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GW2 Dynamic Events ARE revolutionary, I can't wait till they are evolutionary!

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  • ScaryMonkScaryMonk LondonPosts: 97Member
    Originally posted by Gaia_Hunter
    Originally posted by ScaryMonk
    Originally posted by Gaia_Hunter
    Originally posted by Caldrin

    @ OP GW2 events are anything buy dynamic..

    They happen at the same points over and over and over.. how on earth is that Dynamic?

    You don't know what dynamic means.

    Dynamic just means something in a state of flow.

    It doesn't mean random, it doesn't mean unique.

    Both are wrong really, maybe Cyclical or Recurrent Events.  

    There is a thing in physics called "Dynamics of Circular motion".

    The words aren't guilty people don't know their meaning.

     

    There is also a 'Modified Newtonian Dynamics' as well as many other theories and phrases containing the word 'dynamic'; and these are also entirely irrelevent.  

  • Gaia_HunterGaia_Hunter BristolPosts: 2,800Member Uncommon
    Originally posted by ScaryMonk
    Originally posted by Gaia_Hunter
    Originally posted by ScaryMonk
    Originally posted by Gaia_Hunter
    Originally posted by Caldrin

    @ OP GW2 events are anything buy dynamic..

    They happen at the same points over and over and over.. how on earth is that Dynamic?

    You don't know what dynamic means.

    Dynamic just means something in a state of flow.

    It doesn't mean random, it doesn't mean unique.

    Both are wrong really, maybe Cyclical or Recurrent Events.  

    There is a thing in physics called "Dynamics of Circular motion".

    The words aren't guilty people don't know their meaning.

     

    There is also a 'Modified Newtonian Dynamics' as well as many other theories and phrases containing the word 'dynamic'; and these are also entirely irrelevent.  

    And all characterize things with movement and that are the opposite of static.

    If it has movement it isn't static and hence it is Dynamic.

    It isn't the word fault people find some of the movement less appealing than others.

    And that is why people try to use words like circular, scripted, recurring to describe DEs instead of Dynamic, because people associate Dynamic with something it isn't.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • ScaryMonkScaryMonk LondonPosts: 97Member
    Originally posted by Gaia_Hunter
    Originally posted by ScaryMonk
    Originally posted by Gaia_Hunter
    Originally posted by ScaryMonk
    Originally posted by Gaia_Hunter
    Originally posted by Caldrin

    @ OP GW2 events are anything buy dynamic..

    They happen at the same points over and over and over.. how on earth is that Dynamic?

    You don't know what dynamic means.

    Dynamic just means something in a state of flow.

    It doesn't mean random, it doesn't mean unique.

    Both are wrong really, maybe Cyclical or Recurrent Events.  

    There is a thing in physics called "Dynamics of Circular motion".

    The words aren't guilty people don't know their meaning.

     

    There is also a 'Modified Newtonian Dynamics' as well as many other theories and phrases containing the word 'dynamic'; and these are also entirely irrelevent.  

    And all characterize things with movement and that are the opposite of static.

    Which can be applied to any quest in any game making the word redundant. 

  • NobleNerdNobleNerd Wolcott, NYPosts: 671Member Uncommon
    Originally posted by Phry
    They may have more detail than Rifts dynamic events, but that doesnt really alter the fact that Rift created the concept. Maybe Arenanet took that idea and ran with it, but ultimately, it was Trion that brought about that revolution, if you can call it that. Whether it will catch on and evolve into something more in other games remains to be seen, i kind of hope it does. image

    Rift did not invent/create the dynamic event, like a lot that Rift did (did well also) it borrowed from other games. Warhammer was one of the first MMOs to offer a "dynamic event system". Now GW2 just made them more enjoyable as far as adding NPC interaction and combining the dynamic event and quest system together. That is one of the major things in GW2 I love so much.... NO MORE (!) littering the landscape (In Rift I don't even bother doing most (!) I see anymore).

    GW2 has Dynamic Events that do progress based on the groups progress with the event. If you can complete one event another one opens up to you and is more complex than the first. What I like about the Dynamic Events and open events in GW2 is the NPC involvement and they can be tough at times to complete.

    Great post! I remember that event well. The one in the Charr lands has to be the funniest one I remember though. The one where you help a Charr with an experiment catapulting cows LOL. That one makes me laugh. Maybe we need to start a post and have everyone share about their favorite event?

    image

  • Gaia_HunterGaia_Hunter BristolPosts: 2,800Member Uncommon
    Originally posted by ScaryMonk
    Originally posted by Gaia_Hunter
    Originally posted by ScaryMonk
    Originally posted by Gaia_Hunter
    Originally posted by ScaryMonk
    Originally posted by Gaia_Hunter
    Originally posted by Caldrin

    @ OP GW2 events are anything buy dynamic..

    They happen at the same points over and over and over.. how on earth is that Dynamic?

    You don't know what dynamic means.

    Dynamic just means something in a state of flow.

    It doesn't mean random, it doesn't mean unique.

    Both are wrong really, maybe Cyclical or Recurrent Events.  

    There is a thing in physics called "Dynamics of Circular motion".

    The words aren't guilty people don't know their meaning.

     

    There is also a 'Modified Newtonian Dynamics' as well as many other theories and phrases containing the word 'dynamic'; and these are also entirely irrelevent.  

    And all characterize things with movement and that are the opposite of static.

    Which can be applied to any quest in any game making the word redundant. 

    No.

    A quest has 2 states, not completed and completed.

    A dynamic event can have several states that move, some in a linear fashion other forking.

     

    Most important a quest doesn't keep impacting the world around it.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • ScaryMonkScaryMonk LondonPosts: 97Member
    Originally posted by Gaia_Hunter
    Originally posted by ScaryMonk
    Originally posted by Gaia_Hunter
    Originally posted by ScaryMonk
    Originally posted by Gaia_Hunter
    Originally posted by ScaryMonk
    Originally posted by Gaia_Hunter
    Originally posted by Caldrin

    @ OP GW2 events are anything buy dynamic..

    They happen at the same points over and over and over.. how on earth is that Dynamic?

    You don't know what dynamic means.

    Dynamic just means something in a state of flow.

    It doesn't mean random, it doesn't mean unique.

    Both are wrong really, maybe Cyclical or Recurrent Events.  

    There is a thing in physics called "Dynamics of Circular motion".

    The words aren't guilty people don't know their meaning.

     

    There is also a 'Modified Newtonian Dynamics' as well as many other theories and phrases containing the word 'dynamic'; and these are also entirely irrelevent.  

    And all characterize things with movement and that are the opposite of static.

    Which can be applied to any quest in any game making the word redundant. 

    No.

    A quest has 2 states, not completed and completed.

    A dynamic event can have several states that move, some in a linear fashion other forking.

    But now you are choosing to ignore the definition of dynamic because it doesn't suit your argument.  

     

  • Gaia_HunterGaia_Hunter BristolPosts: 2,800Member Uncommon
    Originally posted by ScaryMonk
    Originally posted by Gaia_Hunter
    Originally posted by ScaryMonk
    Originally posted by Gaia_Hunter
    Originally posted by ScaryMonk
    Originally posted by Gaia_Hunter
    Originally posted by ScaryMonk
    Originally posted by Gaia_Hunter
    Originally posted by Caldrin

    @ OP GW2 events are anything buy dynamic..

    They happen at the same points over and over and over.. how on earth is that Dynamic?

    You don't know what dynamic means.

    Dynamic just means something in a state of flow.

    It doesn't mean random, it doesn't mean unique.

    Both are wrong really, maybe Cyclical or Recurrent Events.  

    There is a thing in physics called "Dynamics of Circular motion".

    The words aren't guilty people don't know their meaning.

     

    There is also a 'Modified Newtonian Dynamics' as well as many other theories and phrases containing the word 'dynamic'; and these are also entirely irrelevent.  

    And all characterize things with movement and that are the opposite of static.

    Which can be applied to any quest in any game making the word redundant. 

    No.

    A quest has 2 states, not completed and completed.

    A dynamic event can have several states that move, some in a linear fashion other forking.

    But now you are choosing to ignore the definition of dynamic because it doesn't suit your argument.  

     

    Am I?

    Does a quest sets the world in motion?

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • ScaryMonkScaryMonk LondonPosts: 97Member
    Originally posted by Gaia_Hunter
    Originally posted by ScaryMonk
    Originally posted by Gaia_Hunter
    Originally posted by ScaryMonk
    Originally posted by Gaia_Hunter
    Originally posted by ScaryMonk
    Originally posted by Gaia_Hunter
    Originally posted by ScaryMonk
    Originally posted by Gaia_Hunter
    Originally posted by Caldrin

    @ OP GW2 events are anything buy dynamic..

    They happen at the same points over and over and over.. how on earth is that Dynamic?

    You don't know what dynamic means.

    Dynamic just means something in a state of flow.

    It doesn't mean random, it doesn't mean unique.

    Both are wrong really, maybe Cyclical or Recurrent Events.  

    There is a thing in physics called "Dynamics of Circular motion".

    The words aren't guilty people don't know their meaning.

     

    There is also a 'Modified Newtonian Dynamics' as well as many other theories and phrases containing the word 'dynamic'; and these are also entirely irrelevent.  

    And all characterize things with movement and that are the opposite of static.

    Which can be applied to any quest in any game making the word redundant. 

    No.

    A quest has 2 states, not completed and completed.

    A dynamic event can have several states that move, some in a linear fashion other forking.

    But now you are choosing to ignore the definition of dynamic because it doesn't suit your argument.  

     

    Am I?

    Does a quest sets the world in motion?

    No, that would be New Order.  And yes you are. 

  • NobleNerdNobleNerd Wolcott, NYPosts: 671Member Uncommon
    Originally posted by Gaia_Hunter
    Originally posted by ScaryMonk
    Originally posted by Gaia_Hunter
    Originally posted by ScaryMonk
    Originally posted by Gaia_Hunter
    Originally posted by Caldrin

    @ OP GW2 events are anything buy dynamic..

    They happen at the same points over and over and over.. how on earth is that Dynamic?

    You don't know what dynamic means.

    Dynamic just means something in a state of flow.

    It doesn't mean random, it doesn't mean unique.

    Both are wrong really, maybe Cyclical or Recurrent Events.  

    There is a thing in physics called "Dynamics of Circular motion".

    The words aren't guilty people don't know their meaning.

     

    There is also a 'Modified Newtonian Dynamics' as well as many other theories and phrases containing the word 'dynamic'; and these are also entirely irrelevent.  

    And all characterize things with movement and that are the opposite of static.

    If it has movement it isn't static and hence it is Dynamic.

    It isn't the word fault people find some of the movement less appealing than others.

    And that is why people try to use words like circular, scripted, recurring to describe DEs instead of Dynamic, because people associate Dynamic with something it isn't.

    Definition of Dynamic:

    dy·nam·ic  (dimage-nimagemimageimagek)

    adj. also dy·nam·i·cal (-image-kimagel)

    1.
    a. Of or relating to energy or to objects in motion.

     

    b. Of or relating to the study of dynamics.

    2. Characterized by continuous change, activity, or progress: a dynamic market.

    3. Marked by intensity and vigor; forceful. See Synonyms at active.

    4. Of or relating to variation of intensity, as in musical sound.

    n.

    1. An interactive system or process, especially one involving competing or conflicting forces: "the story of a malign dynamic between white prejudice and black autonomy" (Edmund S. Morgan).

     

    2. A force, especially political, social, or psychological: the main dynamic behind the revolution.

     
    End of debate. The choice for GW2, Rift, or Warhammer to choose to call their events dynamic is within the meaning of the word. As most people should know from even High School teaching is a word's meaning varies and has more than one set definition.

    image

  • Gaia_HunterGaia_Hunter BristolPosts: 2,800Member Uncommon
    Originally posted by ScaryMonk
    Originally posted by Gaia_Hunter

    But now you are choosing to ignore the definition of dynamic because it doesn't suit your argument.  

     

    Am I?

    Does a quest sets the world in motion?

    No, that would be New Order.  And yes you are. 

    An event creates new creatures, new structures in the world. Or destroy them.

    An  event can change the landscape.

    The world is in a state of flow, motion.

    What does a traditional quest  does to the world?

     

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • AerowynAerowyn BUZZARDS BAY, MAPosts: 7,928Member
    Originally posted by ScaryMonk

    Originally posted by Gaia_Hunter
    Originally posted by ScaryMonk
    Originally posted by Gaia_Hunter
    Originally posted by ScaryMonk
    Originally posted by Gaia_Hunter
    Originally posted by ScaryMonk
    Originally posted by Gaia_Hunter
    Originally posted by ScaryMonk
    Originally posted by Gaia_Hunter
    Originally posted by Caldrin
    @ OP GW2 events are anything buy dynamic.. They happen at the same points over and over and over.. how on earth is that Dynamic?

    You don't know what dynamic means.

    Dynamic just means something in a state of flow.

    It doesn't mean random, it doesn't mean unique.

    Both are wrong really, maybe Cyclical or Recurrent Events.  

    There is a thing in physics called "Dynamics of Circular motion".

    The words aren't guilty people don't know their meaning.

     

    There is also a 'Modified Newtonian Dynamics' as well as many other theories and phrases containing the word 'dynamic'; and these are also entirely irrelevent.  

    And all characterize things with movement and that are the opposite of static.

    Which can be applied to any quest in any game making the word redundant. 

    No.

    A quest has 2 states, not completed and completed.

    A dynamic event can have several states that move, some in a linear fashion other forking.

    But now you are choosing to ignore the definition of dynamic because it doesn't suit your argument.  

     

    Am I?

    Does a quest sets the world in motion?

    No, that would be New Order.  And yes you are. 

    try this...play a zone in wow 5 times.. each time will be the same with quest givers in exact same spot you complete the quest in the same way start to end... in gw2 you could play a zone several times and not get the same experience at all.. call them dynamic call them quests call them bunnies to me it makes the whole feel of the game evolutionary compared to past themeparks

     

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • ScaryMonkScaryMonk LondonPosts: 97Member
    Originally posted by Xepo
    Originally posted by Gaia_Hunter
    Originally posted by ScaryMonk
    Originally posted by Gaia_Hunter
    Originally posted by ScaryMonk
    Originally posted by Gaia_Hunter
    Originally posted by Caldrin

    @ OP GW2 events are anything buy dynamic..

    They happen at the same points over and over and over.. how on earth is that Dynamic?

    You don't know what dynamic means.

    Dynamic just means something in a state of flow.

    It doesn't mean random, it doesn't mean unique.

    Both are wrong really, maybe Cyclical or Recurrent Events.  

    There is a thing in physics called "Dynamics of Circular motion".

    The words aren't guilty people don't know their meaning.

     

    There is also a 'Modified Newtonian Dynamics' as well as many other theories and phrases containing the word 'dynamic'; and these are also entirely irrelevent.  

    And all characterize things with movement and that are the opposite of static.

    If it has movement it isn't static and hence it is Dynamic.

    It isn't the word fault people find some of the movement less appealing than others.

    And that is why people try to use words like circular, scripted, recurring to describe DEs instead of Dynamic, because people associate Dynamic with something it isn't.

    Definition of Dynamic:

    dy·nam·ic  (dimage-nimagemimageimagek)

    adj. also dy·nam·i·cal (-image-kimagel)

    1.
    a. Of or relating to energy or to objects in motion.

     

    b. Of or relating to the study of dynamics.

    2. Characterized by continuous change, activity, or progress: a dynamic market.

    3. Marked by intensity and vigor; forceful. See Synonyms at active.

    4. Of or relating to variation of intensity, as in musical sound.

    n.

    1. An interactive system or process, especially one involving competing or conflicting forces: "the story of a malign dynamic between white prejudice and black autonomy" (Edmund S. Morgan).

     

    2. A force, especially political, social, or psychological: the main dynamic behind the revolution.

     
    End of debate. The choice for GW2, Rift, or Warhammer to choose to call their events dynamic is within the meaning of the word. As most people should know from even High School teaching is a word's meaning varies and has more than one set definition.

    Please read and comprehend the argument before declaring it over with a cut paste.  

  • DSWBeefDSWBeef phoenix, AZPosts: 791Member

    The thing is there not really Dynamic. They are static. They dont "evolve". Take the egg one for example, when you complete stage one a script kicks in to start stage 2. Theres nothing dynamic about that. Just like rifts they happen multiple times NEVER chaning stages and happen in the same spot. 

    If they were "dynamic" then how come I could farm the Giant fish DE in the Fields of Ruin? If they were Dynamic it would happen ONCE then evolve. The centaur attacks would change, their strategys would chnage but they dont. There just prettier versions of Rifts and PQs.

    Playing: War Thunder, World of Warcraft, and Grim Dawn
    Waiting on:Everquest Next and The Black Desert

  • hikaru77hikaru77 buenos airesPosts: 1,035Member Uncommon
    Originally posted by eyelolled

    I keep hearing people talking about Dynamic Events and how they are just like Rift's rifts, or Warhammer's PQ's, but I don't see the similarity at all.   The DE's in GW2 are extremely revolutionary.   Rifts just seem to be random occurances of mobs all over the map, and that doesn't sound revolutionary at all, nothing like GW2 Dynamic Events.

     

    Now I know that there are all sorts of people going to tell me how wrong I am. I've seen how people react to words, and especially words that might show GW2 in a positive light.  And I'm sure that none of them actually care if  nobody says anything, but they sure care if someone says that they like the game. It's just a negative world for many people, and they  feel compelled to "keep the optimism in check"

     

     The DE's in GW2 are very revolutionary. Take for example, one of the norn Dynamic Events in the starting area.  It starts off with a norn woman wanting to collect wyrm eggs for food. Now she asks everyone in the area to help by retrieving as many wyrm eggs as possible, and she will use the eggs to make some food for everyone. Needless to say, she needs a lot of eggs, and the more people that take part, means she will need even more eggs. Once she has enough, she will say so and then give people a chance to bring the last of the eggs they've collected to her.  Yeah, thats right, she doesn't just stop and leave, she gives everyone a chance to participate even though she's reached her quota.

     

    Then she goes back to the lodge to prepare a wondrous meal for everyone, but the scent of the eggs attracts wyrms to the lodge! Yes, this is a lodge with NPC vendors and everything, and everybody has to help fend off the wyrm attack! The attack almost seems endless as wave after wave of wyrms attack the lodge. The bodies of wyrms, and norn litter the ground in front of the lodge.  And once the assault is finally over, the eggs are ruined and the woman has to admit that it might not have been such a good idea to collect all those eggs. Another norn comments that the fight was magnificent (LOL! That is sooo norn) and before long the woman decides to go collect more eggs, and the event has gone through it's full revolution. Full circle, so to speak.

     

    That is why I say that GW2 Dynamic Events are revolutionary, but what I'm really looking forward to is when they become evolutionary. When an event chain matures to not always come back to the exact same point. Maybe it will still have the potential to return to it's original point, but I would like to see multiple return points to start off from, as well as multiple outcomes. 

     

    I can't wait to see where the genre moves to next.

     

    I dont know if you are being sarcastic.

    1)DE are not dynamic at all, is more like static event, did you remember Warhammer PQs, is exactly like that.

    2) Is not revolutionary, That was Rift. 

    3) Dont know why people keep talking about GW2 like something revolutionary, is not. Well maybe talking about the low player retention rate, 3 mill of copies sold and less than 500k active players a few months after launch. 

  • AerowynAerowyn BUZZARDS BAY, MAPosts: 7,928Member
    Originally posted by DSWBeef

    The thing is there not really Dynamic. They are static. They dont "evolve". Take the egg one for example, when you complete stage one a script kicks in to start stage 2. Theres nothing dynamic about that. Just like rifts they happen multiple times NEVER chaning stages and happen in the same spot. 

    If they were "dynamic" then how come I could farm the Giant fish DE in the Fields of Ruin? If they were Dynamic it would happen ONCE then evolve. The centaur attacks would change, their strategys would chnage but they dont. There just prettier versions of Rifts and PQs.

    but they are not static when they are active and that's the point.. yes they repeat and don't have as "lasting" consequences as I and many would like but the whole point is they are continuouslly in a state of change going from not even there to in motion to complete state to fail state. Rifts concept was fine but they are all the same no story no nothing so it gets stale after a couple zones.. sure many feel the same for GW2 but overall at least each DE has a story tied to it in some form and the majority do have multiple states dependent on whether they fail or not.. again i think so many played just during launch and just saw the oversaturation of the DEs and never saw the fail states on any of them but most have them and it generally leads to a differn't event

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • PivotelitePivotelite Hamilton, ONPosts: 2,167Member
    Originally posted by Quesa
    Originally posted by Scalpless
    It's not about who did them first. It's about who did the right first.

    So....nobody yet then?

    +1

     

    Gw2 didn't do them right either, currently many are ignored due to lack of people in low level zones, they still aren't dynamic, because well... I think I can see the same ones spawn all day everyday and when the hard ones are actually completed they are usually just a skillless zerg fest.

     

    Look at Orr running, they trivialized that whole zone, you can level 68-80 in like 2 hours just running a DE zerg, of repeated, set timed, "dynamic" events.

     

    That's why they respawn the same amount of time everytime right? Because they are dynamic?

    image

  • ScorchienScorchien Hatboro, PAPosts: 1,326Member Uncommon
    Originally posted by Aerowyn
    Originally posted by DSWBeef

    The thing is there not really Dynamic. They are static. They dont "evolve". Take the egg one for example, when you complete stage one a script kicks in to start stage 2. Theres nothing dynamic about that. Just like rifts they happen multiple times NEVER chaning stages and happen in the same spot. 

    If they were "dynamic" then how come I could farm the Giant fish DE in the Fields of Ruin? If they were Dynamic it would happen ONCE then evolve. The centaur attacks would change, their strategys would chnage but they dont. There just prettier versions of Rifts and PQs.

    but they are not static when they are active and that's the point.. yes they repeat and don't have as "lasting" consequences as I and many would like but the whole point is they are continuouslly in a state of change going from not even there to in motion to complete state to fail state. Rifts concept was fine but they are all the same no story no nothing so it gets stale after a couple zones.. sure many feel the same for GW2 but overall at least each DE has a story tied to it in some form and the majority do have multiple states dependent on whether they fail or not.. again i think so many played just during launch and just saw the oversaturation of the DEs and never saw the fail states on any of them but most have them and it generally leads to a differn't event

      HAve you played Rift at all, Some of there events span across entire zones .. That encompass the entire zone from complete state to fail state and are in contiunuos change .. Go watch a dragon attack encampments across an entire zone while wave after wave of its minions swarm into camp and if you lose camp is gone until folks come and fight and defend to reclaim it..(which isnt event realted .. but if you want that camp you recaptire it.. outside of the events progress..Rift did DE first and better imo than GW2 ..

  • AerowynAerowyn BUZZARDS BAY, MAPosts: 7,928Member
    Originally posted by Scorchien
    Originally posted by Aerowyn
    Originally posted by DSWBeef

    The thing is there not really Dynamic. They are static. They dont "evolve". Take the egg one for example, when you complete stage one a script kicks in to start stage 2. Theres nothing dynamic about that. Just like rifts they happen multiple times NEVER chaning stages and happen in the same spot. 

    If they were "dynamic" then how come I could farm the Giant fish DE in the Fields of Ruin? If they were Dynamic it would happen ONCE then evolve. The centaur attacks would change, their strategys would chnage but they dont. There just prettier versions of Rifts and PQs.

    but they are not static when they are active and that's the point.. yes they repeat and don't have as "lasting" consequences as I and many would like but the whole point is they are continuouslly in a state of change going from not even there to in motion to complete state to fail state. Rifts concept was fine but they are all the same no story no nothing so it gets stale after a couple zones.. sure many feel the same for GW2 but overall at least each DE has a story tied to it in some form and the majority do have multiple states dependent on whether they fail or not.. again i think so many played just during launch and just saw the oversaturation of the DEs and never saw the fail states on any of them but most have them and it generally leads to a differn't event

      HAve you played Rift at all, Some of there events span across entire zones .. That encompass the entire zone from complete state to fail state and are in contiunuos change .. Go watch a dragon attack encampments across an entire zone while wave after wave of its minions swarm into camp and if you lose camp is gone until folks come and fight and defend to reclaim it..(which isnt event realted .. but if you want that camp you recaptire it.. outside of the events progress..Rift did DE first and better imo than GW2 ..

    i played Rift for 9 months and enjoyed it very much.. but again every Rift is the same there is  no story it spawns and thats it.. zone invasions same thing.. yes they can take over whole zones but it still is the exact same every single time a bunch of enemies spawn and do sweeps of the zone.. no story nothing.. guess it's just what you feel is important in quests.. i like the stories

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • BetaguyBetaguy Halifax, NSPosts: 2,590Member
    Originally posted by eyelolled

    I keep hearing people talking about Dynamic Events and how they are just like Rift's rifts, or Warhammer's PQ's, but I don't see the similarity at all.   The DE's in GW2 are extremely revolutionary.   Rifts just seem to be random occurances of mobs all over the map, and that doesn't sound revolutionary at all, nothing like GW2 Dynamic Events.

     

    Now I know that there are all sorts of people going to tell me how wrong I am. I've seen how people react to words, and especially words that might show GW2 in a positive light.  And I'm sure that none of them actually care if  nobody says anything, but they sure care if someone says that they like the game. It's just a negative world for many people, and they  feel compelled to "keep the optimism in check"

     

     The DE's in GW2 are very revolutionary. Take for example, one of the norn Dynamic Events in the starting area.  It starts off with a norn woman wanting to collect wyrm eggs for food. Now she asks everyone in the area to help by retrieving as many wyrm eggs as possible, and she will use the eggs to make some food for everyone. Needless to say, she needs a lot of eggs, and the more people that take part, means she will need even more eggs. Once she has enough, she will say so and then give people a chance to bring the last of the eggs they've collected to her.  Yeah, thats right, she doesn't just stop and leave, she gives everyone a chance to participate even though she's reached her quota.

     

    Then she goes back to the lodge to prepare a wondrous meal for everyone, but the scent of the eggs attracts wyrms to the lodge! Yes, this is a lodge with NPC vendors and everything, and everybody has to help fend off the wyrm attack! The attack almost seems endless as wave after wave of wyrms attack the lodge. The bodies of wyrms, and norn litter the ground in front of the lodge.  And once the assault is finally over, the eggs are ruined and the woman has to admit that it might not have been such a good idea to collect all those eggs. Another norn comments that the fight was magnificent (LOL! That is sooo norn) and before long the woman decides to go collect more eggs, and the event has gone through it's full revolution. Full circle, so to speak.

     

    That is why I say that GW2 Dynamic Events are revolutionary, but what I'm really looking forward to is when they become evolutionary. When an event chain matures to not always come back to the exact same point. Maybe it will still have the potential to return to it's original point, but I would like to see multiple return points to start off from, as well as multiple outcomes. 

     

    I can't wait to see where the genre moves to next.

     

     They are not dynamic events... I couldn't take this post serious.

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  • RusqueRusque Las Vegas, NVPosts: 2,228Member Uncommon

    What they need to do is incorporate DE's with Phasing and let people go between levels of phasing. It might fracture the world for players a bit, but it will make a much more interesting game experience (maybe even if only a few zones have it)

    For example:

    DE begins, centaurs are attacking a town > you fight them back successfully and are phased into the next level which leads an assault on their encampment the earlier DE will not spawn for you in this phase > You destroy their camp and your allies build a new base there and you're move on to the next phase where that base is a semi-permanent structure in the world.

    I say semi-permanent because you should be able to go backwards between phases if no one does anything in a given area over a set period of time.  Let's say it's permanent for a week and then a centaur army shows up to take back the settlement > if you happen to be there and succeed you keep yourself in that phase for another week > if not you are phased back down to where the centaurs have a base and they begin their attacks on your allied town again.

    So you're "real" map and permanence change over time based on where you play and how you play. You won't always be able to be everywhere, but having semi-permanent changes to your game world would be awesome, and because various players will be in that same phase you'll still see other players. Then all the devs need to do is place important vendors/crafting mats in those locations and it will make people want to fight to keep them available. Or make the area incredibly hostile for farming.

    I think the big fear is that the game world will be empty, but if you look around, most game worlds end up empty as people progress to the more advanced zones. So you're not really losing anything by trying something like this.

  • ScorchienScorchien Hatboro, PAPosts: 1,326Member Uncommon
    Originally posted by Aerowyn
    Originally posted by Scorchien
    Originally posted by Aerowyn
    Originally posted by DSWBeef

    The thing is there not really Dynamic. They are static. They dont "evolve". Take the egg one for example, when you complete stage one a script kicks in to start stage 2. Theres nothing dynamic about that. Just like rifts they happen multiple times NEVER chaning stages and happen in the same spot. 

    If they were "dynamic" then how come I could farm the Giant fish DE in the Fields of Ruin? If they were Dynamic it would happen ONCE then evolve. The centaur attacks would change, their strategys would chnage but they dont. There just prettier versions of Rifts and PQs.

    but they are not static when they are active and that's the point.. yes they repeat and don't have as "lasting" consequences as I and many would like but the whole point is they are continuouslly in a state of change going from not even there to in motion to complete state to fail state. Rifts concept was fine but they are all the same no story no nothing so it gets stale after a couple zones.. sure many feel the same for GW2 but overall at least each DE has a story tied to it in some form and the majority do have multiple states dependent on whether they fail or not.. again i think so many played just during launch and just saw the oversaturation of the DEs and never saw the fail states on any of them but most have them and it generally leads to a differn't event

      HAve you played Rift at all, Some of there events span across entire zones .. That encompass the entire zone from complete state to fail state and are in contiunuos change .. Go watch a dragon attack encampments across an entire zone while wave after wave of its minions swarm into camp and if you lose camp is gone until folks come and fight and defend to reclaim it..(which isnt event realted .. but if you want that camp you recaptire it.. outside of the events progress..Rift did DE first and better imo than GW2 ..

    i played Rift for 9 months and enjoyed it very much.. but again every Rift is the same there is  no story it spawns and thats it.. zone invasions same thing.. yes they can take over whole zones but it still is the exact same every single time a bunch of enemies spawn and do sweeps of the zone.. no story nothing.. guess it's just what you feel is important in quests.. i like the stories

      There are stoires behind them and activley dialouged during the vent .. you douldnt of gotten very far or done any events from the first expansion ...  or any Raid Rifts ..... you may want to read up or do a lil more research on Rifts events to date

  • AerowynAerowyn BUZZARDS BAY, MAPosts: 7,928Member
    Originally posted by Scorchien
    Originally posted by Aerowyn
    Originally posted by Scorchien
    Originally posted by Aerowyn
    Originally posted by DSWBeef

    The thing is there not really Dynamic. They are static. They dont "evolve". Take the egg one for example, when you complete stage one a script kicks in to start stage 2. Theres nothing dynamic about that. Just like rifts they happen multiple times NEVER chaning stages and happen in the same spot. 

    If they were "dynamic" then how come I could farm the Giant fish DE in the Fields of Ruin? If they were Dynamic it would happen ONCE then evolve. The centaur attacks would change, their strategys would chnage but they dont. There just prettier versions of Rifts and PQs.

    but they are not static when they are active and that's the point.. yes they repeat and don't have as "lasting" consequences as I and many would like but the whole point is they are continuouslly in a state of change going from not even there to in motion to complete state to fail state. Rifts concept was fine but they are all the same no story no nothing so it gets stale after a couple zones.. sure many feel the same for GW2 but overall at least each DE has a story tied to it in some form and the majority do have multiple states dependent on whether they fail or not.. again i think so many played just during launch and just saw the oversaturation of the DEs and never saw the fail states on any of them but most have them and it generally leads to a differn't event

      HAve you played Rift at all, Some of there events span across entire zones .. That encompass the entire zone from complete state to fail state and are in contiunuos change .. Go watch a dragon attack encampments across an entire zone while wave after wave of its minions swarm into camp and if you lose camp is gone until folks come and fight and defend to reclaim it..(which isnt event realted .. but if you want that camp you recaptire it.. outside of the events progress..Rift did DE first and better imo than GW2 ..

    i played Rift for 9 months and enjoyed it very much.. but again every Rift is the same there is  no story it spawns and thats it.. zone invasions same thing.. yes they can take over whole zones but it still is the exact same every single time a bunch of enemies spawn and do sweeps of the zone.. no story nothing.. guess it's just what you feel is important in quests.. i like the stories

      There are stoires behind them and activley dialouged during the vent .. you douldnt of gotten very far or done any events from the first expansion ...  or any Raid Rifts ..... you may want to read up or do a lil more research on Rifts events to date

    i'm basing this off when i played at launch till 9 months in.. I'm sure things may have changed a bit since then and im sure the expansion did add some nice stuff.. but most people here seem to be basing their GW2 experience off a single beta weekend or just a weeks play at launch..

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • PivotelitePivotelite Hamilton, ONPosts: 2,167Member
    Originally posted by Betaguy
    Originally posted by eyelolled

    *stuff*

     They are not dynamic events... I couldn't take this post serious.

     Sadly he's serious though, it's odd he actually thinks they are dynamic or fun.

     

    It's like he's never killed the dragons or been to Orr before even though hes played the game so long, they are all on timers, respawn same time after they are completed and everyone zergs them. It's not challenging, it's not fun, it's repetitive and it isn't dynamic.

    image

  • botrytisbotrytis In Flux, MIPosts: 2,567Member
    Originally posted by Scorchien
    Originally posted by Aerowyn
    Originally posted by Scorchien
    Originally posted by Aerowyn
    Originally posted by DSWBeef

    The thing is there not really Dynamic. They are static. They dont "evolve". Take the egg one for example, when you complete stage one a script kicks in to start stage 2. Theres nothing dynamic about that. Just like rifts they happen multiple times NEVER chaning stages and happen in the same spot. 

    If they were "dynamic" then how come I could farm the Giant fish DE in the Fields of Ruin? If they were Dynamic it would happen ONCE then evolve. The centaur attacks would change, their strategys would chnage but they dont. There just prettier versions of Rifts and PQs.

    but they are not static when they are active and that's the point.. yes they repeat and don't have as "lasting" consequences as I and many would like but the whole point is they are continuouslly in a state of change going from not even there to in motion to complete state to fail state. Rifts concept was fine but they are all the same no story no nothing so it gets stale after a couple zones.. sure many feel the same for GW2 but overall at least each DE has a story tied to it in some form and the majority do have multiple states dependent on whether they fail or not.. again i think so many played just during launch and just saw the oversaturation of the DEs and never saw the fail states on any of them but most have them and it generally leads to a differn't event

      HAve you played Rift at all, Some of there events span across entire zones .. That encompass the entire zone from complete state to fail state and are in contiunuos change .. Go watch a dragon attack encampments across an entire zone while wave after wave of its minions swarm into camp and if you lose camp is gone until folks come and fight and defend to reclaim it..(which isnt event realted .. but if you want that camp you recaptire it.. outside of the events progress..Rift did DE first and better imo than GW2 ..

    i played Rift for 9 months and enjoyed it very much.. but again every Rift is the same there is  no story it spawns and thats it.. zone invasions same thing.. yes they can take over whole zones but it still is the exact same every single time a bunch of enemies spawn and do sweeps of the zone.. no story nothing.. guess it's just what you feel is important in quests.. i like the stories

      There are stoires behind them and activley dialouged during the vent .. you douldnt of gotten very far or done any events from the first expansion ...  or any Raid Rifts ..... you may want to read up or do a lil more research on Rifts events to date

    Played Rift for over 1 year. The Rifts and zone invasions are timed by population and time of day. You can set your clock by them. Some of them made no sense in the lore of Rift and Rift's lore is very spotty, if you tink GW2's lore is bad, rift's is worse. It is a good game and I liked it, don't get me wrong, but the events in Rift are not chained like GW2's and that is a big difference. In GW2, if you win one DE, then it leads to another where it branches again. So it really all depends.

    image

    "In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
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  • ScorchienScorchien Hatboro, PAPosts: 1,326Member Uncommon
    Originally posted by Aerowyn
    Originally posted by Scorchien
    Originally posted by Aerowyn
    Originally posted by Scorchien
    Originally posted by Aerowyn
    Originally posted by DSWBeef

    The thing is there not really Dynamic. They are static. They dont "evolve". Take the egg one for example, when you complete stage one a script kicks in to start stage 2. Theres nothing dynamic about that. Just like rifts they happen multiple times NEVER chaning stages and happen in the same spot. 

    If they were "dynamic" then how come I could farm the Giant fish DE in the Fields of Ruin? If they were Dynamic it would happen ONCE then evolve. The centaur attacks would change, their strategys would chnage but they dont. There just prettier versions of Rifts and PQs.

    but they are not static when they are active and that's the point.. yes they repeat and don't have as "lasting" consequences as I and many would like but the whole point is they are continuouslly in a state of change going from not even there to in motion to complete state to fail state. Rifts concept was fine but they are all the same no story no nothing so it gets stale after a couple zones.. sure many feel the same for GW2 but overall at least each DE has a story tied to it in some form and the majority do have multiple states dependent on whether they fail or not.. again i think so many played just during launch and just saw the oversaturation of the DEs and never saw the fail states on any of them but most have them and it generally leads to a differn't event

      HAve you played Rift at all, Some of there events span across entire zones .. That encompass the entire zone from complete state to fail state and are in contiunuos change .. Go watch a dragon attack encampments across an entire zone while wave after wave of its minions swarm into camp and if you lose camp is gone until folks come and fight and defend to reclaim it..(which isnt event realted .. but if you want that camp you recaptire it.. outside of the events progress..Rift did DE first and better imo than GW2 ..

    i played Rift for 9 months and enjoyed it very much.. but again every Rift is the same there is  no story it spawns and thats it.. zone invasions same thing.. yes they can take over whole zones but it still is the exact same every single time a bunch of enemies spawn and do sweeps of the zone.. no story nothing.. guess it's just what you feel is important in quests.. i like the stories

      There are stoires behind them and activley dialouged during the vent .. you douldnt of gotten very far or done any events from the first expansion ...  or any Raid Rifts ..... you may want to read up or do a lil more research on Rifts events to date

    i'm basing this off when i played at launch till 9 months in.. I'm sure things may have changed a bit since then and im sure the expansion did add some nice stuff.. but most people here seem to be basing their GW2 experience off a single beta weekend or just a weeks play at launch..

       Im not i have an 80 Engi in Gw2.. and several alts from the 30-60 range .. So what you are basing your information off of is a limited play experience that , that is misinformed and bias

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