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Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
My top 3:
1. Daggerfall-loved the dungeons and it was so ahead of its time
2. Skyrim-Just a cool game...Dungeons were fun....COuld have done without the dragons and the vampirism
3.Morrowind-had alot of good stuff but msot of the time the dungeons were just too short
As ofr TES online, I get the feeling it just isnt going to measure up......The bar is pretty high for this franchise and I dont know if they can pull off a good multiplayer version.
It's a toss-up between Daggerfall and Skyrim. Skyrim is infinitely more polished and immersive, but the storylines of Daggerfall were much more complex. You basically start the game off as an agent sent on a personal favor to the emporer to look into why a king's ghost is haunting a city. He also wants you to try and find out what happened to a letter he sent to someone...
The web of intrigue that game weaves is simply amazing.
That said, the game is incredibly dated now, and was never very stable in the first place.
You make me like charity
CURRENTLY PLAYING |GW2|PLAYED UO:SWG:EQ2:GW:WoW:CoH:Lotro:AoC:Vanguard:Horizons:RIFT:swtor:Shadowbane and I'm sure a few othersWATCHING:EQ Next : Wildstar:Archage :WoDWISHING FOR: A UO RemakeHAPPILY PLAYING ONLINE SINCE 97.
I too had to pick Daggerfall as no other Bethesda game to date has given me the sence of pure awe that it did back in 1996. I remember before I discovered the spells mark and recall getting lost for days just trying to find my way out of 1 dungeon in that game. Not to mention there was the feeling of satisfaction when you rolled into town with a cart full of swag after spending literally hours clearing out one dungeon. I've also greatly enjoyed Morrowind, Oblivion and Skyrim but those games were pretty much what I expected going into them. Daggerfall was a real gem and very unique as there wasn't anything else like it at the time.
Morrowind. Freedom and minimal developer provided hand-holding. Plenty of adventuring.
My only significant annoyance was cliff racers as overland junk mobs. They were okay the first 1,000 kills, but enough is enough. *grin*
Ken Fisher - Semi retired old fart Network Administrator, now turned Amateur Game Developer. I don't Forum PVP. If you feel I've attacked you, it was probably by accident. Realm Lords 2 on MMORPG.com
Without a doubt, Morrowind.
Morrowind was designed in a slightly eerie, but wonderfully unique way. You have familiar sites like Imperial settlements and Legion forts, but make no mistake, when you get to the Dark Elven ones, you will not confuse them. Even the plantlife can look different from what you're used to.
Of all the TES games that have come out, I say hands down, the province of Morrowind was designed with the most care by Bethesda. They went to quite a bit of effort to make the Dark Elven homeland look the part. You are not in Skyrim with the obvious European inspirations. You are not in the Imperial province where it seems so generic in Oblivion. You will see the marks and representatives of the Empire in Morrowind, especially the Legion. But you are in Morrowind, and Bethesda showed that the Dark Elves truly ran their own program there. It was "their land" and you are a stranger in it. The idea that I'm in a strange land never escaped me when I played Morrowind.
The only fault Morrowind had was that it came out in the early 2000's, when the mod scene was just starting. It didn't get the massive mod support that the much later released Oblivion and Skyrim had.
Character development was the purest form of old school TES. No perks and stuff like that. Totally old school skillbased.
And the beauty of all this stuff about Morrowind was that this was the VANILLA game. It didn't take a boatload of mods to enjoy the game, because mods were barely around at all. Of all the Post-Daggerfall TES games, to me, Morrowind required the least bit of 3rd party tweaking / mods to fully enjoy.
Skyrim is a great game, but IMO, Bethesda was really on top of its "World Creating" game with Morrowind. After the DOS-based Daggerfall, it looked like Bethesda saw the freedom of the new engine and had a wonderful field day in making the province of Morrowind. It was a really strange land, and I had tremendous fun exploring it.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)