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Instead of normal implementation of "dodge ability" for a regular character in a click and skill game, how about implementing the system with an almost natural feature in physics used in rakion/dragon nest like game features.
if enemy is attacking, the player character either dodge/blocks an enemy attack by chance which is static via skill level of that specific skill and also has a chance to be hit when the enemy is very near the player's character,
in layman/simple terms: creating a dodge/block/hit system within a game like counter strike gameplay.
This would increase the challenge percent of winning in a battle within a game, instead of just winning by equips & button/keyboard/hotkey smashing, you can win also with lots of luck.
if player equips shield then player has block ability, has a chance to block any damage at a certain chance %.