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UO had a day/night cycle, Everquest did. I believe even DaoC did? Why is it all the old classics used day and night cycles yet most mmos today don't bother with it?
I wonder if it's because WoW doesn't have one, and wow is supposedly popular, so developers stopped thinking it mattered. I played UO, EQ, and DaoC, and I felt a stronger connection with these games and played these games for far longer than any other mmo i've played. (Except for EVE online, which i've also played for a very long time).
I guess all of the above mmos have one primary thing in common - they are not story driven themeparks. I don't know if EQ is now or not, I haven't played it for a decade. EVE is tthe only one without a day/night cycle, but that's a mute point because EVE takes places in space.
I think now I realize what makes me feel so bored with WoW that i can't stand playing it. It was the first MMO that I know off that sent you down a predetermined path from the start of the game to the very end through a on rails questing system. Que Blizzards constant boasts of subscription numbers, everyone tried to copy them = Blizzard ruined mmos.