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We're hoping Star Wars: The Old Republic has a better 2013 than 2012, but what should BioWare do specifically? We weigh in with this week's SWTOR column.
Face it, 2012 was a rocky year for BioWare Austin and this was clearly reflected in SWTOR’s game updates that year. While there were a few gems, the studio was undergoing many changes and spending significant development time retrofitting the game to work as a free-to-play product. Outside of the Legacy feature, there weren’t many new systems introduced in 2012. We were mostly treated to familiar forms of new content updates, ranging from new Operations, Warzones, new Flashpoints, and the like.
Read more of Michael Bitton's How SWTOR Can Own 2013.
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.