Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Fuzzy Avatars Solved! Please re-upload your avatar if it was fuzzy!

Do I really need to be leet?

1234689

Comments

  • IcewhiteIcewhite Elmhurst, ILPosts: 6,403Member
    Originally posted by Raithe-Nor
    Originally posted by Icewhite

    Not quite how business works. They make a product. If you want it, you pay for it. If you don't, then...don't.

    We don't, and they go out of business.  It's an old story in the MMO industry.

    And it's not the only way things work.  Not even close.

    How is it inaccurate? Were armed gunmen waiting at the game store to force your last purchase or something?

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • Raithe-NorRaithe-Nor Moscow, IDPosts: 315Member
    Originally posted by Icewhite

    How is it inaccurate? Were armed gunmen waiting at the game store to force your last purchase or something?

    Well, limiting myself to software:

    1) Some software is pre-funded, then released into the public domain or under public license.

    2) Some software is subcription-based, meaning you continually pay for a product or not, depending on how it meets your expectations.  The software may evolve from something you were happy to pay for in the beginning to something you are not happy paying for.  Customer retention and brand loyalty are real phenomena that development companies should at least pay attention to.

    3) Some software is modifiable, allows mods.  The players are given the tools to design their own applications.

    4) Some software is created entirely through contributions from open-source participants.  Sourceforge and the like...

    The belief that software is only created and supported by large companies who market based on demographics and profit alone is a position of severe ignorance.

  • IcewhiteIcewhite Elmhurst, ILPosts: 6,403Member
    Originally posted by Raithe-Nor
    Originally posted by Icewhite

    How is it inaccurate? Were armed gunmen waiting at the game store to force your last purchase or something?

    Well, limiting myself to software:

    1) Some software is pre-funded, then released into the public domain or under public license.

    2) Some software is subcription-based, meaning you continually pay for a product or not, depending on how it meets your expectations.  The software may evolve from something you were happy to pay for in the beginning to something you are not happy paying for.  Customer retention and brand loyalty are real phenomena that development companies should at least pay attention too.

    3) Some software is modifiable, allows mods.  The players are given the tools to design their own applications.

    4) Some software is created entirely through contributions from open-source participants.  Sourceforge and the like...

    The belief that software is only created and supported by large companies who market based on demographics and profit alone is a position of severe ignorance.

    I don't see a single thing in the statements above that would lead anyone to believe that taking your patronage elsewhere wouldn't be casting a vote against, regardless of the size of company. Herring colored red?

    But if you don't take your patronage elsewhere, while indulging in nonstop forum yackyack, you just might win a lifetime futile rage award.

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • NOS44NOS44 Richmond Hill, GAPosts: 6Member

    @OP, Yes isn't it sad when destruction is the only path to progression.  Why not be a blacksmith that forges the best steel available to warriors?  Or maybe be the best alchemist in the region that can concoct the potions needed for a political coup's success?  Or maybe you are the best scout of a remote area that can provide escort through the wilds?  I'm thinking of the Sherpas of Everest in the last scenario.   

    The point is why not play an important role in the world without having to be the soldier or the hero or the king?  Surely there are more that aspire to this role in mmos.  If anyone knows of any such game, please broadcast it.

  • Beatnik59Beatnik59 Chicago, ILPosts: 2,238Member Uncommon
    Originally posted by Raithe-Nor
    Originally posted by Icewhite

    Not quite how business works. They make a product. If you want it, you pay for it. If you don't, then...don't.

    We don't, and they go out of business.  It's an old story in the MMO industry.

    And it's not the only way things work.  Not even close.

    Sometimes.

    In this wacky business, I agree.  Sometimes we don't, and they go out of business.

    But sometimes we don't, and they remain in business (SWG's NGE).

    And there are some instances where we do, and they still go out of business (City of Heroes).

    But the one thing we never seem to talk about is how important it is that we, by paying, do buy what we like, and we, by paying should remain "in business."  Because the "business" I'm referring to is the business of players to enjoy the things they buy and pay for.  Which, to me, is only common sense.

    Except in this hobby, where we seem to care more about our publishers' money making schemes than the business of our fellow gamers to enjoy the things they enjoy.

    __________________________
    "Its sad when people use religion to feel superior, its even worse to see people using a video game to do it."
    --Arcken

    "...when it comes to pimping EVE I have little restraints."
    --Hellmar, CEO of CCP.

    "It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls."
    --Exar_Kun on SWG's NGE

  • SmoeySmoey CambridgePosts: 572Member Uncommon

    Crafting / Resource gathering!

    (\ /) ?
    ( . .)
    c('')('')

  • nerbonnerbon kickapooPosts: 28Member
    Originally posted by Merilirem

    Ahem, ----------- Just because a dragon attacks the town, do I really need to fight it? Is fighting really the only path for mmorpgs? Can I not play a smith or simply prance about with my lute singing everyone else's praises? I just have to wonder why it is that I personally have to fight, to save the world, cant someone else do it? And why can't we decide the worlds not worth saving, to side with whatever master of darkness is currently doomed to fall at the hands of the "heroes". Evil never wins, because winners are always just, not because evil always loses. Just because I live in a fantasy world full of dangers, do I have to be someone special, can't I just be some guy who did what he felt like. Even if I had the skills, weapons or could simply smash those werewolves to death with my fists, does it really fall to me...am I an individual, a person, or am I a train...? Do you think the same? I would like to make it clear that antihero is supposed to mean opposition, as in opposed to the hero. Slight wording mistake on my part. This thread simply wants to know how people would like to play. Your vote in no way says you only wish to play a single role, it's just the path you most enjoy. All of the above was not an answer for the sake of defining more specific interests, not because it's not a valid way to enjoy virtual life. Ask as many questions as you wish. The following thread was made in response to questions raised in this one that were not entirely on topic. Please peruse at your leisure.http://www.mmorpg.com/discussion2.cfm/thread/374696/page/1

     

    duuude

    theris no points in playing games without to be leet
    well hacking getting 100k pc gear etc....is all about to be leet
  • nerbonnerbon kickapooPosts: 28Member
    Originally posted by Smoey

    Crafting / Resource gathering!

     

    well crafting fat lazy dudes phun

    try crafting at your home...im sure you will find alotsa things to craft
  • Orthus.AkuOrthus.Aku Swartz Creek, MIPosts: 12Member

    Originally posted by nerbon

    well crafting fat lazy dudes phun try crafting at your home...im sure you will find alotsa things to craft

     

    What? Hopefully I am not the only one confused on what this post means?

  • MarcelinoMarcelino BlackburnPosts: 116Member Uncommon

    Why is there no option for being a healer of some sort? I'd like to Add an option to that list of choices

    • Doctor, healer of wounds. Clensing players of evil spirits and curse and disease. Proving medical assistant to all those in need.
  • endgame1endgame1 Chapel Hill, NCPosts: 84Member
    Wow, before I voted for the bottom most option, I was thinking that I would be in the minority by far. Apparently not.
  • jtcgsjtcgs New Port Richey, ILPosts: 1,777Member

    I didnt pick from the list because I have done more than a few of them before.

    In SWG I had a character that was pure crafter and only killed if I had to when doing harvest runs, ran a business out of my home.

    In LoTRo I basically stood in Bree most of the time playing music or farming as a hobbit.

    Did the whole "soldier" thing in more than a few games like UO, DaoC.

    Had a Character in Asherons Call that I would just explore with and one that was the epic hero type.

    Best story I have is a guildie of mine that played World of Warcraft for the better part of 4 years that didnt do ANYTHING but got drunk in Ogrimmar and the starter zones....never hit level 40.

    “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  • MeriliremMerilirem Port AugustaPosts: 77Member
    Originally posted by Marcelino

    Why is there no option for being a healer of some sort? I'd like to Add an option to that list of choices

    • Doctor, healer of wounds. Clensing players of evil spirits and curse and disease. Proving medical assistant to all those in need.

    I forgot. Sorry it's such a simple reason but I honestly didn't put much effort into this thread. I stand by everything I said, I just could have said it better or missed a few points. What's funny is that I always played the healer. I just didn't give it much thought I guess cuz the healer end up killing stuff anyway. It's like "woot I killed 10000 orcs and leveled up my ability to heal people...". 

    If a butterfly learnt to speak, to live in human society, paid its bills, had a job, lived in a fancy house and married a human, is it human?

    Now what if that same butterfly knew how to write code better than any human and had years of experience in the game industry, would that make it a game designer?

    If u wouldn't let a construction worker design your house, then why let a programmer design your world?

  • MeriliremMerilirem Port AugustaPosts: 77Member
    Originally posted by jtcgs

    I didnt pick from the list because I have done more than a few of them before.

    In SWG I had a character that was pure crafter and only killed if I had to when doing harvest runs, ran a business out of my home.

    In LoTRo I basically stood in Bree most of the time playing music or farming as a hobbit.

    Did the whole "soldier" thing in more than a few games like UO, DaoC.

    Had a Character in Asherons Call that I would just explore with and one that was the epic hero type.

    Best story I have is a guildie of mine that played World of Warcraft for the better part of 4 years that didnt do ANYTHING but got drunk in Ogrimmar and the starter zones....never hit level 40.

    I don't quite understand how having done them makes a difference. It wasn't what would you want to do, but can't. It was what do you enjoy the most. I understand you may have made a slight mistake due to the wording, but that was just cuz they don't really cater to quite a few options. So I had to put in stuff that doesn't exist. Even if some options are possible, they are far from the point of the game. Having to murder a fortress of soldiers to learn more sewing is just plain strange. Or am I the strange one lol?Oh noes a 

    double post

    !!!!!

    If a butterfly learnt to speak, to live in human society, paid its bills, had a job, lived in a fancy house and married a human, is it human?

    Now what if that same butterfly knew how to write code better than any human and had years of experience in the game industry, would that make it a game designer?

    If u wouldn't let a construction worker design your house, then why let a programmer design your world?

  • SaerainSaerain Barrington, RIPosts: 944Member Uncommon
    Originally posted by Loktofeit
    Originally posted by DMKano
    Originally posted by Loktofeit
    We murdered them and jettisoned their corpses into space for the good of the market. The 'correct value for players' in a working multi-market economy is the value determined by players, often arrived at using variables that no computer can or will ever conceive of.

    You underestimate the power of future computers, they will far surpass the collective human intelligence.

    We're talking about now, not the future... or are you from the future and forgot you travelled back in time?

    On that note, are you from the past and not yet aware of what you wrote?

    ‘[...] that no computer can or will ever conceive of.’ — Loktofeit

    Favorites: EVE, VG, LotRO | Playing: None | Anticipating: SC, ED, TD, EQN, CU
  • ecla2ecla2 V, BCPosts: 5Member
    Originally posted by Merilirem

    Ahem, ----------- Just because a dragon attacks the town, do I really need to fight it? 

     

    Good topic :)

    This question is possibly what might set a MMORPG game apart from a CRPG game.  In the latter, yes .. you really need to fight it.  The game plays out in a linear way .. even the more ambitious titles that give you detailed branches still funnel you to the same endgame cluster.  You fight the dragon, or the game just doesn't end.

    In the former, well .. why can't the sky be the limit?  Do MMOs have an ending?  No?  If not, then you an unravel that all the way - they don't really have middles, or beginnings either.

    Answers:  nope, MMOs sort of do have endings, and "stuff to get through" to get there.  Games where you do a lot of sitting around (and that's okay) may not sell very well .. that's the bottom line.

     

    Aside:

    Of course, "no fighting the dragon" has been part of MMOs for a long time.  It is basically what you are doing in an MMO when you choose not to do/participate in: 

    - raids/events

    -- world bosses

    --- instances/dungeons that are only available at certain times of the day 

    ------ etc

    You don't have to do these things.  You miss out on the xp/rewards etc.  of course  :)

    The option to not "fight the dragon" is out there ... but for those who want to really cut the ties to that kind of thing then the real trick is to play a game where you can still progress your toon (and have fun) while not "fighting it".  Gooood luck :)

    Overly-pretentious verbose narcissistic verbiage goes here

  • LoktofeitLoktofeit Stone Mountain, GAPosts: 13,680Member Uncommon
    Originally posted by Saerain
    Originally posted by Loktofeit
    Originally posted by DMKano
    Originally posted by Loktofeit
    We murdered them and jettisoned their corpses into space for the good of the market. The 'correct value for players' in a working multi-market economy is the value determined by players, often arrived at using variables that no computer can or will ever conceive of.

    You underestimate the power of future computers, they will far surpass the collective human intelligence.

    We're talking about now, not the future... or are you from the future and forgot you travelled back in time?

    On that note, are you from the past and not yet aware of what you wrote?

    ‘[...] that no computer can or will ever conceive of.’ — Loktofeit

    Because I am speaking in the present. Unless you know of a special supercomputer somewhere that does it. No current computer will ever be able to identify 'the correct value for players' because of the crazy factors that people will add into their buying decisions. If there was a computer that could figure those things out, you wouldn't need marketing departments.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • Bakkoda24Bakkoda24 Albany, NYPosts: 256Member
    This would be a refreshing change of pace from the Action-Adventure style that MMO's have adopted.
  • MeriliremMerilirem Port AugustaPosts: 77Member
    Originally posted by ecla2
    Originally posted by Merilirem

    Ahem, ----------- Just because a dragon attacks the town, do I really need to fight it? 

     

    Good topic :)

    This question is possibly what might set a MMORPG game apart from a CRPG game.  In the latter, yes .. you really need to fight it.  The game plays out in a linear way .. even the more ambitious titles that give you detailed branches still funnel you to the same endgame cluster.  You fight the dragon, or the game just doesn't end.

    In the former, well .. why can't the sky be the limit?  Do MMOs have an ending?  No?  If not, then you an unravel that all the way - they don't really have middles, or beginnings either.

    Answers:  nope, MMOs sort of do have endings, and "stuff to get through" to get there.  Games where you do a lot of sitting around (and that's okay) may not sell very well .. that's the bottom line.

     

    Aside:

    Of course, "no fighting the dragon" has been part of MMOs for a long time.  It is basically what you are doing in an MMO when you choose not to do/participate in: 

    - raids/events

    -- world bosses

    --- instances/dungeons that are only available at certain times of the day 

    ------ etc

    You don't have to do these things.  You miss out on the xp/rewards etc.  of course  :)

    The option to not "fight the dragon" is out there ... but for those who want to really cut the ties to that kind of thing then the real trick is to play a game where you can still progress your toon (and have fun) while not "fighting it".  Gooood luck :)

    playing a game in such a way as to avoid what the makers are focusing on will only ever end in frustration, for me atleast. I want a game where everything is made with equivalently equal priority. A game where your ability to fight is not paramount to advancement. One where combat levels have no bearing on the ability to craft or explore. I simply don't think we still need all the old school mechanics that have brought us this far. They worked but are decades old and should advanced in some manner. In no way do I support a game where everyone sits around doing nothing. That's what we do now anyway. If I want to mess around I'd go play second life or something. I'm only interested in the notion offreedom. The freedom to chose whether or not to fight the dragon. The freedom to run away and hide behind something. In a real virtual world people would be doing all sorts of things. Just like in real life, but with more pixies and light sabers. This post is not meant to sound snippy or arrogant, it's kinda early here is all and I'm bored.

     

    Also if I had my way, which I'm working on, I would make the damn dragon come get you if you ignored it for too long. Let it wreck up the place until something kills it. Maybe an epic npc?

    If a butterfly learnt to speak, to live in human society, paid its bills, had a job, lived in a fancy house and married a human, is it human?

    Now what if that same butterfly knew how to write code better than any human and had years of experience in the game industry, would that make it a game designer?

    If u wouldn't let a construction worker design your house, then why let a programmer design your world?

  • nariusseldonnariusseldon santa clara, CAPosts: 22,441Member
    Originally posted by NOS44

    @OP, Yes isn't it sad when destruction is the only path to progression.  Why not be a blacksmith that forges the best steel available to warriors?  Or maybe be the best alchemist in the region that can concoct the potions needed for a political coup's success?  Or maybe you are the best scout of a remote area that can provide escort through the wilds?  I'm thinking of the Sherpas of Everest in the last scenario.   

    The point is why not play an important role in the world without having to be the soldier or the hero or the king?  Surely there are more that aspire to this role in mmos.  If anyone knows of any such game, please broadcast it.

    Why is it sad? It is in human instinct. Why do you think violence focused entertainment is so popular? It is just human nature.

    "Why not be a blacksmith that forges the best steel available to warriors?" .. because that is not fun for me. Because i would much rather be the warrior. That boils down to personal preferences.

    If 99% of the players want to be warriors, and only 1% want to be the blacksmith .. then what do you think the devs are going to make? A warrior game, or a blacksmith game?

  • AmarantharAmaranthar OhioPosts: 2,431Member Uncommon
    Originally posted by nariusseldon
    Originally posted by NOS44

    @OP, Yes isn't it sad when destruction is the only path to progression.  Why not be a blacksmith that forges the best steel available to warriors?  Or maybe be the best alchemist in the region that can concoct the potions needed for a political coup's success?  Or maybe you are the best scout of a remote area that can provide escort through the wilds?  I'm thinking of the Sherpas of Everest in the last scenario.   

    The point is why not play an important role in the world without having to be the soldier or the hero or the king?  Surely there are more that aspire to this role in mmos.  If anyone knows of any such game, please broadcast it.

    Why is it sad? It is in human instinct. Why do you think violence focused entertainment is so popular? It is just human nature.

    "Why not be a blacksmith that forges the best steel available to warriors?" .. because that is not fun for me. Because i would much rather be the warrior. That boils down to personal preferences.

    If 99% of the players want to be warriors, and only 1% want to be the blacksmith .. then what do you think the devs are going to make? A warrior game, or a blacksmith game?

    Lets say that each "server/shard" has 10,000 players. Your theory would mean that out of those, 100 players want to play a Blacksmith. Wouldn't it be a better game if the warriors could deal with other players for their gear? Wouldn't it be a better game if all the Blacksmiths and all the Bowyers and all the rest of the non-warriors had direct dealings with those pure warrior players?

     

    Once upon a time....

  • MeriliremMerilirem Port AugustaPosts: 77Member
    Originally posted by Amaranthar
    Originally posted by nariusseldon
    Originally posted by NOS44

    @OP, Yes isn't it sad when destruction is the only path to progression.  Why not be a blacksmith that forges the best steel available to warriors?  Or maybe be the best alchemist in the region that can concoct the potions needed for a political coup's success?  Or maybe you are the best scout of a remote area that can provide escort through the wilds?  I'm thinking of the Sherpas of Everest in the last scenario.   

    The point is why not play an important role in the world without having to be the soldier or the hero or the king?  Surely there are more that aspire to this role in mmos.  If anyone knows of any such game, please broadcast it.

    Why is it sad? It is in human instinct. Why do you think violence focused entertainment is so popular? It is just human nature.

    "Why not be a blacksmith that forges the best steel available to warriors?" .. because that is not fun for me. Because i would much rather be the warrior. That boils down to personal preferences.

    If 99% of the players want to be warriors, and only 1% want to be the blacksmith .. then what do you think the devs are going to make? A warrior game, or a blacksmith game?

    Lets say that each "server/shard" has 10,000 players. Your theory would mean that out of those, 100 players want to play a Blacksmith. Wouldn't it be a better game if the warriors could deal with other players for their gear? Wouldn't it be a better game if all the Blacksmiths and all the Bowyers and all the rest of the non-warriors had direct dealings with those pure warrior players?

     

     Main point is that a fair enough number of players are interested in a noncombatant profession. Whether they fight as well is personalpreference, but forcing everyone to fight is like some kind of overdone conscription, drafting all the players by default. An npc merchant can never be as interesting or useful as a crafter or trader. Having rare materials in the game that require luck or prowess to attain and then taking them to a player to make you gear that only a handful of players can own thanks to a limited supply seems much more interesting than grinding points in PVp or something until you can buy a limitless item everyone else can have if they put in the time. It's the personal touch. Just because 99% of the games we play are combat, it doesn't mean we want to do it. The game I would play is one where we get so lost in the world we forget all the stats and guides.

    If a butterfly learnt to speak, to live in human society, paid its bills, had a job, lived in a fancy house and married a human, is it human?

    Now what if that same butterfly knew how to write code better than any human and had years of experience in the game industry, would that make it a game designer?

    If u wouldn't let a construction worker design your house, then why let a programmer design your world?

  • AmarantharAmaranthar OhioPosts: 2,431Member Uncommon
    Originally posted by Merilirem
    Originally posted by Amaranthar
    Originally posted by nariusseldon
    Originally posted by NOS44
     
     

    Lets say that each "server/shard" has 10,000 players. Your theory would mean that out of those, 100 players want to play a Blacksmith. Wouldn't it be a better game if the warriors could deal with other players for their gear? Wouldn't it be a better game if all the Blacksmiths and all the Bowyers and all the rest of the non-warriors had direct dealings with those pure warrior players?

     

     Main point is that a fair enough number of players are interested in a noncombatant profession. Whether they fight as well is personalpreference, but forcing everyone to fight is like some kind of overdone conscription, drafting all the players by default. An npc merchant can never be as interesting or useful as a crafter or trader. Having rare materials in the game that require luck or prowess to attain and then taking them to a player to make you gear that only a handful of players can own thanks to a limited supply seems much more interesting than grinding points in PVp or something until you can buy a limitless item everyone else can have if they put in the time. It's the personal touch. Just because 99% of the games we play are combat, it doesn't mean we want to do it. The game I would play is one where we get so lost in the world we forget all the stats and guides.

    I especially agree with that last sentence. But even though most gamers want to primarily fight, in games that have trades skills almost every player has a crafter. And most gamers want that option as a secondary character.

    Making the true "next generation" MMO is going to have to have a much deeper social aspect inside of the game play. (Notice how I had to say that? Too many Devs think we mean FaceBook, fer cryin' out loud.) And having that deeper social game play includes trade and craft skills, as well as building and organized social meaning in a "worldly"context, complete with player involved politicking and deal making.

    Once upon a time....

  • MeriliremMerilirem Port AugustaPosts: 77Member
    Originally posted by Amaranthar
    Originally posted by Merilirem
    Originally posted by Amaranthar
    Originally posted by nariusseldon
    Originally posted by NOS44
     
     

    Lets say that each "server/shard" has 10,000 players. Your theory would mean that out of those, 100 players want to play a Blacksmith. Wouldn't it be a better game if the warriors could deal with other players for their gear? Wouldn't it be a better game if all the Blacksmiths and all the Bowyers and all the rest of the non-warriors had direct dealings with those pure warrior players?

     

     Main point is that a fair enough number of players are interested in a noncombatant profession. Whether they fight as well is personalpreference, but forcing everyone to fight is like some kind of overdone conscription, drafting all the players by default. An npc merchant can never be as interesting or useful as a crafter or trader. Having rare materials in the game that require luck or prowess to attain and then taking them to a player to make you gear that only a handful of players can own thanks to a limited supply seems much more interesting than grinding points in PVp or something until you can buy a limitless item everyone else can have if they put in the time. It's the personal touch. Just because 99% of the games we play are combat, it doesn't mean we want to do it. The game I would play is one where we get so lost in the world we forget all the stats and guides.

    I especially agree with that last sentence. But even though most gamers want to primarily fight, in games that have trades skills almost every player has a crafter. And most gamers want that option as a secondary character.

    Making the true "next generation" MMO is going to have to have a much deeper social aspect inside of the game play. (Notice how I had to say that? Too many Devs think we mean FaceBook, fer cryin' out loud.) And having that deeper social game play includes trade and craft skills, as well as building and organized social meaning in a "worldly"context, complete with player involved politicking and deal making.

    Your definitely right about in game social aspects being vital. The only way I can see of encouraging players to be more involved with eachother is to make it a part of the game. I don't mean add a friend get a prize or anything so silly. I just mean taking away certain privileges that players have taken for granted, but which unintentionally help them ignore one another. The game itself would have to keep its secrets and stop holding their hands every step. The goal being to encourage word of mouth and gossip in game. Many will of course post walkthroughs and such on wiki and other sites, but you can't stop that afterall. I just think a game with more mystery would help players rely on each other to figure it out. I have idea's but the whole endeavor is rather difficult, my opinion may be completely opposite to others. I just know its not an easy fix kinda problem. Also supporting the many choices players make with things like player owned stalls, shops etc. make it so you can't just click some buttons and find what you want. Convienience can spoil people afterall. If they want to play they should have to play.

    If a butterfly learnt to speak, to live in human society, paid its bills, had a job, lived in a fancy house and married a human, is it human?

    Now what if that same butterfly knew how to write code better than any human and had years of experience in the game industry, would that make it a game designer?

    If u wouldn't let a construction worker design your house, then why let a programmer design your world?

  • nariusseldonnariusseldon santa clara, CAPosts: 22,441Member
    Originally posted by Amaranthar
    Originally posted by nariusseldon
    Originally posted by NOS44

    @OP, Yes isn't it sad when destruction is the only path to progression.  Why not be a blacksmith that forges the best steel available to warriors?  Or maybe be the best alchemist in the region that can concoct the potions needed for a political coup's success?  Or maybe you are the best scout of a remote area that can provide escort through the wilds?  I'm thinking of the Sherpas of Everest in the last scenario.   

    The point is why not play an important role in the world without having to be the soldier or the hero or the king?  Surely there are more that aspire to this role in mmos.  If anyone knows of any such game, please broadcast it.

    Why is it sad? It is in human instinct. Why do you think violence focused entertainment is so popular? It is just human nature.

    "Why not be a blacksmith that forges the best steel available to warriors?" .. because that is not fun for me. Because i would much rather be the warrior. That boils down to personal preferences.

    If 99% of the players want to be warriors, and only 1% want to be the blacksmith .. then what do you think the devs are going to make? A warrior game, or a blacksmith game?

    Lets say that each "server/shard" has 10,000 players. Your theory would mean that out of those, 100 players want to play a Blacksmith. Wouldn't it be a better game if the warriors could deal with other players for their gear? Wouldn't it be a better game if all the Blacksmiths and all the Bowyers and all the rest of the non-warriors had direct dealings with those pure warrior players?

     

    Not necessarily. Dealing with other players take time and energy. If the 9900 players just want to focus on fighting and progression, it is easier to get better items from drops and trading on AH, then spending time negotiating with real players.

    Plus, it is a matter of resource allocation. To make a good blacksmithing system to please those 100 players, how much do you have to spend? Certainly spending just 1% of the resources probably won't be doing a very good job. Can a dev justify spending a significanat amount when only 1% is enjoying the system?

     

Sign In or Register to comment.