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SWToR's biggest most hyped feature is also its Acillics heel. I don't know how much money it would cost to voice act another 10 levels for all the classes on both factions, but I doubt its a small number.
I think EA is looking for some short term profits, because they don't plan on keeping this game viable in the long run. That makes the most sense with how they have done ftp, this tiny upcoming expansion, the endless promises of "we are working on this or that...for the furture."
Some people are pointing to server numbers as if that equals $$$, but how many people are playing for free? How many out of those that do spend are spending more than 15 a month?
Is there enough people spending money to dig this game out of its hole and be appealing enough for EA to keep around?
I don't know, but I doubt it.
These are the things I would love to see:
mmorpg.com staff, you should read rules of conduct, no baiting allowed.
You trolls, you.
I miss my Powertech. The issue with SWTOR is too much theme park. You play through it once and your done. I agree with Mike on the point that Bioware needs to constantly add expansions. If SWTOR had more of a open world/worlds the need for a expansion would be less.
Would be nice to see Bioware expand on PVP. PVP in SWTOR is quite fun! It is SWTOR's real strong point. Towards my end of my SWTOR experience I only logged in to pvp.
Originally posted by PieRad
mmorpg.com staff, you should read rules of conduct, no baiting allowed. You trolls, you.
Thanks Mike. Good article. Completely agree. SWTOR isn't the best game, but contrary to popular belief it does have some redeeming qualities which are fun. Whats missing are side systems to flesh out the main story. Give us housing or hell, make the cantina a social spot to congregate. Give us other things to do than just quest that adds to the Star Wars universe.
Also believe space combat was a missed opportunity. Adding something of greater depth and exploration here (dare I say travel to planets manually) would be a plus.
Not convinced Bioware has the manpower to deliver this year. But will see what happens. I'm currently playing my Bounty Hunter story in F2P and cant say its not fun.
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Playing - FFXIV, TSWPlayed - FFXI, WoW, Lineage 2, Guild Wars, Aion, SWToR, LotRO, GW2, TERA, Rift, ESO
I personally don't believe there's any hope left for this game. I wanted Pazaak, swoop racing, and a great space game at launch, and they could have delivered if holding to a stringent release date wasn't such a priority. Truth be told, it probably would have been better for the overall reception if they had managed to spend more time on the details, rather than releasing in a state of unfinishedness, turning F2P, and hoping they could fill in the gaps as they proceed.
Man, it still gets me. I wanted to like it so much, but there's relatively nothing to do aside from questing and instanced PvP, which I think we can all recognize as important core features in a themepark, but that there needs to be more for players to justify subscription, or long term activity.
"This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)
To make this game matter in 2013 it needs
- housing system, housing zones
- space combat revamp, add a space sim/trading/mining part with customizable ships
- get rid of exhaustion zomes and corridor/maze design, game lacks open world feeling
- revamp textures and engine features
- add minigames
- open world pvp objectives
- better. quests.
- revamp mob A.I.
- add day/night changes on planets
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Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret Worldhttp://www.youtube.com/watch?v=T2X_SbZCHpc&t=21s.
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I doubt very much that TOR can afford to even rent 2013.
A few years ago the people in charge of the purse strings should have had the common sense to say no. Sadly they didn't and this game turned into the shambling frankenstein's monster we know today that eats money and creative resources like candy. I fail to see how they can turn the game around now that they have far less money resources and time to utlize the same ridiculous framework they've created.
The creative team had some big dreams. Unfortunately they were the same kind of dreams that built Mad King Ludwig's castle.
If you dont do stupid things while youre young, youll have nothing to smile about when youre old.
Originally posted by xpowderx
I miss my Powertech. The issue with SWTOR is too much theme park. You play through it once and your done. I agree with Mike on the point that Bioware needs to constantly add expansions. If SWTOR had more of a open world/worlds the need for a expansion would be less. Would be nice to see Bioware expand on PVP. PVP in SWTOR is quite fun! It is SWTOR's real strong point. Towards my end of my SWTOR experience I only logged in to pvp. CRIMSON ELITE
Class balance is about as bad as I've seen it in any MMO. Huttball is a ton of fun though.
I'm sort of confused by the themepark remarks I've seen in this thread. What exactly were people expecting from Bioware? They make linear story-driven games. They gave us a linear story-driven MMO. They were never going to make a game with depth and complexity like SWG. They need some more fluff features like ship customization, guild ships, mini-games etc. but I don't see where SWTOR, a one year old game, is lacking realative to other themepark styled MMOs.
Because i can.I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.Logic every gamers worst enemy.
Originally posted by Burntvet
Originally posted by Dihoru Guess Bioware/EAturd paid you guys off for some more positive publicity. It really does make one wonder, how massively over-positive articles like this seem to pop up with surprising regularity here.
Originally posted by Dihoru Guess Bioware/EAturd paid you guys off for some more positive publicity.
Or maybe MikeB is just one of the people who likes SWTOR. Even mediocre games usually have their fans.
Several problems with your column.
1) You cannot have large scale open world PvP with the current Hero engine. It reduces too many players to unacceptably low FPS, creating a slide-show and it's not fun for anyone. Furthermore, they have to have objectives to fight over that can't be done by 1 person in 10 seconds and finally they would have to address the swapping of kills that was common. It's way too much for this slimmed down development team to tackle.
2) They've added faction grinding and same-gender romances on a new planet for $10 charge. Color me unimpressed. Expanding the class stories would require MASSIVE expenditures because of the voice acting. They bet the farm on voice acting, and it's proving not to be worth it in a theme-park setting. Perhaps in a sandbox version it might have paid off.
3) The game is, and will remain, a single-player theme-park game that has some multi-player aspects such as warzones and some raids.
Finally, when was the last time a game closed about 90% of its servers, suffered this much reduction in players, gone F2P within 6 months of launch, and came back to "win"?
I'll just wait for a decent sand-box game to come around. I think developers have learned that WoW was a 1-time kind of thing and that the best models are something similar to EvE because they require much less on-going funding and players stick around longer.