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Saturday Rapid Assault Event

rendusrendus smyrna, TNPosts: 327Member

For those who were curious about RA's status:

 

This coming Saturday (1/19) at 12:00PM Central [RAT/SERVER] Time we are requesting all available personnel to be online in Rapid Assault. We will be engaging in heavy fighting, stress testing the server.

RAPID ASSAULT SESSION

We are looking for 50+ players to be on our Rapid Assault server to help us stress test the server. All subscribers are welcome to join us, please see the below information.

If you've yet to play Rapid Assault, this would be a great time to be involved, and possibly be surprised. The inner workings that you will see, tree's falling from tanks hitting them, the visuals, smoothness, grenade throwing, are really cool to see for the first time and generates a different style of game play than WWII Online.

We'll see you Saturday!

http://www.battlegroundeurope.com/index.php/component/content/article/15-community-events/12789-saturday-rapid-assault-event

 

 

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Comments

  • pittpetepittpete poughkeepsie, NYPosts: 233Member

    I played it a few times, and it wasn't my cup of tea.

    I'm willing to try it again though to see if it changed.

    Thanks

    image

  • MouzurXMouzurX ZeelandPosts: 44Member
    I'm gonna try to get on there. Its a different thing but i like it's style.
  • Dantae87Dantae87 Camloops, ABPosts: 166Member
    srry maybe update your graphics to the 21st century and ill give it a shot

    image

  • pittpetepittpete poughkeepsie, NYPosts: 233Member

    Not everyone plays games for shiny graphics..

    Just saying

    image

  • mrcheapymrcheapy Bettendorf, IAPosts: 56Member
    or you could play RO2 with the same style of gameplay and better graphics to boot
  • pittpetepittpete poughkeepsie, NYPosts: 233Member
    and hitpoints on tanks

    image

  • depot12depot12 Reston, VAPosts: 156Member
    Originally posted by pittpete
    and hitpoints on tanks

    At least  theres people to play against unlike WWIIOL

  • mrcheapymrcheapy Bettendorf, IAPosts: 56Member
    just like you can overlook glaring faults in your game , others can overlook things such as hitpoints on tanks in others
  • TalonsinTalonsin Posts: 2,424Member Rare

    I have never played this game due to all the bad press it gets and what I did see does not seem to be my cup of tea but is it really that bad that it is hard to get 50+ people a big event like this on a Saturday?

     

  • aRtFuLThinGaRtFuLThinG MelbournePosts: 1,245Member Uncommon
    Originally posted by pittpete
    Not everyone plays games for shiny graphics.. Just saying

     Not everyone wear suits to a job interview either...

    but how many of those that don't get the job?

     

    Just saying

  • mrcheapymrcheapy Bettendorf, IAPosts: 56Member
    Originally posted by Talonsin
    I have never played this game due to all the bad press it gets and what I did see does not seem to be my cup of tea but is it really that bad that it is hard to get 50+ people a big event like this on a Saturday?  

    Yes and no

    Rapid assault is a different type of  game than ww2ol , most people I know think  despise it and won't play it at al,

    some grudgingly play just to support the devs

  • rendusrendus smyrna, TNPosts: 327Member

    *server unavailable at the moment*

     

    I am disappoint...

     


    Visit the Rapid Assault Beta forums for testing and feedback information. 

     

    *page cannot be displayed*

     

    welp...

  • Company0Company0 Oklahoma City, OKPosts: 36Member
    Originally posted by rendus
    *server unavailable at the moment*   I am disappoint...  
    Visit the Rapid Assault Beta forums for testing and feedback information.    *page cannot be displayed*   welp...

    40ish of us got in just fine, there were some activation issues though.

  • rendusrendus smyrna, TNPosts: 327Member
    Originally posted by Company0
    Originally posted by rendus
    *server unavailable at the moment*   I am disappoint...  
    Visit the Rapid Assault Beta forums for testing and feedback information.    *page cannot be displayed*   welp...

    40ish of us got in just fine, there were some activation issues though.

    The server never went online in my client.  oh well...

  • Company0Company0 Oklahoma City, OKPosts: 36Member
    Originally posted by rendus
    Originally posted by Company0
    Originally posted by rendus
    *server unavailable at the moment*   I am disappoint...  
    Visit the Rapid Assault Beta forums for testing and feedback information.    *page cannot be displayed*   welp...

    40ish of us got in just fine, there were some activation issues though.

    The server never went online in my client.  oh well...

    Musta gone into syncing after the event. Event was at 12 and they usually last for an hour, maybe an hour and a half.

  • pittpetepittpete poughkeepsie, NYPosts: 233Member
    Originally posted by mrcheapy
    just like you can overlook glaring faults in your game , others can overlook things such as hitpoints on tanks in others

    I thought it was your game also?

    image

  • StugStug Coffee County, TNPosts: 387Member
    Originally posted by rendus
    Originally posted by Company0
    Originally posted by rendus
    *server unavailable at the moment*   I am disappoint...  
    Visit the Rapid Assault Beta forums for testing and feedback information.    *page cannot be displayed*   welp...

    40ish of us got in just fine, there were some activation issues though.

    The server never went online in my client.  oh well...

    You missed it - it was online. It was different, and more faster paced than the normal game.

    Keep an eye out next time Rendus. Worth a look.

  • rendusrendus smyrna, TNPosts: 327Member
    Argh! I had the client open from 5 min prior to start until over an hour later. Next time then...
  • mrcheapymrcheapy Bettendorf, IAPosts: 56Member

    dont get your hopes about RA 

     

    like 3 people work at crs, soon they said 

  • david06david06 Chantilly, VAPosts: 183Member


    Originally posted by mrcheapy
    dont get your hopes about RA like 3 people work at crs, soon they said

    That's certainly an excuse but there's four people at Wolfire games and that hasn't stopped them from releasing products or putting out a weekly dev video.


    Overgrowth alpha 194 changes


    A video of what they're doing, every week! Some guy a few years out of college can do this but for CRS even a rough roadmap is an impossibility. The company acts like their current work is top-secret information that they can't disclose, yet at the same time they brag about how open they are with their community and they implore their players to subscribe for year-long periods rather than monthly because they need the stability.


    Anyway for all their talk of the need for additional revenue, if they took the time to update and fix their rank system then they would be in a much better position now with their F2P option. Planetside 2, World Of Tanks can both have true F2P models while you can't really monetize the level progression in WW2online(what little there is).


    Oh well, I guess they thought that it would be better to spend a year working on a chinese version and another 18 months (longer?) building an entirely new game which still isn't completed. I feel like an idiot for supporting the project but it doesn't seem that bad when I think about the guys who dropped $100 or more for this.

  • Silky303Silky303 PortsmouthPosts: 134Member
    Popped into the RA beta session on Saturday and got to say I really enjoyed it. Still sone way to go in explaining the objectives and what's going on in the map but I must say, as something of a skeptic beforehand, I enjoyed it

    SWG > Aces High > WWIIOL

  • argelargel WashingtonPosts: 34Member
    Are you sure? It's just I've heard from a lot of guys who hate the developers and haven't played it that it isn't very good?
  • david06david06 Chantilly, VAPosts: 183Member


    Originally posted by argel
    Are you sure? It's just I've heard from a lot of guys who hate the developers and haven't played it that it isn't very good?

    It depends on your reference point. Is it a faster paced, more objective oriented game with better terrain than WW2online? Yes.


    The problem is that it's essentially Call of Duty 2, but in 2013. There are also free mods that have been out there for years that do a great job of what Rapid Assault seems to be going for, and also in the same genre there is a game based off of the ArmA2 engine called Iron Front: Liberation 1944 that was recently released.


    Youtube link


    It's on steam, priced at the same amount that I paid to become a "RA Founder". I'll also note that it has aircraft. So it's really all about having perspective(as DOC is fond of saying). A lot of subscribers made suggestions over the years and tried to help CRS out with their decisions but(like now) anyone who disagrees is written off as some kind of mindless hater.

  • Company0Company0 Oklahoma City, OKPosts: 36Member
    Originally posted by david06
      Originally posted by argel
    Are you sure? It's just I've heard from a lot of guys who hate the developers and haven't played it that it isn't very good?

     

    It depends on your reference point. Is it a faster paced, more objective oriented game with better terrain than WW2online? Yes.


    The problem is that it's essentially Call of Duty 2, but in 2013. There are also free mods that have been out there for years that do a great job of what Rapid Assault seems to be going for, and also in the same genre there is a game based off of the ArmA2 engine called Iron Front: Liberation 1944 that was recently released.


    Youtube link


    It's on steam, priced at the same amount that I paid to become a "RA Founder". I'll also note that it has aircraft. So it's really all about having perspective(as DOC is fond of saying). A lot of subscribers made suggestions over the years and tried to help CRS out with their decisions but(like now) anyone who disagrees is written off as some kind of mindless hater.

    Hm. I must be going about my disagreeing with them in the wrong fashion. Mind giving me some lectures, so I can be described as a "mindless hater?"

     

    By the way. You seriously didn't just compare WWIIOL and its development engine of some seventy thousand line code to a game that, at a quick glance, has you running around as a rabbit kicking other rabbits in the face did you? Couldn't be that you did, you'd have to have absolutely no respect for any development process nor really spent time reading a word about the difficulties the lead coder faced working on the game. Your smarter then that, or at least you seem to purvey youself as such.

     

    Edit: Looked at Lugaru and the game that followed it. Interesting combat system. Now, turn it into an MMO that can render say 70 players in a small area and have them all actively shooting eachother.

  • BodkinBarberBodkinBarber BirminghamPosts: 106Member
    Originally posted by Company0
    Originally posted by david06
      Originally posted by argel
    Are you sure? It's just I've heard from a lot of guys who hate the developers and haven't played it that it isn't very good?

     

    It depends on your reference point. Is it a faster paced, more objective oriented game with better terrain than WW2online? Yes.


    The problem is that it's essentially Call of Duty 2, but in 2013. There are also free mods that have been out there for years that do a great job of what Rapid Assault seems to be going for, and also in the same genre there is a game based off of the ArmA2 engine called Iron Front: Liberation 1944 that was recently released.


    Youtube link


    It's on steam, priced at the same amount that I paid to become a "RA Founder". I'll also note that it has aircraft. So it's really all about having perspective(as DOC is fond of saying). A lot of subscribers made suggestions over the years and tried to help CRS out with their decisions but(like now) anyone who disagrees is written off as some kind of mindless hater.

    Hm. I must be going about my disagreeing with them in the wrong fashion. Mind giving me some lectures, so I can be described as a "mindless hater?"

     

    By the way. You seriously didn't just compare WWIIOL and its development engine of some seventy thousand line code to a game that, at a quick glance, has you running around as a rabbit kicking other rabbits in the face did you? Couldn't be that you did, you'd have to have absolutely no respect for any development process nor really spent time reading a word about the difficulties the lead coder faced working on the game. Your smarter then that, or at least you seem to purvey youself as such.

     

    Edit: Looked at Lugaru and the game that followed it. Interesting combat system. Now, turn it into an MMO that can render say 70 players in a small area and have them all actively shooting eachother.

    So you admit that you disagree with CRS on Rapid Assault?

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