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I have a question about player built / owned housing that exists in the main world of a game (not instanced neighborhoods). The mechanics of it make sense, but what is to prevent running out of room to build new houses?
How did games like SWG handle this?
Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security. I don't Forum PVP. If you feel I've attacked you, it was probably by accident. When I don't understand, I ask. Such is not intended as criticism.