awards like IGN's Best PC Game, IGN's Best PC MMO game, IGN's Best PC Graphics, Massively's Best MMO of 2012, MMORPG.com Most Innovative, Gamespots PC game of the year, Time' s #1 game of the year, and more recently PCGamer's MMO of the Year! There is no denying that GW2 has grabbed a lot of attention, and the loyal fanbase is growing each and every day!

     

    GW2 is the most talked about game on this site still, even after almost 5 months since release. It's the most talked about game this week, and the most talked about game this month. GW2 has more than 3 times as many hits as the next closest game over the last 6 months, and more than 3 times as many hits as the next closest game over the last year.

     

    [mod edit] [My edit to maintain paragraph integrity - Some people post negatively about GW2 yet,] I want to thank them too. They really prove how influential the game is. People don't write and talk about meaningless things of little importance. People write and talk  about things that affect them or concern them. Each and every thread, each and every reply is another hit on the popularity scale for GW2.

     

    Each post is a testiment to the influence that GW2 has within the genre, even if it is a hate post. This game IS the game worth talking about, and when developers are looking for what games to follow into the future, the most talked about game is a good choice.  I look forward to a brilliant future for mmorpg's, with GW2 lighting the way.

     

    EDIT: And if you feel like arguing with me, and telling me I'm wrong, or if you feel like telling me how much you like the game. Keep on speaking. Keep on saying how you feel and lets keep GW2 leading the way through 2013!!!

     

       

    Brainwashing

    Waiting for L2 EU Classic

  • ice-vortexice-vortex Xenia, OHPosts: 951Member
    I certainly think Guild Wars 2 will have its own influence on the market, but I really think it will be the last of the successful pure themepark games and that means the influence it has on the market will likely be in things like its combat and hotbar.
  • Gaia_HunterGaia_Hunter BristolPosts: 2,828Member Uncommon
    Originally posted by ice-vortex
    I certainly think Guild Wars 2 will have its own influence on the market, but I really think it will be the last of the successful pure themepark games and that means the influence it has on the market will likely be in things like its combat and hotbar.

    Are you guys aware of people habits these days?

    There are series in the youtube of people playing games - people will watch others play games rather than playing them.

    People devour entertainment at incredible rates.

     

    It is a oxymoron to create games to someone that is willing to stay years and years playing the same game!

    The market for those players is small for obvious reasons - they are already taken!

     

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • TwoThreeFourTwoThreeFour Virginia, VAPosts: 2,131Member
    Originally posted by Gaia_Hunter
    Originally posted by ice-vortex
    I certainly think Guild Wars 2 will have its own influence on the market, but I really think it will be the last of the successful pure themepark games and that means the influence it has on the market will likely be in things like its combat and hotbar.

    Are you guys aware of people habits these days?

    There are series in the youtube of people playing games - people will watch others play games rather than playing them.

    People devour entertainment at incredible rates.

     

    It is a oxymoron to create games to someone that is willing to stay years and years playing the same game!

    The market for those players is small for obvious reasons - they are already taken!

     

    Yeah, League of Legends and Starcraft 2 belong to a soooo small market. 

  • PivotelitePivotelite Hamilton, ONPosts: 2,167Member

    I wonder if Eyelolled will finally give up when in maybe half a years time the GW2 expansion sells like 400-500k copies, retains very few and pretty much flops.

     

    This guy makes so many sensationalist brainwashing threads it's like he's trying to convince himself GW2 will be a great success because he's seeing it and not believing it.

    image

  • TorgrimTorgrim GothenburgPosts: 2,088Member
    Originally posted by Pivotelite

    I wonder if Eyelolled will finally give up when in maybe half a years time the GW2 expansion sells like 400-500k copies, retains very few and pretty much flops.

     

    This guy makes so many sensationalist brainwashing threads it's like he's trying to convince himself GW2 will be a great success because he's seeing it and not believing it.

     

    So 3+ mill copies sold and counting, many awards received translate fail in your book then huh?

    Still plenty of people playing, no server merges are needed and plenty of content updates and more coming in Jan,Feb and March.

    If it's not broken, you are not innovating.

  • botrytisbotrytis In Flux, MIPosts: 2,567Member
    Originally posted by Pivotelite

    I wonder if Eyelolled will finally give up when in maybe half a years time the GW2 expansion sells like 400-500k copies, retains very few and pretty much flops.

     

    This guy makes so many sensationalist brainwashing threads it's like he's trying to convince himself GW2 will be a great success because he's seeing it and not believing it.

    We shall see - being a Negative Nancy and not liking the game doesn't make the game less insteresting to the people who like it, it has the exact opposite affect.

    image

    "In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
    by Naqaj - 7/17/2013 MMORPG.com forum

  • Gaia_HunterGaia_Hunter BristolPosts: 2,828Member Uncommon
    Originally posted by TwoThreeFour
    Originally posted by Gaia_Hunter
    Originally posted by ice-vortex
    I certainly think Guild Wars 2 will have its own influence on the market, but I really think it will be the last of the successful pure themepark games and that means the influence it has on the market will likely be in things like its combat and hotbar.

    Are you guys aware of people habits these days?

    There are series in the youtube of people playing games - people will watch others play games rather than playing them.

    People devour entertainment at incredible rates.

     

    It is a oxymoron to create games to someone that is willing to stay years and years playing the same game!

    The market for those players is small for obvious reasons - they are already taken!

     

    Yeah, League of Legends and Starcraft 2 belong to a soooo small market. 

    Lets see:

    Guy A says:

    "GW2 will be the last success of themeparks".

    Guy B says:

    "You think people will prefer games that demand hours, upon hours per day instead of themeparks?".

    Guy C:

    "Ah ah, SC2 and LoL you idiot guy B".

    SC2 and LoL - Shining examples of THEMEPARK MMORPGs.

     

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • Gaia_HunterGaia_Hunter BristolPosts: 2,828Member Uncommon
    Originally posted by Torgrim
    Originally posted by Pivotelite

    I wonder if Eyelolled will finally give up when in maybe half a years time the GW2 expansion sells like 400-500k copies, retains very few and pretty much flops.

     

    This guy makes so many sensationalist brainwashing threads it's like he's trying to convince himself GW2 will be a great success because he's seeing it and not believing it.

     

    So 3+ mill copies sold and counting, many awards received translate fail in your book then huh?

    Still plenty of people playing, no server merges are needed and plenty of content updates and more coming in Jan,Feb and March.

    And more importantly - no layoffs.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • ShakyMoShakyMo BradfordPosts: 7,207Member
    Surely to be influential you have to influence other games.

    Therefore;

    wow was the most influential mmo in 2011 - rift / swtor
    Coh was the most influential in 2012 - gw2, tsw.
    And daoc - teso, dfuw or uo - dfuw, Archeage will be in 2013
  • TwoThreeFourTwoThreeFour Virginia, VAPosts: 2,131Member
    Originally posted by Gaia_Hunter
    Originally posted by TwoThreeFour
    Originally posted by Gaia_Hunter
    Originally posted by ice-vortex
    I certainly think Guild Wars 2 will have its own influence on the market, but I really think it will be the last of the successful pure themepark games and that means the influence it has on the market will likely be in things like its combat and hotbar.

    Are you guys aware of people habits these days?

    There are series in the youtube of people playing games - people will watch others play games rather than playing them.

    People devour entertainment at incredible rates.

     

    It is a oxymoron to create games to someone that is willing to stay years and years playing the same game!

    The market for those players is small for obvious reasons - they are already taken!

     

    Yeah, League of Legends and Starcraft 2 belong to a soooo small market. 

    Lets see:

    Guy A says:

    "GW2 will be the last success of themeparks".

    Guy B says:

    "You think people will prefer games that demand hours, upon hours per day instead of themeparks?".

    Guy C:

    "Ah ah, SC2 and LoL you idiot guy B".

    SC2 and LoL - Shining examples of THEMEPARK MMORPGs.

     

    The argument given in the reply I quoted was general and not limited to MMORPGs.  Even so, MMORPGs and E-sports such SC2 and LoL can have very much in common; to neglect the e-sport crowd when analyzing MMORPGs is a mistake. GW2 is very much trying to tap into that market.

     

    Furthermore, your initial reply said nothing about demanding hours and hours of commitment per day, you merely mentioned longevity; PvP specially in E-sport manner done right has very high longevity. 

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