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In this week's Wayback Wednesday, Rob is joined by EverQuest II Producer Holly Longdale and Designer Akil Hooper for a terrific tour of the latest expansion, Chains of Eternity. The discussion centers around the release of Chains and the lore introduced into the game. Check it out!
Without a doubt my favorite part of the tour was Wurmbone’s End and Wurmbone’s Crag. The level of detail in this area surpassed anything else I noticed in game. The background ratmen running the roofs of the gulch and jumping from point to point doing their best parkour added that special touch to keeps players going back to zones again and again. Also, how cool are giant ratmen that get stronger at night and survive by hunting and eating the marrow out of dragon bones? Everything from the bones acting as support structures for the caves to the twin snakemen holding a giant crystal (38:40) worked together to make this one of my favorite zones in EQ2.
Read (and watch!) more of Rob Lashley's EverQuest II: Wayback Wednesday - All Chained Up.
Comments
I used to love EQ2. I'd probably astill be playing if they hadn't dumbed the game down by removing all the stats but power and health. Stupid move IMO but they wanted the easy casual crowd not their lovayl base that had been playing (and paying) pretty much continuously since release so I move on. SOE doesn't listen to their customers they only listen to the suites in marketing
Bit of a lie calling it a quick release. They release an expansion around November every year. They fell a bit behind with Velius though and got back on track with Chains.
Every year they waited until Fan Faire or SOE Live as it is now called, to announce solid details about the expansions, this is nothing new. Partly because they wanted to get people to go to these events, and partly because they wanted to know what they would have completed by that stage and can advertise.
Uhh they didnt? For stats you have: