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IMO the passive skill system is ok. Yeah its kinda fun to play with builds a bit, the end result usually goes something like figuring out if you want to spend 3 points in evasion or life bonus.
It seems a lot more xomplex than it really is, its just every passive bonus for every class on one sheet, your class determines where on it you start, you have the ability to waste points moving across the sheet and doing something goofy, theres no respecs other than the odd point reversal from quests. So its kinda fun, but if the end result is that it doesnt work out...reroll.
The actual skill system in the game isnt very good, not a huge fan of equipping gems that are the skills, they level which gives you the option on not leveling so they dont use much mana. For instance, i chose not to raise a fire arrow skill, and now use it as my default attack, since it does more damage, has a proc change to burn, looks kinda cool, and i have enough mana regen and mana leech to wash on the skill.
Anyway. Its certainly more engaging and interesting than most games passive system, which is auto stating. Downfall is theres no respec so if it turns out you would have been better off in another direction your screwed, which is ok i guess, if you dont mind rerolling.
Originally posted by ricefarmer the active skills are severly lacking... ive seen plenty of videos esp higher level vids and they all tend to use only 1 or 2 main active attacks with zero diversity in abilities... its very very repetitive.. all they do is spam one attack
They haven't finished adding skills, they want to double the amount of skill gems they currently have in 2013