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The Rise and Fall of a Modern MMO

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Comments

  • VengeSunsoarVengeSunsoar Posts: 5,316Member Uncommon

    The make a quick buck stage?

    While I can appreciate the sentiment, if there is one industry that doesn't really cater to this expression it is MMO's.

    Millions of dollars spent, and years of coding before any money comes in at all is not an industry that can be labelled as, "make a quick buck stage"

    Quit worrying about other players in a game and just play.

  • Squeak69Squeak69 Colorado Springs, COPosts: 956Member
    Originally posted by VengeSunsoar

    The make a quick buck stage?

    While I can appreciate the sentiment, if there is one industry that doesn't really cater to this expression it is MMO's.

    Millions of dollars spent, and years of coding before any money comes in at all is not an industry that can be labelled as, "make a quick buck stage"

    i used to think that to, till the percentage of MMOs that came out started filling like hit and runs

    F2P may be the way of the future, but ya know they dont make them like they used toimage
    Proper Grammer & spelling are extra, corrections will be LOL at.

  • WraithoneWraithone Salt Lake City, UTPosts: 3,594Member Uncommon
    Originally posted by Squeak69

    honestly i think MMOS are at the make a quick buck stage

     

    Devs KNOW that subs are a thing of the past so know they make a game hype it and get alto of sales right off the bat then sell alot of stuff in their market, then basicly leave a small crew to run it from that point on and focus on the next one, that is the pattern with new MMOs

     

    its sucks and leads to a whole line of half assed MMOs,

     

    to use a old saying they just dont make them like they used to *with love and care*

    Part of that is the people making the major decisions, aren't the Dev's. They are suits, fronting for the investors.  But to be realistic, who is going to trust a group of creative types with the HUGE amounts of money involved?  We have reached that part of the cycle, where mass production kicks in.

    It was bound to happen, once it was demonstrated that there was money to be made in the industry.  But along with all that money, comes the change in attitudes, that business/investor types bring with them.

    "Love and care" is part of the cycle when craftsman are involved.  But that is time/talent/experience intensive.  Once you hit the mass production part of the cycle, all that really matters is the ROI, and what have you done for me this quarter?

    Until the technology evolves so that these games don't cost insane amounts of money to produce, this is mainly what we have to look forward to.

  • nariusseldonnariusseldon santa clara, CAPosts: 22,441Member
    Originally posted by Squeak69

    honestly i think MMOS are at the make a quick buck stage

     

    Devs KNOW that subs are a thing of the past so know they make a game hype it and get alto of sales right off the bat then sell alot of stuff in their market, then basicly leave a small crew to run it from that point on and focus on the next one, that is the pattern with new MMOs

     

    its sucks and leads to a whole line of half assed MMOs,

     

    to use a old saying they just dont make them like they used to *with love and care*

    Define quick. Most MMOs, even teh F2P, went through years of dev and 10s of millions of budget. Is that "quick"?

    At the same time, they are not any "quicker" than SP games.

  • Inf666Inf666 DarmstadtPosts: 508Member

    It is known that the western industry hardly ever deviates from set boundaries. Wow has set the boundaries in the MMO world and you will simply not find a heavy weight western company who is willing to go beyond. Its always innovation in veeery small steps if at all. True innovation usually only happens in the early stages of a new product / genre. After that it is 'milking' until there is nothing left.

    ---
    Insanity: Doing the same thing over and over again and expecting different results.

  • ScotScot UKPosts: 5,769Member Uncommon

    If you make a game with less expected financial return, quality must go down. That is what we are going to face in the future; investors will be looking at how AAA titles are not strong enough to support a subscription for more than a few months. Why put up so much money? Why be prepared to fund a MMO more than a solo game if you are not going to get sustained after launch profit?

    This is the financial reality that MMO’s which are started now will be facing. In four to five years time we will see the result, games which struggle to have any content apart from levelling to top level and make today's linear world MMO's look lush and open world.

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