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3 million copies sold since august general consensus so far

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  • fiontarfiontar Dana, MAPosts: 3,719Member
    Originally posted by azurrei
    Originally posted by botrytis
    Originally posted by azurrei
    Originally posted by Catibrie
    Servers are still heavy or full. No low population on any server. I am still loving the game and dont see me leaving any time soon. Lots to do end game and by far one of the best MMOs ever to come out. Its in my top 4, EQ1, WoW, DAoC and GW2. 

    It has already been established that server status is based on number of active accounts, not people actually playing at any given moment.

    Therefore, full servers mean nothing other than john gamer logs in once a week to see if the game has magically become more interesting.  The game has promise, but it is a long ways off from being fixed.

    No - if that is the case then the server populations would not go up and down during the day and they do. If they were only based on the accounts - they WOULD NEVER BOUNCE UP AND DOWN!!

    lol, believe what you want - if that were the case you could transfer to any server in the middle of the night and that is never the case.  Perhaps they have changed it to base population + currently logged in, but they are most definitely keeping people from freely transferring to any server they want to avoid overpopulation...unless every server is full of bots, which would not be surprising.

    Umm... for most servers, the middle of the night is the only time you can transfer there. See my previous post for the explaination as to why a server can be "full" outside of prime time, while still being able to accomodate all players associated with that server during prime time. 

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
    image

  • RizelStarRizelStar Raleigh, NCPosts: 2,773Member
    Originally posted by botrytis
    Originally posted by azurrei
    Originally posted by Catibrie
    Servers are still heavy or full. No low population on any server. I am still loving the game and dont see me leaving any time soon. Lots to do end game and by far one of the best MMOs ever to come out. Its in my top 4, EQ1, WoW, DAoC and GW2. 

    It has already been established that server status is based on number of active accounts, not people actually playing at any given moment.

    Therefore, full servers mean nothing other than john gamer logs in once a week to see if the game has magically become more interesting.  The game has promise, but it is a long ways off from being fixed.

    No - if that is the case then the server populations would not go up and down during the day and they do. If they were only based on the accounts - they WOULD NEVER BOUNCE UP AND DOWN!!

    +1 for common sense.

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • fiontarfiontar Dana, MAPosts: 3,719Member
    Originally posted by Gaia_Hunter
    Originally posted by jpnz
    Originally posted by ScaryMonk
    Originally posted by jpnz
    Originally posted by boxsnd
    It amazes me how little about statistics the GW2 fans in this thread know.

    Unless my Stat 101 book is suddenly out of date, XFire meets the criteria of a 'random sample' for decline / incline of games.

    No selection bias and a sufficient sample size.

    Whether the ANALYSIS of the sample is statistically sound or not is another issue.

    No, I think the question is whether it provides a statistiacally biased sample.  

    Last I checked, Xfire doesn't report one game more favorably over the other.

    There is no 'bias' when installing Xfire amongst gamers cause any gamer can install the program.

    Unless we go down the 'But you have to DO STUFF' argument again (thus voiding every survey / poll done ever), it is statisitically a sound sample.

     

    You keep confusing the subject.

    No one is saying GW2 should be number 1  or number 10 in XFire.

    People are (I am) saying XFire isn't a random sample of GW2 population.

    You are saying XFire is random sample of XFire users across games.

    For each individual gaming population it doesn't matter that XFire has the same chance of being installed by hardcores in every game.

     

    An example:

    You go to party A internal elections.

    And you are asked 2 questions:

    1) Who is going to win the general elections, Party A or Party B?

    2) Who is going to win Party A nomination, candidate X or candidate y?


    You can claim the population answering question number 2 is a random population.

    You can't claim that the same population answering question number 1 is a random population.

    And basically XFire is a random population when answering the question "Which online PC game is most popular" but it isn't a random population when answering the "What has been the evolution of playing habits and the population size of X game population".

    The proper and valid tools depends of what we are trying to do, it isn't one size fits all.

     

    Have you ever watched Fox News and seen a viewer poll show 95% against something, then switched to MSNBC to see a viewer poll show 95% in favor of the thing in question? That's because each network attracts different people. XFire can not be a random sampling of all PC gamers, because there is zero information that established XFire as providing a representative sample of PC gamers.

    I have nevver run XFire, because I don't want any performnce drain while playing games that tax my system, I have no use for the XFire communications tools and I have no need to display my play habits to the masses. I don't personally know anyone that uses XFire and when the conversation comes up, most give similar reasons for not using it.

    If XFire is under-representative of players who wish to maximize performance, have no use for XFire's communication tools and have no desire to display their game play habits to the world, then it's no longer a representative population of gamers.

    Something like XFire gains more value if someone games with other people that also use XFire, so there is bound to be sampling bias related to which groups of players tend to gravitate towards and recommend XFire for others. Some non-MMO gaming site forums are repleat with XFire forum sigs, while other sites have few, if any X-Fire sigs in evidence. I have never seen anything but a sparse display of X-Fire sigs on any MMO based gamer forum.

    Any survey with self selected participants is valueless at showing anything other than the opinions or habits of that group of people. X-Fire is a self selected group of people and shows nothing other than the habits/trends of X-fire users.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
    image

  • mikahrmikahr ZagrebPosts: 1,066Member
    Originally posted by fiontar

    Any survey with self selected participants is valueless at showing anything other than the opinions or habits of that group of people. X-Fire is a self selected group of people and shows nothing other than the habits/trends of X-fire users.

    Sorry bro, but XFire has been proven that (user) graphs of XFire show nicely spikes when they should and drops when they should, and that it DOES represent gamers (MMO in this case) quite well (was a nice thread in SWTOR forum that someone updated with graphs for several games and it showed everything that it was supposed to show - drop of population, spikes on various events like content patches, free weekends, even weekends...)

    OTOH you only have your opninion that you cannot prove why its wrong. Your opinion got invalidated though by mentioning "i dont use XFire or my friends dont use it" because its irrelevant.

    There are things you can say with certanity by looking at XFire graphs, and then there are things you cant (but many people do for their own purpose).

  • PaRoXiTiCPaRoXiTiC Denison, TXPosts: 576Member Uncommon

    I just posted in my Guild of 350 people's forum and got over 100 replies.

    Not one of them uses Xfire and neither do I.

  • jpnzjpnz SydneyPosts: 3,529Member
    Originally posted by Nadia
     

    from my experiences, for doing Server Transfers at least, its based on whos playing

     

    when I transferred to Stormbluff Isle, it was always full -- every morning and evening

    until Sunday morning around 5am (when I was able to transfer)

    after 7 am Sunday it was full again because I had friends that tried to transfer but couldnt  (until the following weekend)

    This is factually false according to ANet.

    CC Eva wrote

    Connor, when you see a server FULL means that the people who’ve chosen that server as theirs, or players who have moved to that particular server, have reached the cap, independently of where did they create their accounts.

    Gdemami -
    Informing people about your thoughts and impressions is not a review, it's a blog.

  • Gaia_HunterGaia_Hunter BristolPosts: 2,829Member Uncommon
    Originally posted by mikahr
    Originally posted by fiontar

    Any survey with self selected participants is valueless at showing anything other than the opinions or habits of that group of people. X-Fire is a self selected group of people and shows nothing other than the habits/trends of X-fire users.

    Sorry bro, but XFire has been proven that (user) graphs of XFire show nicely spikes when they should and drops when they should, and that it DOES represent gamers (MMO in this case) quite well (was a nice thread in SWTOR forum that someone updated with graphs for several games and it showed everything that it was supposed to show - drop of population, spikes on various events like content patches, free weekends, even weekends...)

    OTOH you only have your opninion that you cannot prove why its wrong. Your opinion got invalidated though by mentioning "i dont use XFire or my friends dont use it" because its irrelevant.

    There are things you can say with certanity by looking at XFire graphs, and then there are things you cant (but many people do for their own purpose).

    But what does a double in XFire players represent in game?

    Twice the population? Three times? +20%?

    For example, Funcom said they had a 400% increase with b2p and XFire only registered a 300% increase. Might not seem much but that is 33% difference - and TSW prompts XFire instalation (with the default option being "install XFire", which mean one needs to remove the tick)

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • Gaia_HunterGaia_Hunter BristolPosts: 2,829Member Uncommon
    Originally posted by jpnz
    Originally posted by Nadia
     

    from my experiences, for doing Server Transfers at least, its based on whos playing

     

    when I transferred to Stormbluff Isle, it was always full -- every morning and evening

    until Sunday morning around 5am (when I was able to transfer)

    after 7 am Sunday it was full again because I had friends that tried to transfer but couldnt  (until the following weekend)

    This is factually false according to ANet.

    CC Eva wrote

    Connor, when you see a server FULL means that the people who’ve chosen that server as theirs, or players who have moved to that particular server, have reached the cap, independently of where did they create their accounts.

    That post shed no light on how they calculate the cap.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • mikahrmikahr ZagrebPosts: 1,066Member
    Originally posted by Gaia_Hunter

    But what does a double in XFire players represent in game?

    Twice the population? Three times? +20%?

    For example, Funcom said they had a 400% increase with b2p and XFire only registered a 300% increase. Might not seem much but that is 33% difference - and TSW prompts XFire instalation (with the default option being "install XFire", which mean one needs to remove the tick)

    As i said, concrete numbers are something XFire cannot show (well it can but highly innacurate).

    But XFire did show large spike and you could say just by looking at XFire graph that at that point in time there was some major event without even knowing it was going B2P, and its proof that XFire actually shows general trends for a game and that it does represent valid sample (for that purpose).

    And thats a point for those that want to dismiss XFire trends and say its somehow invalid, its pretty certain that if XFire shows drop its losing players and vice versa, you cannot say "it lost 30%" or "it lost 40%".

  • Gaia_HunterGaia_Hunter BristolPosts: 2,829Member Uncommon
    Originally posted by mikahr
    Originally posted by Gaia_Hunter

    But what does a double in XFire players represent in game?

    Twice the population? Three times? +20%?

    For example, Funcom said they had a 400% increase with b2p and XFire only registered a 300% increase. Might not seem much but that is 33% difference - and TSW prompts XFire instalation (with the default option being "install XFire", which mean one needs to remove the tick)

    As i said, concrete numbers are something XFire cannot show (well it can but highly innacurate).

    But XFire did show large spike and you could say just by looking at XFire graph that at that point in time there was some major event without even knowing it was going B2P, and its proof that XFire actually shows general trends for a game and that it does represent valid sample (for that purpose).

    And thats a point for those that want to dismiss XFire trends and say its somehow invalid, its pretty certain that if XFire shows drop its losing players and vice versa, you cannot say "it lost 30%" or "it lost 40%".

    People want to use XFire trends as a tool of prediction.

    But the XFire trends don't preceed in game trends.

     

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • mikahrmikahr ZagrebPosts: 1,066Member
    Originally posted by Gaia_Hunter

    People want to use XFire trends as a tool of prediction.

    But the XFire trends don't preceed in game trends.

     

    Of course it doesnt. It cant show future ;P

    But it can be used to tell people that claim different, if game as obviously losing/gaining players and they disbelief it you can use XFire graphs to back up your claim.

    Concretely for SWTOR population didnt settle till september/october. And in their Q report they reported it settled. But it settled on much lower value than their last reported numbers, and you can quite certanly claim that based on XFire graphs. Yet people said "Theres no proof" etc and XFire thread was closed by then and XFire discussions banned from forums.

    Same with GW2, XFire graphs settled and now they officialy confiremd it settled some time ago (and even got growth in last month or so).

    Just to proove all those that were saying it was still "losing players at rapid rate", XFire was right and they were wrong (once again), just like with SWTOR before when people claim its not losing players and XFire was right and they were wrong, and just like many games before it, its proven that it does show accurate trends.

  • evilastroevilastro EdinburghPosts: 4,270Member

    People are still talking about Xfire? Sheesh. If you think Xfire is a valid tool to estimate total populations, then you don't understand statistical bias or random samples.

    Furthermore, the first big test of GW2 will obviously be the expansion. Retention of players until then is largely irrelevant due to the B2P model. Although my server is always packed with queues for WvW and people looking for dungeons *shrug*.

  • mikahrmikahr ZagrebPosts: 1,066Member
    Originally posted by evilastro

    People are still talking about Xfire? Sheesh. If you think Xfire is a valid tool to estimate total populations, then you don't understand statistical bias or random samples.

    Furthermore, the first big test of GW2 will obviously be the expansion. Retention of players until then is largely irrelevant due to the B2P model. Although my server is always packed with queues for WvW and people looking for dungeons *shrug*.

    When people say "its losing players" and XFIre shows otherwise then XFire is right and they are wrong. When people say "its not losing players" and XFire shows otherwise XFire is right and they are wrong.

    And it has been proven in practice, practice beats theory. You can theorise how much you want about it being "wrong" but its proven right every single time.

    So yah, XFire is good to discuss.

  • ReeseFlamelocksReeseFlamelocks Barstow, CAPosts: 43Member
    GW2 is pretty kid-friendly, due to its ease of use, general tone, and inexpense of having no sub. I think more parents have bought copes for their children, which probably has helped keep sales up.

    Played: UO, DAoC, Shadowbane, DDO, LOTRO, Aion, Rift, TERA
    Sampled: WoW, AoC, GW2, Vanguard, FF XIV, Neverwinter
    Playing: ESO

  • mikahrmikahr ZagrebPosts: 1,066Member
    Originally posted by ReeseFlame
    GW2 is pretty kid-friendly, due to its ease of use, general tone, and inexpense of having no sub. I think more parents have bought copes for their children, which probably has helped keep sales up.

    Just otherwise i think all those kids got pandas not GW2.

    This is one of most ridiculous arguments ive heard in a long time.

  • Jean-Luc_PicardJean-Luc_Picard La BarrePosts: 3,549Member Uncommon
    Originally posted by mikahr
    Originally posted by ReeseFlame
    GW2 is pretty kid-friendly, due to its ease of use, general tone, and inexpense of having no sub. I think more parents have bought copes for their children, which probably has helped keep sales up.

    Just otherwise i think all those kids got pandas not GW2.

    This is one of most ridiculous arguments ive heard in a long time.

    Don't you see it's just a way to insult those who happen to enjoy GW2 without triggering moderation punishment?

    Pretty obvious... image

    Playing now: WoW, Landmark, GW2, The Crew, SotA

    Top 3 MMORPGs played: UO, AC1 and WoW

    Honorable mentions: AO, LotRO, SW:TOR and GW2.

    ----------------

    "The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.
    So if you notice that I'm no longer answering your nonsense, stop trying... because you just joined my block list.

  • jpnzjpnz SydneyPosts: 3,529Member

    For a 'kid' friendly game, some of the things in GW2 is pretty violent.

    I would seriously doubt anyone bougth this for their 'kid' below age 10.

     

    However, pretty sure I won't take offense if I play a game and someone calls it 'kid friendly'.

    I play Chess / Go / Tetris a lot and those are kid-friendly as you are going to get.

    Gdemami -
    Informing people about your thoughts and impressions is not a review, it's a blog.

  • mikahrmikahr ZagrebPosts: 1,066Member
    Originally posted by Jean_Luc_Picard
    Originally posted by mikahr
    Originally posted by ReeseFlame
    GW2 is pretty kid-friendly, due to its ease of use, general tone, and inexpense of having no sub. I think more parents have bought copes for their children, which probably has helped keep sales up.

    Just otherwise i think all those kids got pandas not GW2.

    This is one of most ridiculous arguments ive heard in a long time.

    Don't you see it's just a way to insult those who happen to enjoy GW2 without triggering moderation punishment?

    Pretty obvious... image

    Yah i know, i just pointed out theres something far more kid-friendly, easier to use and actually kid oriented than GW2 ;)

    Originally posted by jpnz

    For a 'kid' friendly game, some of the things in GW2 is pretty violent.

    I would seriously doubt anyone bougth this for their 'kid' below age 10.

     

    However, pretty sure I won't take offense if I play a game and someone calls it 'kid friendly'.

    I play Chess / Go / Tetris a lot and those are kid-friendly as you are going to get.

    Mmmm, chess is not kid friendly... :) Well, actually figurines are kid friendly but they rarely got used for their intended purpose ;P

  • superniceguysuperniceguy AnchorheadPosts: 2,278Member Uncommon
    Originally posted by fiontar
     

    I have nevver run XFire, because I don't want any performnce drain while playing games that tax my system, I have no use for the XFire communications tools and I have no need to display my play habits to the masses. I don't personally know anyone that uses XFire and when the conversation comes up, most give similar reasons for not using it.

    If XFire is under-representative of players who wish to maximize performance, have no use for XFire's communication tools and have no desire to display their game play habits to the world, then it's no longer a representative population of gamers.

    Something like XFire gains more value if someone games with other people that also use XFire, so there is bound to be sampling bias related to which groups of players tend to gravitate towards and recommend XFire for others. Some non-MMO gaming site forums are repleat with XFire forum sigs, while other sites have few, if any X-Fire sigs in evidence. I have never seen anything but a sparse display of X-Fire sigs on any MMO based gamer forum.

    Any survey with self selected participants is valueless at showing anything other than the opinions or habits of that group of people. X-Fire is a self selected group of people and shows nothing other than the habits/trends of X-fire users.

     

    You do not have to display your playtime to the masses, you can opt to turn that off, and keep it private. You can also choose no to track a game, and although you may play a certain game, and use Xfire, it will show you not playing it when you are.

    I use Xfire for a varity of reasons

    1. Communicate with friends
    2. Capture screenshots (and upload them which are not compreesed and can be seen in full glory). If I rely on the games built in screenshots then I can lose them, and I do not have anything currently to upload them and was more of a hassle.
    3. Capture video
    4. Record game time, and as time flies if I am playing muliple MMOs and one is not listed as platyed in a week but I am subbing to it, I best make that game a priorty.
    It rarely does affect system performance, especially if you have the latest hardware, and if it does, then I do deactivate it, but that was only usually on SWG when running multiple clients (so my gametime in SWG was a lot more than 10K hours!). I use both Xfire and Steam together and see no difference in performance to worry about
     
    Xfire is the only thing that seems to do it all, and I do not see to stop using it, until they start to stop supporting games.  I use Steam, but they do not do all games, I even tried Raptr but it was a bit weird and did not work well, but if you switch then you lose all the history you have built up.
     
    Xfire is a tool mainly used for playing games online, and people who play MMOs are most likely to use it, as that is what got me to use it. If I was just still playing single player games, like Tomb Raider 2 (The first PC game I played) I probably would not use it.
     
    Xfire does not show total populations, but it does show how well a MMO is doing, and you need to take in some factors. You can not realiably look at stats from this year and compare it to last year, in case Xfire users has dropped or risen, but whenever there is a free weekend or the game goes F2P, there is usually a spike in populations. Basically it can never be exact but does give a pretty good guide.  Future predictions will only more likely come true if the devs or other players do nothing to the games (devs improve / update game, players advertise and / or spread good vibes of the game), and it just stays like it is, but then future predictions are not based solely off X fire stats, but other observations too
     
    I can understand it is not a tool for everyone, but it does have more things than you stated, you might not be aware of, and it is still being supported with each and every new PC release.
  • WarbandWarband ChesterPosts: 723Member
    Originally posted by mikahr
    Originally posted by evilastro

    People are still talking about Xfire? Sheesh. If you think Xfire is a valid tool to estimate total populations, then you don't understand statistical bias or random samples.

    Furthermore, the first big test of GW2 will obviously be the expansion. Retention of players until then is largely irrelevant due to the B2P model. Although my server is always packed with queues for WvW and people looking for dungeons *shrug*.

    When people say "its losing players" and XFIre shows otherwise then XFire is right and they are wrong. When people say "its not losing players" and XFire shows otherwise XFire is right and they are wrong.

    And it has been proven in practice, practice beats theory. You can theorise how much you want about it being "wrong" but its proven right every single time.

    So yah, XFire is good to discuss.

     No Xfire is flawed. Statistics isn't half as simple as your trying to make it out to be. Even a stopped clock is correct twice a day. That doesn't make it accurate. Going into anymore detail would be simply going around in circles,  but even xfire has shown the player base as in number of people actually playing stabilised. No you could say xfire is wrong and player base is falling at an exponential rate, but my question is what are you discuss. This entire thing is biased. Due to who Xfire works people read what they want to read, that's pretty much it.

  • NadiaNadia Canonsburg, PAPosts: 11,866Member Uncommon
    Originally posted by mikahr

    (Xfire) can be used to tell people that claim different, if game as obviously losing/gaining players and they disbelief it you can use XFire graphs to back up your claim.

    Concretely for SWTOR population didnt settle till september/october. And in their Q report they reported it settled. But it settled on much lower value than their last reported numbers, and you can quite certanly claim that based on XFire graphs. Yet people said "Theres no proof" etc and XFire thread was closed by then and XFire discussions banned from forums.

    Same with GW2, XFire graphs settled and now they officialy confiremd it settled some time ago (and even got growth in last month or so).

    Just to proove all those that were saying it was still "losing players at rapid rate", XFire was right and they were wrong (once again), just like with SWTOR before when people claim its not losing players and XFire was right and they were wrong, and just like many games before it, its proven that it does show accurate trends.

    Xfire:

    WoW in January 2012 had 90K hours played.

    Now WoW in January 2013 has 25K hours played.

     

    what do you make of the wow discrepancy

    where Xfire shows WOW having a 300% drop in played hours since a year ago? 

    despite still having 10 million subs?   (as stated November 2012)

  • pmilespmiles Federal Way, WAPosts: 383Member
    Originally posted by jblah
    Originally posted by Volkon
    Still playing it, still loving it. Still hit queues in WvW, still overflows in L.A. Still find that events draw a crowd in PvE pretty much anywhere. Still a great game.

    This post was unexpected...

     

    Seriously though selling 3 million copies is great for investors but retention is the stat that matters most to the players. Would be  nice to see the numbers for how many people log in daily now and compare that to 3-4 months ago.

     

    SWtoR sold plenty of copies as did AOC and Warhammer Online.  Since I am not an investor selling 3 million copies means little to me but logging in and seeing mostly empty zones does matter to me. 

    So that jo-schmo who pays $15 a month for WoW who logs on maybe once a month to chat in trade chat is considered a retention whereas that guy that does the same in a game with no sub does not?

    Walk around the world in WoW for a second, you will find it very very empty 90% of the time... how is that supposed to be different than GW2?  You pay a sub in WoW... you don't in GW2.

    Best time to experience a game is at launch, not when the preponderance of the player base is at max level.  True for WoW, true for GW2, true for any game.

    The solution to make you happy is to make bot players... artificially created NPCs to act and play as players do... random "Yeah!s" in channel... doing the same quests as you... able to group when asked.  It's not that far-fetched a thing to do since other games have done it in the past.  World seems alive... but no real players to be had.  You can't have a conversation with a bot, but it surely can fill up the space.

  • boxsndboxsnd Kraxton, ARPosts: 438Member Uncommon
    Originally posted by Nadia
    Originally posted by mikahr

    (Xfire) can be used to tell people that claim different, if game as obviously losing/gaining players and they disbelief it you can use XFire graphs to back up your claim.

    Concretely for SWTOR population didnt settle till september/october. And in their Q report they reported it settled. But it settled on much lower value than their last reported numbers, and you can quite certanly claim that based on XFire graphs. Yet people said "Theres no proof" etc and XFire thread was closed by then and XFire discussions banned from forums.

    Same with GW2, XFire graphs settled and now they officialy confiremd it settled some time ago (and even got growth in last month or so).

    Just to proove all those that were saying it was still "losing players at rapid rate", XFire was right and they were wrong (once again), just like with SWTOR before when people claim its not losing players and XFire was right and they were wrong, and just like many games before it, its proven that it does show accurate trends.

    Xfire:

    WoW in January 2012 had 90K hours played.

    Now WoW in January 2013 has 25K hours played.

     

    what do you make of the wow discrepancy

    where Xfire shows WOW having a 300% drop in played hours since a year ago? 

    despite still having 10 million subs?   (as stated November 2012)

    We all know WoW is a dying game. It's 8+ years old!

    GW2's numbers should be rising, not dropping this early in the game's life.

    DAoC - Excalibur & Camlann

  • NadiaNadia Canonsburg, PAPosts: 11,866Member Uncommon
    Originally posted by boxsnd
    Originally posted by Nadia

    what do you make of the wow discrepancy

    where Xfire shows WOW having a 300% drop in played hours since a year ago? 

    despite still having 10 million subs?   (as stated November 2012)

    We all know WoW is a dying game. It's 8+ years old!

    GW2's numbers should be rising, not dropping this early in the game's life.

    Xfire numbers should not be dropping by 300%

    when Blizzard claims they have same amount of active players

    http://www.escapistmagazine.com/news/view/120552-World-of-Warcraft-Subscriptions-Rise-to-10-Million

  • mikahrmikahr ZagrebPosts: 1,066Member
    Originally posted by Warband

     No Xfire is flawed. Statistics isn't half as simple as your trying to make it out to be. Even a stopped clock is correct twice a day. That doesn't make it accurate. Going into anymore detail would be simply going around in circles,  but even xfire has shown the player base as in number of people actually playing stabilised. No you could say xfire is wrong and player base is falling at an exponential rate, but my question is what are you discuss. This entire thing is biased. Due to who Xfire works people read what they want to read, that's pretty much it.

    Except XFire trends have been proven right any time you look at them.

    You can theorize all you want, practice proves your theory wrong, plain and simple.

    Originally posted by Nadia

    Xfire:

    WoW in January 2012 had 90K hours played.

    Now WoW in January 2013 has 25K hours played.

     

    what do you make of the wow discrepancy

    where Xfire shows WOW having a 300% drop in played hours since a year ago? 

    despite still having 10 million subs?   (as stated November 2012)


    mmm, did i mention NOt based on HOURS PLAYED but on INDIVIDUAL USERS LOG ON NUMBER.

    Yes i did. Several times by now.

    It simply says that same amount of players played heck out more hours/day in 2012 than in 2013.

    If 10 players play 8 hours/day for 10 days at one time and then drop to 3 hours/day for 10 days? OMG how does it show such drop!

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